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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ So, what do you think? Typhus goes with the 21 zombies and the Great Unclean One will be taking the Grimoire, in hopes of getting the Screames a 3++ re-roll 1's. I know its not exactly a 2++ scream council, but also only 200 points for the screamers. The concept is board control with solid shooting and a fast assault element in the screamers. The list Ive usually been playing is <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> (similar <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> but more plague marines, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> is leman russ, platoon, and vendetta) and been doing well with it, but i had some really really close wins against Eldar/Daemons. I think this list is slightly stronger, but I do loose a number of las cannons/autocannons in shooting. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>		<br /> 1a	Greater Unclean One	<br /> 	ER, GR, <span class="glossaryitem" onmouseover='gp(347);'>LVL</span> 3	<br /> 		<br /> 1	 Typhus		<br /> 		<br /> Troops		<br /> 1a	Plague Bearers	<br /> 		<br /> 1	7x Plague Marines	<br /> 		<br /> 2	21x Cultist (Zombies)	<br /> 		<br /> 3	10x Cultist (Zombies)	<br /> 		<br /> Heavy		<br /> 1	3x Obliterators	<br /> 	<span class="glossaryitem" onmouseover='gp(100);'>MoN</span>	<br /> 		<br /> 2	3x Obliterators	<br /> 	<span class="glossaryitem" onmouseover='gp(100);'>MoN</span>	<br /> 		<br /> Fast Attack		<br /> 1a	8x Screamers	<br /> 		<br /> 1	Helldrake	]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 01:06:03]]> GMT</pubDate>
				<author><![CDATA[ ForgeMarine]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ Still looking for feedback]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 14:04:55]]> GMT</pubDate>
				<author><![CDATA[ ForgeMarine]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ I would find a way to get another monstrous creature in there so you have two for saturation. Maybe ditch the Great Unclean One and get a Tzeentch Herald with disc and mastery level 3, you should pick up the 4+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> power, then with the grim the Screamers will get the 2+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>. ]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 14:16:49]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ The only issue is with a single herald, they can be easily challenged out and killed... You can't run multiple heralds in an allied detachment, right?   Also, typhus is on the same <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> as most other <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, albeit slower....<br /> <br /> Edit: I forgot CD dont have "champions of chaos" rule, so i can simply not accept challenge in that case. Precision shots are still a worry, but eh]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 15:16:19]]> GMT</pubDate>
				<author><![CDATA[ ForgeMarine]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ Don't accept challenges then and use look out, sir to survive. You can take four Heralds in a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot, so yes, you could have multiple Heralds. <br /> <br /> Is Typhus T6 and does he have many wounds and high strength?<br /> <br /> Precision shots can still be allocated via look out, sir. Only characters and snipers get it, hardly a game breaker. ]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 15:32:54]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ Typhus is T5 with 4W, but has a 2+/5++ and feel no pain, so basically a 5++ and 5+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> against other <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, and has 4+<span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks at S6 with a force weapon, so he usually will handle an <span class="glossaryitem" onmouseover='gp(93);'>MC</span>... also has blight grenades, so if charged by <span class="glossaryitem" onmouseover='gp(93);'>MC</span> the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> gets -1 attacks]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 17:18:45]]> GMT</pubDate>
				<author><![CDATA[ ForgeMarine]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(93);'>MC</span> will insta kill typhus. No <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> at s10 smashes. ]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 18:43:24]]> GMT</pubDate>
				<author><![CDATA[ Chaos chump]]></author>
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				<title>Re:1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/547355/5970451.page"><b>Chaos chump wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(93);'>MC</span> will insta kill typhus. No <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> at s10 smashes. </div></blockquote><br /> <br /> Nope, in those instance, as he is in with the zombies as mentioned, the zombie sergeant who also has champion of chaos will take the charge. ]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 19:24:18]]> GMT</pubDate>
				<author><![CDATA[ ForgeMarine]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ Then he'll get insta killed the next round, after the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> kills the sarge? ]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 19:57:31]]> GMT</pubDate>
				<author><![CDATA[ Chaos chump]]></author>
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				<title>Re:1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ I might be wrong, but I though you could only smash attack on the charge? he will have several re-rolls then at least from the zombies, so he can put up a fight if there are only 2 or 3 attacks coming at him. I can always break him off to and screen with zombies, so the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> wont be able to hit him... <br /> <br /> Either way, youre kind of missing the point of doing the list evaluation, not focusing on Typhus. Im really trying to see how the list looks overall, and Typhus is my boy so he stays :-)]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 20:43:53]]> GMT</pubDate>
				<author><![CDATA[ ForgeMarine]]></author>
