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				<title>1500 points of Tau </title>
				<description><![CDATA[ <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Commander <br /> <br /> 2 Plasma Rifles<br /> Iridium Suit<br /> Shield Generator<br /> Stimulant Injector<br /> Neroweb Jammer<br /> Onager Gauntlet<br /> <br /> <b>ELITES</b><br /> <br /> Crisis Suit Team Alpha<br /> <br /> 1. 2 Plasma Rifles, Stimulant Injector<br /> 2. 2 Plasma Rifles, Stimulant Injector<br /> 3. 2 Plasma Rifles, Stimulant Injector<br /> <br /> Crisis Suit Team Bravo<br /> <br /> 1. 2 Missle Pods, Target Lock<br /> 2. 2 Missle Pods, Target Lock<br /> 3. 2 Missle Pods, Target Lock<br /> <br /> <b>TROOPS</b><br /> <br /> 12 Fire Warriors<br /> <br /> 12 Fire Warriors<br /> <br /> <b>FAST ATTACK</b><br /> <br /> 10 Pathfinders<br /> <br /> <b>HEAVY ATTACK</b><br /> <br /> Broadside Team<br /> <br /> 1. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Rail Rifle, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missle System<br /> 2. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Rail Rifle, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missle System<br /> 3. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Rail Rifle, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missle System<br /> <br /> (Longstrike) Hammerhead Gunship<br /> <br /> Rail Gun<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missle System<br /> Submunition Rounds<br /> Disruption Pods<br /> Flechette Discharger<br /> <br /> Hammerhead Gunship<br /> <br /> Ion Cannon<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missle System<br /> Disruption Pods<br /> Flechette Discharger<br /> Point Defense Target Relay<br /> <br /> This is my current army list and it seems to work well, any comments are welcome<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 12:07:49]]> GMT</pubDate>
				<author><![CDATA[ JJ 40K]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ Hi,<br /> <br /> While i am not a specialist in TAU (only in loosing against them) take my comments carefully <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> - I think that the crisis team with missiles should have some missile drones, it adds to survavility as well as fire power.<br /> - The Railsides are not necessary for me, you should take some missilesides instead and maybe swap the crisis with plasma for fusion for <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, with Longstrike on top of it, you will have covered <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.<br /> - The pathfinders would be better divided (2*5) so you can focus two units in a turn.<br /> - You have too few scoring units. Either divide the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> in 4 smaller units or find some points (the Ion Hammerhead maybe).<br /> <br /> Good luck anyway (not that TAU need it^^)]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 12:28:05]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ I go back and forth between grouping my pathfinders in 5's and my fire warriors in 8's, i dont have the bits for the broadsides or i would pry switch them to missles but i love how easy armor drops to me and my plasma absolutely shreds marines]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 12:33:57]]> GMT</pubDate>
				<author><![CDATA[ JJ 40K]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ I think that marines would be shred by the volume of fire from the broadsided with missiles + crisis with missiles if you add the missile drones.<br /> Talking from <span class="glossaryitem" onmouseover='gp(305);'>GK</span> perspective (so <span class="glossaryitem" onmouseover='gp(333);'>PA</span> guys), i hate those with a force as even though they dont have any <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, you have soooo many saves to do that you loose lots of guys and it is quite solid with drones and then 3+ (or 2+) armor with 2 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>....]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 12:39:18]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ Save some points and take of the stim injectors. While have the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is nice those points can be better used. Also as an <span class="glossaryitem" onmouseover='gp(40);'>fyi</span> check the <span class="glossaryitem" onmouseover='gp(36);'>faq</span> before you add missile drones to your crisis suits (hint only the broadsides can get missile drones). I would split up the pathfinders to give yourself options and give your oponents more targets. For the missile crisis team if you are not running drones you only need 2 target locks as the third guy can just declare the main target.<br /> <br /> Sorry that was a block just throwing somethings that I noticed out there. Hope it helps.]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 13:10:02]]> GMT</pubDate>
