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Made in us
Crushing Black Templar Crusader Pilot






I was travelling to Milwaukee (flying) and had all of Saturday to myself, I knew there was a GW shop not too far from the hotel so I thought I'd bring a compact, 1000pts, DW army (everything fit in a todler shoe-box!) and pick up some games. This was more for fun than to be competitive but I ended up winning all of the 3 games I picked-up against extremely mobile armies

The list:

Headquarters:

Belial
Librarian, TDA, force axe

Troops:

DW termies x5, HF
DW termies x5, CML
DW termies x5, PC, 1xTH/SS, 1xLC

1000pts on the dot for 17 models

GAME 1

I played against an all-Ravenwing army, he brought:
Sammael
3-man command squad, champ, grenade launcher, RW banner
6x bikers with 2 flamers
5x bikers with 1 MG
2x Typhoon Land Speeders

Standard deployment, standard (D3+2) objective mission (I think it was Big Guns but neither one of us had Heavies)

I got first turn, I deployed my libby and the CML squad out of range/sight of his guns behind a short building (in case he ceised) in the hope of moving on top of the building during the movement phase. They ended up just using the CML for the rest of the game as they were out of range of the bolters...
He used his scout moves to reposition all his units but failed to properly bubble-wrap Sammael (who had joined the command squad). PC-squad deep-struck and took a big chunk out of the dual-flamer squad and Belial/HF-squad managed to completely wipe the command-squad and Sammael upon arrival! I did get really good to-wound rolls, but by-far my most efficient Vengeful Strike to date.
It was very much an uphill battle for him from that point on as he lost pretty much all his AP2 weaponry before being able to use it!
I proceeded to finish off his bike squads over the next 3 turns.
He called defeat at the end of turn 4 (just had the Typhoons left)

GAME 2

Against same RW army

Standard deployment, The Relic.

I went second. He kept his command squad and Sammael in reserve to attempt an outflank move.
I deployed my libby and CML squad as close to the Relic as I could while still having some cover. Between the scout move and normal movement he was able to put a few shots into the CML squad, I think I lost 1 termie.
PC squad deep-struck but mishap! Back in reserve and didn't show up until turn 3. Belial and HF squad deep-struck on top of the Relic and captured it, was able to kill a couple of bikes in the dual-flamer squad.
Turn 2, his command squad came-in, weakened Belial squad with grenade-launcher and plasmaed it pretty good, was left with Belial and srgt.
We spent the next 5 turns killing each-other's troops (my PC squad failed to do much damage), thankfully I kept control of the Relic until we had both lost our troops.
By the end of turn 5 he had lost all of his bikes and he kept assaulting and hit-and-running with the command squad (he was left with Sammael and the banner/grenade guy)
By the end of turn 7 I just had Belial with 1 wound left, making all his saves from the Typhoons shooting at him and Sammael assaulting him, I only won thanks to 1st blood (1-0)!

GAME 3

Against a very mobile DE army, I apologize for butchering the names but to my best recollection here's what he had:

Archon + 8 standard foot soldiers in skimmer (raider?) both the skimmer and one soldier had the S8 AP2 shot
8 standard foot soldiers in skimmer same as above (minus the HQ)
8 standard foot soldiers in skimmer same as above (minus the HQ)
5 foot soldiers (1 with S8 AP2 shot) in smaller skimmer (12 poisoned shots)
2 Flyers, each with 2 S8 (or 9) AP 2 shots a piece and a single S8 AP 2 bomb each

Standard deployment, Purge The Xenos mission (kill-points)

I went second and it was a very difficult battle from the start, he had excellent rolls (specially with the AP2 guns) and I lost termies very fast; on top of that I had some bad rolls (perils on the Libby, get hot on the PC ). My only saving-grace is that it was a Kill-Points battle.
By the end of turn 2 Belial and the HF squad was gone and sadly barely made a dent in his army.
I spent the next 3 turns popping all of his skimmers (thanks to CML and glances with storm-bolters)
On turn 3 his flyers came in and shredded my CML squad (only Libby left standing, he finished off the 5 man troop squad before getting killed again by the flyers on turn 5).
Thankfully my PC squad (down to 3 termies) managed to get in an assault with one of his troop squads, I lost the TH and srgt to failed armor saves but my LC termie refused to die andproceeded to finish the squad off over turns 4 and 5, the lone survivor failed his Ld test and ran away.

We rolled and the game ended at the end of turn 5

he killed: 2 DW squads, Belial, libby, and Slay the Warlord for 5 points total
I killed: 3 skimmers, 2 squads and First Blood for 6 points but... wait for it... My LC termie was in his deployment zone. He saves the day by staying alive and wins the game 7-5.

Overall it was really fun to play and win with the Deathwing specially against mobile armies that they would normally struggle a lot with. Obviously deepstriking helped a lot to put the hurt on the enemy right away and get in good position early on.
But mainly I felt that I had to play the mission and mainly prevent the enemy from winning instead of trying to kill as much stuff as possible.
Special mentions to Belial for making all kinds of saves on game 2 and to my LC termie for chopping wood and saving game 3 (he got promoted to DW command squad )
   
Made in us
Rough Rider with Boomstick





Georgia, US

Awesome batrep, I love to see Deathwing armies. They're so powerful!

My blog!
 cincydooley wrote:
It don't want none unless you got buns, hon.
1,500 Points II 1,500 Points II 125
Have a nice day. 
   
Made in us
Crushing Black Templar Crusader Pilot






Thanks!
   
Made in us
Major




Fortress of Solitude

I think the DE list is, as clarification:
great reports btw

HQ
Archon

TROOPS
8 Kaballite Warriors w/ blaster
Raider
8 Kaballite Warriors w/ blaster
Raider
8 Kaballite Warriors w/ blaster
Raider
5 Kaballite Warriors w/ blaster
Venom
HEAVY SUPPORT
Voidraven Bomber
Voidraven Bomber

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Crushing Black Templar Crusader Pilot






Yeah you got it. Thank you for the clarification.
   
Made in ee
Perfect Shot Dark Angels Predator Pilot





Tallinn, Estonia

 phoenix darkus wrote:
Belial/HF-squad managed to completely wipe the command-squad and Sammael upon arrival! I did get really good to-wound rolls, but by-far my most efficient Vengeful Strike to date.



Wow really?? So 5 twin linked storm bolters and a heavy flamer killed 3 T5 3+ models AND a 3 wound 2+ T5 HQ? Damn thats pretty terrible rolling on his part.
   
Made in us
Rough Rider with Boomstick





Georgia, US

Or DW is just awesome rolling.

My blog!
 cincydooley wrote:
It don't want none unless you got buns, hon.
1,500 Points II 1,500 Points II 125
Have a nice day. 
   
Made in us
Crushing Black Templar Crusader Pilot






It was actually 4 bolters (8 shots) and the HF (4 hits), I think I scored 10 wounds so he failed at least 6 out of 10 saves, so yes, good roll on my side and poor roll on his.
   
Made in gb
Twisted Trueborn with Blaster






 Holy~Heretic wrote:
 phoenix darkus wrote:
Belial/HF-squad managed to completely wipe the command-squad and Sammael upon arrival! I did get really good to-wound rolls, but by-far my most efficient Vengeful Strike to date.



Wow really?? So 5 twin linked storm bolters and a heavy flamer killed 3 T5 3+ models AND a 3 wound 2+ T5 HQ? Damn thats pretty terrible rolling on his part.


Sammael only has a 3+ save btw.
   
 
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