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		<title><![CDATA[Latest posts for the thread "Dreadknight: Flamer or Longsword?"]]></title>
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				<title>Dreadknight: Flamer or Longsword?</title>
				<description><![CDATA[ I got a list with two teleporting Dreadknights and no idea what to equip.<br /> <br /> Originally I wanted to run.<br /> 2xDreadknight (Flamer, Teleport)<br /> <br /> Now I'm thinking that:<br /> 1xDreadknight(Flamer, Teleport)<br /> 1xDreadknight(Longsword, Teleport)<br /> or <br /> 2xDreadknight(Longsword, Teleport)<br /> <br /> might be wort it as well.<br /> <br /> Or should I do (Flamer, Picannon,Teleport) and loose some points elsewhere?]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 10:41:57]]> GMT</pubDate>
				<author><![CDATA[ DrunkPhilisoph]]></author>
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				<title>Re:Dreadknight: Flamer or Longsword?</title>
				<description><![CDATA[ How about Longsword | Heavy Incinerator | Teleporter for both ?<br /> <br /> I currently have 2 <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s set up like this ( i bought them built off mates at my FLGC ) :<br /> <br /> Longsword - Heavy Incinerator - Teleporter<br /> <br /> Longsword - Heavy Psycannon - Teleporter plus a third to be built,might just go crazy and put both weapons on him with the longsword and a teleporter.]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 10:44:51]]> GMT</pubDate>
				<author><![CDATA[ Pedro Kantor]]></author>
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				<title>Re:Dreadknight: Flamer or Longsword?</title>
				<description><![CDATA[ The loadout I go with for my Dreadknights is Flamer/Greatsword/Teleporter. I think I said this in another thread, but I'll say it again here.<br /> <br /> The Flamer: Torrent is a great rule, and it gives a Dreadknight powerful and reliable ranged combat. A Rending Large Blast is nice, but it can scatter, whereas a flamer template wont. The Flamer also ignores cover.<br /> The Greatsword: Rerolls are so important when you don't have a lot of attacks, and you need them to hit and wound. It ensures that you aren't screwed over by chance when you <b>absolutely</b> must kill that <span class="glossaryitem" onmouseover='gp(93);'>MC</span> this round.<br /> The Teleporter: Without it, you don't have any mobility, and your power just goes to waste.<br /> <br /> The Sword/Flamer/Teleporter load out makes the Dreadknight a threat to basically any target in the game. It's 260 points, sure, but it's a worthwhile 260. <br /> <br /> Think about it this way: if you want the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> being a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> threat, you need both the Sword and the teleporter. If you want him to be a solely ranged threat, just go for two from H. Psycannon/G. Psilencer/H. Incinerator, and no teleporter or sword. If you want all-rounder, go for Sword/H.Incinerator/Teleporter.]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 11:04:28]]> GMT</pubDate>
				<author><![CDATA[ Thariinye]]></author>
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				<title>Dreadknight: Flamer or Longsword?</title>
				<description><![CDATA[ @Thariinye<br /> Seems to make sense. Though 24" +6" is not really enough to serve as ranged threat <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> <br /> Thanks for the advice. ^^]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 11:38:54]]> GMT</pubDate>
				<author><![CDATA[ DrunkPhilisoph]]></author>
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				<title>Re:Dreadknight: Flamer or Longsword?</title>
				<description><![CDATA[ The 260 build of Flame/Tele/Sword is so good for it's points.  Look at other <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> around the game they don't even come close for that point total <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 11:44:35]]> GMT</pubDate>
				<author><![CDATA[ Goat]]></author>
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				<title>Dreadknight: Flamer or Longsword?</title>
				<description><![CDATA[ I run Incinerator/Sword myself, and it did really well at the last tourney I was at.  It either scared my opponent so much that they blatted it on turn one, or it stomped around and did a load of damage. (Over the course of the Tournament, it accounted for Belial, A Nurgle Chaos Lord and a full unit of 3 Penitent Engines.)<br /> <br /> I run it with the teleporter if I have the points, otherwise it just starts walking.<br /> <br /> To me, the sword is a must have, even dropping the gun if I have to to fit it in the points (hasn't happened yet, I usually drop stuff from elsewhere in the army) I find very few things that survive the beating that it administers with the rerolls, and if it does, just activate the force weapon.  I think in my use, it's currently only Abaddon that has survived being smacked around by Derek.<br /> <br /> Okay, so it's met the world's luckiest Archon who managed to kill it with a Huskblade and a Slaanesh Lord with Murdersword who called it as a target, both of which killed him before he had a chance to blink, but most other things are dead...]]></description>
