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		<title><![CDATA[Latest posts for the thread "Draigo and Farsight 1850pt fun. (maybe)"]]></title>
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				<title>Draigo and Farsight 1850pt fun. (maybe)</title>
				<description><![CDATA[ Farsight 165pts<br /> <br /> O'Vesa 305pts<br /> <br /> 3x XV-8 team w/ Shas'vre w/ Fusion Blades, Warscaper Drone, Talisman and 2x Gun Drones, Shas'ui w/ 2x plasma gun, drone controller, and 2x Gun Drones and Shas'ui w/ 2x Fusion Guns, Target Lock, and 2x Gun Drones 320pts<br /> <br /> 6x Fire Warriors 54pts (who do not deploy and hide once they come in. <br /> <br /> Draigo 275pts<br /> <br /> 10x Paladins w/ 4x Psycannons, Warding Staff, Brotherhood Banner, and Apothecary 750pts<br /> <br /> Comes out to 1815 and sounds kind of like fun. 2 deathstars running side by side putting out a lot of firepower and taking a lot of shots, with Draigo in front of the Paladins and O'Vesa in front of the crisis team with Farsight should be fun and as an added bonus they are both scoring<br /> <br /> I have an extra 35pts, I guess I could flush out the Paladins a little more.]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 14:15:17]]> GMT</pubDate>
				<author><![CDATA[ valace2]]></author>
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				<title>Draigo and Farsight 1850pt fun. (maybe)</title>
				<description><![CDATA[ Give the Pallys Psybolts and take another Fire Warrior?]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 17:47:55]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>Draigo and Farsight 1850pt fun. (maybe)</title>
				<description><![CDATA[ Ouch. <br /> <br /> Unless of course you run into a ork player fielding 90 boys, or a typical tyranid list.   Those Tervigons could keep feeding you with endless gants and as long as the yet Tervigon doesn't engage you're done for. <br /> <br /> A unit of ymargls to tie up your tau and you fight your game uphill... ]]></description>
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				<pubDate><![CDATA[Wed, 7 Aug 2013 17:53:26]]> GMT</pubDate>
				<author><![CDATA[ roxor08]]></author>
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				<title>Draigo and Farsight 1850pt fun. (maybe)</title>
				<description><![CDATA[ Farsight doesn't have a point in your list.  if you're running him to get access to O'Vesa but running no other riptides, you're really hurting yourself and those missile drones are junk and you can build a riptide from the elite slot with the same gear for the same cost.<br /> <br /> The only reason to run a farsight enclave list is to run all suits as troops, or to get access to the earth caste pilot array.<br /> <br /> Really, if you're going to go dual deathstar, do it right. (at 2k points, because draigoball is expensive <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)<br /> <br /> Tau:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Farsight -165<br /> Shadowsun -135<br /> Bodygard team - 491<br /> ---6x with 2 guns and <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> ---1x with C&C Node, <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span>, NSJ, Puretide, VRT<br /> <br /> Troops:<br /> 11 Kroot Snipers with 1 Hound - 82<br /> 11 Kroot Snipers with 1 Hound - 82<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span>:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Draigo - 275<br /> <br /> Troops:<br /> 10 Paladin - 4 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>-psycannon, 5 storm bolter, 1 apothecary, 3 hammers, 1 banner, 6 halberds, psybolt ammo - 770<br /> <br /> Total : 2000 <br /> <br /> Only downside is the suits don't score anymore, but you can use draigo's psychic power to keep them off the table longer (hopefully till turn 2), then re-roll the side they outflank on because of the hound.  You can give the draigoball scouts or re-roll to wounds of 1.  I would do scouts to close the initial gap to 18" instead of 24".<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 02:38:29]]> GMT</pubDate>
				<author><![CDATA[ Mulletdude]]></author>
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				<title>Draigo and Farsight 1850pt fun. (maybe)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/544728/5924604.page"><b>Mulletdude wrote:</b></a><br/>Farsight doesn't have a point in your list.  if you're running him to get access to O'Vesa but running no other riptides, you're really hurting yourself and those missile drones are junk and you can build a riptide from the elite slot with the same gear for the same cost.<br /> <br /> The only reason to run a farsight enclave list is to run all suits as troops, or to get access to the earth caste pilot array.