				<author><![CDATA[ FirePainter]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ Ah ok sorry for the missile drones on the crisis, as mentionned i never played TAU only against them and i saw the drones on the Broadsides and thought the crisis could get them too.<br /> <br /> My bad then <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> I agree with you on the pathfinders]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 13:30:23]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ Fire painter nailed it on the head. 15 points isn't worth the 16.66% chance. And with 4 of them you have enough to make another 5 man pathfinder squad (or split your big one into 2x 5 man squads and add 2 to each). Another reason to split your big squad is cover... More options for usable cover with smaller squads. <br /> <br /> I would also change your railhead for a skyray since you don't have much for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> or have the bits to change to missile sides. Their rails should be able to handle any armour or drop it for another squad of fire warriors and an ethereal<br /> <br /> On the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> front you could look at an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with turret as well]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 14:04:38]]> GMT</pubDate>
				<author><![CDATA[ Brutal Viking]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ Oh i forgot to put on there that my broadsides have velocity trackers]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2013 21:48:33]]> GMT</pubDate>
				<author><![CDATA[ JJ 40K]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ I think the railhead is overkill then. Use the points to beef up your troops ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 01:03:15]]> GMT</pubDate>
				<author><![CDATA[ Brutal Viking]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ 8 year tau veteran here. And only three losses with the current book.<br /> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/21ac03aaf9e3cf5fb11fd0b9fdea778c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547431/5969242.page"><b><span class="glossaryitem" onmouseover='gp(311);'>JJ</span> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> wrote:</b></a><br/><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Commander <br /> <br /> 2 Plasma Rifles<br /> Iridium Suit<br /> Shield Generator<br /> Stimulant Injector<br /> Neroweb Jammer<br /> Onager Gauntlet</div></blockquote>Shield <span class="glossaryitem" onmouseover='gp(44);'>Gen</span> off. Given that Look out, Sir! pretty much does the same job, that is, taking off a horrible Wound away (to a lackey), buy him a Gun Drone or two  instead.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/21ac03aaf9e3cf5fb11fd0b9fdea778c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547431/5969242.page"><b><span class="glossaryitem" onmouseover='gp(311);'>JJ</span> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> wrote:</b></a><br/>Crisis Suit Team Alpha<br /> <br /> 1. 2 Plasma Rifles, Stimulant Injector<br /> 2. 2 Plasma Rifles, Stimulant Injector<br /> 3. 2 Plasma Rifles, Stimulant Injector</div></blockquote>As someone else noted above, <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> ain't the bees' knees anymore. I have used to tremendously filthy effect, one of these as <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>/C&CN and then join in the Cmdr. So, now you have 6 PlasmaRs firing Twin-Linked, and Ignoring Cover. Not much lasts against this unit, and it's killed 92% of what I've shot at ... in one salvo.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/21ac03aaf9e3cf5fb11fd0b9fdea778c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547431/5969242.page"><b><span class="glossaryitem" onmouseover='gp(311);'>JJ</span> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> wrote:</b></a><br/>Crisis Suit Team Bravo<br /> <br /> 1. 2 Missle Pods, Target Lock<br /> 2. 2 Missle Pods, Target Lock<br /> 3. 2 Missle Pods, Target Lock</div></blockquote>Actually, use up your last Elite Slot and split off a dude. A pair and a single are harder to kill:<br /> a. enemy must split his fire<br /> b. you get to split yours with  out Target Lock points (maybe buy more troops or Drones)<br /> c. each smaller unit is easier to <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> to safety<br /> d. each smaller unit is harder for enemy to catch in h2h<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/21ac03aaf9e3cf5fb11fd0b9fdea778c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547431/5969242.page"><b><span class="glossaryitem" onmouseover='gp(311);'>JJ</span> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> wrote:</b></a><br/>12 Fire Warriors<br /> <br /> 12 Fire Warriors</div></blockquote>Far too few. I wouldn't suggest running them as 4 small units of 6. Too easy to kill (unlike XV8 teams) and no real fire power. Got more <span class="glossaryitem" onmouseover='gp(39);'>FWs</span>? I'd add another 12 and run at least 4 crews of 9 each. <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/21ac03aaf9e3cf5fb11fd0b9fdea778c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547431/5969242.page"><b><span class="glossaryitem" onmouseover='gp(311);'>JJ</span> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> wrote:</b></a><br/>10 Pathfinders</div></blockquote>Try two units of 5.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/21ac03aaf9e3cf5fb11fd0b9fdea778c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547431/5969242.page"><b><span class="glossaryitem" onmouseover='gp(311);'>JJ</span> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> wrote:</b></a><br/>Broadside Team<br /> <br /> 1. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Rail Rifle, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missle System<br /> 2. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Rail Rifle, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missle System<br /> 3. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Rail Rifle, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missle System</div></blockquote>Missile Drones! Missile Drones! Missile Drones! Missile Drones! Missile Drones! Missile Drones! Missile Drones! <br /> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/21ac03aaf9e3cf5fb11fd0b9fdea778c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547431/5969242.page"><b><span class="glossaryitem" onmouseover='gp(311);'>JJ</span> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> wrote:</b></a><br/> (Longstrike) Hammerhead Gunship<br /> <br /> Rail Gun<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missle System<br /> Submunition Rounds<br /> Disruption Pods<br /> Flechette Discharger<br /> <br /> Hammerhead Gunship<br /> <br /> Ion Cannon<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missle System<br /> Disruption Pods<br /> Flechette Discharger<br /> Point Defense Target Relay</div></blockquote>I haven't used the tanks much, so no comment here.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/21ac03aaf9e3cf5fb11fd0b9fdea778c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547431/5969242.page"><b><span class="glossaryitem" onmouseover='gp(311);'>JJ</span> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> wrote:</b></a><br/>This is my current army list and it seems to work well, any comments are welcome</div></blockquote>The only major weakness is lack of troops. ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 01:37:46]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ Dropped off the stim injectors and a target lock and added 5 more pathfinders, i love the idea of turning one suit in alpha squad into a support suit for the rerolls and ignore cover, and im splittimg my firewarriors into 3 8man squads]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 15:21:36]]> GMT</pubDate>
				<author><![CDATA[ JJ 40K]]></author>
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				<title>Re:1500 points of Tau </title>
				<description><![CDATA[ Dropping the Stim Injectors is good.  Splitting the <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> into 3x8 is good.  2x5 Pathfinders is a must.<br /> <br /> Consider making this army Farsight Enclaves, you aren't really using the best signature systems anyway and you'd net another 2 scoring units, 3 if you split the Missile suites into two squads.  Then you'd have 6 scoring units.  And it'd cost you 43pts in Bonding Knives which is easily recouped from your Commander.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 15:43:53]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ After revamp the army looks like:<br /> <br /> Commander 172<br /> <br /> 2 Plasma Rifles<br /> Iridium Battlesuit<br /> Shield Generator<br /> Neroweb Jammer<br /> Counterfire Defense System<br /> <br /> Suit Team 1 171<br /> <br /> 1. Shas'vre, Command Control Node, Multi Spectrum Sensor Suite<br /> 2. 2 Plasma Rifles<br /> 3. 2 Plasma Rifles<br /> <br /> Suit Team 2 109<br /> <br /> 1. 2 Missle Pods, Target Lock<br /> 2. 2 Missle Pods<br /> <br /> Suit Team 3 52<br /> <br /> 1. 2 Missle Pods<br /> <br /> Fire Warriors 216<br /> <br /> 8 Man Squad<br /> 8 Man Squad<br /> 8 Man Squad<br /> <br /> Pathfinders 165<br /> <br /> 5 Man Squad<br /> 5 Man Squad<br /> 5 Man Squad<br /> <br /> Broadside Team 255<br /> <br /> 1. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> HRR, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>,Velocity Tracker<br /> 2. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> HRR, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>,Velocity Tracker<br /> 3. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> HRR, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>,Velocity Tracker<br /> <br /> Longstrike Hammerhead 200<br /> <br /> Rail Gun<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> Submunition Rounds<br /> Disruption Pod<br /> Flechette Discharger<br /> <br /> Hammerhead 160<br /> <br /> Ion Cannon<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> Disruption Pods<br /> Flechette Discharger<br /> Point Defense Target Relay]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 16:28:55]]> GMT</pubDate>
				<author><![CDATA[ JJ 40K]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/21ac03aaf9e3cf5fb11fd0b9fdea778c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547431/5973504.page"><b><span class="glossaryitem" onmouseover='gp(311);'>JJ</span> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> wrote:</b></a><br/>After revamp the army looks like:<br /> <br /> Commander 172<br /> <br /> 2 Plasma Rifles<br /> Iridium Battlesuit<br /> Shield Generator<br /> Neroweb Jammer<br /> Counterfire Defense System<br /> <br /> Suit Team 1 171<br /> <br /> 1. Shas'vre, Command Control Node, Multi Spectrum Sensor Suite<br /> 2. 2 Plasma Rifles<br /> 3. 2 Plasma Rifles<br /> <br /> Suit Team 2 109<br /> <br /> 1. 2 Missle Pods, Target Lock<br /> 2. 2 Missle Pods<br /> <br /> Suit Team 3 52<br /> <br /> 1. 2 Missle Pods<br /> <br /> Fire Warriors 216<br /> <br /> 8 Man Squad<br /> 8 Man Squad<br /> 8 Man Squad<br /> <br /> Pathfinders 165<br /> <br /> 5 Man Squad<br /> 5 Man Squad<br /> 5 Man Squad<br /> <br /> Broadside Team 255<br /> <br /> 1. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> HRR, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>,Velocity Tracker<br /> 2. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> HRR, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>,Velocity Tracker<br /> 3. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> HRR, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>,Velocity Tracker<br /> <br /> Longstrike Hammerhead 200<br /> <br /> Rail Gun<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> Submunition Rounds<br /> Disruption Pod<br /> Flechette Discharger<br /> <br /> Hammerhead 160<br /> <br /> Ion Cannon<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> Disruption Pods<br /> Flechette Discharger<br /> Point Defense Target Relay</div></blockquote><br /> <br /> Your commander is going to be one tough nut to crack. I wouldn't waste points on the CDS though. you shouldn't be in a situation where you're getting charged, and if you are you're kind of screwed.<br /> <br /> Suit team 1 has CnC and M3S. Why? You have 3 teams of pathfinders and this might be overkill for this suit team. Consider what your team is using too. The other suits will most likely not be in double tap range (12'' is risky) so that means you're getting 4 shots on BS3 that can be rerolled and ignores cover. Is that worth it for losing the shooting of the support suit? :|<br /> <br /> You should consider suit team 2 to be a <span class="glossaryitem" onmouseover='gp(153);'>FB</span> suicide squad for tanks that are in hiding. One loadout i particularly like is a <span class="glossaryitem" onmouseover='gp(153);'>FB</span> + flammer. That way you can take out tanks if you need to, or peel nearly anything off of an objective. For your S7 missile needs, see my Bside recommendation.<br /> <br /> Suit team 3 is a little weird. One model? It's a 1500 point game. I'm sure you can argue that you can make the opponent waste a turn of shooting on this one unit, but at the same time if that guy does that;s an entire unit dead. Certain games count units for <span class="glossaryitem" onmouseover='gp(140);'>VP</span> if i am not mistaken. This might be a liability. <br /> <br /> Solid <span class="glossaryitem" onmouseover='gp(39);'>FW</span> split up that was change since you first came in. However, i would consider maybe bumping it to 9 <span class="glossaryitem" onmouseover='gp(39);'>FW</span> per squad. If you lose 2 <span class="glossaryitem" onmouseover='gp(39);'>FW</span> you roll <span class="glossaryitem" onmouseover='gp(82);'>LD</span> in the 8 man squad. In a 9 man squad you will have to lose 3 to roll <span class="glossaryitem" onmouseover='gp(82);'>LD</span>. <br /> <br /> Yea pathfinders. You love <span class="glossaryitem" onmouseover='gp(328);'>ML</span>. Take them. I see you split them up too, excellent. More <span class="glossaryitem" onmouseover='gp(328);'>ML</span> out on more units. There is a possibility of having too many <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> though, so be careful. I would suggest play testing this list and seeing just how many <span class="glossaryitem" onmouseover='gp(328);'>ML</span> you need and then add or subtract. The Tau empire is ok at shooting, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> make them great.<br /> <br /> For the Bsides, i have used HRR since before the codex release and after. I hate them. I always get gakky rolls and they never do what i want them to do. Your results might be different, but i would suggest <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>. I say this because you already have high <span class="glossaryitem" onmouseover='gp(123);'>str</span> weapons on your two <span class="glossaryitem" onmouseover='gp(320);'>HH</span>. The <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> are also really good against hoard armies as well as light vehicles. 4 S7 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 missiles that re-roll misses is strong. You could also theoretically drop VT for anti-air as well. Even though you have to get 6s to hit a flyer without VT, you'll have 12 shots that reroll if they miss. There's a good chance you'll get a few hits. That would free up at least 60pts for somewhere else. <br /> <br /> Longstrike is always a good choice <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. You should probably drop Flechette discharger. It's meh, on a <span class="glossaryitem" onmouseover='gp(320);'>HH</span>. If you're getting in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with this guy, you're probably screwed anyway. <br /> <br /> The Ionhead is a solid choice too. A good marine killer and lovely pie plate. I would also drop Flechette discharger for the same reason as above. A point defense target relay may not be worth it either. If you're going to get charged you're already in trouble. Also keep in mind, a vehicle can only overwatch with a weapon that is S5 or less. :C <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 21:07:39]]> GMT</pubDate>
				<author><![CDATA[ AnonAmbientLight]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ My plan was to group the commander with suit team 1 and that gives me 6 plasma shots i can reroll<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Leave my commander in the front of team 1 for saves and them shred anything with basically 6TL plasma shots]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 21:38:44]]> GMT</pubDate>
