| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/08/21 12:07:49
Subject: 1500 points of Tau
|
 |
Been Around the Block
|
HQ
Commander
2 Plasma Rifles
Iridium Suit
Shield Generator
Stimulant Injector
Neroweb Jammer
Onager Gauntlet
ELITES
Crisis Suit Team Alpha
1. 2 Plasma Rifles, Stimulant Injector
2. 2 Plasma Rifles, Stimulant Injector
3. 2 Plasma Rifles, Stimulant Injector
Crisis Suit Team Bravo
1. 2 Missle Pods, Target Lock
2. 2 Missle Pods, Target Lock
3. 2 Missle Pods, Target Lock
TROOPS
12 Fire Warriors
12 Fire Warriors
FAST ATTACK
10 Pathfinders
HEAVY ATTACK
Broadside Team
1. TL Heavy Rail Rifle, TL Smart Missle System
2. TL Heavy Rail Rifle, TL Smart Missle System
3. TL Heavy Rail Rifle, TL Smart Missle System
(Longstrike) Hammerhead Gunship
Rail Gun
TL Smart Missle System
Submunition Rounds
Disruption Pods
Flechette Discharger
Hammerhead Gunship
Ion Cannon
TL Smart Missle System
Disruption Pods
Flechette Discharger
Point Defense Target Relay
This is my current army list and it seems to work well, any comments are welcome
|
|
This message was edited 1 time. Last update was at 2013/08/21 12:09:01
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/21 12:28:05
Subject: 1500 points of Tau
|
 |
Regular Dakkanaut
|
Hi,
While i am not a specialist in TAU (only in loosing against them) take my comments carefully
- I think that the crisis team with missiles should have some missile drones, it adds to survavility as well as fire power.
- The Railsides are not necessary for me, you should take some missilesides instead and maybe swap the crisis with plasma for fusion for AT, with Longstrike on top of it, you will have covered AT.
- The pathfinders would be better divided (2*5) so you can focus two units in a turn.
- You have too few scoring units. Either divide the FW in 4 smaller units or find some points (the Ion Hammerhead maybe).
Good luck anyway (not that TAU need it^^)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/21 12:33:57
Subject: 1500 points of Tau
|
 |
Been Around the Block
|
I go back and forth between grouping my pathfinders in 5's and my fire warriors in 8's, i dont have the bits for the broadsides or i would pry switch them to missles but i love how easy armor drops to me and my plasma absolutely shreds marines
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/21 12:39:18
Subject: 1500 points of Tau
|
 |
Regular Dakkanaut
|
I think that marines would be shred by the volume of fire from the broadsided with missiles + crisis with missiles if you add the missile drones.
Talking from GK perspective (so PA guys), i hate those with a force as even though they dont have any AP, you have soooo many saves to do that you loose lots of guys and it is quite solid with drones and then 3+ (or 2+) armor with 2 HP....
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/21 13:10:02
Subject: 1500 points of Tau
|
 |
Shas'la with Pulse Carbine
|
Save some points and take of the stim injectors. While have the FNP is nice those points can be better used. Also as an fyi check the faq before you add missile drones to your crisis suits (hint only the broadsides can get missile drones). I would split up the pathfinders to give yourself options and give your oponents more targets. For the missile crisis team if you are not running drones you only need 2 target locks as the third guy can just declare the main target.
Sorry that was a block just throwing somethings that I noticed out there. Hope it helps.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/21 13:30:23
Subject: 1500 points of Tau
|
 |
Regular Dakkanaut
|
Ah ok sorry for the missile drones on the crisis, as mentionned i never played TAU only against them and i saw the drones on the Broadsides and thought the crisis could get them too.
My bad then
I agree with you on the pathfinders
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/21 14:04:38
Subject: 1500 points of Tau
|
 |
Elite Tyranid Warrior
Edmonton AB
|
Fire painter nailed it on the head. 15 points isn't worth the 16.66% chance. And with 4 of them you have enough to make another 5 man pathfinder squad (or split your big one into 2x 5 man squads and add 2 to each). Another reason to split your big squad is cover... More options for usable cover with smaller squads.
