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		<title><![CDATA[Latest posts for the thread "Mortis Contemptor interceptor vs pivoting rule"]]></title>
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				<title>Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ I imagine this has been brought up before but I don't know if there's a consensus on it:<br /> <br /> The <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> says that a walker may pivot to face its target in the shooting phase (without counting as moving).  The "in the shooting phase" part is goofily worded and I don't know how that would work during interceptor shooting?  Can they pivot to face this target as well?  I would think so since it can actually be to the enemy's advantage as it forces the walker to pivot and expose a weaker armor to the enemy shooting.<br /> <br /> Last game I played, the opponent podded an Ironclad near my scouts in the hopes of double-flaming them, we argued the whole "pivoting" thing since I had a Mortis Contemptor, the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> didn't help so we rolled for it...  I won... and shredded the Ironclad with dual-Kheres and got 1st blood.<br /> <br /> Any help appreciated.<br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 01:50:07]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ <blockquote class="uncited"><div>At the end of the enemy Movement<br /> phase, a weapon with the Interceptor<br /> special rule can be fired at any one unit<br /> that has arrived from reserve within its<br /> range and line of sight.</div></blockquote><br /> <br /> If the unit arrived outside of line of sight, it did not arrive "from reserve within [the walker's] range and line of sight", therefore you cannot fire as you haven't fulfilled the requirements of Interceptor, regardless of being able to pivot.]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 03:02:21]]> GMT</pubDate>
				<author><![CDATA[ PrinceRaven]]></author>
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				<title>Re:Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ P84 Walkers pivot on the spot THEN measure range and determine line of sight.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 03:09:32]]> GMT</pubDate>
				<author><![CDATA[ Spartak]]></author>
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				<title>Re:Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549998/6013960.page"><b>Spartak wrote:</b></a><br/>P84 Walkers pivot on the spot THEN measure range and determine line of sight.<br /> </div></blockquote><br /> <br /> The only problem with that is you have to pivot to the target. You have to pick a target first which requires <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> with at least one of the weapons to begin with.]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 03:14:21]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Re:Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ So...  you needed <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to pivot so you can measure range and <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>...<br /> This makes no sense to me but I could be missing something. ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 03:20:54]]> GMT</pubDate>
				<author><![CDATA[ Spartak]]></author>
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				<title>Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ Think I just opened a can of worms with this...   ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 03:29:12]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ Does a Predator tank have to know there is an enemy behind it in order for it to turn around and shoot it?  Nope. <br /> <br /> Same thing here. Though I think the "in the shooting phase" was a oversight and they forgot about interceptor. ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 04:04:26]]> GMT</pubDate>
				<author><![CDATA[ Steel-W0LF]]></author>
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				<title>Re:Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/549998/6013990.page"><b>Spartak wrote:</b></a><br/>So...  you needed <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to pivot so you can measure range and <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>...<br /> This makes no sense to me but I could be missing something. </div></blockquote><br /> If you have <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> with one gun, you can pivot to bring the rest to bear. <br /> Makes perfect sense and follows the rules. ]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 04:08:57]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Re:Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ I doesn't matter whether you can pivot or not. You can't even make a shooting attack without fulfilling the requirements for Interceptor, one of which is line of sight to the unit.]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 05:26:13]]> GMT</pubDate>
				<author><![CDATA[ PrinceRaven]]></author>
