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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ Ok it's been a while but this is what I've come up with from the feedback of my previous thread:<br /> <br /> 125 - Librarian (Divination) Jump Pack<br /> 235 - Assault Squad (10) 2x Meltagun, Power Fist<br /> <br /> 230 - Tactical Squad (10) Meltagun, Multi-Melta, Rhino<br /> 230 - Tactical Squad (10) Meltagun, Multi-Melta, Rhino<br /> <br /> This comes to 820 points now this is where I'm indecisive: (180 points left)<br /> <br /> 180 - Scout Squad (10) <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 9x Sniper, 10x Camo Cloaks<br /> <br /> 075 - Sanguinary Priest (1) Jumpack<br /> 100 - Scout Squad (5) <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Snipers, Camo Cloaks<br /> Meltabombs on the assault sargent<br /> <br /> Those are the two main options I'm considering. There is also the lascannon pred or a fragiroso in drop pod but neither really fit in with the tempo of the rest of the units, both would be high priority targets. The 10 man scouts would mean two combat squads sitting on out of the way objectives, always useful. With the second option its trading basically one 5 man scoring unit for <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> on 10 assault marines. I'm not sure if its worth it if I can play tactically and to cover......?<br /> <br /> So what do you think? - Thanks!]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 06:21:36]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/553720/6074349.page"><b>Mephiston33 wrote:</b></a><br/>Ok it's been a while but this is what I've come up with from the feedback of my previous thread:<br /> <br /> 125 - Librarian (Divination) Jump Pack<br /> 235 - Assault Squad (10) 2x Meltagun, Power Fist<br /> <br /> 230 - Tactical Squad (10) Meltagun, Multi-Melta, Rhino<br /> 230 - Tactical Squad (10) Meltagun, Multi-Melta, Rhino<br /> <br /> This comes to 820 points now this is where I'm indecisive: (180 points left)<br /> <br /> 180 - Scout Squad (10) <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, 9x Sniper, 10x Camo Cloaks<br /> <br /> 075 - Sanguinary Priest (1) Jumpack<br /> 100 - Scout Squad (5) <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Snipers, Camo Cloaks<br /> Meltabombs on the assault sargent<br /> <br /> Those are the two main options I'm considering. There is also the lascannon pred or a fragiroso in drop pod but neither really fit in with the tempo of the rest of the units, both would be high priority targets. The 10 man scouts would mean two combat squads sitting on out of the way objectives, always useful. With the second option its trading basically one 5 man scoring unit for <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> on 10 assault marines. I'm not sure if its worth it if I can play tactically and to cover......?<br /> <br /> So what do you think? - Thanks!</div></blockquote><br /> <br /> Always go with the priest.]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 06:24:38]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ Ok thanks would you care to expand on your reasoning there please?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 06:35:17]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ The priest is a force multiplier. It makes your assualt sqaud and liby more survivable.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> and hit harder.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 06:41:57]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ Ok thanks, that makes sense, plus there's the 5 man scouts w/ <span class="glossaryitem" onmouseover='gp(328);'>ML</span> anyway for an out of the way objective....<br /> <br /> Any other ideas/options that I haven't considered?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 06:55:26]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ Well, I'd give the Librarian shield and blood lance instead of powers from the rule book.<br /> I'd replace the Rhinos by Razorbacks and add two Predators. This gives you four tanks giving cover fire.]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 07:40:32]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/553720/6074442.page"><b>wuestenfux wrote:</b></a><br/>Well, I'd give the Librarian shield and blood lance instead of powers from the rule book.<br /> I'd replace the Rhinos by Razorbacks and add two Predators. This gives you four tanks giving cover fire.</div></blockquote><br /> <br /> And from where should the points come from? It's really not that good advice if you don't explain it well. Your suggestion takes about 250 points and therefore need something to be taken off.<br /> <br /> As for the list: I'd change one <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad for Assault squad with flamers. THEN if you find the points (for example by taking off the single scout squad) you can combat-squad the remaining Tacs and give both sides Razorback or leave the other one for objective-babysitting.<br /> <br /> 125 - Librarian (Divination) Jump Pack<br /> 075 - Sanguinary Priest (1) Jumpack<br /> <br /> 235 - Assault Squad (10) 2x Meltagun, Power Fist<br /> 205 - Assault Squad (10) 2x Flamer, Melta bomb<br /> <br /> 285 - Tactical Squad (10) Meltagun, Multi-Melta, 2x Razorback<br /> 75 - Scout Squad (5) Snipers<br /> <br /> This is what I'd run but I also like your current list. Take the priest instead of 5 additional scouts. Still, a single Assault squad will be crushed. 2 squads of 10 men is already a huge threat.