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		<title><![CDATA[Latest posts for the thread "Suggestions for Force Organisation modifiying characters"]]></title>
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				<title>Suggestions for Force Organisation modifiying characters</title>
				<description><![CDATA[ Hey Dakka! It does appear to be fairly popular among new Dex's to have some heroe/ heroes change the way units work in terms of force organisation. e.g. Belial, Sammael, and Azreal for <span class="glossaryitem" onmouseover='gp(25);'>DA</span> make Deathwing, Ravenwing or both, troops choices respectivly, and more recently, the uber cheap Spirit Seers make warithguard/blades troops for Eldar. I know a fair few codecies have some already but what would you suggest? with dex's being rushed out as fast as they are right now, what would you like to see next time your's comes around?<br /> <br /> For me, I have always thought a Necron Destroyer Lord should make Destroyers more readilly available, they would either be useless as troops, or get attacked for <span class="glossaryitem" onmouseover='gp(280);'>OP</span> as most of the cron dex does if they could be taken as troops, but i think something like this would suffice:<br /> <br /> <b>Master of the Red Harvest</b>: If you're army includes a Destroyer Lord, Necron Destroyers (but not heavy destroyers) may be taken as Elites, as well as Fast Attack.<br /> <br /> There ya go, destroyers are more popular, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sells more models, and people can still fill thier <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots with wraiths and scarabs.<br /> <br /> Anything you would like to see?]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 12:36:02]]> GMT</pubDate>
				<author><![CDATA[ stargasm]]></author>
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				<title>Suggestions for Force Organisation modifiying characters</title>
				<description><![CDATA[ <b>Canoptek Guardian:</b> Destroyer Lord loses <i>Ever-living</i> and <i>Ressurection Protocols</i>, but gains <i>Fearless</i>. Canoptek Spyders and Scarab Swarms may be taken as Troops (although, as Swarms, Scarabs may never be Scoring).<br /> <br /> <b>Air Cavalry:</b> Company Command Squad (Guard) upgrade. Chimeras become a Fast Attack choice, while Valkyries are a Dedicated Transport option for all squads.]]></description>
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				<pubDate><![CDATA[Sat, 27 Jul 2013 13:49:18]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Suggestions for Force Organisation modifiying characters</title>
				<description><![CDATA[ Kommando Boss ~ Allows Kommandos as troops. Kommandos can now assault after infiltration or outflanking as long as they appear in cover / end their outflanking move in cover. Disallows various non-stealthy units, most vehicles etc.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jul 2013 05:46:24]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Suggestions for Force Organisation modifiying characters</title>
				<description><![CDATA[ Allowing assault after infiltrate goes a little beyond changing the <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> and into 'ignoring core tenets of the game rules'. Otherwise the Maynarkh flayed ones would be able to do it.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jul 2013 11:21:17]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Re:Suggestions for Force Organisation modifiying characters</title>
				<description><![CDATA[ I was just wondering if changing the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> system to something to allow more customisation would be a better idea?<br /> <br /> Eg Class units in terms of rareity rather than function.<br /> <br /> If the Unit classes were ,<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Common, Specialised, Restricted.<br /> <br /> An <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit allows 2 to 6 Common unit to be taken.<br />  <br /> Every 2  Common units taken allow up to 1 Specialised unit to be taken.<br /> <br /> Every 2 Specialised units taken allow up to one Restricted unit to be taken.<br /> <br /> And What <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit you pick determines what  the other units count as.(Eg Assault marines are Specialised with 'tactical ' <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.Common with 'assault' <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.And rare with 'siege' <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> .) <br /> <br /> EG a themed <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> , lets on theme units as Common, supporting theme units as Specialised, and counter theme units as Restricted.<br /> (Similar to what Andy Chambers did with Ork Klan suppliment for 3rd ed in <span class="glossaryitem" onmouseover='gp(143);'>WD</span>.)<br /> <br /> This is far easier to adapt to themed armies , than the current F.O.C, which is very limiting and overly restrictive <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.(Hence the need to alter it with special <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units.)<br /> <br /> Basic themes.<br /> Foot slogger infantry , Mobile infantry , Air Cav /Airborne , Armoured infantry ,Armoured Company, etc.<br /> <br /> With 'Character'  <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> adding a , Stealth, Speed,Siege , etc traits on top. <br /> <br /> Just a thought...<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Jul 2013 11:32:56]]> GMT</pubDate>
				<author><![CDATA[ Lanrak]]></author>
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				<title>Suggestions for Force Organisation modifiying characters</title>