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				<pubDate><![CDATA[Fri, 28 Jun 2013 12:27:58]]> GMT</pubDate>
				<author><![CDATA[ BunnyCommando]]></author>
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				<title>Dreadknight: Flamer or Longsword?</title>
				<description><![CDATA[ I run 3 Flame/Tele/Sword at 1500 plan on using 6 at 2000. I personally think it is the best unit in the game for its points, especially now that the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> makes him str10 5 attacks on the charge with re-roll everything. also they are really good at killing characters (They can challenge) if you run a vindicare to negate any invuns that they may have. 100% PURE CHEESE]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 15:26:43]]> GMT</pubDate>
				<author><![CDATA[ jde'ath]]></author>
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				<title>Re:Dreadknight: Flamer or Longsword?</title>
				<description><![CDATA[ I always run my Dreadknights with Teliporter and Greatsword and either incinerator or heavy psycannon.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 15:49:06]]> GMT</pubDate>
				<author><![CDATA[ Grey Templar]]></author>
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				<title>Dreadknight: Flamer or Longsword?</title>
				<description><![CDATA[ When I first built my <span class="glossaryitem" onmouseover='gp(514);'>DK</span> I had Greatsword, Incinerator, and Psycannon. I regret putting the psycannon on, but now after reading the <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> book I'm okay with it.]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 20:34:03]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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				<title>Dreadknight: Flamer or Longsword?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1da72974f41cb980ede876166106b1ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/536621/5848067.page"><b>FinkleLord wrote:</b></a><br/>When I first built my <span class="glossaryitem" onmouseover='gp(514);'>DK</span> I had Greatsword, Incinerator, and Psycannon. I regret putting the psycannon on, but now after reading the <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> book I'm okay with it.</div></blockquote><br /> <br /> I didn't think you could put both ranged weapons and a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon on but I am new to <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. Seems like a waste though because you can only fire 1 weapon a turn right?]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 22:02:22]]> GMT</pubDate>
				<author><![CDATA[ AngelusMortis]]></author>
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				<title>Dreadknight: Flamer or Longsword?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/536621/5848361.page"><b>AngelusMortis wrote:</b></a><br/>I didn't think you could put both ranged weapons and a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon on but I am new to <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. Seems like a waste though because you can only fire 1 weapon a turn right?</div></blockquote><br /> The Dreadknight can take 2 ranged weapons and one of the close combat weapons.  Being a monstrous creature, he can fire 2 weapons a turn.]]></description>
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				<pubDate><![CDATA[Mon, 15 Jul 2013 22:16:54]]> GMT</pubDate>
				<author><![CDATA[ greyknight12]]></author>
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				<title>Re:Dreadknight: Flamer or Longsword?</title>
				<description><![CDATA[ If you want him to assault, I'd give him the Incinerator/sword.  If you like him to march up the field and draw fire, I'd give him the Incinerator/Psilencer combo and shoot away.  All depends on his role in your list.  I've run him every different way with different lists and as long as I know what I want him to accomplish, he will be awesome either way.]]></description>
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				<pubDate><![CDATA[Tue, 16 Jul 2013 01:43:40]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>Dreadknight: Flamer or Longsword?</title>
				<description><![CDATA[ No one has mentioned deep striking I save points on the teleporter and deep strike them in. Your protected from first turn shooting and with the help of psychic communion they come in on a 2 +.]]></description>
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				<pubDate><![CDATA[Tue, 16 Jul 2013 03:37:17]]> GMT</pubDate>
				<author><![CDATA[ CKO]]></author>
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