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				<title>Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/543236/5907637.page"><b>Big Blind Bill wrote:</b></a><br/>Ok guys I emailed the Forgeworld team this question:<br /> <br /> <blockquote class="uncited"><div>Dear Imperial Armour Team, <br /> I have a rules question concerning the Mortis and Contemptor mortis dreads, when using their interceptor rule. <br /> <br /> When a flyer enters play interceptor states that a weapon must have line of sight to be able to be used. Most weapons with anti air are turret mounted, so this isn't a problem.<br /> <br /> However the dreadnoughts do not. So the questions is:<br /> <br /> Can a dreadnought with interceptor and skyfire make an interceptor attack by pivoting on the spot? Or may it only fire interceptor at flyers who finish their move in its fire arc?</div></blockquote><br /> <br /> Their response was:<br /> <br /> <blockquote class="uncited"><div>In the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Rule Book on pg84, it states that a walker can pivot to face the target when shooting. </div></blockquote><br /> <br /> Not the most detailed answer, but for them to say it, it is certainly enough for me to decide what their intended rules were, even if the current <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> doesn't back them up.<br /> <br /> I know for a lot of people this will not change their view on the question, but for me I know now <span class="glossaryitem" onmouseover='gp(679);'>HIWPI</span>.<br /> </div></blockquote><br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/30/543236.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/30/543236.page</a>]]></description>
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				<pubDate><![CDATA[Wed, 4 Sep 2013 05:56:46]]> GMT</pubDate>
				<author><![CDATA[ Steel-W0LF]]></author>
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				<title>Re:Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ Thanks for posting that Steel-W0LF, so I didn't have to again.<br /> <br /> The quote I posted the first time is the exact response in the Email I received from the forgeworld team (a very speedy response <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, so kudos to them).<br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 15:46:55]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ <blockquote class="uncited"><div>In the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Rule Book on pg84, it states that a walker can pivot to face the <u>target </u>when shooting. </div></blockquote><br /> To face the <u>target</u>...<br /> In order to be a valid target it needs to be in <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> (see page 8, 12 & 72).<br /> <br /> So if it's in arc of sight of one dreadnought arm, but not the other, you can then pivot the model to get all guns pointing at the target.]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 16:50:03]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>Re:Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1069e9b3668aa30b3c1ce33b23c37165.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549998/6025236.page"><b>grendel083 wrote:</b></a><br/><blockquote class="uncited"><div>In the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Rule Book on pg84, it states that a walker can pivot to face the <u>target </u>when shooting. </div></blockquote><br /> To face the <u>target</u>...<br /> In order to be a valid target it needs to be in <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> (see page 8, 12 & 72).<br /> <br /> So if it's in arc of sight of one dreadnought arm, but not the other, you can then pivot the model to get all guns pointing at the target.</div></blockquote><br /> The answer I received didn't specify anything as such. Simply that it could turn. People argued your point backwards and forwards in the post I originally made on this issue. Which led me to email the forgeworld team over the issue. <br /> <br /> If you don't believe the answer I received then I suggest you ask them for yourself and share the answer here and on the original post if it is any different. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 16:58:37]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549998/6025245.page"><b>Big Blind Bill wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1069e9b3668aa30b3c1ce33b23c37165.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549998/6025236.page"><b>grendel083 wrote:</b></a><br/><blockquote class="uncited"><div>In the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Rule Book on pg84, it states that a walker can pivot to face the <u>target </u>when shooting. </div></blockquote><br /> To face the <u>target</u>...<br /> In order to be a valid target it needs to be in <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> (see page 8, 12 & 72).<br /> <br /> So if it's in arc of sight of one dreadnought arm, but not the other, you can then pivot the model to get all guns pointing at the target.</div></blockquote>The answer I received didn't specify anything as such. Simply that it could turn. People argued your point backwards and forwards in the post I originally made on this issue. Which led me to email the forgeworld team over the issue. <br /> <br /> If you don't believe the answer I received then I suggest you ask them for yourself and share the answer here and on the original post if it is any different. </div></blockquote>If the part I quoted above was indeed their responce, then you can see where I underlined the word "target".<br /> You can pivot to face the target, but in order to be a target you must first have <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>. This is simply following the shooting procedure, and the responce you recieved seems to follow this.]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 17:02:36]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>Re:Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1069e9b3668aa30b3c1ce33b23c37165.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549998/6025256.page"><b>grendel083 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549998/6025245.page"><b>Big Blind Bill wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1069e9b3668aa30b3c1ce33b23c37165.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549998/6025236.page"><b>grendel083 wrote:</b></a><br/><blockquote class="uncited"><div>In the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Rule Book on pg84, it states that a walker can pivot to face the <u>target </u>when shooting. </div></blockquote><br /> To face the <u>target</u>...