				<description><![CDATA[ I quite like that idea, Lanrak, but it does go beyond 'altering the force org' and into 'redesigning the rules for choosing armies'. Might be a good alternative method though. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Might have some trouble categorising some units, though. Are Wraiths 'assault', 'armoured infantry' or 'mobile infantry'? For example.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jul 2013 13:12:10]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Re:Suggestions for Force Organisation modifiying characters</title>
				<description><![CDATA[ Night Lord Captain - Depending on giving him a bike or jumppack making either Bikers or Raptors troops, no marks allowed.<br /> Chaos Warlord - For an extra point cost the Chaos Lord in termie armour may take a single Terminator unit as a troop choice, your Lord becomes Warlord and must stay with his Termie bodyguard.]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 02:34:35]]> GMT</pubDate>
				<author><![CDATA[ Disciple of Fate]]></author>
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				<title>Suggestions for Force Organisation modifiying characters</title>
				<description><![CDATA[ Iron Within, Iron Without! - Warpsmith upgrade. Obliterators may be taken as both Elite and Heavy Support. <br /> <br /> For Iron Warriors obviously. ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 02:46:02]]> GMT</pubDate>
				<author><![CDATA[ Zaki66]]></author>
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				<title>Re:Suggestions for Force Organisation modifiying characters</title>
				<description><![CDATA[ @Furyou Miko.<br /> Yes its a replacement for the F.O.C.<br /> <br /> The idea is each codex would have multiple army lists with different themes .<br /> <br /> EG <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> option 1.<br /> Common units.<br /> a<br /> b<br /> c<br /> d<br /> Specialised units <br /> f<br /> g<br /> h<br /> i<br /> Restricted units <br /> J<br /> k<br /> l<br /> m.<br /> <br /> This would be repeated for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> option 2,3,4, etc.<br /> <br /> And these lists set unit restrictions within each list.<br /> <br /> Units do not have themes , but are grouped together into a themed army.(Like the old Klans, Craftworld, Legions. Chapters, Regiments etc.)<br />  <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Jul 2013 18:48:07]]> GMT</pubDate>
				<author><![CDATA[ Lanrak]]></author>
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				<title>Suggestions for Force Organisation modifiying characters</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55c58a5908bac75a8d8a697378c2d98e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/542419/5889909.page"><b>Furyou Miko wrote:</b></a><br/>Allowing assault after infiltrate goes a little beyond changing the <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> and into 'ignoring core tenets of the game rules'. Otherwise the Maynarkh flayed ones would be able to do it.</div></blockquote><br /> <br /> You already went beyond changing the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> when you started changing <span class="glossaryitem" onmouseover='gp(136);'>USR</span> on the destroyer lord. Plus Orks already have a character that allow our Stormboyz to assault from deep strike - theres precedents to this that make me comfortable with suggesting a change to the rules in this fashion.<br /> <br /> Edit: @Lanrak<br /> <br /> Warhammer Fantasy does something like this. Units are divided into Lords, Heroes, Core (ie Troops), Specials, and Rares. Rather than allowing X choices from each section you can take X% of your army from each section. However they do limit duplicates of Specials and Rares to three and two per 3000pts respectively.<br /> <br /> I'd much prefer something like this to the current <span class="glossaryitem" onmouseover='gp(3);'>40k</span> system. The current system tries to force a spread of heavies, fast etc, but players should have more freedom to choose for themselves.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 09:20:31]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Re:Suggestions for Force Organisation modifiying characters</title>
				<description><![CDATA[ @Dakkamite.<br /> Yeah I know about <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> % system<br /> <br /> But I think making the unit selection proportional is simpler and self regulating.<br /> <br /> EG for every <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> taken you can take 2 to 8 Common units.<br /> For every 2 common units you can take 1 Specialized unit.<br /> For every 2 Specialized  units you can take 1 restricted unit.<br /> <br /> So Common units ALWAYS out number Specialized units <span class="glossaryitem" onmouseover='gp(482);'>AT</span> LEAST 2 to1, and Restricted units 4 to 1.<br /> <br /> The good thing about this is it scales up just as well as the % system.<br /> <br /> Ill stop <span class="glossaryitem" onmouseover='gp(27);'>de</span>-railing the thread now ... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 17:51:15]]> GMT</pubDate>
				<author><![CDATA[ Lanrak]]></author>
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				<title>Suggestions for Force Organisation modifiying characters</title>
				<description><![CDATA[ Iron Warriors Guy<br /> unmarked Warpsmiths may be taken as elite choices<br /> <br /> Word Bearers Guy<br /> unmarked Dark Apostles may be taken as elite choices]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 17:33:42]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Suggestions for Force Organisation modifiying characters</title>
				<description><![CDATA[ A company command squad may take rough rider mounts, changing their unit type to cavalry. They may take hunting lances for X pts and rough rider squads become troops. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Aug 2013 18:04:16]]> GMT</pubDate>
				<author><![CDATA[ A sane man]]></author>
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