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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ I want to make a 1000pts Deathwing force. Whilst of course I understand it is not the most competitive list around, I'd like it to do as well as it can. <br /> With this in mind here are three lists that I'm looking for opinions on:<br /> <br /> <u>List 1  (Gives most scoring units) -1000pts</u><br /> Belial <br /> Librarian - Terminator Armour<br /> <br /> Deathwing Squad x5 - assault cannon<br /> Deathwing Squad x5 - assault cannon                                                      <br /> Deathwing Squad x5 - plasma cannon<br /> <br /> <br /> <u>List 2 (Dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit, possibly more survivable, but less firepower. Need opinions on Knights vs Termies) -1000pts</u><br /> Belial <br /> Librarian - Terminator Armour<br /> <br /> Deathwing Knights x 5<br /> <br /> Deathwing Squad x5 - assault cannon                                                                                                                          <br /> Deathwing Squad x5 - assault cannon<br /> <br /> <br /> <u>List 3 (No librarian, but 15 terminators with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>) -1000pts</u><br /> Belial <br /> Deathwing command squad x 5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, Standard of Fortitude.<br /> <br /> Deathwing Squad x5 - assault cannon<br /> Deathwing Squad x5 - assault cannon]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 11:39:11]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ I play Deathwing at 1000 Points and have found the best config is on foot with a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> in each squad.  It helps vs Tanks and can be good against hordes too.<br /> <br /> Just footslog it up the field constantly firing at the enemy.<br /> <br /> Don't bother taking Tanks and Dreads, just as many Deathwing as you can.<br /> <br /> Don't bother with Knights, they are only good against Chaos.<br /> <br /> List 3 is pretty good.  I'd try to squeeze in more <span class="glossaryitem" onmouseover='gp(417);'>CML</span> and if you can, a Champion in the Command Squad.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 11:49:33]]> GMT</pubDate>
				<author><![CDATA[ Puscifer]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ I plan on changing list 3 to this:<br /> <br /> Belial <br /> Deathwing command squad x 5 - Plasma Cannon, Standard of Fortitude. <br /> <br /> Deathwing Squad x5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> <br /> Deathwing Squad x5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> <br /> I'll be running up against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> with light armour lists often, so the plasma will be useful - also <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> makes it very unlikely to suffer a wound from Gets Hot.<br /> I might bring the assault cannons back if more armour 14 vehicles appear. <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 17:27:48]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ Pure <span class="glossaryitem" onmouseover='gp(412);'>DW</span> are tough at 1K unless it's kill points. List 3 is your best bet; and the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner is a must.<br /> <br /> BUT, I'm still going to contend tht knights aren't just good against chaos. I agree they don't belong in a 1000 point game but my knights have earned MVP against <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, Daemons and Nids as well as chaos. Consider them at 1500+.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 19:04:30]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ I like list 3, but I might be a little nervous with that 100+ point terminator in a 1000pt list. Maybe give him a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> to make him a bit more durable? <br /> <br /> List 1 would be my other choice, but do you know what powers you would plan on giving the Librarian? Divination would be nice, but I think it would do better to have a cyclone missile to benefit from the primaris power while you are walking up the field. ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jun 2013 21:53:24]]> GMT</pubDate>
				<author><![CDATA[ cpyke]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ A <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> on the standard bearer might help his survivability, but I'm not sure by how much. He will be at the back of the squad of course, and very few precision shots would actually be <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2. So it might be overkill. <br /> <br /> The real challenge is that with 15 terminators, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner and Belial there are only 65 points available for weapon choices, so any points on <span class="glossaryitem" onmouseover='gp(221);'>SS</span> or a Champion would mean less <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> or assault cannons.<br /> <br /> Librarian would probably run divination, either the primaris, forewarning or misfortune would all have uses. ]]></description>
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				<pubDate><![CDATA[Mon, 10 Jun 2013 05:08:51]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ How do people here feel about Belial's wargear - Sword of silence/ Thunder hammer/ <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s<br /> I'm leaning more towards Thunder Hammer at the moment due to AP2 as well as <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 for insta death with "The Hunt" warlord trait.<br /> <br /> I'm also considering an Interrogator Chaplain in terminator armour at higher points, I plan on giving him the Mace of redemption instead of the storm bolter, giving him +1 attack as well as AP3, Though 170 points is quite a lot.]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 05:11:06]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ I have just bought some bits to convert my belial to <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> as ap3 4++ jet doesn't cut the mustard aswell as being useless against vehicles<br /> <br /> I'm considering having the command squad with deathwing banner, cyclone and apothecary <br /> <br /> Then Two five mans both with cyclones ]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 13:57:24]]> GMT</pubDate>
