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				<title>1999+1 pt Tau Tournament List</title>
				<description><![CDATA[ My tau have not been fairing the way I would like so I am going in a new direction with them. Will be using allies for the first time so advice is appreciated. <span class="glossaryitem" onmouseover='gp(40);'>FYI</span> use Riptides is not the kind of advice I want or need.<br /> <br /> Farsight Primary Detachment:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Commander;<br />  Missile Pod <br />  Missile Pod <br />  Early Warning Override <br />  Velocity Tracker <br />  Talisman of Arthas Moloch<br /> <br /> Ethereal;<br /> <br /> Troops:<br /> Crisis Team;<br /> 3 Crisis Suits<br /> Twin-linked Plasma Rifles<br /> Early Warning Override <br /> Bonding Knife Ritual <br /> <br /> Crisis Team;<br /> 3 Crisis Suits<br /> Twin-linked Plasma Rifles<br /> Early Warning Override <br /> Bonding Knife Ritual <br /> <br /> Crisis Team;<br /> 3 Crisis Suits<br /> Twin-linked Plasma Rifles<br /> Early Warning Override <br /> Bonding Knife Ritual <br /> <br /> Crisis Team;<br />  3 Crisis Suits <br />  Twin-linked Missile Pods <br />  Early Warning Override <br />  Bonding Knife Ritual<br /> <br /> Firewarrior Team;<br /> 8 Firewarriors<br /> Pulse Rifles<br /> Bonding Knife Ritual <br /> <br /> Heavy Support:<br /> Hammerhead;<br /> Railgun<br /> Submunition<br /> Twin-linked Smart Missile System<br /> Longstrike<br /> Disruption Pods<br /> <br /> Skyray;<br /> Twin-linked Smart Missile System<br /> Disruption Pods<br /> Blacksun Filter<br /> <br /> Skyray;<br /> Twin-linked Smart Missile System<br /> Disruption Pods<br /> Blacksun Filter<br /> <br /> Tau Allies Attachment:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Commander;<br /> Missile Pod<br /> Missile Pod<br /> Early Warning Override<br /> Velocity Tracker<br /> Puretide Engram Neurochip<br /> <br /> Troops:<br /> Firewarrior Team;<br /> 9 Firewarriors<br /> Pulse Rifles<br /> <br /> Firewarrior Team;<br /> 9 Firewarriors<br /> Pulse Rifles<br /> <br /> Elites:<br /> Crisis Team;<br /> 2 Crisis Suits<br /> Two Missile Pods<br /> Target Lock<br /> 1 Crisis Suit<br /> Team Leader<br /> Multi-spectrum Systems Suite<br /> Command and Control  Node<br /> <br /> Heavy Support:<br /> Hammerhead;<br /> Railgun<br /> Submunition<br /> Twin-linked Smart Missile System<br /> Disruption Pods<br /> Blacksun Filter<br /> <br /> The fact that there are seven troop choices makes me feel pretty safe about capturing objectives. The local meta includes two guard mech spam, they spams Leman Russ tanks and Vendetta, an Eldar Wave Serpent spam list with fliers, a Hell Drake spam list, and Dark Eldar Venom spam. There is a Tyranid Flyrant/Termagant spam list, but he doesn't give me trouble. Other less troubling lists feature drop pods, three players run these, and Land Raiders two players play them.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 12:56:33]]> GMT</pubDate>
				<author><![CDATA[ OzTeG8ndPwRfl]]></author>
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				<title>1999+1 pt Tau Tournament List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5206d9829981064ad641d4d914070171.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/554097/6081116.page"><b>OzTeG8ndPwRfl wrote:</b></a><br/>My tau have not been fairing the way I would like so I am going in a new direction with them. Will be using allies for the first time so advice is appreciated. <span class="glossaryitem" onmouseover='gp(40);'>FYI</span> use Riptides is not the kind of advice I want or need.