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		<title><![CDATA[Latest posts for the thread "Can Nids control objectives outside of synapse range"]]></title>
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				<title>Can Nids control objectives outside of synapse range</title>
				<description><![CDATA[ This came up for our group a few weeks back. I can't find anything stating they can't other than units falling back can't control objectives. So that leave me to believe that once I am lurking, if an objective is in the terrain I ran to, I am controlling it. <br /> <br /> Need some clarification on this one. Thanks.]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 20:29:58]]> GMT</pubDate>
				<author><![CDATA[ g0atsticks]]></author>
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				<title>Can Nids control objectives outside of synapse range</title>
				<description><![CDATA[ As long as you meet the requirements of a scoring unit, and do not fall into any of the restrictions (Like being in a vehicle etc) then you can claim the objective. <br /> <br /> It is all in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, and it is pretty clear.]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 20:31:05]]> GMT</pubDate>
				<author><![CDATA[ DeathReaper]]></author>
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				<title>Can Nids control objectives outside of synapse range</title>
				<description><![CDATA[ Lurking units can score out of synapse like stated above. <br /> <br /> Feed units are a bit tougher. To get them to score they would have to assault a unit on the objective and wipe them out the last turn.  The reason it would have to be last turn is because on their next turn they would be forced to leave the objective to try and assault some thing else. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 20:44:05]]> GMT</pubDate>
				<author><![CDATA[ Steel-W0LF]]></author>
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				<title>Can Nids control objectives outside of synapse range</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6ed8ca64f2a61672b4c97bcf5c6da3e1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/548900/5994510.page"><b>Steel-W0LF wrote:</b></a><br/>Lurking units can score out of synapse like stated above. <br /> <br /> Feed units are a bit tougher. To get them to score they would have to assault a unit on the objective and wipe them out the last turn.  The reason it would have to be last turn is because on their next turn they would be forced to leave the objective to try and assault some thing else. </div></blockquote><br /> <br /> In 5th edition maybe. There is no rule that a model with <span class="glossaryitem" onmouseover='gp(181);'>IB</span> - Feed must charge.]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 20:49:32]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Can Nids control objectives outside of synapse range</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6ed8ca64f2a61672b4c97bcf5c6da3e1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/548900/5994510.page"><b>Steel-W0LF wrote:</b></a><br/>Lurking units can score out of synapse like stated above. <br /> <br /> Feed units are a bit tougher. To get them to score they would have to assault a unit on the objective and wipe them out the last turn.  The reason it would have to be last turn is because on their next turn they would be forced to leave the objective to try and assault some thing else. </div></blockquote><br /> why would they need to "have to assault a unit on the objective" and why would they "be forced to leave the objective to try and assault some thing else."?<br /> <br /> It does not appear as if you know what Feed does. <br /> <br /> Check it out P.33 Nid Codex.]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 20:51:50]]> GMT</pubDate>
				<author><![CDATA[ DeathReaper]]></author>
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				<title>Can Nids control objectives outside of synapse range</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6ed8ca64f2a61672b4c97bcf5c6da3e1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/548900/5994510.page"><b>Steel-W0LF wrote:</b></a><br/>Lurking units can score out of synapse like stated above. <br /> <br /> Feed units are a bit tougher. To get them to score they would have to assault a unit on the objective and wipe them out the last turn.  The reason it would have to be last turn is because on their next turn they would be forced to leave the objective to try and assault some thing else. </div></blockquote><br /> <br /> I was under the impression that they just have the Rage special rule after they leave synapse. They can not fire their weapons, but can still run. That is all. I no longer have to assult or chase the nearest visable target. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 20:52:56]]> GMT</pubDate>
				<author><![CDATA[ g0atsticks]]></author>
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				<title>Can Nids control objectives outside of synapse range</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ac3ca529f666d81e0765b847ba58c5c9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/548900/5994547.page"><b>g0atsticks wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6ed8ca64f2a61672b4c97bcf5c6da3e1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/548900/5994510.page"><b>Steel-W0LF wrote:</b></a><br/>Lurking units can score out of synapse like stated above. <br /> <br /> Feed units are a bit tougher. To get them to score they would have to assault a unit on the objective and wipe them out the last turn.  The reason it would have to be last turn is because on their next turn they would be forced to leave the objective to try and assault some thing else. </div></blockquote><br /> <br /> I was under the impression that they just have the Rage special rule after they leave synapse. They can not fire their weapons, but can still run. That is all. I no longer have to assult or chase the nearest visable target. </div></blockquote><br /> <br /> Feed units have to pass a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test(at the beginning of the turn if out of Synapse range), and if they fail they are granted the rage rule for that turn.  All feed does now is when you fail you gain rage. They still act as you want them. The only thing synapse does is make you fearless which is nice. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 21:24:51]]> GMT</pubDate>
				<author><![CDATA[ Nefrugle]]></author>
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				<title>Can Nids control objectives outside of synapse range</title>
				<description><![CDATA[ Looks like I was mistaken. I was treating the description if "feed" like a rule. It says:<br /> "These organisms are driven by the voracious need to feed. They rampage towards the nearest prey in a frenzied attempt to sate their ravenous appetite."<br /> <br /> I've been treating that like a rule for the past year. Learn something new every day. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 21:28:13]]> GMT</pubDate>
				<author><![CDATA[ Steel-W0LF]]></author>
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				<title>Re:Can Nids control objectives outside of synapse range</title>
				<description><![CDATA[ The old rage rule forced movement on you but the new rage rule does not. It may have been a remnant of the 5th edition rules messing you up.]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 21:30:31]]> GMT</pubDate>
				<author><![CDATA[ Lehnsherr]]></author>
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				<title>Can Nids control objectives outside of synapse range</title>
				<description><![CDATA[ In 5th edition, they did have to charge. 6th edition changed how Rage works.]]></description>
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				<pubDate><![CDATA[Wed, 28 Aug 2013 21:31:08]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Can Nids control objectives outside of synapse range</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/548900/5994663.page"><b>Nefrugle wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ac3ca529f666d81e0765b847ba58c5c9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/548900/5994547.page"><b>g0atsticks wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6ed8ca64f2a61672b4c97bcf5c6da3e1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/548900/5994510.page"><b>Steel-W0LF wrote:</b></a><br/>Lurking units can score out of synapse like stated above. <br /> <br /> Feed units are a bit tougher. To get them to score they would have to assault a unit on the objective and wipe them out the last turn.  The reason it would have to be last turn is because on their next turn they would be forced to leave the objective to try and assault some thing else. </div></blockquote><br /> <br /> I was under the impression that they just have the Rage special rule after they leave synapse. They can not fire their weapons, but can still run. That is all. I no longer have to assult or chase the nearest visable target. </div></blockquote><br /> <br /> Feed units have to pass a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test(at the beginning of the turn if out of Synapse range), and if they fail they are granted the rage rule for that turn.  All feed does now is when you fail you gain rage. They still act as you want them. The only thing synapse does is make you fearless which is nice. </div></blockquote><br /> <br /> It also stops them from shooting, which is a big deal for a dakkafex, especially if it's outside of charge range.]]></description>
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				<pubDate><![CDATA[Thu, 29 Aug 2013 01:38:43]]> GMT</pubDate>
				<author><![CDATA[ PrinceRaven]]></author>
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