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				<title>Grey Knights for 600 point tournament</title>
				<description><![CDATA[ My <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> is throwing a 600 point tournament in early August so I'm thinking that's as good an excuse as any to jump start my creation of a new army (well possibly armies as I'm thinking about trying to model some of my new choices to work as crossovers).<br /> <br /> I just checked in and the details of the tournament are still in flux (meaning that the owners haven't decided on 'em yet) but for now, I'm assuming standard force org requirements and no special characters.<br /> <br /> As I said, I don't have any models yet, so I have a fair amount of flexibility for modifications to the list, and all feedback is welcome.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> -- 165 -- Librarian<br /> <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, Nemesis Force Sword<br /> Storm Bolter, 2x Servo Skulls<br /> Codex Psychic Power (Summoning)<br /> <br /> Troop -- 120 -- Strike Squad<br /> Psycannon<br /> Nemesis Hammer & <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> 3x Force Sword & <span class="glossaryitem" onmouseover='gp(213);'>SB</span> (including Justicar)<br /> <br /> Troop -- 165 -- Strike Squad<br /> Justicar with <span class="glossaryitem" onmouseover='gp(213);'>SB</span> & Falchions<br /> Incinerator<br /> Hammer & <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> Halberd & <span class="glossaryitem" onmouseover='gp(213);'>SB</span><br /> Sword & <span class="glossaryitem" onmouseover='gp(213);'>SB</span> x2<br /> <br /> Heavy -- 145 -- Dreadnought<br /> Assault Cannon<br /> <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> w/ Heavy Flamer<br /> Psybolt Ammo<br /> Warp Stabilization Field<br /> <br /> The general plan is to start with the Psycannon <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and Dread on the board (<span class="glossaryitem" onmouseover='gp(221);'>SS</span> camped on any backfield objective) w/ librarian & Incinerator <span class="glossaryitem" onmouseover='gp(221);'>SS</span> in reserve for <span class="glossaryitem" onmouseover='gp(471);'>DS</span> ... drop them in near one of the Servos then use Summoning (the following turn) to bring the Dread forward to get those S7 rending shots from the assault cannon close in to the enemy<br /> <br /> Some of the changes I'm contemplating are giving the Librarian a halberd instead of the sword (probably by dropping the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> halberd) but I like that his sword gives him a 4++ in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> <br /> I'd also like to get some more <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> models on the field, but I can't see a way to do that w/o dropping the Dread (one option for the same points would be 2 paladins, 1 w/ <span class="glossaryitem" onmouseover='gp(93);'>MC</span> psycannon other with incinerator & falchions -- but my instincts tell me they'd be a lot less survivable than the dread).<br /> <br /> Let me know what you think<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(303);'>FWIW</span>, I am busily putting the idea in the ear of the <span class="glossaryitem" onmouseover='gp(421);'>TOs</span> that a standard force org chart might be a bit restrictive for a 600 point match, so, if that takes hold, any suggestions as to what I might do if I could drop one of the <span class="glossaryitem" onmouseover='gp(221);'>SSs</span> (and which one) would be greatly appreciated...]]></description>
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				<pubDate><![CDATA[Sat, 1 Jun 2013 20:28:50]]> GMT</pubDate>
				<author><![CDATA[ Apostasus]]></author>
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				<title>Grey Knights for 600 point tournament</title>
				<description><![CDATA[ Have you thought about Coteaz?  He gets two rulebook powers which might be V helpful at this points level (Divination).<br /> <br /> I just picked up <span class="glossaryitem" onmouseover='gp(305);'>GK</span> as well (because of the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> really) but I'm finding that pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> lists (ie no henchmen) at lower points levels have very few options.<br /> <br /> At this point level, you might want to consider Coteaz plus some henchmen (warrior acolytes) to objective sit.<br /> <br /> For your squads, I would suggest Psycannon plus 1 hammer in each.  If you have points left over, get a warding stave, because that makes it far less likely the whole squad will get wiped.  (not what the interweb will suggest, but then again at 600pts, you can't really afford to lose any of your troops!).<br /> <br /> For the dreadnought, is there a reason why you didn't go for the 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault cannons?  Better anti flyer.<br /> <br /> <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span>, you may get more mileage from an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>+quad cannon.<br /> <br /> If you aren't going with <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> I'd drop the Dread and one <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and go with a squad of interceptors and a purgation squad instead.  This way you'll get an additional scoring unit if you get scouring or big guns.  Also, you may be lucky and make your warlord scoring.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 07:07:31]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>Grey Knights for 600 point tournament</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/530688/5687486.page"><b>MarkCron wrote:</b></a><br/>Have you thought about Coteaz?  