I would also change your railhead for a skyray since you don't have much for AA or have the bits to change to missile sides. Their rails should be able to handle any armour or drop it for another squad of fire warriors and an ethereal
On the AA front you could look at an ADL with turret as well
|
6200
6th: 127/17/21 - 7th: 1/0/0
4800
6th: 6/0/1 - 7th 0/0/0
1820
WIP
1427
WIP
All points are base units with no upgrades
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/21 21:48:33
Subject: 1500 points of Tau
|
 |
Been Around the Block
|
Oh i forgot to put on there that my broadsides have velocity trackers
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/22 01:03:15
Subject: 1500 points of Tau
|
 |
Elite Tyranid Warrior
Edmonton AB
|
I think the railhead is overkill then. Use the points to beef up your troops
|
6200
6th: 127/17/21 - 7th: 1/0/0
4800
6th: 6/0/1 - 7th 0/0/0
1820
WIP
1427
WIP
All points are base units with no upgrades
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/22 01:37:46
Subject: 1500 points of Tau
|
 |
Fixture of Dakka
|
8 year tau veteran here. And only three losses with the current book.
JJ 40K wrote:HQ
Commander
2 Plasma Rifles
Iridium Suit
Shield Generator
Stimulant Injector
Neroweb Jammer
Onager Gauntlet
Shield Gen off. Given that Look out, Sir! pretty much does the same job, that is, taking off a horrible Wound away (to a lackey), buy him a Gun Drone or two instead.
JJ 40K wrote:Crisis Suit Team Alpha
1. 2 Plasma Rifles, Stimulant Injector
2. 2 Plasma Rifles, Stimulant Injector
3. 2 Plasma Rifles, Stimulant Injector
As someone else noted above, FnP ain't the bees' knees anymore. I have used to tremendously filthy effect, one of these as MSS/C&CN and then join in the Cmdr. So, now you have 6 PlasmaRs firing Twin-Linked, and Ignoring Cover. Not much lasts against this unit, and it's killed 92% of what I've shot at ... in one salvo.
JJ 40K wrote:Crisis Suit Team Bravo
1. 2 Missle Pods, Target Lock
2. 2 Missle Pods, Target Lock
3. 2 Missle Pods, Target Lock
Actually, use up your last Elite Slot and split off a dude. A pair and a single are harder to kill:
a. enemy must split his fire
b. you get to split yours with out Target Lock points (maybe buy more troops or Drones)
c. each smaller unit is easier to JSJ to safety
d. each smaller unit is harder for enemy to catch in h2h
Far too few. I wouldn't suggest running them as 4 small units of 6. Too easy to kill (unlike XV8 teams) and no real fire power. Got more FWs? I'd add another 12 and run at least 4 crews of 9 each.
Try two units of 5.
JJ 40K wrote:Broadside Team
1. TL Heavy Rail Rifle, TL Smart Missle System
2. TL Heavy Rail Rifle, TL Smart Missle System
3. TL Heavy Rail Rifle, TL Smart Missle System
Missile Drones! Missile Drones! Missile Drones! Missile Drones! Missile Drones! Missile Drones! Missile Drones!
JJ 40K wrote: (Longstrike) Hammerhead Gunship
Rail Gun
TL Smart Missle System
Submunition Rounds
Disruption Pods
Flechette Discharger
Hammerhead Gunship
Ion Cannon
TL Smart Missle System
Disruption Pods
Flechette Discharger
Point Defense Target Relay
I haven't used the tanks much, so no comment here.
JJ 40K wrote:This is my current army list and it seems to work well, any comments are welcome
The only major weakness is lack of troops.
|
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/22 15:21:36
Subject: 1500 points of Tau
|
 |
Been Around the Block
|
Dropped off the stim injectors and a target lock and added 5 more pathfinders, i love the idea of turning one suit in alpha squad into a support suit for the rerolls and ignore cover, and im splittimg my firewarriors into 3 8man squads
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/22 15:43:53
Subject: Re:1500 points of Tau
|
 |
Trustworthy Shas'vre
|
Dropping the Stim Injectors is good. Splitting the FWs into 3x8 is good. 2x5 Pathfinders is a must.
