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		<title><![CDATA[Latest posts for the thread "Necrons 2250 Tournament List"]]></title>
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				<title>Necrons 2250 Tournament List</title>
				<description><![CDATA[ Looking to build this necron army for an up and coming tournament in the coming months.  New to the 6th edition and any help with this meta would be greatly appreciated.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Choice:</u><br /> <br /> Overlord on <span class="glossaryitem" onmouseover='gp(547);'>CCB</span><br /> Warscythe<br /> Sempiternal Weave<br /> <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>  ... 210 pts.<br /> <br /> <font color='red'>Necron Lord </font><br /> Res Orb ... 65 pts.<br /> <br /> <font color='red'>DespTek (Not sure about this)</font><br /> Abyssal Staff <br /> Nightmare Shroud<br /> Veil of Darkness ... 70 pts.<br /> <br /> <font color='red'>The lord and destek will be foot slogging with a unit of 18 warriors</font><br /> <br /> <u>Troops Choice</u><br /> <br /> 18 Warriors *accompanying the destek and lord* ...234 pts.<br /> <br /> 10 Warriors on Ghost Ark ...245 pts.<br /> <br /> 10 Warriors on Ghost Ark ...245 pts.<br /> <br /> 10 Immortals w/ Tesla ...170 pts.<br /> <br /> <u>Elites Choice</u><br /> <br /> Triarch Stalker<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Gauss Cannon ...165 pts.<br /> <br /> Triarch Stalker ...150 pts.<br /> <br /> <u>Fast Attack Choice</u><br /> <br /> 6 Canoptek Wraiths<br /> Whip Coils ... 270 pts.<br /> <br /> 6 Canoptek Scarab Swarms ...90 pts.<br /> <br /> <u>Heavy Support</u><br /> <br /> 3 Canoptek Spyder ...150 pts.<br /> <br /> Annihilation Barge ...90 pts.<br /> <br /> Annihilation Barge ...90 pts.<br /> <br /> Total of  2244 pts.<br /> <br /> <font color='red'>Basically I'm looking to utilize a strong gun line supplemented by a res orb and the ability to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> near a weaker unit or away from heavy <span class="glossaryitem" onmouseover='gp(19);'>CC</span> infantry.  Ghost Ark units are there for objective taking, alongside the infantry eating Tesla Immortals which the Triarch Stalkers really compliment.<br /> <br /> Because of the low <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability of the troops, I would like to field the wraiths and scarabs as a sort of shield for the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> infantries to pick at, and perhaps antitank abilities, alongside the spyders as a backup and large infantry unit lockup.<br /> <br /> The theory is to have a lot of shooting, supplemented by keeping the heavier infantry units stuck in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with my wraiths, spyders and scarabs. Giving my gun lines more mobility options.<br /> Any suggestions on this theory are welcome.  Perhaps this tactic overall just sucks, I'd be more than happy to hear why, if that is the case.  Thanks fellas.</font><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Forgot to mention,<br /> <br /> I've considered swapping the ghost arks with a <span class="glossaryitem" onmouseover='gp(546);'>NS</span> instead, considering the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Tesla Destructor with the Arc capability, I think it would be an awesome addition to pick apart swarming armies, but I'm not sure of this, considering that 10 Immortals with Tesla combined with the Triarch Stalkers would already handle this role well, But it would free up 30 more points of room that I could perhaps add in a StormTek or something (after some tweaking of course) along those lines and perhaps <span class="glossaryitem" onmouseover='gp(471);'>DS</span> the Immortals from the <span class="glossaryitem" onmouseover='gp(546);'>NS</span> considering that footslogging them with no Royal Court could really be a waste of 170 points early in a game.]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2013 21:29:41]]> GMT</pubDate>
				<author><![CDATA[ Valimaar]]></author>
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				<title>Necrons 2250 Tournament List</title>
