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		<title><![CDATA[Latest posts for the thread "Lysander?"]]></title>
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				<title>Lysander?</title>
				<description><![CDATA[ I'd like to use Lysander in a competitive list. Is this possible? What should the army build be to support him?]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 03:30:07]]> GMT</pubDate>
				<author><![CDATA[ War Beast]]></author>
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				<title>Lysander?</title>
				<description><![CDATA[ Lysander is still a very amazing character.<br /> <br /> I think 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> in a Crusader in a standard IF list should be good enough to accommodate him.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 03:48:10]]> GMT</pubDate>
				<author><![CDATA[ Tyberos the Red Wake]]></author>
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				<title>Lysander?</title>
				<description><![CDATA[ I like it. At 1500 points, what should the other half of my army look like?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 03:55:12]]> GMT</pubDate>
				<author><![CDATA[ War Beast]]></author>
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				<title>Lysander?</title>
				<description><![CDATA[ Lots of Tactical Squads in Transports?]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 09:26:34]]> GMT</pubDate>
				<author><![CDATA[ daisho]]></author>
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				<title>Lysander?</title>
				<description><![CDATA[ Devastator squad with 4x lascannons + sarge + a few extra marines behind and aegis with an icarus lascannon or quad gun could be good too? With their tank hunters chapter tactics they could put some serious hurting on lots of vehicles. The quad/icarus would basically be able to make one of the extra marines also have a long range gun, so they are even more useful besides being meat shields for the big guns <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> A <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> is also probably a good idea?<br /> <br /> Maybe some Razorbacks / Rhinos with tactical squads or some drop pods with tactical squads could be good too. Maybe sternguard if you really want to be fancy, but that cuts down on some troops and you most likely have plenty of killing potential in those <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and that <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> + Lysander monster squad haha.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554051/6082644.page</link>
				<pubDate><![CDATA[Tue, 24 Sep 2013 19:34:35]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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				<title>Lysander?</title>
				<description><![CDATA[ I have had some good luck with running lysander with Standard Terminators in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Crusader, 30 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines, 2 units of missile Devastators and a <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>. My list is 1750, but I am sure you can cut a few point off to take it down to 1500.<br /> <br /> You really need the Land Raider though in order to get Lysander into combat with the enemy Warlord to get those extra points.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 21:49:18]]> GMT</pubDate>
				<author><![CDATA[ Col. Dracus]]></author>
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				<title>Lysander?</title>
				<description><![CDATA[ Great feedback, thank you. I know ghis isn't the army list forum but... Here's the two rough concepts I've come up with, taking your feedback into account. Note that I'd like to try Whirlwinds first before I switch to <span class="glossaryitem" onmouseover='gp(420);'>TFCs</span>. Please comment and help me refine my concept. Both options are for 1500. <br /> <br /> Option 1: <br /> Lysander/Hammernators/Redeemer<br /> 4 Lasbacks with Flamer Combat Squads <br /> 3 Whirlwinds (or 2 Thunderfires) <br /> <br /> Option 2: <br /> Lysander/Shootynators<br /> 3 Full Rhino <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads with Teleport Homers<br /> Las <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> in a las <span class="glossaryitem" onmouseover='gp(637);'>ADL</span><br /> 2 Whirlwinds (or 1 Thunderfire)]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 00:00:52]]> GMT</pubDate>
				<author><![CDATA[ War Beast]]></author>
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				<title>Lysander?</title>
				<description><![CDATA[ I would replace the redeemers with crusaders. They benefit from the Imperial Fist rule of bolter drill (don't they?) and they are probably better than redeemers against most targets. Those flamers are really hard to use it seems.]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 08:06:41]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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				<title>Lysander?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f67bdc95dd866bcb5f41f5e23dcbc6c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/554051/6084418.page"><b>VardenV2 wrote:</b></a><br/>I would replace the redeemers with crusaders. They benefit from the Imperial Fist rule of bolter drill (don't they?) </div></blockquote><br /> No they don't, as the hurricane bolters are already twin-linked. And the bolter drill doesn't affect vehicles anyway.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 09:03:29]]> GMT</pubDate>
				<author><![CDATA[ Crimson]]></author>
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				<title>Lysander?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4f5b212bb358f47a32c3321a7b86e37d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/554051/6084494.page"><b>Crimson wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f67bdc95dd866bcb5f41f5e23dcbc6c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/554051/6084418.page"><b>VardenV2 wrote:</b></a><br/>I would replace the redeemers with crusaders. They benefit from the Imperial Fist rule of bolter drill (don't they?) </div></blockquote><br /> No they don't, as the hurricane bolters are already twin-linked. And the bolter drill doesn't affect vehicles anyway.<br /> <br /> <br /> </div></blockquote><br /> <br /> Where in the codex does it say Bolter Drill does not affect vehicles?]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 20:26:54]]> GMT</pubDate>
				<author><![CDATA[ BoniFactor]]></author>
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				<title>Lysander?</title>
				<description><![CDATA[ Bolter drill is part of the chapter tactic.  Only a model that has the chapter tactic <span class="glossaryitem" onmouseover='gp(136);'>USR</span> can use that chapter-specific rule (so none of the vehicles).  The only exception is the <span class="glossaryitem" onmouseover='gp(445);'>IH</span> chapter tactic that specifically includes all vehicles (for <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>).]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 21:01:03]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Lysander?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/efaf10763e6d1c97c8b2ae5cf4b1ccc8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/554051/6086597.page"><b>phoenix darkus wrote:</b></a><br/>Bolter drill is part of the chapter tactic.  Only a model that has the chapter tactic <span class="glossaryitem" onmouseover='gp(136);'>USR</span> can use that chapter-specific rule (so none of the vehicles).  The only exception is the <span class="glossaryitem" onmouseover='gp(445);'>IH</span> chapter tactic that specifically includes all vehicles (for <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>).</div></blockquote><br /> <br /> oh son of a biscuit... :(]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 21:34:01]]> GMT</pubDate>
				<author><![CDATA[ BoniFactor]]></author>
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				<title>Lysander?</title>
				<description><![CDATA[ Yep...  Wished they gave chapter tactics to dreads...]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 22:03:23]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Lysander?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4f5b212bb358f47a32c3321a7b86e37d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/554051/6084494.page"><b>Crimson wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f67bdc95dd866bcb5f41f5e23dcbc6c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/554051/6084418.page"><b>VardenV2 wrote:</b></a><br/>I would replace the redeemers with crusaders. They benefit from the Imperial Fist rule of bolter drill (don't they?) </div></blockquote><br /> No they don't, as the hurricane bolters are already twin-linked. And the bolter drill doesn't affect vehicles anyway.<br /> <br /> <br /> </div></blockquote><br /> <br /> Ah, good point. I don't have a codex but I have taken a look at it. Wasn't sure if it applied or not. Well, regardless, I would prefer a crusader over a redeemer. Those bolters are going to be able to do a lot more damage as you drive up it seems. Of course, both are cool and you can totally do what you want. But there's usually a reason <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> seem more popular.<br /> <br /> - VardenV2]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 07:02:13]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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