Consider making this army Farsight Enclaves, you aren't really using the best signature systems anyway and you'd net another 2 scoring units, 3 if you split the Missile suites into two squads. Then you'd have 6 scoring units. And it'd cost you 43pts in Bonding Knives which is easily recouped from your Commander.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/22 16:28:55
Subject: 1500 points of Tau
|
 |
Been Around the Block
|
After revamp the army looks like:
Commander 172
2 Plasma Rifles
Iridium Battlesuit
Shield Generator
Neroweb Jammer
Counterfire Defense System
Suit Team 1 171
1. Shas'vre, Command Control Node, Multi Spectrum Sensor Suite
2. 2 Plasma Rifles
3. 2 Plasma Rifles
Suit Team 2 109
1. 2 Missle Pods, Target Lock
2. 2 Missle Pods
Suit Team 3 52
1. 2 Missle Pods
Fire Warriors 216
8 Man Squad
8 Man Squad
8 Man Squad
Pathfinders 165
5 Man Squad
5 Man Squad
5 Man Squad
Broadside Team 255
1. TL HRR, TL SMS,Velocity Tracker
2. TL HRR, TL SMS,Velocity Tracker
3. TL HRR, TL SMS,Velocity Tracker
Longstrike Hammerhead 200
Rail Gun
TL SMS
Submunition Rounds
Disruption Pod
Flechette Discharger
Hammerhead 160
Ion Cannon
TL SMS
Disruption Pods
Flechette Discharger
Point Defense Target Relay
|
|
This message was edited 9 times. Last update was at 2013/08/22 18:22:50
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/22 21:07:39
Subject: 1500 points of Tau
|
 |
Water-Caste Negotiator
Louisiana
|
JJ 40K wrote:After revamp the army looks like:
Commander 172
2 Plasma Rifles
Iridium Battlesuit
Shield Generator
Neroweb Jammer
Counterfire Defense System
Suit Team 1 171
1. Shas'vre, Command Control Node, Multi Spectrum Sensor Suite
2. 2 Plasma Rifles
3. 2 Plasma Rifles
Suit Team 2 109
1. 2 Missle Pods, Target Lock
2. 2 Missle Pods
Suit Team 3 52
1. 2 Missle Pods
Fire Warriors 216
8 Man Squad
8 Man Squad
8 Man Squad
Pathfinders 165
5 Man Squad
5 Man Squad
5 Man Squad
Broadside Team 255
1. TL HRR, TL SMS,Velocity Tracker
2. TL HRR, TL SMS,Velocity Tracker
3. TL HRR, TL SMS,Velocity Tracker
Longstrike Hammerhead 200
Rail Gun
TL SMS
Submunition Rounds
Disruption Pod
Flechette Discharger
Hammerhead 160
Ion Cannon
TL SMS
Disruption Pods
Flechette Discharger
Point Defense Target Relay
Your commander is going to be one tough nut to crack. I wouldn't waste points on the CDS though. you shouldn't be in a situation where you're getting charged, and if you are you're kind of screwed.
Suit team 1 has CnC and M3S. Why? You have 3 teams of pathfinders and this might be overkill for this suit team. Consider what your team is using too. The other suits will most likely not be in double tap range (12'' is risky) so that means you're getting 4 shots on BS3 that can be rerolled and ignores cover. Is that worth it for losing the shooting of the support suit? :|
You should consider suit team 2 to be a FB suicide squad for tanks that are in hiding. One loadout i particularly like is a FB + flammer. That way you can take out tanks if you need to, or peel nearly anything off of an objective. For your S7 missile needs, see my Bside recommendation.
Suit team 3 is a little weird. One model? It's a 1500 point game. I'm sure you can argue that you can make the opponent waste a turn of shooting on this one unit, but at the same time if that guy does that;s an entire unit dead. Certain games count units for VP if i am not mistaken. This might be a liability.
Solid FW split up that was change since you first came in. However, i would consider maybe bumping it to 9 FW per squad. If you lose 2 FW you roll LD in the 8 man squad. In a 9 man squad you will have to lose 3 to roll LD.
Yea pathfinders. You love ML. Take them. I see you split them up too, excellent. More ML out on more units. There is a possibility of having too many MLs though, so be careful. I would suggest play testing this list and seeing just how many ML you need and then add or subtract. The Tau empire is ok at shooting, ML make them great.
For the Bsides, i have used HRR since before the codex release and after. I hate them. I always get gakky rolls and they never do what i want them to do. Your results might be different, but i would suggest HYMP. I say this because you already have high str weapons on your two HH. The HYMP are also really good against hoard armies as well as light vehicles. 4 S7 AP 4 missiles that re-roll misses is strong. You could also theoretically drop VT for anti-air as well. Even though you have to get 6s to hit a flyer without VT, you'll have 12 shots that reroll if they miss. There's a good chance you'll get a few hits. That would free up at least 60pts for somewhere else.
