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		<title><![CDATA[Latest posts for the thread "What does a competitive Blood Angels list look like in 6th?"]]></title>
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				<title>What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ I am struggling with my Blood Angels. I never stacked tanks so I cannot field multiples of them. Could someone point me to a proper direction.<br /> <br /> I have been thinking of fielding following, points level is not an issue now:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Librarian on a bike<br /> <br /> Troops:<br /> 10 man assault squad in a pod (combat squadding, flamers and plasma)<br /> 10 man assault squad in a pod (combat squadding, flamers and plasma)<br /> <br /> Elite:<br /> Furioso Dreadnought in a pod (heavy flamer)<br /> 5 man Sternguard in a pod (plasma? melta? flamers?)<br /> Chaplain on a bike<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>:<br /> 6 bikes<br /> 3 assault bikes<br /> 3 land speeders<br /> <br /> Heavy support:<br /> Tri-Las or twin-link las Predator<br /> Whirlwind<br /> <br /> This comes to around 1800-1900 points.<br /> <br /> What I have available:<br /> Besides the unique <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices, some chaplains, 2 sanguinary priests,  5 sanguinary guards, 30 tacticals (still in blue), 5 sternguard, 20 assault marines, a horde of devastators (15+ with various guns), 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terms, 5 claw terms, ~20 terminators (incl. libby, captain), some scouts with shotguns/<span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> Stormraven, 8 bikers (as above), 3 assault bikes, 3 land speeders, predator, 3 rhino/razorback/whirlwind, 2 land raiders, 4 drop pods, 1 vindicator, 3 dreadnoughts (switchable sets).<br /> <br /> Maybe I am forgetting something important, but that's about it. I am not happy about the thought of fielding any rhino/razorbacks, they just tend to be shot leaving your troops in the open. So why not just put them immediately where you actually want them?<br /> <br /> My idea is to pod the dreadnought + assault squad in turn 1, leaving the pod in between me and enemy or just disembark all in front of the enemy. Bikes, speeders would rush forward while the two tanks provide support.<br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 17:06:34]]> GMT</pubDate>
				<author><![CDATA[ Naw]]></author>
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				<title>What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ Competitive Blood Angels in 6th look like vanilla marines.]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 17:18:12]]> GMT</pubDate>
				<author><![CDATA[ Torrent of Ire]]></author>
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				<title>What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ That is my thought, too. Will use C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>. In the meantime I wonder if <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are viable in any form.]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 18:57:00]]> GMT</pubDate>
				<author><![CDATA[ Naw]]></author>
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				<title>What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/546135/5947840.page"><b>Naw wrote:</b></a><br/>That is my thought, too. Will use C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>. In the meantime I wonder if <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are viable in any form.</div></blockquote><br /> It appears that the quest goes on.<br /> As a core I'd still take small Assault Marine squads in Razorbacks or Rhino. First blood and kill points are not part of our <span class="glossaryitem" onmouseover='gp(741);'>RTTs</span>. So transports are still viable in our local meta.]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 19:05:37]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ Because the current meta seems to be a bunch of gun lines, I'd try something counter productive like<br /> furioso dread<br /> A couple units of 2 attack bikes<br /> Devastation w/ missle<br /> 10 <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> termies and a preist unit<br /> Death company drop pod<br /> Death company dread drop pod<br /> Maybe meph and another Libby for prescience of those <span class="glossaryitem" onmouseover='gp(29);'>devs</span> as aa]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 19:07:17]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>Re:What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ Until they release a new codex, 6th ed <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are not very competative.<br /> <br /> Good units:<br /> Bikes + <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> Bikes + Sanguinary Priest<br /> Assault Bikes + <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> Sternguard + Combi-Melta + Pod, combat squad when they hit, try to blow up two tanks.  Also, try not to get them killed immediately... hard to do.<br /> Fragnaught is pretty ok.<br /> <br /> I have pretty good success with <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, chap, <span class="glossaryitem" onmouseover='gp(759);'>SP</span>, and 10 man ASM, with flamers. Everyone that can have an axe, has an axe.<br /> <br /> Really, <span class="glossaryitem" onmouseover='gp(10);'>BA</span> is in a tough spot and for me, will be either Imperial Fists or Ultramaries until a new codex comes out.<br /> <br /> Oh, and I know people aren't fond of whirlwinds, but with a severe lack of bodies on the field, pie plates can help even the odds.. a little.<br /> <br /> Worms]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 19:18:07]]> GMT</pubDate>
