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				<title>1000 pt. Dark Eldar List</title>
				<description><![CDATA[ <span style="font-size: 12px; line-height: normal;"> </span><br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> <b>2 Haemonculi</b> - 140	<br /> 1 with Liquifier Gun and Shattershard with Trueborn in Venom, 1 with Hexrifle <br /> <br /> <br /> <u>Elites</u><br /> <b>Kabalite Trueborns</b> - 173<br /> 4 Kabalite Trueborn with Blasters in Venom w/ Splinter Cannon Upgrade<br /> <br /> <br /> <u>Troops</u><br /> <b>Sniper Boat Warriors</b> - 195<br /> 10 Warriors with1 Dark Lance, Raider w/ Nightshields<br /> <br /> <b>Splinter Boat Warriors</b> - 160<br /> 10 Warriors 1 Splinter Cannon, Raider<br /> <br /> <b>Wyches</b>	- 230<br /> 10 wyches, 1 Razorflail, 1 Shardnet/Impaler, <br /> Hexatrix w/ Agoniser, Haywire Grenades, Raider<br /> <br /> <br /> <u>Heavy Support</u><br /> <b>Ravager</b>	 - 125<br /> Nightshield<br /> <br /> <br /> Roster Total: 1003<br /> <br /> Any feedback is welcome. I will be posting a 1500 pt army soon, but I dont have all of my models yet, so I'm starting small.]]></description>
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				<pubDate><![CDATA[Sat, 6 Jul 2013 19:27:59]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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				<title>1000 pt. Dark Eldar List</title>
				<description><![CDATA[ Why do you have 2 hamey's but space for only 1 in your mech? The hexrifle on foot is just an easy <span class="glossaryitem" onmouseover='gp(316);'>KP</span> that wont do much. Probably best to drop this one and get something else like reavers or upgrades here and there. <br /> <br /> Dark lance warriors are meh, they will be snap shooting the lance every turn the raider moves, which it should be doing. The splinter boat needs splinter racks and night shields.<br /> <br /> Wytches are subpar for <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, but you either want dual sharnets or dual offensive weapons. An agonizer is only good against power armor, for everything else take a venom blade for cheaper. GIve the raider aethersails so it can make combat. ]]></description>
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				<pubDate><![CDATA[Sun, 7 Jul 2013 12:25:53]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:1000 pt. Dark Eldar List</title>
				<description><![CDATA[ Nothing much to add after Dr. Serling, but ravager with a single <span class="glossaryitem" onmouseover='gp(546);'>NS</span> upgrade doesn't cost 125pts.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jul 2013 17:09:27]]> GMT</pubDate>
				<author><![CDATA[ Baronyu]]></author>
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				<title>1000 pt. Dark Eldar List</title>
				<description><![CDATA[ Ok, here's the new list. Baronyu, you're completely right. I originally had it with the <span class="glossaryitem" onmouseover='gp(545);'>FF</span> also, but forgot to readjust the points.<br /> <br /> Also, in response to the point about the agoniser, I was planning on using the wych squad as a <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> or <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> hunting party, which would be pretty toothless without an agoniser, also hence the Shardnets. It can double nicely for tankbusting, but the main goal is to tie up the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/<span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>/Heavy Gunner units and take/contest far board objectives.<br /> <br />  The Wracks will act as shock troops, flaming and pummeling through any <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> or <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> troops clogging up the main field, supported by the splinter boat, which could also serve to target any high toughness, or monstrous creatures around. The Trueborns, Ravager and Sniper Boat will all be tank/high priority artillery hunting.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 1 Haemonculus - 65	<br /> Liquifier Gun and Shattershard with Wracks in Raider<br /> <br /> Elites<br /> Kabalite Trueborns - 173<br /> 4 Kabalite Trueborn with Blasters in Venom w/ Splinter Cannon Upgrade<br /> <br /> Troops<br /> Sniper Boat Warriors - 115<br /> 5 Warriors in a Raider w/ Nightshields<br /> <br /> Splinter Boat Warriors - 170<br /> 10 Warriors, 1 Splinter Cannon, Raider w/ Splinter Racks<br /> <br /> Wyches	- 230<br /> 10 wyches, 2 Shardnet/Impaler, <br /> Hexatrix w/ Agoniser, Haywire Grenades, Raider<br /> <br /> Wracks - 120<br /> 5 Wracks with 1 Liquifier Gun in a Raider<br /> <br /> Heavy Support<br /> Ravager	 - 115<br /> Nightshield<br /> <br /> My big question now is whether or not to drop the splinter racks on the splinter boat to give one of the other raiders (or the venom) a nightshield. Both of them will be zooming around shooting after delivering their cargo.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 05:34:26]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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				<title>1000 pt. Dark Eldar List</title>
				<description><![CDATA[ Drop the Wyche weapons. You don't really need them at this point level, or any point level really. That should get you the points for night shields. Also, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> Night Shields are an all or nothing upgrade; as in every boat has one or none do. <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 05:47:05]]> GMT</pubDate>
				<author><![CDATA[ A Musketeer]]></author>
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				<title>1000 pt. Dark Eldar List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/538153/5821714.page"><b>jberry wrote:</b></a><br/>Also, in response to the point about the agoniser, I was planning on using the wych squad as a <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> or <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> hunting party, which would be pretty toothless without an agoniser, also hence the Shardnets. It can double nicely for tankbusting, but the main goal is to tie up the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/<span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>/Heavy Gunner units and take/contest far board objectives.<br /> </div></blockquote><br /> <br /> You want to hunt <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s, so you bring an agonizer that is AP3? Against everything but power armor, the venom blade is better...and a 4th of the price at all times. Even against a 3+ armor <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, you will likely be dealing with a 4++ or 5++ as well, so the agonizer does not exactly stick wounds. Also, if you are against T3 units the venom blade re rolls to wound...and if you have furious charge from pain tokens, +1 strength or re roll to wound from drugs you also re roll to wound against T4 units, ensuring plenty of wounds from the venom blade where the agonizer always wounds on 4+ and is not poisoned so does not benefit from strength boosts. Since the trix is your only character, she can be challenged out, or if you deny the challenge the agonizer wont strike anyways...better to take the venom blade and spend the points elsewhere. Once in a challenge, you are a 1 wound T3 model with a 4++, not exactly hard to kill so the venom blade mitigates losses should you die in combat or get shot down before.. You could get night shields for the wrack raider and a venom blade on the hamey if you swap the aggy for a venom blade.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 06:20:55]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1000 pt. Dark Eldar List</title>