				<author><![CDATA[ kelewan]]></author>
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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ You need that <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner. This is the single most important thing at 1000 points for <span class="glossaryitem" onmouseover='gp(412);'>DW</span>.]]></description>
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				<pubDate><![CDATA[Wed, 19 Jun 2013 22:23:18]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ I won 3 out of 3 with this list:<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/533953.page#5743060" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/533953.page#5743060</a><br /> <br /> Hope it helps.]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 00:29:47]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ Good batrep <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> really enjoyed it, makes me want to start Deathwing. Is it expensive money wise to field a <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, i would probably just stay at 1k. But then I also have to finish my other armies :( sigh, not enuff money and too many armies...]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 03:42:50]]> GMT</pubDate>
				<author><![CDATA[ TheComedian]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Is it expensive money wise to field a <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, i would probably just stay at 1k.</div></blockquote><br /> To be Honest it must be one of the cheapest armies. Even with, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, the over priced (£35!!) Deathwing terminators, you will only need 3 boxes plus Belial. So a 1k army come in at around £120. <br /> And the box does have a lot of spare parts for kit bashing & conversions later.]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 07:40:23]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ Overpriced?  You can get them for £10 on eBay.  Just get an assault termi box for any <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> you need.  If you want <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> then iuno]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 10:11:31]]> GMT</pubDate>
				<author><![CDATA[ Blaggard]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Overpriced? You can get them for £10 on eBay.</div></blockquote><br /> True, and I'm sure that on Chinese Ebay you can get them for even less. But that doesn't change the fact that the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> price is £35, which I believe is a bit overpriced for 5 models.<br /> <br /> Melee termies could work, but with 1k points you havent got much to work with, so thunder hammers will eat into your points (& Lightning claws just aren't worth it in 6th). It will also reduce your overall shooting, so I'd prefer to keep the standard <span class="glossaryitem" onmouseover='gp(213);'>SB</span>/<span class="glossaryitem" onmouseover='gp(105);'>PF</span>.<br /> <br /> <br /> Edit: Sorry re-read your post, I agree for just a few guys <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> would be nice. I'm hoping they will clear up the latest <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> which stops sergeants from taking upgrades though, something to get rid of that power sword.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 11:27:26]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ I admit that the 5 man <span class="glossaryitem" onmouseover='gp(412);'>DW</span> box is too much.<br /> By £10 on ebay I meant the Dark Vengeance termi kits, like <a href="http://www.ebay.co.uk/itm/Warhammer-40k-Dark-Vengeance-Deathwing-Terminator-Squad-New-/251261151979?pt=UK_Toys_Wargames_RL&hash=item3a8054eaeb" target="_new" rel="nofollow">this</a>.  You get your scrubs, your assault cannon, you're sergeant and the <span class="glossaryitem" onmouseover='gp(500);'>CF</span> to replace with a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>.   If you get 4 ebay kits and the assault squad, pimp out the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Sarge to become Belial you can get, for ~£70:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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Belial, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 190<br /> <br /> Deathwing, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, 245<br /> Deathwing, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, 245<br /> Deathwing, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, 245<br /> Deathwing, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, 245<br /> <br /> Total: 1170
