Jabeedo wrote:
Invasive Rhamnus wrote:Your scoring is pretty wimpy. While you have a sufficient number, 10 kroot die pretty easily, so you might want to consider bulking up their numbers or finding a more durable solution. It also might be a little bit of overkill on your commander (Irididium + shield + stim) so you could potentially cut points there.
Do you have a delivery system in mind for the centurions?
Agreed. Looks like
OP is trying to bank on hitting Gate of Infinity to move the units around. I don't like Centurions, for lots of reasons and I think they're not doing anything broadsides can't already do (minus kill a
LR over 2 turns but we have hammerheads /EMP grenades for that). I feel like this list is just trying to jam Space Marines for not a solid enough reason. If you want an allied detachment take Eldar, they're MUCH better.
IMHO and with my play style I see no problem with my scoring abilities. I understand what you mean, Kroot can shatter as easy as a glass, but with my play style if my Kroot are getting torn apart as you're insinuating, then I am not playing as aggressive as I should be with my heavy hitters. Also, my scoring can be held in reserve and outflank to better score and with my space marine
HQ i'll have more control over when they arrive.
With the devastators in this list I don't think I need a delivery system, the hole point of the heavy defensive commander is to stay out in front and to take some shots. Whereas, with my white scars army I'd agree with and I put them in a land raider redeemer with scout

I do have Eldar too ally with as well, have have played the whole Taudar play style back and forth and have been extremely successful, but I believe there are somethings that the new space marine codex offers which is far superior to the Eldar codex now. An example,
IMHO I find Tigurious to be a superior pysker choice of Eldar pskers (unless your attaching to a Farsight bomb, then obviously a farsser on jetbike works great).