Switch Theme:

Chapter Tactics - What do you think?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Hellish Haemonculus






Boskydell, IL

Designing a little fun piece, do you guys think that the following is a reasonable Chapter Tactics, in line with other examples of the same (including those found on Vulkan, Shrike, or Kantor?)

Chapter Tactics: If this character is chosen, all units in the army lose Combat Tactics. Instead, any model in your army chosen from Codex: Space Marines may re-roll failed Dangerous Terrain tests.

Too powerful? Or reasonable?

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in gb
Boosting Space Marine Biker




The Eye of Terror

Perfectly resonble compared with vulkans ability, however it brings to mind havin dozerblades mounted on the front of every marine, flyer, and scout.
its also dependent on the points cost of the character. it would be fair enough to give every marine rage, counterattack and furious charge if the charater providing it cost 380 pts.

one id love to see is
Chapter Tactics: If this character is chosen, all units in the army lose Combat Tactics. Instead, any infantry model in your army chosen from Codex: Space Marines may +1 to its cover save when in cover.

Armies
CSM Zenmarine Warband from assorted tratiors and heritics

DARK ANGELS woo woot
the way to win is not to make a grand masterplan, its by making sure your opponents grand masterplan fails  
   
Made in us
Dakka Veteran





Combat tactics for dangerous terrain re-rolls? Sounds balanced to me. Do you have a background reason for this?
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Seems a little underpowered, actually. Difficult terrain tests don't happen that often in my experience. Maybe a few each game, and there is only a 1-6 chance of getting stuck. Sure, there is that game where the land raider gets hung up on a shrub, but those are the exceptions, not the rule.

As Blackskull points out, a lot depends on the balance of the character that's giving the rule. But I think for a basic swap you could get away with a little bit more. Move through cover for foot guys, and/or skilled rider for bikes. Depends a lot on fluff/chapter/points and the rest of the package.

   
Made in us
Hellish Haemonculus






Boskydell, IL

 amanita wrote:
Combat tactics for dangerous terrain re-rolls? Sounds balanced to me. Do you have a background reason for this?


A chapter of Marines who believe in high-risk maneuvers, believing that the Emperor's beneficence will see them through. They prefer to use lots of bikes, jump packs, and Land Speeders, utilizing high altitude deployment whenever possible, often heedless of environmental dangers that other chapters would shy away from.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Dakka Veteran





 Jimsolo wrote:
 amanita wrote:
Combat tactics for dangerous terrain re-rolls? Sounds balanced to me. Do you have a background reason for this?


A chapter of Marines who believe in high-risk maneuvers, believing that the Emperor's beneficence will see them through. They prefer to use lots of bikes, jump packs, and Land Speeders, utilizing high altitude deployment whenever possible, often heedless of environmental dangers that other chapters would shy away from.


Nice. I'd say roll with it.
   
Made in us
Three Color Minimum




Panama City, fl

the "combat tactics" rule I'd like to see is- give up combat tactics for stealth, simple, sets up for some interesting builds!

Dark angels 70/100 of deathwing, 50/100 ravenwing, 80-100 3rd company
IG +6k pts
and a sampling of different armies
warmachine, 40-50 points of:
protectorate, legion, and convergence armies 
   
 
Forum Index » 40K Proposed Rules
Go to: