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Made in us
Trigger-Happy Baal Predator Pilot




Within charging distance

Autarch on Jetbike with fusion gun

Haemonculus with Hex rifle

5 Dire Avengers
Waveserpent - TLSL, Holofields, Ghostwalk Matrix

5 Dire Avengers
Waveserpent - TLSL, Holofields, Ghostwalk Matrix

5 Kabalite warriors
Venom w/2x Splinter cannons
Retro Jets (to deep strike)
Night fields

5 Kabalite Trueborn
4 blasters, one Splinter cannon
Venom w/2x Splinter cannons
Retro Jets (to deep strike)
Night fields

5 Warp Spiders

3 War Walkers with SL/BL
Ghostwalk Matrix, Holofields OR 1 Stock Wraithknight - not sure which is better. Wraithknight worked OK, but mostly as a bullet magnet. Have not tried with WarWalkers yet.

Thoughts?

"Exterminatus is never having to say you're sorry." 
   
Made in us
Executing Exarch





The Twilight Zone

If your running your autarch solo there is no reason not to take the mantle of the laughing god, and maybe a laser lance for CC oomph.

The single hexrifle hamey has nobody to hang out with, and on foot is an easy kill.

The 5 man kabbie team could use a blaster, and retrofire jets are okay, but not great.

The trueborn should stick to tankbusting, 4 with blasters and call it a day. Again, retrofire's are okay, not great not bad.

The walkers can toss the holofields and maybe the matrixes. Very expensive for what you get, although pulling off a 3+ cover in ruins is cute, not for the cost. A 5++ is pretty nice stock. Also, scatter/ lance is not the best combo. Making the lance twin linked is not as good as just taking two lances when you actually need to take out heavy armor. Likewise, a single lance shot is not great over more dakka for light armor and shooting a mob. The scatter/starcannon, dual lance or dual scatter, or even scatter/shuri outflanked are the best builds.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Xenohunter with First Contact




I second dropping the holo + ghost from the walkers. 75 points is too much. SL/SC is probably the way to go re: weapons.
   
Made in us
Trigger-Happy Baal Predator Pilot




Within charging distance

Thanks.

The Haemonculus just pays the tax. The rifle maybe lets him kill something at some point (hasn't worked yet).

The autarch is kitted out for mobility, and tank hunter where that might be worth it despite the possibility of giving up StWL. Worked out OK, once.

Truth to tell, I'd like to go SL/SL on the WarWalkers - but the lance is there in case they have to do double duty against a Helldrake or Stormraven. Thanks for the input on wargear. Maybe I'll use that to get a decent HQ.

No love on the Wraithknight instead of the 'Walkers?

"Exterminatus is never having to say you're sorry." 
   
Made in us
Executing Exarch





The Twilight Zone

 VoidAngel wrote:
Thanks.

The Haemonculus just pays the tax. The rifle maybe lets him kill something at some point (hasn't worked yet).

The autarch is kitted out for mobility, and tank hunter where that might be worth it despite the possibility of giving up StWL. Worked out OK, once.

Truth to tell, I'd like to go SL/SL on the WarWalkers - but the lance is there in case they have to do double duty against a Helldrake or Stormraven. Thanks for the input on wargear. Maybe I'll use that to get a decent HQ.

No love on the Wraithknight instead of the 'Walkers?


Even if your just taking the hamey for the tax to get DE on the field, why bother taking him solo? One of the best things the hamey brings is a free pain token. Put em with your trueborn so they all have FNP. The hexrifle is not really that bad, but don't expect it to do much of anything. Generally liquifier is better for a hamey in a boat(and in your list, your hamey should be in a raider/venom) but the rifle could still work ok.

If the autarch is kitted out to solo hunt tanks, then the mantle is perfect. Adding stealth and shrouded as well as re rolling cover saves drastically reduce the chance of giving up Slay the Warlord, and a laser lance makes him better against tanks in CC as well as capable of fighting enemy squads in CC. The other option is to go farseer with a spear and mantle so you can throw psychic powers. Either way, a solo bike HQ in the eldar dex needs the mantle, no question.

The AA feature is understandable for the walkers, but a single TL lance shot is not impressive to down either a drake or raven. Better to guide BL/BL walkers or sheer dakka with scatter laser walkers. Also, I think the wraithknight is good, so are the walkers. They do different things and function differently, so neither option is better. It really depends on what you want.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Trigger-Happy Baal Predator Pilot




Within charging distance

Thank you. I will retool the list and see what I can come up with.


Automatically Appended Next Post:
If I put the Haemonculus in the venom to give the Trueborn FNP, what do you think of dropping the blasters down to 3, and one of them taking the splinter cannon again? 18 shots with poisoned weapons dropping out of the sky on your Tau command/broadside squad (or other tasty target) with 2 Str 8/AP 2 shots to finish them off? Seems good to me... Or is that one more blaster really that good?

This message was edited 1 time. Last update was at 2013/08/10 06:52:33


"Exterminatus is never having to say you're sorry." 
   
 
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