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				<title>Re:1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ Typhus is a champ, simply decline challenges vs <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.  The <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> with Balesword will eat <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> for breakfast.<br /> <br /> I like the list in general, its a bit slow moving and darn close to pure Nurgle.  Have you considered dropping the screamers for Rot Probiscus Plague Drones?  They are pretty fast and rerollable 3's to wound most opponents with T5 and multiple wounds is pretty hardy.  They are pretty fast and substantially more durable than the Screamers.<br /> <br /> Maybe split the Oblits into 3x2 for flexibility.  Possible split the Zombies into 3x10 for an additional objective camper.]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 21:38:15]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ Yeh, i only do like the survivability of the 2x3 units of oblits, perhaps ill try the 3x2 however. As for the army, any apparent weaknesses? I havent found one myself... I know Tau will be tough as always, and Eldar Ill need to hit fast with the screamers and oblits to try and drop the Wave Serpents (though I have played eldar a few times and havent lost to them yet even with <span class="glossaryitem" onmouseover='gp(149);'>WS</span> spam, but the player was a bit aggressive with them)<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 03:04:22]]> GMT</pubDate>
				<author><![CDATA[ ForgeMarine]]></author>
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				<title>Re:1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ Well, you are weak vs Flyers, both <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> and the Vehicular variety.  Proper Wave Serpent Spam will give you fits as only your Oblits threaten them.  Riptides and Wraithknights are major issues.  Highly mobile shooty armies also will give you issues.  <br /> <br /> This is a solid list that will fair well against many balanced builds, but many of the unbalanced builds will be difficult to handle.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 03:14:54]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Re:1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ As for the Riptides/Wraithknights, the oblits can hit them hard and fast, then <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> and even screamers (have armorbane) can wreck them fairly quickly (in particular if the screamers have a 3++ with re-roll 1's)... But yes, they are always tough units. Flyers will be an issue even more, I do agree there. If for example I hit Necrons, i have to focus on their ground units (wriahts likely) and simply ignore the flyers the best I can outside maybe drake vector strikes. For flying <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, i need the oblits to ground them and then I should have a better chance to deal with them. <br /> <br /> <u>Thanks for the thoughts, i will continue to think thru these things! </u>]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 03:27:19]]> GMT</pubDate>
				<author><![CDATA[ ForgeMarine]]></author>
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				<title>Re:1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/547355/5971135.page"><b>Zagman wrote:</b></a><br/>Typhus is a champ, simply decline challenges vs 's <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.</div></blockquote><br /> <br /> He can't decline, and has to issue challenge if possible, like all chaos characters with champion if chaos rule. <br /> <br /> Not completely relevant to the thread in general about list, but relevant enough i think in discussing what a list can do. ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 06:15:01]]> GMT</pubDate>
				<author><![CDATA[ Chaos chump]]></author>
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				<title>Re:1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/547355/5971951.page"><b>ForgeMarine wrote:</b></a><br/>As for the Riptides/Wraithknights, the oblits can hit them hard and fast, then <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> and even screamers (have armorbane) can wreck them fairly quickly (in particular if the screamers have a 3++ with re-roll 1's)... But yes, they are always tough units. Flyers will be an issue even more, I do agree there. If for example I hit Necrons, i have to focus on their ground units (wriahts likely) and simply ignore the flyers the best I can outside maybe drake vector strikes. For flying <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, i need the oblits to ground them and then I should have a better chance to deal with them. <br /> <br /> <u>Thanks for the thoughts, i will continue to think thru these things! </u></div></blockquote><br /> <br /> I missed that the <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> would take the Grimiore.  They've gotten much better in my eyes and short of a Heral in a unit, a <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> is a great place for the Grimiore.<br /> <br /> Riptide and Wraithknights are mobile enough they should never end up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with the <span class="glossaryitem" onmouseover='gp(233);'>GUO</span>.<br /> <br /> 6 Oblits firing Lascannons vs a Wraithknight deals 2 wounds without cover or a save, gets worse with Cover.  And those Oblits were your best option for taking out the Wave Serpents anyway.  Oblits fair slightly better vs a Riptide, 2.2 wounds, 1.1 if they overcharged thier shield generator.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/547355/5972229.page"><b>Chaos chump wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/547355/5971135.page"><b>Zagman wrote:</b></a><br/>Typhus is a champ, simply decline challenges vs 's <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>.</div></blockquote><br /> <br /> He can't decline, and has to issue challenge if possible, like all chaos characters with champion if chaos rule. <br /> <br /> Not completely relevant to the thread in general about list, but relevant enough i think in discussing what a list can do. </div></blockquote><br /> <br /> Good catch, disregard my previous statement.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 11:31:28]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Re:1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ With that said, what real threat does a wraith knight pose? Sure, a couple of S10 shots a turn will hurt the oblits (who should be getting a 4+ cover or maybe even 3+ if i go to ground in area), but keeping it out of my zone with the GOU should really minimize its impact i would think (along with the plasma from the oblits). As for the riptides, i know they are a threat to the heldrake, however outside late game objective contention, they dont do that much damage... <br /> <br /> If i run into blob guard with a lot of templates, that would be another tough match up where the <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> would have to handle a blob... <br /> <br /> Keep it coming!]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 13:43:31]]> GMT</pubDate>