Longstrike is always a good choice IMO. You should probably drop Flechette discharger. It's meh, on a HH. If you're getting in CC with this guy, you're probably screwed anyway.
The Ionhead is a solid choice too. A good marine killer and lovely pie plate. I would also drop Flechette discharger for the same reason as above. A point defense target relay may not be worth it either. If you're going to get charged you're already in trouble. Also keep in mind, a vehicle can only overwatch with a weapon that is S5 or less. :C
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/22 21:38:44
Subject: 1500 points of Tau
|
 |
Been Around the Block
|
My plan was to group the commander with suit team 1 and that gives me 6 plasma shots i can reroll Automatically Appended Next Post: Leave my commander in the front of team 1 for saves and them shred anything with basically 6TL plasma shots
|
|
This message was edited 1 time. Last update was at 2013/08/22 21:41:24
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/22 22:45:58
Subject: 1500 points of Tau
|
 |
Water-Caste Negotiator
Louisiana
|
JJ 40K wrote:My plan was to group the commander with suit team 1 and that gives me 6 plasma shots i can reroll
Automatically Appended Next Post:
Leave my commander in the front of team 1 for saves and them shred anything with basically 6TL plasma shots
I thought as much. If that's the case, you could always load up your support suit with the shield gen neroweb and iridium battlesuit. You'd lose two wounds, but it would allow your commander to take more dakka. Probably wouldnt be worth it since you can only shoot two weapons anyway, but still something to keep in mind.
Also a 4 man JSJ unit might be a little tough to work with, so keep that in mind.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/22 23:20:31
Subject: 1500 points of Tau
|
 |
Fixture of Dakka
|
JJ 40K wrote:After revamp the army looks like:
Commander 172
2 Plasma Rifles
Iridium Battlesuit
Shield Generator
Neroweb Jammer
Counterfire Defense System
Suit Team 1 171
1. Shas'vre, Command Control Node, Multi Spectrum Sensor Suite
2. 2 Plasma Rifles
3. 2 Plasma Rifles
AnonAmbientLight wrote:Suit team 1 has CnC and M3S. Why? You have 3 teams of pathfinders and this might be overkill for this suit team. Consider what your team is using too. The other suits will most likely not be in double tap range (12'' is risky) so that means you're getting 4 shots on BS3 that can be rerolled and ignores cover. Is that worth it for losing the shooting of the support suit? :|
6 shots in double tap, two Elite suits and the Cmdr.
I gave the reason for this unit's composition. Using FB/PR, two suits, the Vre mss/c&cn, plus Helios Cmdr, they have wiped out 92% of what they've shot at ... in one go. Dual PRs sounds nasty too, and remember, it's gonna average 7 inches of JSJ to safety, so there's a decent amount of space between what they've just shot and the charge range the following turn ... if there's anything left to charge your KingFisher unit (what the AdvancedTauTacitca kids dubbed this combo).
All the MarkerLs are going to help the B-sides and railheads. I use three teams of 6 PathFs and they're doled out to the b-sides and the two other Crisis Teams (Ignores Cover, usually and a BS bump).
Only thing better is to put Farsight in the pile with a full load of buddies with similar guns.
|
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/25 12:41:45
Subject: 1500 points of Tau
|
 |
Been Around the Block
|
Say i wanted to put in a Riptide i came across in here what would you recommend removing? its gonna be ion accel FNP and EWO with SMS
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/26 09:51:45
Subject: Re:1500 points of Tau
|
 |
Been Around the Block
|
I see you have shield generator and no stims on commander. I may be mistaken, but I believe the negative talk about FnP was directed toward crisis units with it. As the point value and wound characteristic of a single model increases, so does the value of FnP. On an iridium commander it's priceless in my experience. I would always give stims priority over shield. On the rare occasion his armor is ignored you should want to look out sir the wound anyway.
As for adding a riptide, I would re-tool the list a bit. He offers ap2 firepower similar to the crisis plasma unit, so I would start there.
Lastly I would drop the ionhead for a skyray. You have the ml to support them and even if there are no flyers they per great alpha strike shots and support mlshots.
(BTW the support crisis 'vre is called a raven I believe, kingfisher is a full support commander.)
|
|
This message was edited 1 time. Last update was at 2013/08/26 09:53:09
|
|
|
 |
 |
|
|