				<author><![CDATA[ Worms4u]]></author>
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				<title>What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ I can't remember where it was but somebody posted a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list with 4 stormravens that did really well. <br /> <br /> Perhaps that is the way to go. I think it even had <span class="glossaryitem" onmouseover='gp(15);'>BT</span> allies.]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 19:27:21]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ Mephiston<br />  <br /> lots of assault marines with melta guns<br /> <br /> sanguinary guard unit<br /> <br /> baal predators flame or <span class="glossaryitem" onmouseover='gp(5);'>ac</span> both good<br /> <br /> storm raven with furioso blood talon dread and mephiston in it<br /> <br /> just a few ideas, im at work so cant make a proper list <span class="glossaryitem" onmouseover='gp(258);'>atm</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Aug 2013 21:00:52]]> GMT</pubDate>
				<author><![CDATA[ Admiral General Aladeen]]></author>
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				<title>What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ Funnily enough, I do not know the fluff for any of the marine chapters <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I'll wait for the codex and then choose my chapter.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> How do you play Mephiston, him not being <span class="glossaryitem" onmouseover='gp(67);'>IC</span>? Try to get him assault anything, I suppose, but won't that get him killed quite fast?<br /> <br /> I am not fond of Whirlwinds myself, but I am trusting my 3+ against them. I have been adviced to have at least one to support my assault units, so go figure.]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 14:45:41]]> GMT</pubDate>
				<author><![CDATA[ Naw]]></author>
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				<title>What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/546135/5948294.page"><b>Admiral General Aladeen wrote:</b></a><br/>Mephiston<br />  <br /> lots of assault marines with melta guns<br /> <br /> sanguinary guard unit<br /> <br /> baal predators flame or <span class="glossaryitem" onmouseover='gp(5);'>ac</span> both good<br /> <br /> storm raven with furioso blood talon dread and mephiston in it<br /> <br /> just a few ideas, im at work so cant make a proper list <span class="glossaryitem" onmouseover='gp(258);'>atm</span><br /> <br /> </div></blockquote><br /> <br /> Putting anything in a SR is just asking to lose those models.  When talking about Storm Raven transport capacity Admiral Ackbar comes to mind...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/546135/5950556.page"><b>Naw wrote:</b></a><br/>Funnily enough, I do not know the fluff for any of the marine chapters <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I'll wait for the codex and then choose my chapter.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> How do you play Mephiston, him not being <span class="glossaryitem" onmouseover='gp(67);'>IC</span>? Try to get him assault anything, I suppose, but won't that get him killed quite fast?<br /> <br /> I am not fond of Whirlwinds myself, but I am trusting my 3+ against them. I have been adviced to have at least one to support my assault units, so go figure.</div></blockquote><br /> <br /> Mephiston is quite tough to kill for most enemies, though his sword being only AP3 has taken some of the bite out of him.  As an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> he can really put the hurt on alot of units.<br /> <br /> <br /> <br /> <br /> Competetive <span class="glossaryitem" onmouseover='gp(10);'>BA</span> will look like C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> with some <span class="glossaryitem" onmouseover='gp(10);'>BA</span> allies.  They should be viable there, as a core codex they took the edition changer harder than most and need an update which comes in the form of C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>.]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 15:17:07]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Re:What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Putting anything in a SR is just asking to lose those models. When talking about Storm Raven transport capacity Admiral Ackbar comes to mind...</div></blockquote><br /> <br /> meph is t6, only thing that can happen to him in a sr is the loss of a single wound and the furioso will likely also survive a crash landing.<br /> <br /> Mephs job is to take out infantry, anything with 3+ saves that doesnt have power fists or <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 melee weapons in the squad, if he has melee weapons challenge the model that does it either dies or doesnt attack in combat, win win.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 16:13:17]]> GMT</pubDate>
				<author><![CDATA[ Admiral General Aladeen]]></author>