				<author><![CDATA[ ForgeMarine]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/547355/5970140.page"><b>ForgeMarine wrote:</b></a><br/>Typhus is T5 with 4W, but has a 2+/5++ and feel no pain, so basically a 5++ and 5+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> against other <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, and has 4+<span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks at S6 with a force weapon, so he usually will handle an <span class="glossaryitem" onmouseover='gp(93);'>MC</span>... also has blight grenades, so if charged by <span class="glossaryitem" onmouseover='gp(93);'>MC</span> the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> gets -1 attacks</div></blockquote><br /> <br /> So Typhus isn't a monstrous creature then in terms of stats or model wise. You should have two big monsters for target saturation or else a single one will just get blown to bits. ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 14:10:01]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ Well, the one I do have is the <span class="glossaryitem" onmouseover='gp(233);'>GUO</span>, so with boimancy he is hopefully going to hang around T9 or so and maybe even gain back some extra wounds (he has 6 if i can recall). He is a tough cookie... I also have the screamers dont forget, which can get a 3++ re-roll 1's from the grimoire, so they are more or less like a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> with 8 S5 ap2 amorbane attacks and 16 wounds as they are so fast. ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 14:27:45]]> GMT</pubDate>
				<author><![CDATA[ ForgeMarine]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ I don't think you quite understand by what I mean by monstrous creature..]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 14:54:27]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>Re:1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ No, i do, Daemon Princes, Nid <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, Greater Daemons, Riptids, WriahgtKnights.... I know exactly what an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> is, but im not sure you grasp the concept of <span class="glossaryitem" onmouseover='gp(93);'>MC</span> equivalency, in such units as the screamers... Thats why I made the point i did]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 16:09:23]]> GMT</pubDate>
				<author><![CDATA[ ForgeMarine]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ They are not the same though. You are just comparing the damage out put of those units. The point I am making is a visible target for saturation. A player will shoot the big monster because it's a big monster and it will go down. So fit in your army better would be a <span class="glossaryitem" onmouseover='gp(576);'>HoT</span> with multiple mastery levels, use that bad boy on a disc and throw him in with the Screamers and they have a 2+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>. A much better deathstar instead of a single big ass monster who is going to get torrented to death by fire. ]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 13:01:31]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ <blockquote><div><cite>ForgeMarine wrote:</cite>You can't run multiple heralds in an allied detachment, right?</div></blockquote><br /> <br /> <blockquote><div><cite>mercer wrote:</cite>You can take four Heralds in a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot, so yes, you could have multiple Heralds. </div></blockquote><br /> You can only take Multiple Heralds in a Primary Detachment. <br /> The Daemons here are taken as an Allied Detchment.<br /> So in this case, no you can't take multiple Heralds in a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 13:09:05]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ Every day is a school day! Though my point still stands, Herald, mastery level 3 and chances are the Screamers are getting a 2+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>.]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 15:55:51]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ Yeh, using a <span class="glossaryitem" onmouseover='gp(576);'>HoT</span> on disc, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3 with Grimoire does open up something like 150 points or more with divination which is boss, but I do loose the midfield presence of a <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> w./ <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3 Biomancy, so its a tough call... I have a game set up tomorrow against a strong Tau list, trying the <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> list, well see if i should switch afterwards... ]]></description>
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				<pubDate><![CDATA[Fri, 23 Aug 2013 17:19:09]]> GMT</pubDate>
				<author><![CDATA[ ForgeMarine]]></author>
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				<title>1750 CSM/CD list for Rock Con, Strong/ Weak, please assess</title>
				<description><![CDATA[ Just to provide an update, I did face a rather nasty Tau lists this weekend at 1750 (lots of Kroot, few firewarriors, some pathfinders, riptide, suits, skyray, hammerheads with ion, and stupid cheap/awesome tau forgeworld flyer) and took it in a killpoints game. The <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> was an absolute beasts, took several rounds of fire before dying, and even took several wounds from over watch (kroot are the clear bane). I really, really like how the list performed. ]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 15:50:00]]> GMT</pubDate>
				<author><![CDATA[ ForgeMarine]]></author>
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