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![[Post New]](/s/i/i.gif) 2013/06/28 10:41:57
Subject: Dreadknight: Flamer or Longsword?
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Grey Knight Psionic Stormraven Pilot
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I got a list with two teleporting Dreadknights and no idea what to equip.
Originally I wanted to run.
2xDreadknight (Flamer, Teleport)
Now I'm thinking that:
1xDreadknight(Flamer, Teleport)
1xDreadknight(Longsword, Teleport)
or
2xDreadknight(Longsword, Teleport)
might be wort it as well.
Or should I do (Flamer, Picannon,Teleport) and loose some points elsewhere?
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![[Post New]](/s/i/i.gif) 2013/06/28 10:44:51
Subject: Re:Dreadknight: Flamer or Longsword?
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Stealthy Space Wolves Scout
Rynn's World
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How about Longsword | Heavy Incinerator | Teleporter for both ?
I currently have 2 DK's set up like this ( i bought them built off mates at my FLGC ) :
Longsword - Heavy Incinerator - Teleporter
Longsword - Heavy Psycannon - Teleporter plus a third to be built,might just go crazy and put both weapons on him with the longsword and a teleporter.
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This message was edited 1 time. Last update was at 2013/06/28 10:51:12
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![[Post New]](/s/i/i.gif) 2013/06/28 11:04:28
Subject: Re:Dreadknight: Flamer or Longsword?
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Regular Dakkanaut
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The loadout I go with for my Dreadknights is Flamer/Greatsword/Teleporter. I think I said this in another thread, but I'll say it again here.
The Flamer: Torrent is a great rule, and it gives a Dreadknight powerful and reliable ranged combat. A Rending Large Blast is nice, but it can scatter, whereas a flamer template wont. The Flamer also ignores cover.
The Greatsword: Rerolls are so important when you don't have a lot of attacks, and you need them to hit and wound. It ensures that you aren't screwed over by chance when you absolutely must kill that MC this round.
The Teleporter: Without it, you don't have any mobility, and your power just goes to waste.
The Sword/Flamer/Teleporter load out makes the Dreadknight a threat to basically any target in the game. It's 260 points, sure, but it's a worthwhile 260.
Think about it this way: if you want the DK being a CC threat, you need both the Sword and the teleporter. If you want him to be a solely ranged threat, just go for two from H. Psycannon/G. Psilencer/H. Incinerator, and no teleporter or sword. If you want all-rounder, go for Sword/H.Incinerator/Teleporter.
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![[Post New]](/s/i/i.gif) 2013/06/28 11:38:54
Subject: Dreadknight: Flamer or Longsword?
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Grey Knight Psionic Stormraven Pilot
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@Thariinye
Seems to make sense. Though 24" +6" is not really enough to serve as ranged threat IMO.
Thanks for the advice. ^^
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![[Post New]](/s/i/i.gif) 2013/06/28 11:44:35
Subject: Re:Dreadknight: Flamer or Longsword?
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Blood-Raging Khorne Berserker
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The 260 build of Flame/Tele/Sword is so good for it's points. Look at other MCs around the game they don't even come close for that point total IMO.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/06/28 12:27:58
Subject: Dreadknight: Flamer or Longsword?
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Raging Ravener
Powys
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I run Incinerator/Sword myself, and it did really well at the last tourney I was at. It either scared my opponent so much that they blatted it on turn one, or it stomped around and did a load of damage. (Over the course of the Tournament, it accounted for Belial, A Nurgle Chaos Lord and a full unit of 3 Penitent Engines.)
I run it with the teleporter if I have the points, otherwise it just starts walking.
To me, the sword is a must have, even dropping the gun if I have to to fit it in the points (hasn't happened yet, I usually drop stuff from elsewhere in the army) I find very few things that survive the beating that it administers with the rerolls, and if it does, just activate the force weapon. I think in my use, it's currently only Abaddon that has survived being smacked around by Derek.
Okay, so it's met the world's luckiest Archon who managed to kill it with a Huskblade and a Slaanesh Lord with Murdersword who called it as a target, both of which killed him before he had a chance to blink, but most other things are dead...
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DT:80+S++G++M+B+I+Pw40k93+D++A+++/areWD190R++T(T)DM+
I play a few armies:
Forces of Order: Grey Knights & Eldar
Forces of Disorder: Dark Eldar
Forces of 'we don't care, we're just going to eat you anyway': Tyranids
NEW!! For 2014: Deadzone, 40k RPG: Rogue Trader, XWing and Dreadball!
Also went in for Rampage with the DBX KS. |
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![[Post New]](/s/i/i.gif) 2013/07/15 15:26:43
Subject: Dreadknight: Flamer or Longsword?
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Resourceful Gutterscum
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I run 3 Flame/Tele/Sword at 1500 plan on using 6 at 2000. I personally think it is the best unit in the game for its points, especially now that the FAQ makes him str10 5 attacks on the charge with re-roll everything. also they are really good at killing characters (They can challenge) if you run a vindicare to negate any invuns that they may have. 100% PURE CHEESE
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![[Post New]](/s/i/i.gif) 2013/07/15 15:49:06
Subject: Re:Dreadknight: Flamer or Longsword?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I always run my Dreadknights with Teliporter and Greatsword and either incinerator or heavy psycannon.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/07/15 20:34:03
Subject: Dreadknight: Flamer or Longsword?
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Member of the Malleus
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When I first built my DK I had Greatsword, Incinerator, and Psycannon. I regret putting the psycannon on, but now after reading the Apoc book I'm okay with it.
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2013/07/15 22:02:22
Subject: Dreadknight: Flamer or Longsword?
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Perturbed Blood Angel Tactical Marine
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FinkleLord wrote:When I first built my DK I had Greatsword, Incinerator, and Psycannon. I regret putting the psycannon on, but now after reading the Apoc book I'm okay with it.
I didn't think you could put both ranged weapons and a cc weapon on but I am new to GK. Seems like a waste though because you can only fire 1 weapon a turn right?
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![[Post New]](/s/i/i.gif) 2013/07/15 22:16:54
Subject: Dreadknight: Flamer or Longsword?
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Devestating Grey Knight Dreadknight
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AngelusMortis wrote:I didn't think you could put both ranged weapons and a cc weapon on but I am new to GK. Seems like a waste though because you can only fire 1 weapon a turn right?
The Dreadknight can take 2 ranged weapons and one of the close combat weapons. Being a monstrous creature, he can fire 2 weapons a turn.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2013/07/16 01:43:40
Subject: Re:Dreadknight: Flamer or Longsword?
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Judgemental Grey Knight Justicar
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If you want him to assault, I'd give him the Incinerator/sword. If you like him to march up the field and draw fire, I'd give him the Incinerator/Psilencer combo and shoot away. All depends on his role in your list. I've run him every different way with different lists and as long as I know what I want him to accomplish, he will be awesome either way.
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![[Post New]](/s/i/i.gif) 2013/07/16 03:37:17
Subject: Dreadknight: Flamer or Longsword?
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Pyromaniac Hellhound Pilot
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No one has mentioned deep striking I save points on the teleporter and deep strike them in. Your protected from first turn shooting and with the help of psychic communion they come in on a 2 +.
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This message was edited 1 time. Last update was at 2013/07/16 03:39:53
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