				<description><![CDATA[ Switch Warriors around so that there are 20 walking and less riding.<br /> In fact, if you decide to keep the Command Barge, drop the Weave and a few more Warriors from the Ghost Arks to be able to afford a Phase Shifter.<br /> With those many vehicles, giving one of your Spyders a repair claw would be a good idea. Might as well throw in a Gloom Prism as well. RemoveIf possible, but the Scarabs up to 10. Remove more Warriors from Ghost Arks to afford the points needed (you only really need 5 in each).<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 07:47:52]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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				<title>Necrons 2250 Tournament List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8b12c13a8e9c3c846af5a6f5f4e8719d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/550667/6027190.page"><b>skoffs wrote:</b></a><br/>Switch Warriors around so that there are 20 walking and less riding.<br /> In fact, if you decide to keep the Command Barge, drop the Weave and a few more Warriors from the Ghost Arks to be able to afford a Phase Shifter.<br /> With those many vehicles, giving one of your Spyders a repair claw would be a good idea. Might as well throw in a Gloom Prism as well. RemoveIf possible, but the Scarabs up to 10. Remove more Warriors from Ghost Arks to afford the points needed (you only really need 5 in each).<br /> </div></blockquote><br /> <br /> Thanks for the repsonse! I was starting to worry that my theory was so bad that nobody would respond to it out of pity for my failed tactica.<br /> <br /> I agree on the Ark squads.  I'd really mostly utilize these guys for late game objectives, and the occasional ark shields (situational.)  As far as the Phase Shifter, I meant to edit this to include that over the weave since he's on the <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> anyway. <br /> <br /> I did consider the Claw for the spyders, I've been tweaking the list for a couple hours to work the points in for it.  I thought about the gloom prism, but it seems to lopsided for me for the points.  I hate template weapons (they scare me.) and having blobs that close to a unit that people like to target simply to avoid psyker seems a little risky, i'd prfer just killing the psyker.  (There are some things however that I think would suck.  Chaos Daemons in particular are nice tarpits, and you might be right here with the gloom prism depending on the situation.  I'll definitely consider it.<br />  <br /> The scarabs... well, I've always hated scarab factory builds, but that's why they are there, that and <span class="glossaryitem" onmouseover='gp(661);'>HP</span> removal.  I figure with any luck my spyders could breed a few more to boost their numbers before they get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> lockup.  But freeing up points in the ark teams could bolster the number.  I'll go over this list with your suggestions and update it when I get somewhere.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <br /> ***********<br /> Well I reworked the list a bit following your suggestions, lost some guns, but I did work out two possible lists both of which (in perhaps my flawed theory) seem solid.<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Overlord<br /> Warscythe<br /> Phase Shifter<br /> <span class="glossaryitem" onmouseover='gp(626);'>MSS</span><br /> <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> ... 240<br /> <br /> Lord (Accompanying Unit of 20 Warriors)<br /> Orb ... 65<br /> <br /> StormTek ... 25 (Replaced the DespTek and placed him in a 5 warrior/ark unit for objectives and antitank)<br /> <br /> StormTek ... 25<br /> <br /> <u>Troops</u><br /> Warriors x 20 (Accompanied by Lord) ... 260<br /> Warriors x 5 with Ghost Ark ... 180 (Accompanied by StormTek)<br /> Warriors x 5 with Ghost Ark ... 180 (Accompanied by StormTek)<br /> <br /> Immortals x 10 with Tesla ... 170<br /> <br /> <u>Elites</u><br /> Triarch Stalker with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(584);'>HGC</span> ... 165<br /> Triarch Stalker ... 150<br /> <br /> <u>Fast Attack</u><br /> Canoptek Wraith x 6 with Whip Coils x 3 ... 240<br /> <br /> Canoptek Scarabs x 10 ... 150<br /> <br /> <u>Heavy Support</u><br /> Canoptek Spyder x 3 with Claw Array x 1, Gloom Prism x 1 ... 175<br /> <br /> Annihilation Barge ... 90<br /> Annihilation Barge ... 90<br /> <br /> This build gives me 45 poinsts of play which I really love, possibly another cryptek? or perhaps some upgrades? Working the numbers I see a lot of possibilities here.  <br /> <br /> My other theory would dust a x5 Warrior/StormTek/Ark unit and add another x6 Wraith x3 Whip Coils squad.  This would put me at 2240 pts, Give the StormTek Lightning Field for a "just in case" would put me at 2250 and give me a hellacious front line.  I'm not entirely familiar with the 6th edition's rules but I think fast attacks can hold objectives???  If that is the case, then it's a very fair trade. But another problem would lie with any savvy player recognizing the role of a single ghost ark unit... after all crippling an opponent early is as easy as wrecking his transports... but with heavy hitting vehicles, it might swap prioritizing a bit.]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2013 08:08:12]]> GMT</pubDate>
				<author><![CDATA[ Valimaar]]></author>
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