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		<title><![CDATA[Latest posts for the thread "Chapter Tactics - What do you think?"]]></title>
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				<title>Chapter Tactics - What do you think?</title>
				<description><![CDATA[ Designing a little fun piece, do you guys think that the following is a reasonable Chapter Tactics, in line with other examples of the same (including those found on Vulkan, Shrike, or Kantor?)<br /> <br /> Chapter Tactics: If this character is chosen, all units in the army lose Combat Tactics.  Instead, any model in your army chosen from Codex: Space Marines may re-roll failed Dangerous Terrain tests.<br /> <br /> Too powerful?  Or reasonable?]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 06:29:11]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Chapter Tactics - What do you think?</title>
				<description><![CDATA[ Perfectly resonble compared with vulkans ability, however  it brings to mind havin dozerblades mounted on the front of every marine, flyer, and scout.<br /> its also dependent on the points cost of the character. it would be fair enough to give every marine rage, counterattack and furious charge if the charater providing it cost 380 pts.<br /> <br /> one <span class="glossaryitem" onmouseover='gp(269);'>id</span> love to see is<br /> Chapter Tactics: If this character is chosen, all units in the army lose Combat Tactics. Instead, any infantry model in your army chosen from Codex: Space Marines may +1 to its cover save when in cover.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 07:42:36]]> GMT</pubDate>
				<author><![CDATA[ Blackskull]]></author>
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				<title>Chapter Tactics - What do you think?</title>
				<description><![CDATA[ Combat tactics for dangerous terrain re-rolls?  Sounds balanced to me.  Do you have a background reason for this?]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 14:31:12]]> GMT</pubDate>
				<author><![CDATA[ amanita]]></author>
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				<title>Chapter Tactics - What do you think?</title>
				<description><![CDATA[ Seems a little underpowered, actually.  Difficult terrain tests don't happen that often in my experience.  Maybe a few each game, and there is only a 1-6 chance of getting stuck.  Sure, there is that game where the land raider gets hung up on a shrub, but those are the exceptions, not the rule.<br /> <br /> As Blackskull points out, a lot depends on the balance of the character that's giving the rule.  But I think for a basic swap you could get away with a little bit more.  Move through cover for foot guys, and/or skilled rider for bikes.  Depends a lot on fluff/chapter/points and the rest of the package.]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 14:36:38]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Chapter Tactics - What do you think?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d58e1ce54bcbc3ef14dfbb468e066a1f.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/537733/5811514.page"><b>amanita wrote:</b></a><br/>Combat tactics for dangerous terrain re-rolls?  Sounds balanced to me.  Do you have a background reason for this?</div></blockquote><br /> <br /> A chapter of Marines who believe in high-risk maneuvers, believing that the Emperor's beneficence will see them through.  They prefer to use lots of bikes, jump packs, and Land Speeders, utilizing high altitude deployment whenever possible, often heedless of environmental dangers that other chapters would shy away from.]]></description>
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				<pubDate><![CDATA[Thu, 4 Jul 2013 17:07:15]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Chapter Tactics - What do you think?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/537733/5811887.page"><b>Jimsolo wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d58e1ce54bcbc3ef14dfbb468e066a1f.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/537733/5811514.page"><b>amanita wrote:</b></a><br/>Combat tactics for dangerous terrain re-rolls?  Sounds balanced to me.  Do you have a background reason for this?</div></blockquote><br /> <br /> A chapter of Marines who believe in high-risk maneuvers, believing that the Emperor's beneficence will see them through.  They prefer to use lots of bikes, jump packs, and Land Speeders, utilizing high altitude deployment whenever possible, often heedless of environmental dangers that other chapters would shy away from.</div></blockquote><br /> <br /> Nice.  I'd say roll with it.]]></description>
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				<pubDate><![CDATA[Fri, 5 Jul 2013 08:32:53]]> GMT</pubDate>
				<author><![CDATA[ amanita]]></author>
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				<title>Re:Chapter Tactics - What do you think?</title>
				<description><![CDATA[ the "combat tactics" rule I'd like to see is- give up combat tactics for <u>stealth</u>, simple, sets up for some interesting builds!]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 23:44:06]]> GMT</pubDate>
				<author><![CDATA[ gealgain]]></author>
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