				<author><![CDATA[ JJ 40K]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/21ac03aaf9e3cf5fb11fd0b9fdea778c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547431/5974554.page"><b><span class="glossaryitem" onmouseover='gp(311);'>JJ</span> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> wrote:</b></a><br/>My plan was to group the commander with suit team 1 and that gives me 6 plasma shots i can reroll<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Leave my commander in the front of team 1 for saves and them shred anything with basically 6TL plasma shots</div></blockquote>I thought as much. If that's the case, you could always load up your support suit with the shield <span class="glossaryitem" onmouseover='gp(44);'>gen</span> neroweb and iridium battlesuit. You'd lose two wounds, but it would allow your commander to take more dakka. Probably wouldnt be worth it since you can only shoot two weapons anyway, but still something to keep in mind. <br /> <br /> Also a 4 man <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> unit might be a little tough to work with, so keep that in mind. ]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 22:45:58]]> GMT</pubDate>
				<author><![CDATA[ AnonAmbientLight]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/21ac03aaf9e3cf5fb11fd0b9fdea778c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/547431/5973504.page"><b><span class="glossaryitem" onmouseover='gp(311);'>JJ</span> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> wrote:</b></a><br/>After revamp the army looks like:<br /> <br /> Commander 172<br /> <br /> 2 Plasma Rifles<br /> Iridium Battlesuit<br /> Shield Generator<br /> Neroweb Jammer<br /> Counterfire Defense System<br /> <br /> Suit Team 1 171<br /> <br /> 1. Shas'vre, Command Control Node, Multi Spectrum Sensor Suite<br /> 2. 2 Plasma Rifles<br /> 3. 2 Plasma Rifles</div></blockquote><br /> <blockquote><div><a href="/dakkaforum/posts/preList/547431/5974459.page"><b>AnonAmbientLight wrote:</b></a><br/>Suit team 1 has CnC and M3S. Why? You have 3 teams of pathfinders and this might be overkill for this suit team. Consider what your team is using too. The other suits will most likely not be in double tap range (12'' is risky) so that means you're getting 4 shots on BS3 that can be rerolled and ignores cover. Is that worth it for losing the shooting of the support suit? :|<br /> </div></blockquote>6 shots in double tap, two Elite suits and the Cmdr. <br /> <br /> I gave the reason for this unit's composition. Using <span class="glossaryitem" onmouseover='gp(153);'>FB</span>/PR, two suits, the Vre mss/c&cn, plus Helios Cmdr, they have wiped out 92% of what they've shot at ... in one go. Dual PRs sounds nasty too, and remember, it's gonna average 7 inches of <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> to safety, so there's a decent amount of space between what they've just shot and the charge range the following turn ... if there's anything left to charge your KingFisher unit (what the AdvancedTauTacitca kids dubbed this combo).<br /> <br /> All the MarkerLs are going to help the B-sides and railheads. I use three teams of 6 PathFs and they're doled out to the b-sides and the two other Crisis Teams (Ignores Cover, usually and a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> bump).<br /> <br /> Only thing better is to put Farsight in the pile with a full load of buddies with similar guns.]]></description>
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				<pubDate><![CDATA[Thu, 22 Aug 2013 23:20:31]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>1500 points of Tau </title>
				<description><![CDATA[ Say i wanted to put in a Riptide i came across in here what would you recommend removing? its gonna be ion accel <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> with <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>]]></description>
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				<pubDate><![CDATA[Sun, 25 Aug 2013 12:41:45]]> GMT</pubDate>
				<author><![CDATA[ JJ 40K]]></author>
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				<title>Re:1500 points of Tau </title>
				<description><![CDATA[ I see you have shield generator and no stims on commander. I may be mistaken, but I believe the negative talk about <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> was directed toward crisis units with it. As the point value  and wound characteristic of a single model increases, so does the value of <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>. On an iridium commander it's priceless in my experience. I would always give stims priority over shield. On the rare occasion his armor is ignored you should want to look out sir the wound anyway.<br /> <br /> As for adding a riptide, I would re-tool the list a bit. He offers ap2 firepower similar to the crisis plasma unit, so I would start there.<br /> <br /> Lastly I would drop the ionhead for a skyray. You have the <span class="glossaryitem" onmouseover='gp(328);'>ml</span> to support them and even if there are no flyers they per great alpha strike shots and support mlshots.<br /> <br /> (<span class="glossaryitem" onmouseover='gp(17);'>BTW</span> the support crisis 'vre is called a raven I believe, kingfisher is a full support commander.)]]></description>
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				<pubDate><![CDATA[Mon, 26 Aug 2013 09:51:45]]> GMT</pubDate>
				<author><![CDATA[ j.d.hart]]></author>
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