<br /> <br /> Really, if you're going to go dual deathstar, do it right. (at 2k points, because draigoball is expensive <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">)<br /> <br /> Tau:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Farsight -165<br /> Shadowsun -135<br /> Bodygard team - 491<br /> ---6x with 2 guns and <span class="glossaryitem" onmouseover='gp(126);'>TL</span><br /> ---1x with C&C Node, <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span>, NSJ, Puretide, VRT<br /> <br /> Troops:<br /> 11 Kroot Snipers with 1 Hound - 82<br /> 11 Kroot Snipers with 1 Hound - 82<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span>:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Draigo - 275<br /> <br /> Troops:<br /> 10 Paladin - 4 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>-psycannon, 5 storm bolter, 1 apothecary, 3 hammers, 1 banner, 6 halberds, psybolt ammo - 770<br /> <br /> Total : 2000 <br /> <br /> Only downside is the suits don't score anymore, but you can use draigo's psychic power to keep them off the table longer (hopefully till turn 2), then re-roll the side they outflank on because of the hound.  You can give the draigoball scouts or re-roll to wounds of 1.  I would do scouts to close the initial gap to 18" instead of 24".</div></blockquote><br /> <br /> first off I should say I am glad that this thread has garnered some comments. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> O'Vesa is only 25 points more than a standard Riptide with the same equipment, but he does have 3 systems as opposed to the standard 2 a Riptide can take. So take away <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> and the drones and you are saving 75pts. The big difference here is that O'vesa makes that scoring unit so durable. The drones aren't total junk as they will compliment the squad until they get in the fusion and plasma range. <br /> <br /> Farsight isn't totally useless as he has his BS5 plasma gun a decent invuln save if I feel like shunting some of the wounds off of O'vesa and Ld10. That unit isn't breaking, I don't want them fighting in close but between O'vesa's Str10 smash, Farights AP2 I5 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 Dawn Blade, and the Shas'vre with fusion blade they should be able to hold their own against most units. <br /> <br /> The only problem with the changes you have made is that there is no range whatsoever. An while the Ion cannon and missile drones don't seem like much, its something at least. <br /> <br /> It does look like fun at 2k though <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> with Shadowsun as the Warlord giving shrouding and that <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> jump move <br /> <br /> The problem with deathstars is that you can for the most part ignore them, but here is two very potent units and you can't ignore both of them.]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 03:16:01]]> GMT</pubDate>
				<author><![CDATA[ valace2]]></author>
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				<title>Draigo and Farsight 1850pt fun. (maybe)</title>
				<description><![CDATA[ The signature systems don't take up a slot for the riptide, so you could build it exactly as O'Vesa.  I wasn't aware you were using O'Vesa to sit in the squad of XV-8's and protect them more.  In fact, if you do that you should drop all the XV-8 drones and not attach farsight, as the unit will be majority T-6.  If you keep the drones and add farsight, however, it will be majority T-4, allowing O'Vesa to get wounded very easily (not a good idea)]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 03:32:47]]> GMT</pubDate>
				<author><![CDATA[ Mulletdude]]></author>
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				<title>Draigo and Farsight 1850pt fun. (maybe)</title>
				<description><![CDATA[ Also I like a draigo deathstar with Coteaz... <br /> Divination making that unit reroll all hits.. its nasty, and if your lucky you could get another great power]]></description>
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				<pubDate><![CDATA[Thu, 8 Aug 2013 06:23:17]]> GMT</pubDate>
				<author><![CDATA[ KonTheory]]></author>
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				<title>Draigo and Farsight 1850pt fun. (maybe)</title>
				<description><![CDATA[ A normal Tau gunline will obliterate this list. Markerlights + Ion Accelerators = Dead Farsun Bomb and Dead Paladins.<br /> <br /> Also, O'Vesa is crap. You don't need <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> on an ECPA equipped Riptide. You're rerolling Nova AND 1's to hit (Gets Hot)...so your main source of wounds (yourself) is taken away. If you have 35 points to spare, give Stim Injector to one of the normal Ion Accelerator Riptides. An HBC Riptide should have <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, VT and ECPA. That's it. 235.<br /> <br /> Also, at 2k that's two <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>'s that opponent's will be using a lot more effectively than you are. This list needs to be run at 1850. If this means min squads of firewarriors and a few less toys on the paladins so be it.]]></description>
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				<pubDate><![CDATA[Fri, 9 Aug 2013 05:14:32]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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