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		<title><![CDATA[Latest posts for the thread "Wraithblades"]]></title>
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				<title>Wraithblades</title>
				<description><![CDATA[ What is the Ideal kit—vote and give a reason/how you use them]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 15:49:27]]> GMT</pubDate>
				<author><![CDATA[ wilsjur]]></author>
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				<title>Wraithblades</title>
				<description><![CDATA[ Ghostglaives, in my opinion. <br /> <br /> That extra attack is invaluable, and you want to make use of their decent initiative. ]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 16:23:45]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>Wraithblades</title>
				<description><![CDATA[ My only problem is the lack of an invulnerable save, as I am planning to use these guys to kill enemy lychguard/triarch praetorians.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 16:28:25]]> GMT</pubDate>
				<author><![CDATA[ wilsjur]]></author>
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				<title>Re:Wraithblades</title>
				<description><![CDATA[ It depends on what you're using them for.<br /> <br /> I don't think that it's a good idea to put them in a Wave Serpent - that's means the minimum that they'll make it into assault by is usually turn 3, which isn't great.<br /> <br /> I'd go for the Axe/Shield combo for the 5++ and use them as a bodyguard for your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, maybe bump them up to 7/8 guys for security.<br /> <br /> I still think that Wraithguard are superior in every way.<br /> <br /> Iranna.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 16:29:37]]> GMT</pubDate>
				<author><![CDATA[ Iranna]]></author>
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				<title>Wraithblades</title>
				<description><![CDATA[ If you're tailoring something to fight something, then it's always different. I'd take Scatter Lasers on my Wave Serpents any day, but if I knew my opponent was bringing as many <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14/14/14 Vehicles as he could, I'd probably take <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> instead.<br /> <br /> So whilst an invun might be useful against lychguard, in an all-comers list, I would rely on their 3+ save, their T6, Warlock/Spiritseer powers and the fact they can potentially strike first before their enemy, to keep them alive.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 16:30:59]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>Wraithblades</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eaaddc2f2263164bf921d7a32307a69b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532267/5714731.page"><b>The Shadow wrote:</b></a><br/>If you're tailoring something to fight something, then it's always different. I'd take Scatter Lasers on my Wave Serpents any day, but if I knew my opponent was bringing as many <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14/14/14 Vehicles as he could, I'd probably take <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> instead.<br /> <br /> So whilst an invun might be useful against lychguard, in an all-comers list, I would rely on their 3+ save, their T6, Warlock/Spiritseer powers and the fact they can potentially strike first before their enemy, to keep them alive.</div></blockquote><br /> <br /> That's until they get nuked by a Helldrake, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Shooting, DEldar Dark Lance spam etc.<br /> <br /> Iranna.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 16:35:03]]> GMT</pubDate>
				<author><![CDATA[ Iranna]]></author>
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				<title>Wraithblades</title>
				<description><![CDATA[ I do not know 100% that he will take lychguard/triarch, but I know he has them and might take them. I am really wondering if the better strength and 5++ save is more valuable than going first and having an extra attack agaist aforementioned ememies]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 16:38:43]]> GMT</pubDate>
				<author><![CDATA[ wilsjur]]></author>
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				<title>Wraithblades</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b35da68ac4f9849f7b12177b083df10a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532267/5714744.page"><b>Iranna wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eaaddc2f2263164bf921d7a32307a69b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532267/5714731.page"><b>The Shadow wrote:</b></a><br/>If you're tailoring something to fight something, then it's always different. I'd take Scatter Lasers on my Wave Serpents any day, but if I knew my opponent was bringing as many <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14/14/14 Vehicles as he could, I'd probably take <span class="glossaryitem" onmouseover='gp(327);'>BLs</span> instead.<br /> <br /> So whilst an invun might be useful against lychguard, in an all-comers list, I would rely on their 3+ save, their T6, Warlock/Spiritseer powers and the fact they can potentially strike first before their enemy, to keep them alive.</div></blockquote><br /> <br /> That's until they get nuked by a Helldrake, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Shooting, DEldar Dark Lance spam etc.<br /> <br /> Iranna.</div></blockquote><br /> <br /> Your Wraithguard will get equally nuked by all that.<br /> <br /> Also, if all those things goes after the Wraithblades with Ghostswords, it means they are not shooting at your tanks/scoring units. Wraithblades also beat every single <span class="glossaryitem" onmouseover='gp(19);'>CC</span> or non-<span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit that does not have 2+ armour saves in close combat. They also murder T6 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> which happen to be most of them.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 16:44:30]]> GMT</pubDate>
				<author><![CDATA[ Marzillius]]></author>
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				<title>Re:Wraithblades</title>
				<description><![CDATA[ I think it depends.<br /> <br /> Do you need them to be able to kill stuff that is in numbers and doesn't ignore their 3+ armor?: Glaives<br /> <br /> Do you want a more durable unit to take on enemy elites?: Axes and Shields<br /> <br /> Its really a bummer you can't take both in the same squad.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jun 2013 18:18:33]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Wraithblades</title>
				<description><![CDATA[ Probably the second one, but I want to be able to strike first (necrons)]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 15:59:19]]> GMT</pubDate>
				<author><![CDATA[ wilsjur]]></author>
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				<title>Wraithblades</title>
				<description><![CDATA[ Well, I'd mount them in a Serpent, otherwise, the unit would be too slow. Moreover, in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, they need an invulnerable save for durability.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 16:43:01]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Wraithblades</title>
				<description><![CDATA[ I'd go for option 2. I like the idea of getting a flurry of AP3 attacks at I4. It's not as if the book is lacking in AP2 elsewhere. ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 17:50:26]]> GMT</pubDate>
				<author><![CDATA[ Fezman]]></author>
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				<title>Wraithblades</title>
				<description><![CDATA[ While I voted glaives, I'd field a second squad with axe/shields as its a great option to have.  To bad we can't mix the two.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 22:16:18]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Wraithblades</title>
				<description><![CDATA[ I don't see the appeal of the axes. Invulnerable save is nice, but one attack is just too weak for any <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit. They can be tarpitted by big units, and despite ap2 terminators will crush them anyway. I think swords are just overall better. They will kill <span class="glossaryitem" onmouseover='gp(333);'>PA</span> marines and are not horrible against big units either. ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 22:26:39]]> GMT</pubDate>
				<author><![CDATA[ Crimson]]></author>
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