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		<title><![CDATA[Latest posts for the thread "2000pt Tau/Space Marines competitive"]]></title>
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				<title>2000pt Tau/Space Marines competitive</title>
				<description><![CDATA[ <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</u><br /> <br /> Commander<br /> - Command and control node, Multi-spectrum, Iridium armor, Shield generator, Stim injector, Thrusters<br /> <br /> Librarian Tigurius <br /> <br /> <u>Troops:</u><br /> <br /> Kroot (10)<br /> <br /> Kroot (10)<br /> <br /> Kroot (10)<br /> <br /> Kroot (10)<br /> <br /> Tactical Squad (7)<br /> <br /> <u>Elites:</u><br /> <br /> Riptide<br /> - Ion accelerator, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>sms</span>, <span class="glossaryitem" onmouseover='gp(658);'>Ewo</span><br /> <br /> Riptide<br /> - Ion accelerator, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>sms</span>, <span class="glossaryitem" onmouseover='gp(658);'>Ewo</span><br /> <br /> Riptide<br /> - Ion accelerator, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>sms</span>, <span class="glossaryitem" onmouseover='gp(658);'>Ewo</span><br /> <br /> <u>Fast Attack:</u><br /> <br /> Pathfinders (6)<br /> <br /> Pathfinders (6)<br /> <br /> Pathfinders (6)<br /> <br /> <u>Heavy Support:</u><br /> <br /> Hammerhead:<br /> -Longstrike, D-pod, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>sms</span>, Sub rounds<br /> <br /> Skyray<br /> <br /> Centurion Devastators (3) <font color='red'>* Commander goes here</font> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> - Grav Cannons]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 13:14:01]]> GMT</pubDate>
				<author><![CDATA[ ajsnips44]]></author>
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				<title>2000pt Tau/Space Marines competitive</title>
				<description><![CDATA[ Your scoring is pretty wimpy. While you have a sufficient number, 10 kroot die pretty easily, so you might want to consider bulking up their numbers or finding a more durable solution. It also might be a little bit of overkill on your commander (Irididium + shield + stim) so you could potentially cut points there.<br /> <br /> Do you have a delivery system in mind for the centurions?]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 16:44:03]]> GMT</pubDate>
				<author><![CDATA[ Invasive Rhamnus]]></author>
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				<title>2000pt Tau/Space Marines competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c18d1a37ce6138cbaf9907a674d6fb13.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/553223/6066410.page"><b>Invasive Rhamnus wrote:</b></a><br/>Your scoring is pretty wimpy. While you have a sufficient number, 10 kroot die pretty easily, so you might want to consider bulking up their numbers or finding a more durable solution. It also might be a little bit of overkill on your commander (Irididium + shield + stim) so you could potentially cut points there.<br /> <br /> Do you have a delivery system in mind for the centurions?</div></blockquote><br /> <br /> Agreed. Looks like <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is trying to bank on hitting Gate of Infinity to move the units around. I don't like Centurions, for lots of reasons and I think they're not doing anything broadsides can't already do (minus kill a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> over 2 turns but we have hammerheads /EMP grenades for that). I feel like this list is just trying to jam Space Marines  for not a solid enough reason. If you want an allied detachment take Eldar, they're MUCH better. <img src="/s/i/a/e81af091e40f8b9d4d7efdfff9d7f153.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 17:31:19]]> GMT</pubDate>
				<author><![CDATA[ Jabeedo]]></author>
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				<title>2000pt Tau/Space Marines competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9f1bb125b3cb2229bca3682ba3762d55.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/553223/6066597.page"><b>Jabeedo wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c18d1a37ce6138cbaf9907a674d6fb13.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/553223/6066410.page"><b>Invasive Rhamnus wrote:</b></a><br/>Your scoring is pretty wimpy. While you have a sufficient number, 10 kroot die pretty easily, so you might want to consider bulking up their numbers or finding a more durable solution. It also might be a little bit of overkill on your commander (Irididium + shield + stim) so you could potentially cut points there.<br /> <br /> Do you have a delivery system in mind for the centurions?</div></blockquote><br /> <br /> Agreed. Looks like <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is trying to bank on hitting Gate of Infinity to move the units around. I don't like Centurions, for lots of reasons and I think they're not doing anything broadsides can't already do (minus kill a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> over 2 turns but we have hammerheads /EMP grenades for that). I feel like this list is just trying to jam Space Marines  for not a solid enough reason. If you want an allied detachment take Eldar, they're MUCH better. <img src="/s/i/a/e81af091e40f8b9d4d7efdfff9d7f153.gif" border="0">  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> and with my play style I see no problem with my scoring abilities. I understand what you mean, Kroot can shatter as easy as a glass, but with my play style if my Kroot are getting torn apart as you're insinuating, then I am not playing as aggressive as I should be with my heavy hitters. Also, my scoring can be held in reserve and outflank to better score and with my space marine <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> i'll have more control over when they arrive.<br /> <br /> With the devastators in this list I don't think I need a delivery system, the hole point of the heavy defensive commander is to stay out in front and to take some shots. Whereas, with my white scars army I'd agree with and I put them in a land raider redeemer with scout <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I do have Eldar too ally with as well, have have played the whole Taudar play style back and forth and have been extremely successful, but I believe there are somethings that the new space marine codex offers which is far superior to the Eldar codex now. An example, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> I find Tigurious to be a superior pysker choice of Eldar pskers (unless your attaching to a Farsight bomb, then obviously a farsser on jetbike works great). ]]></description>
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				<pubDate><![CDATA[Thu, 19 Sep 2013 23:00:24]]> GMT</pubDate>
				<author><![CDATA[ ajsnips44]]></author>
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