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				<title>Re:What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/546135/5950898.page"><b>Admiral General Aladeen wrote:</b></a><br/><blockquote class="uncited"><div>Putting anything in a SR is just asking to lose those models. When talking about Storm Raven transport capacity Admiral Ackbar comes to mind...</div></blockquote><br /> <br /> meph is t6, only thing that can happen to him in a sr is the loss of a single wound and the furioso will likely also survive a crash landing.<br /> <br /> Mephs job is to take out infantry, anything with 3+ saves that doesnt have power fists or <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 melee weapons in the squad, if he has melee weapons challenge the model that does it either dies or doesnt attack in combat, win win.<br /> <br /> </div></blockquote><br /> <br /> Zooming.  That Dreadnought takes an S10 to rear armor.  And this plan keeps Meph off the board and out of combat until T3/4.  I don't see where this plan is the best idea.]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 16:44:27]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ I think this discussion starts with defining competitive in relative terms; perhaps the local <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> circuit or a small <span class="glossaryitem" onmouseover='gp(238);'>RTT</span>. <br /> <br /> That being said, I could see a couple ways. If the meta is flier-light, or  <span class="glossaryitem" onmouseover='gp(805);'>AA</span> light, I could see Stormraven spam having some merit. Not laden with nasty assault units, but rather small scoring <span class="glossaryitem" onmouseover='gp(457);'>JP</span> assault marines who can Skies of Blood down on objectives late after the Ravens spend the game dakka-ing away and people. This list would work similar to a Necron Air list.<br /> <br /> Another option would be a meta buster of cheaper Land Raiders laden with Non-<span class="glossaryitem" onmouseover='gp(457);'>JP</span> assault marines. Spam them; benefit from lack of Melta in this meta and dominate the board, being impervious to most fire. <br /> <br /> 5th ed. style mech spam I just can't see working with the amount of S6+7 out there. A wall of AV13 predators and Baals could be decent, but only just.<br /> <br /> That's my .02 anyway.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 17:04:13]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ A nurgle list!]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 17:06:09]]> GMT</pubDate>
				<author><![CDATA[ James811]]></author>
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				<title>What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ Our meta still likes melta and I face both Eldar and Tau, so <span class="glossaryitem" onmouseover='gp(805);'>AA</span> is covered. Maybe I should try 4 assault squads in 4 <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s supported by 3 Whirlwinds and 3 land speeders (flamers) and 3 attack bikes (melta). Fun list?]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 17:44:06]]> GMT</pubDate>
				<author><![CDATA[ Naw]]></author>
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				<title>What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/546135/5951213.page"><b>Naw wrote:</b></a><br/>Our meta still likes melta and I face both Eldar and Tau, so <span class="glossaryitem" onmouseover='gp(805);'>AA</span> is covered. Maybe I should try 4 assault squads in 4 <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s supported by 3 Whirlwinds and 3 land speeders (flamers) and 3 attack bikes (melta). Fun list?</div></blockquote><br /> <br /> Give what I said a shot, the worst that can happen is you lose horribly but hey you had fun doing it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> If they run gun lines I personally think its the way to go.]]></description>
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				<pubDate><![CDATA[Thu, 15 Aug 2013 18:01:06]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>What does a competitive Blood Angels list look like in 6th?</title>
				<description><![CDATA[ I've been playing my <span class="glossaryitem" onmouseover='gp(457);'>JP</span> assault list and doing fairly well above 50% win/loss. <br /> <br /> Libby w/<span class="glossaryitem" onmouseover='gp(457);'>JP</span><br /> 2x 10 assault squads w/<span class="glossaryitem" onmouseover='gp(457);'>JP</span> meltaguns, <span class="glossaryitem" onmouseover='gp(105);'>Pf</span><br /> 1x 10 assault squad w/<span class="glossaryitem" onmouseover='gp(457);'>JP</span> flamers, hand flamer, <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> 9 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> w/ Lemartes <span class="glossaryitem" onmouseover='gp(457);'>JP</span>, 2 <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 3 Sang Priests w/<span class="glossaryitem" onmouseover='gp(457);'>JP</span> <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> 1 Sang Priest w/bike <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> 3 assault bikes w/<span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> Furioso  Librarian Wings/shield<br /> 3 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span> Predators <br /> <br /> Weak against fliers, but its fast and aggressive. The Predators and <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes have been money. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Aug 2013 23:44:55]]> GMT</pubDate>
				<author><![CDATA[ JumpPackJunkie]]></author>
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