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![[Post New]](/s/i/i.gif) 2013/07/30 14:10:18
Subject: salamanders you never saw before ;p 1750pt
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Ultramarine Scout with Sniper Rifle
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New fluffy list Hq : forgefather vulkan he'stan 190pt troops : 10 man tactical squad 170pt - flamer , multi-melta drop pod 45pt locater beacon 10 man tactical squad 170pt - flamer , multi-melta drop pod 45pt locater beacon 10 man tactical squad 170pt - flamer , multi-melta drop pod 45pt locater beacon elites : dreadnought 115pt - heavy flamer drop pod 45pt locater beacon dreadnought 115pt heavy flamer drop pod 45pt locater beacon dreadnought 115pt heavy flamer drop pod 45pt locater beacon fast attack : stormtalon gunship 125pt skyhammer missile launcher heavy support : devastator squad 125pt 2x multi-melta sergeant has melta bombs drop pod 35pt advice welcome. maybe i've got to many locater beacons??
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This message was edited 1 time. Last update was at 2013/07/30 14:12:35
4000pt +
: starting salamanders
750-1000pt
1750pt
+- 1500pt
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![[Post New]](/s/i/i.gif) 2013/07/30 14:24:02
Subject: salamanders you never saw before ;p 1750pt
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The Marine Standing Behind Marneus Calgar
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Yup, you have to many beacons. Get rid of them all. Drop pods are accurate enough on their own. The only reason to take beacons is for non-pod drops supporting them. Things like shooty terminators (particularly with HFs) Vanguard Vets, or GoI librarians. Units that need to arrive precisely where needed. By the time you disembark from a drop pod, it's scatter is mostly irrelevant. And you have to work hard to get them to mishap.
I might mix things up a bit, but otherwise you have a pretty standard vulcan drop list. Should work fine.
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![[Post New]](/s/i/i.gif) 2013/07/30 14:46:18
Subject: Re:salamanders you never saw before ;p 1750pt
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Ultramarine Scout with Sniper Rifle
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Thank you!!!
with the point i spare from the locater beacons i can drop the devastator squad and taking another unit of tacticals , or other unit that can use drop pod.
Automatically Appended Next Post: Hq : forgefather vulkan he'stan 190pt
troops : 10 man tactical squad 170pt
- flamer , multi-melta
drop pod 35pt
10 man tactical squad 170pt
- flamer , multi-melta
drop pod 35pt
10 man tactical squad 170pt
- flamer , multi-melta
drop pod 35pt
10 man tactical squad 170pt
-flamer , multi-melta
drop pod 35pt
elites : dreadnought 115pt
- heavy flamer
drop pod 35pt
dreadnought 115pt
heavy flamer
drop pod 35pt
dreadnought 115pt
heavy flamer
drop pod 35pt
fast attack : stormtalon gunship 125pt
skyhammer missile launcher
1735/1750 pt
got 15 points left to spend. help me please
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This message was edited 1 time. Last update was at 2013/07/30 14:51:02
4000pt +
: starting salamanders
750-1000pt
1750pt
+- 1500pt
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![[Post New]](/s/i/i.gif) 2013/07/30 15:10:46
Subject: salamanders you never saw before ;p 1750pt
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Death-Dealing Devastator
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The second list looks like a better all-around-list. You have a little bit everything except maybe some plasma, but twin-linked melta seems more than fine, haha.
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![[Post New]](/s/i/i.gif) 2013/07/30 15:24:54
Subject: salamanders you never saw before ;p 1750pt
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Judgemental Grey Knight Justicar
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Love the 2nd list. Add combi-melta or combi-flamers to the Tac sgts if you can and I'd say you're set for a really nice Salamanders style drop list.
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This message was edited 1 time. Last update was at 2013/07/30 15:53:47
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![[Post New]](/s/i/i.gif) 2013/07/30 17:04:06
Subject: Re:salamanders you never saw before ;p 1750pt
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Bounding Dark Angels Assault Marine
Memphis,TN
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No th or even sterngaurd? Wow good luck shouldn't last very long youll get shot to peices
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![[Post New]](/s/i/i.gif) 2013/07/30 18:38:53
Subject: Re:salamanders you never saw before ;p 1750pt
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Monster-Slaying Daemonhunter
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Jpat1213 wrote:No th or even sterngaurd? Wow good luck shouldn't last very long youll get shot to peices ...except that, as an all-reserve list, he'll be shooting before he gets shot, with the exception of a bit of Intercept. And how does a thunderhammer (" th") prevent you from getting shot? Did you mean " TH/ SS Termies"?
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This message was edited 1 time. Last update was at 2013/07/30 18:39:40
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/07/30 19:04:49
Subject: Re:salamanders you never saw before ;p 1750pt
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Bounding Dark Angels Assault Marine
Memphis,TN
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Yes and they benefit fully from Vulcan, my preference is sterngaurd over dreads(4 hfs and 4 combi meltas in a 10 man drop) down combat squad pop some armor then 2 twin link heavy Flamers kill whatever is inside...yes he will get some shooting off but whatever is left will him down his marines like an impachi vs a car
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![[Post New]](/s/i/i.gif) 2013/07/31 12:50:55
Subject: salamanders you never saw before ;p 1750pt
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Librarian with Freaky Familiar
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Might i suggest dropping the Storm talon for some sort of fortification for AA.
The stormtalon is nice, but a lone one is not gonna be the best at AA, if thats what you were taking it for.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2013/07/31 15:48:59
Subject: Re:salamanders you never saw before ;p 1750pt
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Ultramarine Scout with Sniper Rifle
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hmm maybe dropping the stormtalon
spare 125 pt and still 15 left so = got 140 left to use and i could take aegis with quad gun or firestorm redoubt but idk the rules maybe its skyfire to??
and with the points left maybe upgrading a dreadnought to ironclad dreadnought??
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4000pt +
: starting salamanders
750-1000pt
1750pt
+- 1500pt
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![[Post New]](/s/i/i.gif) 2013/08/03 23:42:43
Subject: Re:salamanders you never saw before ;p 1750pt
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Fresh-Faced New User
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I play a very fluff orientated Salamanders army as well. I have been playing them since 3rd edition and have had to change my army very little.
Things to think about.
Vulkan is good, so are the Dreds.
However, take Sternguard like everyone is saying! How is this fluff related? Salamanders live solitary lives when they are not fighting with their brothers. This allows them to improve their skills as craftsmen. So it would make sense that there are these hardened veterans in every salamanders army, with bullets and weapons they have crafted on their own.
They may not be scoring units but boy can they take out some heavy hitters that your opponents may field. Worried they may get charged? Combi-Flamers. Firewall of death.
I would drop the storm talon and take 3 fast attack bikes with multimeltas. The unit is 25 more points than the storm talon, and can tank hunt effectively, and really can't be instant killed by much.
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Attention Campers. Lunch has been canceled today, due to lack of hustle.......Deal with it. |
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