<br /> <br /> Farsight Primary Detachment:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Commander;<br /> Missile Pod<br /> Missile Pod<br /> Early Warning Override<br /> Velocity Tracker<br /> Puretide Engram Neurochip<br /> <font color='cyan'>Farsight <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> cannont take the Puretide chip so you have to drop it</font><br /> <br /> Ethereal;<br /> <font color='Cyan'> Don't need an Ethereal in a farsight army</font><br /> <br /> Troops:<br /> Crisis Team;<br /> 3 Crisis Suits<br /> Twin-linked Plasma Rifles<br /> Early Warning Override <br /> Bonding Knife Ritual <br /> <font color='Cyan'>Meh it could work but <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> won't be terribly useful on these guys</font><br /> <br /> Crisis Team;<br /> 3 Crisis Suits<br /> Twin-linked Plasma Rifles<br /> Early Warning Override <br /> Bonding Knife Ritual <br /> <font color='Cyan'>same as above</font><br /> <br /> Crisis Team;<br /> 3 Crisis Suits<br /> Twin-linked Plasma Rifles<br /> Early Warning Override <br /> Bonding Knife Ritual <br /> <font color='Cyan'>same as above</font><br /> <br /> Crisis Team;<br /> 2 Crisis Suits<br /> Two Missile Pods<br /> Target Lock<br /> Bonding Knife Ritual <br /> <font color='Cyan'><span class="glossaryitem" onmouseover='gp(658);'>EWO</span> would be better here</font><br /> <br /> 1 Crisis Suit<br /> Team Leader<br /> Multi-spectrum Systems Suite<br /> Command and Control  Node<br /> Bonding Knife Ritual <br /> <font color='Cyan'>Can't take the special system in a farsight and where is he going? He isn't independent so he can't join squads.</font><br /> <br /> Firewarrior Team;<br /> 8 Firewarriors<br /> Pulse Rifles<br /> Bonding Knife Ritual <br /> <font color='Cyan'>Might as well get more suits instead</font><br /> <br /> Heavy Support:<br /> Hammerhead;<br /> Railgun<br /> Submunition<br /> Twin-linked Smart Missile System<br /> Longstrike<br /> Disruption Pods<br /> <font color='Cyan'>always a great choice</font><br /> <br /> Skyray;<br /> Twin-linked Smart Missile System<br /> Disruption Pods<br /> Blacksun Filter<br /> <font color='Cyan'>looks good</font><br /> <br /> Skyray;<br /> Twin-linked Smart Missile System<br /> Disruption Pods<br /> Blacksun Filter<br /> <font color='Cyan'>I personally don't think you need two of these either get another Hammerhead or Find the points for a broadside team</font><br /> <br /> Tau Allies Attachment:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Commander;<br /> Missile Pod<br /> Missile Pod<br /> Early Warning Override<br /> Velocity Tracker<br /> Puretide Engram Neurochip<br /> <font color='Cyan'>Looks ok</font><br /> <br /> Troops:<br /> Firewarrior Team;<br /> 9 Firewarriors<br /> Pulse Rifles<br /> <font color='Cyan'>looks good</font><br /> <br /> Firewarrior Team;<br /> 9 Firewarriors<br /> Pulse Rifles<br /> <font color='Cyan'>Looks Good</font><br /> <br /> Elites:<br /> Crisis Team;<br /> 2 Crisis Suits<br /> Two Missile Pods<br /> Target Lock<br /> 1 Crisis Suit<br /> Team Leader<br /> Multi-spectrum Systems Suite<br /> Command and Control  Node<br /> <font color='Cyan'>would be better just to give these guys 2 missle pods each and give them all <span class="glossaryitem" onmouseover='gp(658);'>EWO</span></font><br /> <br /> Heavy Support:<br /> Hammerhead;<br /> Railgun<br /> Submunition<br /> Twin-linked Smart Missile System<br /> Disruption Pods<br /> <font color='Cyan'>Needs a Black sun Filter</font><br /> <br /> The fact that there are seven troop choices makes me feel pretty safe about capturing objectives. The local meta includes two guard mech spam, they spams Leman Russ tanks and Vendetta, an Eldar Wave Serpent spam list with fliers, a Hell Drake spam list, and Dark Eldar Venom spam. There is a Tyranid Flyrant/Termagant spam list, but he doesn't give me trouble. Other less troubling lists feature drop pods, three players run these, and Land Raiders two players play them.</div></blockquote><br /> <br /> If you need some ideas Check out one of my Farsight lists.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 13:21:37]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>1999+1 pt Tau Tournament List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/657a12c9ce222aff961e96ccbb3642e4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/554097/6081180.page"><b>Lemartes12 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5206d9829981064ad641d4d914070171.