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				<title>Dark angels 1850 help decide which list I should run</title>
				<description><![CDATA[ List 1- 1850<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-160<br /> Chaplain 160<br /> Bike<br /> Mace of Redemption<br /> <br /> TROOPS-720<br /> Tactical squad 120<br /> Missle launcher<br /> Rhino<br /> <br /> <br /> Tactical squad 120<br /> Missle launcher<br /> Rhino<br /> <br /> Tactical squad 120<br /> Missle launcher<br /> Rhino<br /> <br /> Tactical squad 120<br /> Missle launcher<br /> Rhino<br /> <br /> Tactical squad 120<br /> Missle launcher<br /> Rhino<br /> <br /> Tactical squad 120<br /> Missle launcher<br /> Rhino<br /> <br /> Fast Attack-378<br /> Ravenwing Black Knights(9) 378<br /> x3 launchers<br /> <br /> Heavy-540<br /> Devistator squad 180<br /> x3 flakk missle<br /> rhino<br /> <br /> Devistator squad 180<br /> x3 flakk missle<br /> rhino<br /> <br /> Devistator squad 180<br /> x3 flakk missle<br /> rhino<br /> <br /> Aegis Defence line 50<br /> <br /> Bunker up and shoot shiz with missiles, Bikes zoom around and kill gak when needed, when playing tau I would just full on charge them to keep them from destroying me. I could edit it to add the dakka banner(but why with 15 missle launchers) and maybe some pfgs.<br /> <br /> or<br /> <br /> LIST 2-1850<br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>-570<br /> <br /> Librarian 120<br /> PFG<br /> Terminator armor<br /> <br /> Azreal 215<br /> <br /> Command squad-235<br /> BoD<br /> x2 combi-melta<br /> Apothocary<br /> Drop Pod<br /> <br /> tactical squad 205<br /> melta gun<br /> combi-melta<br /> drop pod locater beacon<br /> <br /> tactical squad 195<br /> melta gun<br /> combi-melta<br /> drop pod<br /> <br /> tactical squad 195<br /> melta gun<br /> combi-melta<br /> drop pod<br /> <br /> tactical squad 195<br /> melta gun<br /> combi-melta<br /> drop pod<br /> <br /> Terminators 490<br /> x2 assault cannon<br /> x2 chainfist<br /> <br /> In your face with tons of bolters yea why not!<br /> Termi squad Deepstrikes with librarian to give them all a 4++ combat squad pop 2 tanks or whatever is nasty(if no tanks no combat squad) while 30 marines drops down and shoot meltas at whatever they need to, turn 2 using azreals command trait to control reserves the rest come down giving me a grand total of 164 bolter shots a round. Hopefully divination would help me against air if It comes down to it other then that im <span class="glossaryitem" onmouseover='gp(565);'>SOL</span>.<br /> <br /> <br /> <br /> List 3-1850<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-510<br /> Azreal 215<br /> <br /> Libby 95<br /> PFG<br /> <br /> <br /> Command squad<br /> BoD-200<br /> <br /> TROOPS-1340<br /> Tatical squad-230<br /> Combi Melta<br /> melta gun<br /> missle launcher w/flakk<br /> Drop Pod-Locater beacon<br /> <br /> Tatical squad-230<br /> Combi Melta<br /> melta gun<br /> missle launcher w/flakk<br /> Drop Pod-Locater beacon<br /> <br /> Tatical squad-220<br /> Combi Melta<br /> melta gun<br /> missle launcher w/flakk<br /> Drop Pod<br /> <br /> Tatical squad-220<br /> Combi Melta<br /> melta gun<br /> missle launcher w/flakk<br /> Drop pod<br /> <br /> Tatical squad-220<br /> Combi Melta<br /> melta gun<br /> missle launcher w/flakk<br /> Drop pod<br /> <br /> Tatical squad-220<br /> Combi Melta<br /> melta gun<br /> missle launcher w/flakk<br /> Drop pod<br /> <br /> same tactitcs as list 2, but more bolter shots with some <span class="glossaryitem" onmouseover='gp(805);'>AA</span> capabilities.<br /> <br /> <br /> <br /> Was maybe thinking of a razorspam list with <span class="glossaryitem" onmouseover='gp(25);'>DA</span> using PFGS to my advantage any thoughts on that?<br /> <br /> all C&C welcome<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 07:01:34]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>Dark angels 2k competitive</title>
				<description><![CDATA[ It sounds like it could work, very shooty. <br /> <br /> Put the three dreads and the 5 man teams with the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> Behind the aegis and rush the razorbacks using the flyers for cover?<br /> <br /> The lascannons on the razor backs look like your only anti-armour, what's your strategy?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 13:18:31]]> GMT</pubDate>
				<author><![CDATA[ Master Azalle]]></author>