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</div><br /> <br /> Then 4 spare chainfist guys for when you think you need chainfists.  If you then splurge on the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> box you can bump that up to 1500 points (<span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner & <span class="glossaryitem" onmouseover='gp(417);'>CML</span>||<span class="glossaryitem" onmouseover='gp(5);'>AC</span>&<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>).  If you ignore the DWCS you can get 335 points of *more*.  If you really want <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> on a budget go to a bits place and buy sentinel missile launchers for about £2.  You can then give 2 squads a <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, dropping their <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, and walking those squads up field, deepstriking the others (or other, as one big squad w/ Belial).<br /> <br /> At 1000 points it's kinda iffy with <span class="glossaryitem" onmouseover='gp(412);'>DW</span>.  They've got shooting, but not really a huge amount of it.  Like most termi's they want to be in combat, bullying a squad easily killed but without the 3++ they're susceptible to lots of damage.]]></description>
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				<pubDate><![CDATA[Thu, 20 Jun 2013 21:03:46]]> GMT</pubDate>
				<author><![CDATA[ Blaggard]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ Ok I had my first battle using this list: <br /> <br /> Belial <br /> Deathwing command squad x 5 - Plasma Cannon, Standard of Fortitude. <br /> <br /> Deathwing Squad x5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> <br /> Deathwing Squad x5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> <br /> <br /> It performed well, tabling the opposition except for 3 models, and only losing 4 models (I had tremendous luck with ++ saves and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>).<br /> <br /> The one disappointment of the list was Belial.<br /> I gave him a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>. As the list has to stay together, his deep strike skill is not so useful at 1000 pts. In the end he sat with the command squad and his only contribution was to take a wound. <br /> So I am considering taking Azrael instead. <br /> <br /> 25 points more for +2 attacks, +1 wound, 4++ for his unit, +1LD for the army, as well as the choice of Furious charge for his unit (Normally overkill, but 9 <span class="glossaryitem" onmouseover='gp(123);'>str</span> power fist helps vs monstrous creatures and vehicles) or an extra <span class="glossaryitem" onmouseover='gp(24);'>d6</span>, discard the highest, for <span class="glossaryitem" onmouseover='gp(82);'>LD</span> checks ( Will help to make sure the squads will never run away, also good for ensuring split fire works when needed).<br /> <br /> The only downside to all this is that those 25 points eat into the special weapons budget, meaning only 2 assault cannons, or a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> and Plamsa cannon could be taken.<br /> <br /> Azrael<br /> Deathwing command squad x 5 - Standard of Fortitude. <br /> <br /> Deathwing Squad x5 - Assault cannon<br /> Deathwing Squad x5 - Assault cannon <br /> <br /> How do people feel about the comparison between the two lists?<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 07:43:26]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ At 1k pts. I'd consider dropping the command squad for a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, regular works as and anti-tank, crusader as anti-troop depending how you otherwise equip your terminators.  Either way avoid the assault cannon, expensive and underperforms, the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> seems to work better in most situations.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 12:09:16]]> GMT</pubDate>
				<author><![CDATA[ firmlog]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ Azrael should be taken over Belial.   Belial is just bad, and even if Azrael takes up more of your points, hes worth it.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 12:31:39]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ I've found a problem with my own list. Whilst I'm sure that Azrael is better than Belial, he unfortunately does not unlock Deathwing command squads, meaning no <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner for me.<br /> <br /> Belial is a must it seems, if you wish to do a 1k deathwing army and use a sacred standard.<br /> As for a list without a Command squad, I'd probably run:<br /> <br /> Azrael<br /> Deathwing Squad x6 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> or Chainfist<br /> Deathwing Squad x5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> <br /> Deathwing Squad x5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> <br /> <br /> I'm not sure on a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> at 1k points, I'd certainly take the crusader, the standard one fails miserably in comparison. However having only 10 men on the field, and also having little reason to rush into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> with only 6 men, I don't know how useful it would be. Movable cover would be nice though.<br /> <br /> A little off topic here, but does anyone know if a consensus was reached over Deathwing sergeants after the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>? I would love to give him the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> to keep challengers busy, but the new <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> in the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> says he's got to keep the power sword.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 14:21:34]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c3395dd46c34fa7fd8d729d8cf88b7a8.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532428/5833733.page"><b>labmouse42 wrote:</b></a><br/>Azrael should be taken over Belial.   Belial is just bad, and even if Azrael takes up more of your points, hes worth it.</div></blockquote><br /> Depends if you think of them purely as a tax or not.]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 14:33:14]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/532428/5834056.page"><b>Big Blind Bill wrote:</b></a><br/>I've found a problem with my own list. Whilst I'm sure that Azrael is better than Belial, he unfortunately does not unlock Deathwing command squads, meaning no <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner for me.<br /> <br /> Belial is a must it seems, if you wish to do a 1k deathwing army and use a sacred standard.<br /> As for a list without a Command squad, I'd probably run:<br /> <br /> Azrael<br /> Deathwing Squad x6 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> or Chainfist<br /> Deathwing Squad x5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> <br /> Deathwing Squad x5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> <br /> <br /> I'm not sure on a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> at 1k points, I'd certainly take the crusader, the standard one fails miserably in comparison. However having only 10 men on the field, and also having little reason to rush into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> with only 6 men, I don't know how useful it would be. Movable cover would be nice though.<br /> <br /> A little off topic here, but does anyone know if a consensus was reached over Deathwing sergeants after the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>? I would love to give him the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> to keep challengers busy, but the new <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> in the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> says he's got to keep the power sword.</div></blockquote><br /> <br /> I believe that the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> means that you must take the sgt w/ the sword and storm bolter... however, I already built my sgts with the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and will not buy more models from a company that doesn't take the time to proofread and make my previously legal sergeants, illegal. So, if anyone has a problem I will say they are swords and storm bolter counts as, but thus far all my friends and opponents agree that it's stupid and they should be allowed to take it.<br /> <br /> Belial isn't terrible, he's just not that good. He has a 2+ 4++ with precision shots and strikes, makes your <span class="glossaryitem" onmouseover='gp(412);'>DW</span> score, and allows his squad to not scatter. His warlord trait is awful though, as most enemy <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are either going to be vastly underqualified to kill him (<span class="glossaryitem" onmouseover='gp(69);'>IG</span>, Tau, etc) and are free kills anyway, or are going to obliterate him. If you are doing a shooting, deep striking termie list, he is good to use the storm bolter/sword. You don't want the squad to be fighting lots of <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> anyway (unless they are <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> or <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and have power swords/mauls/claws etc). It's better to just let them shoot. With something like Knights or a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> squad the <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> combo is fine, particularly if you are going to be fighting a really tough <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> character or <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. Basically, it just helps him not die. <br /> <br /> If you are doing foot slogging, then Azrael is probably better, as he makes the whole squad 2+ 4++, whole army <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10 (already fearless/stubborn though) and you can give them <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> if they are on an objective due to his warlord trait (which is nice). He does not have eternal warrior though, so you need to be careful with him against high strength enemies. Azrael has a lot of utility, but less killing power than Belial in my opinion. His sword is worse for the most part (<span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 vs fleshbane always wounding on a 2+) and with a squad of power fist or hammer wielding terminators, you should have <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 hits under control for anti-vehicle/monster hehe. It's your call really. I would probably keep Belial just because in the end, that <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner and extra weapons is really going to help more than Azrael. If you expand to throw in some <span class="glossaryitem" onmouseover='gp(744);'>RW</span> though, that's another story. <br /> <br /> You can also get a cheap Azrael counts as model (and looks better) from the Dark Vengeance set. Just use the captain that comes in it. It's exactly the same loadout as Azrael (wing helmet, combo-plasma + sword + pistol) and you don't need the dumb little familiar walking around behind him.<br /> <br /> - VardenV2]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 18:14:00]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f67bdc95dd866bcb5f41f5e23dcbc6c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/532428/5834922.page"><b>VardenV2 wrote:</b></a><br/>Belial isn't terrible, he's just not that good. He has a 2+ 4++ with precision shots and strikes, makes your <span class="glossaryitem" onmouseover='gp(412);'>DW</span> score, and allows his squad to not scatter. His warlord trait is awful though, as most enemy <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> are either going to be vastly underqualified to kill him (<span class="glossaryitem" onmouseover='gp(69);'>IG</span>, Tau, etc) and are free kills anyway, or are going to obliterate him. If you are doing a shooting, deep striking termie list, he is good to use the storm bolter/sword. You don't want the squad to be fighting lots of <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> anyway (unless they are <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> or <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and have power swords/mauls/claws etc). It's better to just let them shoot. With something like Knights or a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> squad the <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> combo is fine, particularly if you are going to be fighting a really tough <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> character or <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. Basically, it just helps him not die. </div></blockquote>Let me explain why Belial is bad.     