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				<title>Eldar/Dark Eldar murderous list of murderation - 1250</title>
				<description><![CDATA[ Autarch on Jetbike with fusion gun<br /> <br /> Haemonculus with Hex rifle<br /> <br /> 5 Dire Avengers<br /> Waveserpent - TLSL, Holofields, Ghostwalk Matrix<br /> <br /> 5 Dire Avengers<br /> Waveserpent - TLSL, Holofields, Ghostwalk Matrix<br /> <br /> 5 Kabalite warriors<br /> Venom w/2x Splinter cannons<br /> Retro Jets (to deep strike) <br /> Night fields<br /> <br /> 5 Kabalite Trueborn<br /> 4 blasters, one Splinter cannon<br /> Venom w/2x Splinter cannons<br /> Retro Jets (to deep strike) <br /> Night fields<br /> <br /> 5 Warp Spiders<br /> <br /> 3 War Walkers with <span class="glossaryitem" onmouseover='gp(219);'>SL</span>/<span class="glossaryitem" onmouseover='gp(327);'>BL</span><br /> Ghostwalk Matrix, Holofields       OR   1 Stock Wraithknight  - not sure which is better. Wraithknight worked OK, but mostly as a bullet magnet. Have not tried with WarWalkers yet.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 01:13:21]]> GMT</pubDate>
				<author><![CDATA[ VoidAngel]]></author>
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				<title>Eldar/Dark Eldar murderous list of murderation - 1250</title>
				<description><![CDATA[ If your running your autarch solo there is no reason not to take the mantle of the laughing god, and maybe a laser lance for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> oomph. <br /> <br /> The single hexrifle hamey has nobody to hang out with, and on foot is an easy kill.<br /> <br /> The 5 man kabbie team could use a blaster, and retrofire jets are okay, but not great. <br /> <br /> The trueborn should stick to tankbusting, 4 with blasters and call it a day. Again, retrofire's are okay, not great not bad. <br /> <br /> The walkers can toss the holofields and maybe the matrixes. Very expensive for what you get, although pulling off a 3+ cover in ruins is cute, not for the cost. A 5++ is pretty nice stock. Also, scatter/ lance is not the best combo. Making the lance twin linked is not as good as just taking two lances when you actually need to take out heavy armor. Likewise, a single lance shot is not great over more dakka for light armor and shooting a mob. The scatter/starcannon, dual lance or dual scatter, or even scatter/shuri outflanked are the best builds. ]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 02:01:32]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Eldar/Dark Eldar murderous list of murderation - 1250</title>
				<description><![CDATA[ I second dropping the holo + ghost from the walkers.  75 points is too much. <span class="glossaryitem" onmouseover='gp(219);'>SL</span>/<span class="glossaryitem" onmouseover='gp(382);'>SC</span> is probably the way to go re: weapons.]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 02:37:23]]> GMT</pubDate>
				<author><![CDATA[ Bigfashizzel]]></author>
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				<title>Eldar/Dark Eldar murderous list of murderation - 1250</title>
				<description><![CDATA[ Thanks.<br /> <br /> The Haemonculus just pays the tax. The rifle maybe lets him kill something at some point (hasn't worked yet).<br /> <br /> The autarch is kitted out for mobility, and tank hunter where that might be worth it despite the possibility of giving up StWL. Worked out OK, once.<br /> <br /> Truth to tell, I'd like to go <span class="glossaryitem" onmouseover='gp(219);'>SL</span>/<span class="glossaryitem" onmouseover='gp(219);'>SL</span> on the WarWalkers - but the lance is there in case they have to do double duty against a Helldrake or Stormraven. Thanks for the input on wargear. Maybe I'll use that to get a decent <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> <br /> No love on the Wraithknight instead of the 'Walkers?]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 02:50:15]]> GMT</pubDate>
				<author><![CDATA[ VoidAngel]]></author>
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				<title>Eldar/Dark Eldar murderous list of murderation - 1250</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fe5c496384087ec6569ec8aeaba48a2b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/545258/5932769.page"><b>VoidAngel wrote:</b></a><br/>Thanks.<br /> <br /> The Haemonculus just pays the tax. The rifle maybe lets him kill something at some point (hasn't worked yet).<br /> <br /> The autarch is kitted out for mobility, and tank hunter where that might be worth it despite the possibility of giving up StWL. Worked out OK, once.<br /> <br /> Truth to tell, I'd like to go <span class="glossaryitem" onmouseover='gp(219);'>SL</span>/<span class="glossaryitem" onmouseover='gp(219);'>SL</span> on the WarWalkers - but the lance is there in case they have to do double duty against a Helldrake or Stormraven. Thanks for the input on wargear. Maybe I'll use that to get a decent <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> <br /> No love on the Wraithknight instead of the 'Walkers?</div></blockquote><br /> <br /> Even if your just taking the hamey for the tax to get <span class="glossaryitem" onmouseover='gp(27);'>DE</span> on the field, why bother taking him solo? One of the best things the hamey brings is a free pain token. Put em with your trueborn so they all have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. The hexrifle is not really that bad, but don't expect it to do much of anything. Generally liquifier is better for a hamey in a boat(and in your list, your hamey should be in a raider/venom) but the rifle could still work ok.<br /> <br /> If the autarch is kitted out to solo hunt tanks, then the mantle is perfect. Adding stealth and shrouded as well as re rolling cover saves drastically reduce the chance of giving up Slay the Warlord, and a laser lance makes him better against tanks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as well as capable of fighting enemy squads in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. The other option is to go farseer with a spear and mantle so you can throw psychic powers. Either way, a solo bike <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in the eldar dex needs the mantle, no question.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(805);'>AA</span> feature is understandable for the walkers, but a single <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lance shot is not impressive to down either a drake or raven. Better to guide <span class="glossaryitem" onmouseover='gp(327);'>BL</span>/<span class="glossaryitem" onmouseover='gp(327);'>BL</span> walkers or sheer dakka with scatter laser walkers. Also, I think the wraithknight is good, so are the walkers. They do different things and function differently, so neither option is better. It really depends on what you want. ]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 06:12:49]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Eldar/Dark Eldar murderous list of murderation - 1250</title>
				<description><![CDATA[ Thank you. I will retool the list and see what I can come up with.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> If I put the Haemonculus in the venom to give the Trueborn <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, what do you think of dropping the blasters down to 3, and one of them taking the splinter cannon again? 18 shots with poisoned weapons dropping out of the sky on your Tau command/broadside squad (or other tasty target) with 2 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8/<span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 shots to finish them off? Seems good to me... Or is that one more blaster really that good?]]></description>
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				<pubDate><![CDATA[Sat, 10 Aug 2013 06:17:27]]> GMT</pubDate>
				<author><![CDATA[ VoidAngel]]></author>
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