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How should one kit out wraithblades?
Ghost Axe and Forceshield
Ghostglaives
Ghostglaives in Wave Serpent
Ghost Axe and Forceshield in Wave Serpent

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Made in us
Horrific Howling Banshee





What is the Ideal kit—vote and give a reason/how you use them

This message was edited 1 time. Last update was at 2013/06/08 15:55:02


   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Ghostglaives, in my opinion.

That extra attack is invaluable, and you want to make use of their decent initiative.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Horrific Howling Banshee





My only problem is the lack of an invulnerable save, as I am planning to use these guys to kill enemy lychguard/triarch praetorians.

   
Made in gb
Agile Revenant Titan





Scotland

It depends on what you're using them for.

I don't think that it's a good idea to put them in a Wave Serpent - that's means the minimum that they'll make it into assault by is usually turn 3, which isn't great.

I'd go for the Axe/Shield combo for the 5++ and use them as a bodyguard for your HQ, maybe bump them up to 7/8 guys for security.

I still think that Wraithguard are superior in every way.

Iranna.

 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

If you're tailoring something to fight something, then it's always different. I'd take Scatter Lasers on my Wave Serpents any day, but if I knew my opponent was bringing as many AV 14/14/14 Vehicles as he could, I'd probably take BLs instead.

So whilst an invun might be useful against lychguard, in an all-comers list, I would rely on their 3+ save, their T6, Warlock/Spiritseer powers and the fact they can potentially strike first before their enemy, to keep them alive.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in gb
Agile Revenant Titan





Scotland

 The Shadow wrote:
If you're tailoring something to fight something, then it's always different. I'd take Scatter Lasers on my Wave Serpents any day, but if I knew my opponent was bringing as many AV 14/14/14 Vehicles as he could, I'd probably take BLs instead.

So whilst an invun might be useful against lychguard, in an all-comers list, I would rely on their 3+ save, their T6, Warlock/Spiritseer powers and the fact they can potentially strike first before their enemy, to keep them alive.


That's until they get nuked by a Helldrake, IG Shooting, DEldar Dark Lance spam etc.

Iranna.

 
   
Made in us
Horrific Howling Banshee





I do not know 100% that he will take lychguard/triarch, but I know he has them and might take them. I am really wondering if the better strength and 5++ save is more valuable than going first and having an extra attack agaist aforementioned ememies

   
Made in se
Sneaky Striking Scorpion





Sweden

 Iranna wrote:
 The Shadow wrote:
If you're tailoring something to fight something, then it's always different. I'd take Scatter Lasers on my Wave Serpents any day, but if I knew my opponent was bringing as many AV 14/14/14 Vehicles as he could, I'd probably take BLs instead.

So whilst an invun might be useful against lychguard, in an all-comers list, I would rely on their 3+ save, their T6, Warlock/Spiritseer powers and the fact they can potentially strike first before their enemy, to keep them alive.


That's until they get nuked by a Helldrake, IG Shooting, DEldar Dark Lance spam etc.

Iranna.


Your Wraithguard will get equally nuked by all that.

Also, if all those things goes after the Wraithblades with Ghostswords, it means they are not shooting at your tanks/scoring units. Wraithblades also beat every single CC or non-CC unit that does not have 2+ armour saves in close combat. They also murder T6 MCs which happen to be most of them.

This message was edited 1 time. Last update was at 2013/06/08 16:46:38


Alaitoc Eldar: 5000p

Vampire Counts: 3000p

Death Korps of Krieg: 7000p

World Eaters: 2000p 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I think it depends.

Do you need them to be able to kill stuff that is in numbers and doesn't ignore their 3+ armor?: Glaives

Do you want a more durable unit to take on enemy elites?: Axes and Shields

Its really a bummer you can't take both in the same squad.

This message was edited 2 times. Last update was at 2013/06/08 18:19:15


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Horrific Howling Banshee





Probably the second one, but I want to be able to strike first (necrons)

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd mount them in a Serpent, otherwise, the unit would be too slow. Moreover, in cc, they need an invulnerable save for durability.

Former moderator 40kOnline

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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Lone Wolf Sentinel Pilot





Nottinghamshire, UK

I'd go for option 2. I like the idea of getting a flurry of AP3 attacks at I4. It's not as if the book is lacking in AP2 elsewhere.

Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

While I voted glaives, I'd field a second squad with axe/shields as its a great option to have. To bad we can't mix the two.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in fi
Courageous Space Marine Captain






I don't see the appeal of the axes. Invulnerable save is nice, but one attack is just too weak for any CC unit. They can be tarpitted by big units, and despite ap2 terminators will crush them anyway. I think swords are just overall better. They will kill PA marines and are not horrible against big units either.

   
 
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