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				<title>Dark angels 2k competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/538645/5826194.page"><b>Master Azalle wrote:</b></a><br/>It sounds like it could work, very shooty. <br /> <br /> Put the three dreads and the 5 man teams with the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> Behind the aegis and rush the razorbacks using the flyers for cover?<br /> <br /> The lascannons on the razor backs look like your only anti-armour, what's your strategy?<br /> </div></blockquote><br /> <br /> <br /> Split the teams, keep the heavy bolters behind the aegis use razorbacks to pop heavier tanks and dreads to pop smaller tanks<br /> keep the two darktalons close to the banner and watch them tear apart whatever isnt in a tank.<br /> after all air is killed i should rule the sky(bewteen an aegis and a jetfighter i should do that)<br /> <br /> libby can either ride with the <span class="glossaryitem" onmouseover='gp(184);'>cmd</span> squad or sit back at the aegis. i had a list with a termie command squad but i couldnt fit everything i wanted in it due to them being almost 400 points.<br /> Also i coudl change that heavy flamer <span class="glossaryitem" onmouseover='gp(112);'>RB</span> back to  a las cannon but <span class="glossaryitem" onmouseover='gp(269);'>id</span> have to change the jetfighter back to a darktalon.]]></description>
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				<pubDate><![CDATA[Tue, 9 Jul 2013 18:27:23]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>Dark angels 2k competitive</title>
				<description><![CDATA[ After looking over a again and playing a lot ogf games recently, gun line <span class="glossaryitem" onmouseover='gp(25);'>DA</span> seem to really struggle vs Hell Turkey death...I know I do. The Dark Talon's IME never were ale to bring them down. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 18:08:47]]> GMT</pubDate>
				<author><![CDATA[ Master Azalle]]></author>
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				<title>Dark angels 2k competitive</title>
				<description><![CDATA[ All marines suck against hell turkeys, except terminators. Hell turkeys essentially negate the value of nearly all marine lists.<br /> <br /> Three planes and a QG should have some effect, but I suspect they will be too late. ]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 05:28:08]]> GMT</pubDate>
				<author><![CDATA[ Mysticdog]]></author>
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				<title>Dark angels 2k competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/538645/5965010.page"><b>Mysticdog wrote:</b></a><br/>All marines suck against hell turkeys, except terminators. Hell turkeys essentially negate the value of nearly all marine lists.<br /> <br /> Three planes and a QG should have some effect, but I suspect they will be too late. </div></blockquote><br /> <br /> <br /> That's why with my foot slog list I plan on adding PFGS to negate the insta kill<br /> <br /> Updated list(<span class="glossaryitem" onmouseover='gp(280);'>OP</span>) to fit what im actually thinking of running]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 06:06:41]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>Dark angels 1850 help decide which list I should run</title>
				<description><![CDATA[ 1) He has metal bawkses, which will protect him initiially. <br /> <br /> 2) The answer to Helldrakes (if you're determined not to run <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> spam) is just more Marines. Even triple-drake can only kill 15 or so marines a turn. <br /> <br /> 3) Flakk Missiles.<br /> <br /> I still prefer <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> spam out of our codex, but this list isn't terribly vulnerable to Helldrake spam. I'd be more worried about what else is in the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> list. <br /> <br /> Lastly, the RWBKs are illegal. You can have ONE RWGL for every 3 knights. ]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 06:24:48]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Dark angels 1850 help decide which list I should run</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef2c07eeee43c33f794e9a4399a556a1.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/538645/5965078.page"><b>The Shrike wrote:</b></a><br/>1) He has metal bawkses, which will protect him initiially. <br /> <br /> 2) The answer to Helldrakes (if you're determined not to run <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> spam) is just more Marines. Even triple-drake can only kill 15 or so marines a turn. <br /> <br /> 3) Flakk Missiles.<br /> <br /> I still prefer <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> spam out of our codex, but this list isn't terribly vulnerable to Helldrake spam. I'd be more worried about what else is in the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> list. <br /> <br /> Lastly, the RWBKs are illegal. You can have ONE RWGL for every 3 knights. </div></blockquote><br /> <br /> there is 9 of them.<br /> <br /> Added 3 list but 4 ideas would like C&C on all of them. Thanks!]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 06:49:41]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>Dark angels 1850 help decide which list I should run</title>
				<description><![CDATA[ Just found a small typo devistator -&gt; devastator.<br /> <br /> On your last list, I would pay for an apothecary in the command squad since your guy with the banner will most likely be targeted with snipers and such by the enemy.]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2013 12:26:17]]> GMT</pubDate>
				<author><![CDATA[ flodihn]]></author>
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