<br /> And with Assault marines, concider Codex powers. Shield of Sanguinius gives your squad 5+/5+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> against low <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-weapons and The Sanguine Sword makes your Librarian dangerous is challenges (or you can go with Unleash Rage)]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 09:57:24]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dae95c1d89807594606455cf1a04c247.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/553720/6074617.page"><b>soomemafia wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/553720/6074442.page"><b>wuestenfux wrote:</b></a><br/>Well, I'd give the Librarian shield and blood lance instead of powers from the rule book.<br /> I'd replace the Rhinos by Razorbacks and add two Predators. This gives you four tanks giving cover fire.</div></blockquote><br /> <br /> And from where should the points come from? It's really not that good advice if you don't explain it well. Your suggestion takes about 250 points and therefore need something to be taken off.<br /> <br /> As for the list: I'd change one <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad for Assault squad with flamers. THEN if you find the points (for example by taking off the single scout squad) you can combat-squad the remaining Tacs and give both sides Razorback or leave the other one for objective-babysitting.<br /> <br /> 125 - Librarian (Divination) Jump Pack<br /> 075 - Sanguinary Priest (1) Jumpack<br /> <br /> 235 - Assault Squad (10) 2x Meltagun, Power Fist<br /> 205 - Assault Squad (10) 2x Flamer, Melta bomb<br /> <br /> 285 - Tactical Squad (10) Meltagun, Multi-Melta, 2x Razorback<br /> <font color='cyan'>how does he take 2 razor backs for 1 sqaud</font><br /> 75 - Scout Squad (5) Snipers<br /> <br /> This is what I'd run but I also like your current list. Take the priest instead of 5 additional scouts. Still, a single Assault squad will be crushed. 2 squads of 10 men is already a huge threat.<br /> And with Assault marines, concider Codex powers. Shield of Sanguinius gives your squad 5+/5+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> against low <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-weapons and The Sanguine Sword makes your Librarian dangerous is challenges (or you can go with Unleash Rage)</div></blockquote><br /> <br /> you can't take two razor backs for 1 squad.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 10:21:26]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Re:Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ I would give SPriest a power weapon -- his WS5 should not be wasted.]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 11:52:25]]> GMT</pubDate>
				<author><![CDATA[ AstraVlad]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ I think people need to realise that razorbacks can carry only 6 people... That's the difference between them and rhinos, allowing razorbacks to take an on board weapon system.<br /> <br /> I'm not sure about switching a tactical squad for another assault squad. My goal is to create a more tactical army that has the blood angel theme, (I still want to use the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex not the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> one). As far as I can see a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad has the same speed as an assault squad so the two rhinos should be able to flank the single assault squad,  librarian and priest. Then I suppose the scouts allow the rest of the army can advance while holding an out of the way objective. Anyway that was my thinking......<br /> <br /> Yes the SPriest should have a powersword but at 1000 points it has to be made an add on like meltabombs, if the points are avaliable.]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 19:04:19]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Re:Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ We know <span class="glossaryitem" onmouseover='gp(112);'>RB</span> only carry six - so why/how are you taking 2 for the 1 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad?<br /> <br /> Lucarikx]]></description>
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				<pubDate><![CDATA[Sun, 22 Sep 2013 19:08:30]]> GMT</pubDate>
				<author><![CDATA[ Lucarikx]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ Well there's a good question... Sorry guys, my brains decided to take a vacation <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> However, that leaves you with 55 points and now two squads on backfield (three if you keep the second <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> and give it a razorback as well).]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 05:29:43]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ But the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads have 10 men! Therefore the one <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad is combat squadded and travel in the the two razorbacks.<br /> <br /> I'm going to rethink this a bit....<br /> <br /> Is there any other suggestions than razorbacks?<br /> <br /> Heres the list at the moment. I haven't checked the points but maybe the two <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads could untilise four razorbacks....?