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		<title><![CDATA[Latest posts for the thread "salamanders you never saw before ;p 1750pt"]]></title>
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				<title>salamanders you never saw before ;p 1750pt</title>
				<description><![CDATA[ New fluffy list <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> : forgefather vulkan he'stan 190pt<br />  <br /> troops :  10 man  tactical squad 170pt<br />                   - flamer , multi-melta<br /> drop pod 45pt<br /> locater beacon<br /> <br />  10 man  tactical squad 170pt<br />                   - flamer , multi-melta<br /> drop pod 45pt<br /> locater beacon<br /> <br />  10 man  tactical squad 170pt<br />                   - flamer , multi-melta<br /> drop pod 45pt<br /> locater beacon<br /> <br /> elites : dreadnought 115pt<br />              - heavy flamer<br />              drop pod 45pt<br />              locater beacon<br />            <br />               dreadnought 115pt<br />                heavy flamer<br />                drop pod 45pt<br />                 locater beacon<br /> <br />                  dreadnought 115pt<br />                  heavy flamer<br />                  drop pod 45pt<br />                   locater beacon<br /> fast attack : stormtalon gunship 125pt <br />                      skyhammer missile launcher <br /> <br /> heavy support : devastator squad 125pt<br />                             2x multi-melta<br />                             sergeant has melta bombs<br />                             drop pod 35pt<br /> advice welcome.<br /> <br /> maybe i've got to many locater beacons??<br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 14:10:18]]> GMT</pubDate>
				<author><![CDATA[ terminatorfreak]]></author>
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				<title>salamanders you never saw before ;p 1750pt</title>
				<description><![CDATA[ Yup, you have to many beacons.  Get rid of them all.  Drop pods are accurate enough on their own.  The only reason to take beacons is for non-pod drops supporting them.  Things like shooty terminators (particularly with <span class="glossaryitem" onmouseover='gp(336);'>HFs</span>) Vanguard Vets, or <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> librarians.  Units that need to arrive precisely where needed.  By the time you disembark from a drop pod, it's scatter is mostly irrelevant.  And you have to work hard to get them to mishap.<br /> <br /> I might mix things up a bit, but otherwise you have a pretty standard vulcan drop list.  Should work fine.]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 14:24:02]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:salamanders you never saw before ;p 1750pt</title>
				<description><![CDATA[ Thank you!!!<br /> <br /> with the point i spare from the locater beacons i can drop the devastator squad and taking another unit of tacticals , or other unit that can use drop pod.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> : forgefather vulkan he'stan 190pt<br /> <br /> troops : 10 man tactical squad 170pt<br /> - flamer , multi-melta<br /> drop pod 35pt<br /> <br /> 10 man tactical squad 170pt<br /> - flamer , multi-melta<br /> drop pod 35pt<br /> <br /> 10 man tactical squad 170pt<br /> - flamer , multi-melta<br /> drop pod 35pt<br /> <br /> 10 man tactical squad 170pt<br /> -flamer , multi-melta<br /> drop pod 35pt<br /> elites : dreadnought 115pt<br /> - heavy flamer<br /> drop pod 35pt<br /> <br /> dreadnought 115pt<br /> heavy flamer<br /> drop pod 35pt<br /> <br /> dreadnought 115pt<br /> heavy flamer<br /> drop pod 35pt<br /> <br /> fast attack : stormtalon gunship 125pt <br /> skyhammer missile launcher <br /> <br /> 1735/1750 pt <br /> got 15 points left to spend. help me please]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 14:46:18]]> GMT</pubDate>
				<author><![CDATA[ terminatorfreak]]></author>
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				<title>salamanders you never saw before ;p 1750pt</title>
				<description><![CDATA[ The second list looks like a better all-around-list. You have a little bit everything except maybe some plasma, but twin-linked melta seems more than fine, haha. ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 15:10:46]]> GMT</pubDate>
				<author><![CDATA[ Musselman]]></author>
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				<title>salamanders you never saw before ;p 1750pt</title>
				<description><![CDATA[ Love the 2nd list.  Add combi-melta or combi-flamers to the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> sgts if you can and I'd say you're set for a really nice Salamanders style drop list.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 15:24:54]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>Re:salamanders you never saw before ;p 1750pt</title>
				<description><![CDATA[ No <span class="glossaryitem" onmouseover='gp(224);'>th</span> or even sterngaurd?  Wow good luck shouldn't last very long youll get shot to peices]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 17:04:06]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>Re:salamanders you never saw before ;p 1750pt</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/543053/5897304.page"><b>Jpat1213 wrote:</b></a><br/>No <span class="glossaryitem" onmouseover='gp(224);'>th</span> or even sterngaurd?  Wow good luck shouldn't last very long youll get shot to peices</div></blockquote><br /> <br /> ...except that, as an all-reserve list, he'll be shooting before he gets shot, with the exception of a bit of Intercept. And how does a thunderhammer ("<span class="glossaryitem" onmouseover='gp(224);'>th</span>") prevent you from getting shot? Did you mean "<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Termies"?]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 18:38:53]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>Re:salamanders you never saw before ;p 1750pt</title>
				<description><![CDATA[ Yes and they benefit fully from Vulcan, my preference is sterngaurd over dreads(4 <span class="glossaryitem" onmouseover='gp(336);'>hfs</span> and 4 combi meltas in a 10 man drop) down combat squad pop some armor then 2 twin link heavy Flamers kill whatever is inside...yes he will get some shooting off but whatever is left will him down his marines like an impachi vs a car]]></description>
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				<pubDate><![CDATA[Tue, 30 Jul 2013 19:04:49]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>salamanders you never saw before ;p 1750pt</title>
				<description><![CDATA[ Might i suggest dropping the Storm talon for some sort of fortification for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.<br /> <br /> The stormtalon is nice, but a lone one is not gonna be the best at <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, if thats what you were taking it for.]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 12:50:55]]> GMT</pubDate>
				<author><![CDATA[ Backspacehacker]]></author>
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				<title>Re:salamanders you never saw before ;p 1750pt</title>
				<description><![CDATA[ hmm maybe dropping the stormtalon<br /> <br /> spare 125 pt and still 15 left so = got 140 left to use and i could take aegis with quad gun or firestorm redoubt but idk the rules maybe its skyfire to??<br /> and with the points left maybe upgrading a dreadnought to ironclad dreadnought??<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 31 Jul 2013 15:48:59]]> GMT</pubDate>
				<author><![CDATA[ terminatorfreak]]></author>
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				<title>Re:salamanders you never saw before ;p 1750pt</title>
				<description><![CDATA[ I play a very fluff orientated Salamanders army as well. I have been playing them since 3rd edition and have had to change my army very little. <br /> <br /> Things to think about.<br /> <br /> Vulkan is good, so are the Dreds. <br /> <br /> However, take Sternguard like everyone is saying! How is this fluff related? Salamanders live solitary lives when they are not fighting with their brothers. This allows them to improve their skills as craftsmen. So it would make sense that there are these hardened veterans in every salamanders army, with bullets and weapons they have crafted on their own. <br /> <br /> They may not be scoring units but boy can they take out some heavy hitters that your opponents may field. Worried they may get charged? Combi-Flamers. Firewall of death. <br /> <br /> I would drop the storm talon and take 3 fast attack bikes with multimeltas. The unit is 25 more points than the storm talon, and can tank hunt effectively, and really can't be instant killed by much. ]]></description>
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				<pubDate><![CDATA[Sat, 3 Aug 2013 23:42:43]]> GMT</pubDate>
				<author><![CDATA[ MilesBergs]]></author>
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