Belial is bad, but hes not terrible.   On a scale of 1 to 10, hes a 3.    Azrael is a 8.     That's why you should take Azrael when possible.     <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> if Belial was priced at 140 he would be worth it, but 190 is far to much.<br /> <br /> <b>What Makes an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> Good</b><br /> Why do you take an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>?     You want an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> for the following reasons.<br />  * Kill enemy units.<br />  * Buff your units<br />  * Change your strategy.<br /> The more of these an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> an provide, the better an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is.   Some <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>, like Abbadon as amazingly good at killing enemy units, yet are limited on the buffing capacity.    Loyalist <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> tend to be better at the buffing capacity yet worse that the killing capacity.<br /> <br /> <b>Killing enemy units</b><br /> * Belial has the ability to make percision strikes on a 5+.    That's of limited value.   He only has a <span class="glossaryitem" onmouseover='gp(213);'>SB</span> so will be getting 2 shots anyway.    Of those, hes only killing a <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> 5/36 of the time, but is at least getting precision shots 2/3 of those times.  Still, its a pretty weak ability.<br /> * Belial only had 3 attacks.  This means in assault hes doing 1.25 AP2 wounds per turn to enemy models of WS6+ and 1.66 wounds to models of WS5 or less.    If he gets stuck in with a unit of orks he will be overwhelmed because he just can't kill fast enough!<br /> * Belial has a 2+/4++ or 2+/3++.  This is actually not half bad, yet would be a lot better if he had 4 wounds or <span class="glossaryitem" onmouseover='gp(468);'>EW</span>.<br /> <br /> <b>Buff your units</b> <br /> * Belial lets you not scatter your deep strike -- a marginal ability.    This would be gold if he could load up on combi-meltas or combi-plasma, but storm bolters don't care if your 6" or 24" away.     Its best benefit is that you can deep strike in a tight spot.    <br /> Examples of good abilities would be "Bolter Drill" on Lysander, or "Lion Helm" on Azrael.<br /> <br /> <b>Change your Strategy</b><br /> * Belial makes terminators troops, which is a decent buffing ability. <br /> <br /> <br /> <b>Why take Azrael over Belial?</b><br /> Look at the first measuring stick.     Azrael has more attacks and a higher strength.   He has more wounds and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.   He has a combi-<span class="glossaryitem" onmouseover='gp(166);'>plas</span> <br /> Azrael lets every model in your army use his <span class="glossaryitem" onmouseover='gp(82);'>LD</span> score.   He gives any unit hes in a 4++ save.    Most importantly, he can choose his warlord trait!    Are you playing a flyer heavy list?   Take 'Brilliant Planning' and reduce your opponents reserves rolls by 1.   Are you sticking him in an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> blob, take 'Hold at All Costs' to give your blob <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> in addition to their 4++ save.<br /> Finally Azrael lets you alter your strategy even more -- as you can also take ravenwing as troops with him.  ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 18:51:39]]> GMT</pubDate>
				<author><![CDATA[ labmouse42]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ <br /> But he's running a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> army. <br /> <br /> Belial is fine - not great, but workable. But you should definitely use his no-scatter ability. With 3 squads you can afford to hold one (with Belial) and drop him where you want. As a bonus you get <span class="glossaryitem" onmouseover='gp(126);'>TL</span> that turn on the dropped squad. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 19:13:41]]> GMT</pubDate>
				<author><![CDATA[ SavageRobby]]></author>
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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ I agree that Azrael is much better than Belial, I'm just saying, that in this instance, Belial can work fine, as he is basically just the tax to make your <span class="glossaryitem" onmouseover='gp(412);'>DW</span> score. He is also cheaper and allows you to take the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner command squad, as well as free up points for your special weapons options. It's weighing individual power vs army-wide potential. Beither is a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> monster, but they essentially are doing the same thing to the army. <br /> <br /> In terms of damage, both Belial and Azrael do about the same, because Belial wounds on a 2+ thanks to flesh bane, but he has one less attack. He is good at killing anything <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> or lower, but is bad against <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> (as are all of