<br /> <br /> 125 - Librarian (Divination) Jump Pack <br /> 075 - Sanguinary Priest (1) Jumpack <br /> 240 - Assault Squad (10) 2x Meltagun, Power Fist, Meltabombs<br /> <br /> 230 - Tactical Squad (10) Meltagun, Multi-Melta, Rhino <br /> 230 - Tactical Squad (10) Meltagun, Multi-Melta, Rhino <br /> <br /> 100 - Scout Squad (5) <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Snipers, Camo Cloaks <br /> <br /> Update: Four razorbacks would end up at 1010 removing the scout squad. (This would be acceptable at my <span class="glossaryitem" onmouseover='gp(38);'>flgs</span>)]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 07:42:13]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ the problem is you would have to drop them down to 5 man squads to get the  razor backs. you can only buy one transport per squad.]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 08:03:23]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ Ahhh right thank you for telling me I didn't know that. Hmm that throws a spanner in the works.... Any suggestions? Thanks]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 08:13:25]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Re:Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ Here is how i would run my 1000pt list.<br /> <br /> --<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>---<br /> Libby --- 125<br /> <span class="glossaryitem" onmouseover='gp(457);'>JP</span><br /> <br /> -----Elites---<br /> Furioso --- 170<br /> Heavy Flamer<br /> Drop Pod w/ Storm Bolter<br /> <br /> Sanguinary Preist - 105<br /> <span class="glossaryitem" onmouseover='gp(457);'>JP</span><br /> <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> Infernus Pistol<br /> <br /> Sanguinary Preist - 105<br /> <span class="glossaryitem" onmouseover='gp(457);'>JP</span><br /> <span class="glossaryitem" onmouseover='gp(486);'>PW</span><br /> Infernus Pistol<br /> <br /> ---Troops---<br /> Assualt Squad --- 235<br /> (10 Man)<br /> Flamer<br /> Flamer<br /> SGT W/power weapon and Storm Shield<br /> <br /> Assualt Squad --- 245<br /> (10 Man)<br /> Melta Gun<br /> Melta Gun<br /> SGT W/power weapon and Storm Shield<br /> <br /> <br /> I personally Don't even bother running libbys anymore, but it seems you are set on using it. So give him powers from the blood angels list. (Shield and the one that gives him the <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 10 hit.)<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Other people are going to say this list is full of holes but try play testing it first. Similar lists work really well for me.]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 10:13:23]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ Ok will have a look at. I'm not set on a libby but everytime I suggest something else, the majority say the libby is better....?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 18:42:11]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ Unless you want to take sanguinary guard as troops, then dante, or drop of a crazy killer mephiston from a stormraven, or run a dc astorath led maniac charge, or a footslogging/podding bravest of the brave tycho led army or an assasin of high calibre in the form of the sanguinor... none of these are ultra competative but i find ALL are much more fun tuan a libby... saying that... i usually take a libby :-p. (And NEVER a captain)]]></description>
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				<pubDate><![CDATA[Mon, 23 Sep 2013 19:02:02]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ haha i usually take the chaplain. or dante been a fan of the sanguinary guard as of late.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 03:04:49]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ Ok well what about a chaplain to lead the assault squad<br /> <br /> 155 - Reclusiarch (1) Jump Pack<br /> 235 - Assault Squad (10) 2x Meltagun, Power Fist<br /> <br /> 225 - Tactical Squad (10) Meltagun, Multi-Melta, Rhino<br /> 225 - Tactical Squad (10) Meltagun, Multi-Melta, Rhino<br /> <br /> 160 - Furioso Dreadnought (1) Frag Cannon/Blood Talons?<br /> <br /> This looks quite fun, what do you think? Also if I built up past 1000 points then those tactical squads could be interchanged for other assault squads at will (though either with flamers or a power weapon) Do you think the Assault squad should have flamers instead? Then a thunder hammer and meltabombs could be given to the sarge......?]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 05:28:19]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ Personally i still fee l you need to fit a priest in there somewhere.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> but that list could work.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 05:36:53]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ I suppose a priest would be beneficial but then 75 points for one model at 100 points is quite a lot. Previously I always had a priest in my lists on dakkadakka but in the list above i was surprised just how much more options I felt I had without having 75/150  points set away (plus the points for an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>)<br /> <br /> I would definitely include at least one at 1500 but not sure about before.....]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 05:44:16]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ up to your list. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 05:47:40]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Blood Angels Army - 1000 - Revised</title>
				<description><![CDATA[ Yeah i suppose so, but I value everyone's ideas on here.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> How would you suggest to get a priest in there while still keeping the majority of the units? Thanks]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 18:52:35]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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