<br /> In order to be a valid target it needs to be in <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> (see page 8, 12 & 72).<br /> <br /> So if it's in arc of sight of one dreadnought arm, but not the other, you can then pivot the model to get all guns pointing at the target.</div></blockquote>The answer I received didn't specify anything as such. Simply that it could turn. People argued your point backwards and forwards in the post I originally made on this issue. Which led me to email the forgeworld team over the issue. <br /> <br /> If you don't believe the answer I received then I suggest you ask them for yourself and share the answer here and on the original post if it is any different. </div></blockquote>If the part I quoted above was indeed their responce, then you can see where I underlined the word "target".<br /> You can pivot to face the target, but in order to be a target you must first have <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>. This is simply following the shooting procedure, and the responce you recieved seems to follow this.</div></blockquote><br /> <br /> I've argued this enough to know what I believe is right. The vote is 4:1 for turning the model in the poll, as well as the email to forgeworld which even after specifically being asked, did not confirm the idea of them remaining stationary if the target was outside of their fire arc. Unless something new comes to the table, I consider this issue resolved. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 17:07:51]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ Wait are we talking <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> or <span class="glossaryitem" onmouseover='gp(678);'>HYWPI</span>?<br /> <br /> <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> it can only pivot if the target is in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> of at least one weapon.<br /> <span class="glossaryitem" onmouseover='gp(679);'>HIWPI</span> Walkers can pivot before picking a target.]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 17:09:17]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ So for those of you saying that the guns need to have <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to the target before you can pivot to the target for interceptor, how do you determine <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> from a Weapon?<br /> <br /> You move the gun (not the model) though its range of motion to see if it can point at the target, then follow <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> down the gun barrel, right? <br /> If I am wrong please let me know...<br /> <br /> Now if I am right then I would like to point out that the guns on the Contemptors can spin 360 degrees right and left as well as up and down. So it should be able to see all round it even before it would pivot.<br /> <br /> How do I know this? Well I magnetized mine on all the joints in the arms, and that's exactly the range of motion it has if someone did not glue all the joints together.<br /> <br /> I can post pictures if you need.]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 02:06:23]]> GMT</pubDate>
				<author><![CDATA[ Col. Dracus]]></author>
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				<title>Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4ef70a23d89c3f02964f3f0edc8bba4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549998/6026510.page"><b>Col. Dracus wrote:</b></a><br/>So for those of you saying that the guns need to have <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to the target before you can pivot to the target for interceptor, how do you determine <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> from a Weapon?<br /> <br /> You move the gun (not the model) though its range of motion to see if it can point at the target, then follow <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> down the gun barrel, right? <br /> If I am wrong please let me know...</div></blockquote><br /> So far this is correct.<br /> <br /> <blockquote class="uncited"><div>Now if I am right then I would like to point out that the guns on the Contemptors can spin 360 degrees right and left as well as up and down. So it should be able to see all round it even before it would pivot.<br /> <br /> How do I know this? Well I magnetized mine on all the joints in the arms, and that's exactly the range of motion it has if someone did not glue all the joints together.<br /> <br /> I can post pictures if you need.</div></blockquote><br /> <br /> Cool, too bad the rules for Shooting with Walkers disagree with you. I recommend you re-read page 84, Shooting with Walkers, second paragraph, right after the very first bold part (in parenthesis).]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 02:13:56]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Mortis Contemptor interceptor vs pivoting rule</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4ef70a23d89c3f02964f3f0edc8bba4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/549998/6026510.page"><b>Col. Dracus wrote:</b></a><br/><br /> You move the gun (not the model) though its range of motion to see if it can point at the target, then follow <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> down the gun barrel, right? <br /> If I am wrong please let me know...</div></blockquote><br /> You're correct for other vehicles. Walkers have a defined fire arc for their weapons, regardless of how far they can turn on the model.]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 02:17:32]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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