the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> heroes, minus Sammael). Neither have Eternal Warrior, and both essentially have the same save. I find his precision shot ueful against certain opponents. Things like <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and Orks etc are useful to snipe the plasma / melta guns, sergeants that tie down your whole squad, or nobs etc. I fight <span class="glossaryitem" onmouseover='gp(69);'>IG</span> a lot, so i tend to field Belial with his sword and storm bolter, as a hammer is overkill. Against <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> though, the hammer is probably better. <br /> <br /> It really comes down to whether you want a better character to give defensive buffs or more killing potential in your squads (due to being cheaper). In this case, I would probably stick with Belial as it allows the army to take better killing potential with special weapons and banners etc.<br /> <br /> - VardenV2]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 19:50:50]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ If you want Belial to do decent in assault give him a command squad with a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Banner, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, and kit them for assault. <span class="glossaryitem" onmouseover='gp(471);'>DS</span> next to some bad guys, light them on fire, and yell "Come at me bro!"]]></description>
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				<pubDate><![CDATA[Thu, 11 Jul 2013 20:16:09]]> GMT</pubDate>
				<author><![CDATA[ UnadoptedPuppy]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ <blockquote class="uncited"><div>But you should definitely use his no-scatter ability.</div></blockquote><br /> <br /> Over 1000pts it dose have some applications (Double <span class="glossaryitem" onmouseover='gp(336);'>hf</span> on a soft enemy <span class="glossaryitem" onmouseover='gp(56);'>hq</span> for example, or possibly rear shots on a vehicle)<br /> <br /> But at 1000 pts deathwing will only ever have 3 squads, and so splitting them also makes them more easy to focus. <br /> Add to this that if I use Belial, it will be to unlock the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner, and then I will want to keep the squads next to each other to make back the high cost of the item.<br /> <br /> <blockquote class="uncited"><div>In terms of damage, both Belial and Azrael do about the same</div></blockquote><br /> <br /> I would have to disagree with you there, Azrael with his 2 extra attacks and rapid fire combi plasma with potential blind put him ahead in my book.<br /> Fleshbane vs <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 attacks means vs most <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> and lower, they are actually the same.<br /> The only cases where this wouldn't be true would be monstrous creatures, where fleshbane will give Belial the edge. Or vs <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> and you give Belial <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 02:05:02]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ I haven't tried the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner, is it really that great?<br /> I've had great success with the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> banner. The extra attacks make a nice <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squad.<br /> <br /> Oh and Belial is only better than Azrael against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, but if your taking Belial you should have plenty of fists and hammers to deal with them by default.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 05:07:32]]> GMT</pubDate>
				<author><![CDATA[ UnadoptedPuppy]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ It really depends what you are up against. Most people say the best way to take down <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> is just to make them roll many dice, and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> will cut those losses down by 33%. It also gives you some more protection vs plasma, which has become more common in 6th. I have been playing vs <span class="glossaryitem" onmouseover='gp(695);'>SWs</span> reccently, lists with <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s with duel plasmaguns, and the banner earned more than double its points back.<br /> <br /> However if there are lots of <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 on the board, then the banner may struggle to be worth it.<br /> <br /> The one thing I dislike about the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> banners are the ranges, it often resticts the deployment of your army. <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is ok-ish at range 12, but dakka banner range 6 is so small (I wouldnt change this, it is needed for balance, I just feel that is limits your deployment sometimes.)]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 07:52:10]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ Ill have to try it then. The <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Banner's extra attacks make the Command Squad really deadly. Perhaps that's being a bit aggressive with them considering the model count. Increasing their survivability would be really nice. ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jul 2013 22:57:44]]> GMT</pubDate>