				<description><![CDATA[ If you want your <span class="glossaryitem" onmouseover='gp(19);'>CC</span> girls to be <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> hunters... well... eh. But anyway, if you DO go <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> hunting - a veno-blade is better than an agoniser. The agoniser won't ignore armour and wounds on a worse statistic. If you want to go <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> hunting then the agoniser is your friend. <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> use the Wyches as <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> hunters and rely on darklight to kill <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>. At 1k points there won't be a huge amount of offensive armour (most likely rhinos and other <span class="glossaryitem" onmouseover='gp(458);'>DT</span>'s) so 2+ armour can eat dark light once the tanks are down.<br /> <br /> Damnit Serling... you beat me!]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 06:23:16]]> GMT</pubDate>
				<author><![CDATA[ syranas]]></author>
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				<title>1000 pt. Dark Eldar List</title>
				<description><![CDATA[ Well Serling, I was actually at 1008, so it just buys me the Night shield for the Wracks. Even so, I like the logic behind the Venom Blades, so that's the new plan. I could also swap out one of the wyches--which would cost me a shardnet too--to give the raider and the Venom Night Shields in addition to giving space for the Haemy to run around with them, which'd give them <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 06:58:20]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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				<title>Re:1000 pt. Dark Eldar List</title>
				<description><![CDATA[ Shattershard vs Liquifier, assuming you covered 6 models on both.<br /> <br /> <b>Shattershard</b><br /> v <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> - 3 removed<br /> v <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> - 2 removed<br /> v <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> - 2 removed<br /> <br /> <b>Liquifier</b><br /> v <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> - 4 wounds - 2.67 unsaved (83% chance to deny save)<br /> v <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> - 3 wounds - 1 unsaved (50% chance)<br /> v <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> - 3 wounds - 0.5 unsaved (33% chance)<br /> <br /> Most armies out there are <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and single wound, so liquifier is actually not that much worse than shattershard. Against multiwound unit, it's a bit situational, if they have high toughness, they'd only fail on a 6, and you likely won't be forcing a lot of dice, but if they're low toughness, shard'll be better than liquifier. But most importantly, haemy isn't that tough, and your warlord(high priority target), so you might not even get to fire both those weapons anyway, might be best to drop shattershard so to limit your loss, provided that you have somewhere better to use those points(ie <span class="glossaryitem" onmouseover='gp(542);'>PGL</span> on wyches).]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 17:03:40]]> GMT</pubDate>
				<author><![CDATA[ Baronyu]]></author>
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				<title>1000 pt. Dark Eldar List</title>
				<description><![CDATA[ OK, so here's the new updated plan. Haemy just takes liquifier and will roll with the wyches. They will have 9 wyches in the squad, with 1 shardnet to neutralize/soften upgraded folks. The Hexatrix will be taking Venom Blades and a Phantasm Grenade Launcher. This buys me nightshields on all vehicles. ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 18:31:13]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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				<title>Re:1000 pt. Dark Eldar List</title>
				<description><![CDATA[ Dr. Serling seems to cover it best, but here are some additional thoughts:<br /> The 5 man raider squad doesn't really need the night shield.  It would be better on the 10 man squad w/ splinter racks (much bigger target).<br /> Same 5 man squad is much better with a blaster added in and the raider swapped for a venom.<br /> Wyches (in my experience) are generally one-hit-wonders.  They either kill a vehicle (two if lucky), or they kinda tie down a squad for a while (still weak).  Close combat wyches are a bit of a lost cause in my book.  I'd drop the hekatrix, grenade launchers, and venom blade and use all those points to buff up/get something else.  Wracks with a haemy backup is a good place to start.  With 2 poisoned weapons, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> & Furious charge to start, they're better in <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> than your wyches, plus they ride around with two liquifiers until getting popped.<br /> My 2 c<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 8 Jul 2013 18:49:30]]> GMT</pubDate>
				<author><![CDATA[ They call me Griff]]></author>
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				<title>1000 pt. Dark Eldar List</title>
				<description><![CDATA[ Thanks for all the feedback. I'm gonna start play testing this list and I'll get back to you on its merits and failings (or potentially my own tactical merits and failings.)<br /> <br /> Here's my new 1500 point list that I just posted. I'd love to hear what you think of this one too.<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/538888.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/538888.page</a>]]></description>
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				<pubDate><![CDATA[Wed, 10 Jul 2013 13:33:05]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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