He gets two rulebook powers which might be V helpful at this points level (Divination) ... At this point level, you might want to consider Coteaz plus some henchmen (warrior acolytes) to objective sit.</div></blockquote><br /> I'm not sure what the conventions are these days (or what they will be for this particular tournament), but in the past most tournaments have banned special characters, so I've been planning around not being able to take Coteaz. <br /> <br /> I'd consider using an inquisitor to save points on the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, but the other inquisitors' warbands don't count as troops, right? That would seem to limit their usefulness... <br /> <br /> <blockquote class="uncited"><div>For your squads, I would suggest Psycannon plus 1 hammer in each.  If you have points left over, get a warding stave, because that makes it far less likely the whole squad will get wiped.  (not what the interweb will suggest, but then again at 600pts, you can't really afford to lose any of your troops!).</div></blockquote><br /> I'm generally not a huge fan of cookie cutter squads, so I thought the incinerator + hammer and possibly a few other weapon upgrades (halberd or two, falchions on the sgt) and an extra body might be handy for my more mobile troop choice. Pretty hesitant to take the nemesis staff though -- that's a lot of points for a ++ save that only works in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. But I might drop at least 1 of those upgrades for an extra psy power for the Librarian.<br /> <br /> <blockquote class="uncited"><div>For the dreadnought, is there a reason why you didn't go for the 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault cannons?  Better anti flyer.<br /> <br /> <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span>, you may get more mileage from an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>+quad cannon.</div></blockquote><br /> I'm not terribly worried about flyers in a 600 point game (though the local <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player definitely takes flyers in 1K games, so there's a chance I could be guessing wrong on that). But if someone's bringing a flyer at 600 points, I'm probably going to focus on trying to table him for victory 'cause he can't have brought a lot of other stuff.<br /> <br /> I initially didn't go with the 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span> because I thought I might need/want the extra flamer (w/ psyflame) to deal with hordes and/or I might want to keep the <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span> for S10 attacks. But instead I think I'm going to switch up the dread for Assault Cannon & <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon (+psybolt) -- to match the pattern I'm planning for a different army (saving $ and modeling time).<br /> <br /> <blockquote class="uncited"><div>If you aren't going with <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> I'd drop the Dread and one <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and go with a squad of interceptors and a purgation squad instead.  This way you'll get an additional scoring unit if you get scouring or big guns.  Also, you may be lucky and make your warlord scoring. </div></blockquote><br /> Cool, thx -- I definitely like the idea of taking an interceptor squad ... a bit concerned that if I drop the dread I lose a lot of striking power & range... but that question will probably have to wait on the <span class="glossaryitem" onmouseover='gp(421);'>TO</span>.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 18:16:55]]> GMT</pubDate>
				<author><![CDATA[ Apostasus]]></author>
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				<title>Grey Knights for 600 point tournament</title>
				<description><![CDATA[ As a note, Paladins can only take special guns (psycannons, incinerators) if their units total 5 or more, so taking 2 paladins with psycannon and incinerator are a no-go.<br /> Assault Cannon+<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon isn't a very good choice for dreadnoughts because you're either not using 24" of range, or you've spent all those points on an assault cannon you're not using. It's best if you can bring all your weapons to bear at once.<br /> Special melee weapons are a major waste of point on Strike Squads. Taking 1 hammer/5 and giving the Justicar a halberd for challenges is generally as far as you want to go.<br /> <br /> I understand that you may dislike cookiecutter squads, but if you're going competitive (and even, in my experience, for friendly games) you NEED to min-max your knights. As a small, elite army you need to spend points optimally or else you're just going to die.<br /> You also NEED to take a psycannon in every available slot (except for on Interceptors, where taking incinerators can be the best choice, and Dreadknights, where heavy incinerators beat heavy psycannons by a TON). Psycannons are the work horse of the army. If you don't have psycannons, you have space marines with fancy swords and spears that die before they get to use them.<br /> <br /> Grey Knights just do not forgive many mistakes, so you need to build lists to waste as few points and bring as many of their decent toys as possible.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 19:18:08]]> GMT</pubDate>
				<author><![CDATA[ Rihgu]]></author>
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				<title>Re:Grey Knights for 600 point tournament</title>
				<description><![CDATA[ For this points the best <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> choice(if you can't add Coteaz) for me is Ordo Malleus <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> with termie armor + <span class="glossaryitem" onmouseover='gp(224);'>TH</span> + psycannon + <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> mastery 1 (divination-prescience) comming at 110 points<br /> <br /> Then you should add 2x troop choices right ? Henchmen are best for these low points games but if you want to go with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> you can't afford termies (or else you would play an 11x termies army go with Draigowing better if that's what you would like to play) so you ought to go with 2x <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>  maths maths maths you are at 110+100+100= 310 points ..you can't leave home without at least a psycannon (I'd say 2 as they are cheaper  in <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> than the incinerator) and one incinerator so you are actually at  340 points .. You want that Dreadnought with 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannons and psybolts for Anti-vehicle protection or else you have to get more <span class="glossaryitem" onmouseover='gp(224);'>THs</span> and endanger your troops----&gt; I' ll just say.....Naaaahh!! <br /> so you have already reach  475 points ...<br /> <br /> With only 125 points left I don't see a lot of options .. maybe an Interceptor Squad with psycannon (140) + a servo skull on <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> (3) + 1 searchlight (1) or a Purgation Squad with 4x Incinerators (100) in a rhino (40)  + a servo skull on <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> (3) + 1 searchlight (1) if you drop your Incinerator from <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> (20) leaving it bare and focusing it in camping a strategic point <br /> <br /> That's all I can think of in such a few points for a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list...Hope that helped good luck  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 20:56:31]]> GMT</pubDate>
				<author><![CDATA[ Spectral]]></author>
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				<title>Grey Knights for 600 point tournament</title>
				<description><![CDATA[ When your Libby drops in, he won't be able to cast Summoning, since psykers can't cast start-of-turn powers on the turn they arrive from Reserve. This means that you'll have to weather a full turn of shooting (and potential assaults) before your other units can move up.<br /> That's T3 at the earliest that you can summon, and if you fail both reserve rolls that's T5.]]></description>
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				<pubDate><![CDATA[Sun, 2 Jun 2013 21:05:32]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>Grey Knights for 600 point tournament</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/530688/5689454.page"><b>Rihgu wrote:</b></a><br/>Assault Cannon+<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannon isn't a very good choice for dreadnoughts because you're either not using 24" of range, or you've spent all those points on an assault cannon you're not using. It's best if you can bring all your weapons to bear at once.</div></blockquote><br /> Maybe I'm coming at this from a different way, but I tend to see the Assault Cannon as the primary wep on the dread -- S7 rending shots gives me a chance to glance & even pen anything, even AV14 (7 + 6(rolling lucky) +1 (min for the extra roll) = 14) ... I'm not expecting to see any Land Raiders, but I might see a Tau Hammerhead (<span class="glossaryitem" onmouseover='gp(9);'>av</span> 13 front). And the rending also makes the assault cannon a threat to <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> or <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span> too. It's a lot of versatility, which I think will be really helpful in a list this small.<br /> <br /> And given that I can't take 2 assault cannons, the question becomes what else do I use to supplement the dread's firepower or deal with the weakness of the assault cannon? The answer to that seems to be the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> - Autocannon as it gets the extra range to prevent the dread from being a non-factor with only short ranged weapons, gets a boost from the points I've already spent on the psybolt, and against enemies w/in 24" 4 S7 rending + 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> S8 shots seems like a good combination. <br /> <br /> I'm betting this question is only going to be answered to my satisfaction by some playtesting, but given the price is the same for the assault vs. the 2nd <span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon, hopefully I can model myself some flexibility with choices.<br /> <br /> <blockquote class="uncited"><div>You also NEED to take a psycannon in every available slot (except for on Interceptors, where taking incinerators can be the best choice, and Dreadknights, where heavy incinerators beat heavy psycannons by a TON). Psycannons are the work horse of the army. If you don't have psycannons, you have space marines with fancy swords and spears that die before they get to use them.</div></blockquote><br /> I see your point here, but doesn't the ability to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> one of the Strike Squads (near a servo skull for less scatter) and thus bring the incinerator into play make the incinerator a bit more of a viable option for a <span class="glossaryitem" onmouseover='gp(221);'>SS</span> rather than interceptor?<br /> <br /> <blockquote class="uncited"><div>Grey Knights just do not forgive many mistakes, so you need to build lists to waste as few points and bring as many of their decent toys as possible.</div></blockquote><br /> Yeah, this tourney is going to be a bit of a trial by fire for me, as I haven't played a single game with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> to this point (not even proxied, though I'm hoping to get some test games in over the coming weeks)... the proof will be in the pudding I guess<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4a8c3bc541e917b139a28a53d49e1e1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/530688/5689866.page"><b>Elric Greywolf wrote:</b></a><br/>When your Libby drops in, he won't be able to cast Summoning, since psykers can't cast start-of-turn powers on the turn they arrive from Reserve. This means that you'll have to weather a full turn of shooting (and potential assaults) before your other units can move up.