				<author><![CDATA[ UnadoptedPuppy]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ This is a list I'm considering using Azrael:<br /> <br /> Azrael <br /> Deathwing Squad x5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, <br /> Deathwing Squad x5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> <br /> <br /> Venerable/ mortis dread - 2 twinlinked autocannons<br /> Venerable/ mortis dread - 2 twinlinked autocannons<br /> <br /> Venerable or mortis will be chosen depending on how likely opposing air lists are.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 13 Jul 2013 03:38:12]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ How do people feel about including an aegis defense line in a 1k points list? <br /> <br /> Belial <br /> <br /> Deathwing Squad x5  <br /> Deathwing Squad x5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> <br /> Deathwing Squad x5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span> <br /> <br /> Aegis Defense Line - Quad gun <br /> <br /> I would have to drop the standard and a plasma cannon, but in return Belial could take his <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and also make better use of his precision shots skill with the quad gun.<br /> The missile launchers could be swapped for <span class="glossaryitem" onmouseover='gp(5);'>AC</span>'s, freeing up enough points to give the third squad a heavy flamer. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 04:12:28]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ If you need <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, the Angels have some other options, one of which (I think) can be loaded in <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span>.<br /> <br /> Parking Belial behind an Aegis is a tempting target for deep strike. <br /> <br /> I would drop a couple <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Termis in behind the Aegis, claim Slay the Warlord, destroy the quad gun for the kill points, then spend the rest of the game sniping at your other Terminators from behind the defense line.<br /> <br /> With so few models, and so many points tied up in each, you really need to have them out on the board where they can wreck stuff and make their points back. <br /> <br /> Depending on what mission you are playing, you will also need all the mobile units you can get, to claim or deny objectives.]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 12:28:52]]> GMT</pubDate>
				<author><![CDATA[ Shorttime]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ Sorry there's a few things I disagree with in your post.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(415);'>OT</span></u><br /> The Quad gun doesn't give victory points, as its a piece of terrain. It can be used by both players, and can be destroyed by both players. If this wasn't the case I could kill it first turn for a free <span class="glossaryitem" onmouseover='gp(140);'>VP</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(25);'>DA</span> anti air is very limited. It has Flakk devastators, but they cost a lot and don't keep in with the Deathwing theme. They also have the Nephilim Fighter, about which the least said the better.There are no <span class="glossaryitem" onmouseover='gp(805);'>AA</span> <span class="glossaryitem" onmouseover='gp(417);'>CML</span>'s in the codex, you could take one on a contemptor mortis from <span class="glossaryitem" onmouseover='gp(60);'>IA</span>. <br /> <br /> <u>On-topic</u><br /> However in this case I'm not looking for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. I want something to support my termies and act as a force multiplier. Aegis does this through providing a 4+ cover save, and also gives Belial something to do in the shooting phase, furthermore making his precision <span class="glossaryitem" onmouseover='gp(136);'>USR</span> much more useful. Will it make the army less mobile, certainly. And you are right this could be a problem. But <span class="glossaryitem" onmouseover='gp(412);'>DW</span> forces are not going to be holding many objectives anyway. <br /> <br /> The real question is, will an aegis line make better use of my points than another similarly costed force multiplier (Deathwing/Fortitude standard, or a Librarian)<br /> <br /> As for threats from deepstrike, <span class="glossaryitem" onmouseover='gp(325);'>TBH</span> Belial with a squad of terminators has to be one of the hardest quad gun crews out there, I would take my chances.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 17 Jul 2013 17:36:36]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ Fortitude or Librarian will serve you MUCH better than an aegis at 1000 points. Cutting your losses by a third is fantastic (as I've recently learned) in an army that can't afford losses. As for the librarian, I recommend some divination and telepathy. Both primaris are good if you don't like your roll.<br /> <br /> An aegis will just force you to keep your termies static. ]]></description>
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				<pubDate><![CDATA[Fri, 19 Jul 2013 05:40:16]]> GMT</pubDate>
				<author><![CDATA[ UnadoptedPuppy]]></author>
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				<title>Re:Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ Glad the banner worked out for you, I'd certainly rate it more useful than the Deathwing standard.<br /> <br /> I think I'll try the quad gun in friendly games, but leave it out of more serious ones.]]></description>
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				<pubDate><![CDATA[Sun, 21 Jul 2013 16:39:45]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Pure Deathwing 1000 points - opinions needed</title>
				<description><![CDATA[ List three for sure <span class="glossaryitem" onmouseover='gp(417);'>CML</span> gives you options which is crucial with such a small elite army. Feel no pain is needed too and don't bother spending too many points in the <span class="glossaryitem" onmouseover='gp(56);'>hq</span> as you are tight on points as it is.]]></description>
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				<pubDate><![CDATA[Mon, 22 Jul 2013 00:02:39]]> GMT</pubDate>
				<author><![CDATA[ ashfire]]></author>
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