<br /> That's T3 at the earliest that you can summon, and if you fail both reserve rolls that's T5.</div></blockquote><br /> Yeah, I am aware of that restriction... and I've got a couple of ideas of how to use Summoning to my advantage with the Librarian starting the game on the board, but they're a bit reliant on surprise to work (the kinda thing that probably works at most once per opponent ... and probably also best used on an enemy with no psykers/deny the witch ability).<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9dc0d4e057cd3edca4bddcf4fe4ac1b9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/530688/5689828.page"><b>Spectral wrote:</b></a><br/>For this points the best <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> choice(if you can't add Coteaz) for me is Ordo Malleus <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> with termie armor + <span class="glossaryitem" onmouseover='gp(224);'>TH</span> + psycannon + <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> mastery 1 (divination-prescience) comming at 110 points</div></blockquote><br /> Ok, so with a general <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> & warband, they're <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/Elites (but single <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>) choices and not necessarily scoring units... that means to me, that the OrdMalInq & Warband's big advantage to me would be to put 2 units on the board during deployment, letting me reserve/<span class="glossaryitem" onmouseover='gp(471);'>DS</span> up to 3 other units.<br /> <br /> I'll admit I haven't thought much about Inqui-Warbands and what might work, but I'm thinking some Crusaders (for the Storm Shield saves), but I'd want to keep this batch cheap (and possibly expendable) so as to get some cool/fun/other <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units onto the board (interceptors, for example).<br /> <br /> How do you run your warbands and what point levels do they come in at?]]></description>
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				<pubDate><![CDATA[Mon, 3 Jun 2013 03:57:39]]> GMT</pubDate>
				<author><![CDATA[ Apostasus]]></author>
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				<title>Re:Grey Knights for 600 point tournament</title>
				<description><![CDATA[ Been doing a bit more thinking about what I'd take to a 600pt game as a Cron player.  Just quickly, I came up with:<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<br /> Overlord (<span class="glossaryitem" onmouseover='gp(149);'>WS</span>, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, <span class="glossaryitem" onmouseover='gp(124);'>SW</span>)<br /> 3 x 5 Warriors<br /> 6 x Scarabs<br /> 2 x <span class="glossaryitem" onmouseover='gp(447);'>AB</span><br /> <br /> I can easily get 1 or 2 flyers in there, or drop scarabs for immortals with crypteks etc.<br /> 
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</div><br /> <br /> The problem I see is that pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> don't seem to like low points levels, particularly if you can't get henchmen as troops.  Also, long range weaponry isn't really affordable (the Psyfleman is ok, but only has 3 hull points).  So, I'd play something like this:<br /> <br /> OM Inquisitor - Psyker (Prescience), 3xServo skulls<br /> 1 x <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>, Psycannon<br /> 1 x <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>, Psycannon, Hammer<br /> 1 x Interceptor (Incinerator, Hammer)<br /> 1 x Purgation Squad (3xPsycannon, 1 Incinerator, Teleport homer) - OMI goes here.<br /> <br /> The OMI is basically there to give Prescience.  I think it would be better to have Terminator armour, but then I had to drop too much stuff off the other squads.<br /> <br /> I'd play this by using the servo skulls to try to force the opponent into a corner, then place the Purgation squad in cover somewhere near the centre of the board.  Start the Interceptors on the table (may not be best use of shunt move, could always <span class="glossaryitem" onmouseover='gp(471);'>DS</span> near a skull) and keep 1 (or 2, if you are feeling lucky) of the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> in reserve.<br /> <br /> The Purgation squad with Prescience gives you 12 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Psycannon shots which should be pretty useful.  You'll get mobility (Interceptors, <span class="glossaryitem" onmouseover='gp(471);'>DS</span> near skulls - or just <span class="glossaryitem" onmouseover='gp(471);'>DS</span>) of sorts.  But anything with AV14 and you'll be stuffed.  Why can't <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> take Melta bombs? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> .  If you get Scouring or Big guns you'll get an additional scoring unit.<br /> <br /> I think this would go quite well against my Cron list (even if I swap out for fliers).<br /> <br /> If I calculated right there are 5 points spare.<br /> <br /> If you are in the ear of the <span class="glossaryitem" onmouseover='gp(421);'>TO</span>, a no flyer, no <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 rule would be useful!<br /> <br /> <span class="glossaryitem" onmouseover='gp(58);'>hth</span>]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/530688/5691863.page</link>
				<pubDate><![CDATA[Mon, 3 Jun 2013 07:16:16]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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