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/554097/6081116.page"><b>OzTeG8ndPwRfl wrote:</b></a><br/>My tau have not been fairing the way I would like so I am going in a new direction with them. Will be using allies for the first time so advice is appreciated. <span class="glossaryitem" onmouseover='gp(40);'>FYI</span> use Riptides is not the kind of advice I want or need.<br /> <br /> Farsight Primary Detachment:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Commander;<br /> Missile Pod<br /> Missile Pod<br /> Early Warning Override<br /> Velocity Tracker<br /> Puretide Engram Neurochip<br /> <font color='cyan'>Farsight <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> cannont take the Puretide chip so you have to drop it</font><br /> <font color='red'>Did not know this, must have read the codex incorrectly. This is an easy fix however, replace with:<br /> Commander<br /> Missile Pod<br /> Missile Pod<br /> Early Warning Override<br /> Velocity Tracker<br /> Talisman of Arthas Moloch</font><br /> <br /> Ethereal;<br /> <font color='Cyan'> Don't need an Ethereal in a farsight army</font><br /> <font color='red'>The Ethereal makes the Firewarriors worth taking. The amount of fire power that comes out of three squads of Firewarriors with Storm of Fire is outrageous, and they have taken down many a monstrous creature for me. However thanks to saved points I will also be giving him a Homing Beacon, giving me the option to accurately Deepstrike suits.</font><br /> <br /> Troops:<br /> Crisis Team;<br /> 3 Crisis Suits<br /> Twin-linked Plasma Rifles<br /> Early Warning Override <br /> Bonding Knife Ritual <br /> <font color='Cyan'>Meh it could work but <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> won't be terribly useful on these guys</font><br /> <font color='red'>The Early Warning Overrides on these suits is to deter drop pod Space Marines and teleporting Terminators from approaching me to closely on their initial appearance. This helps protect my tanks from second turn melta which has been quite devastating in the past.</font> <br /> <br /> Crisis Team;<br /> 3 Crisis Suits<br /> Twin-linked Plasma Rifles<br /> Early Warning Override <br /> Bonding Knife Ritual <br /> <font color='Cyan'>same as above</font><br /> <br /> Crisis Team;<br /> 3 Crisis Suits<br /> Twin-linked Plasma Rifles<br /> Early Warning Override <br /> Bonding Knife Ritual <br /> <font color='Cyan'>same as above</font><br /> <br /> Crisis Team;<br /> 2 Crisis Suits<br /> Two Missile Pods<br /> Target Lock<br /> Bonding Knife Ritual <br /> <font color='Cyan'><span class="glossaryitem" onmouseover='gp(658);'>EWO</span> would be better here</font><br /> <font color='red'>The Target locks prevent them from having to shoot at fliers with the now two commanders that will be joining them, but they will no longer be taken as I can not have two CaCN or <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span>.</font><br /> <br /> 1 Crisis Suit<br /> Team Leader<br /> Multi-spectrum Systems Suite<br /> Command and Control  Node<br /> Bonding Knife Ritual <br /> <font color='Cyan'>Can't take the special system in a farsight and where is he going? He isn't independent so he can't join squads.</font><br /> <font color='red'>He was intended to go in the above squad, but will no longer be taken do to the above mentioned signature systems limitations. Instead the below will be taken in their stead:<br /> Crisis Team;<br /> 3 Crisis Suits<br /> Twin-linked Missile Pods<br /> Early Warning Override<br /> Bonding Knife Ritual</font><br /> <br /> <br /> Firewarrior Team;<br /> 8 Firewarriors<br /> Pulse Rifles<br /> Bonding Knife Ritual <br /> <font color='Cyan'>Might as well get more suits instead</font><br /> <font color='red'>Would prefer to have more ground infantry, the extra S 5 makes the other two squads even more effective, and with the Ethereal grouped with them they will put out all together an astonishing 78 shots at 15"!</font><br /> <br /> Heavy Support:<br /> Hammerhead;<br /> Railgun<br /> Submunition<br /> Twin-linked Smart Missile System<br /> Longstrike<br /> Disruption Pods<br /> <font color='Cyan'>always a great choice</font><br /> <br /> Skyray;<br /> Twin-linked Smart Missile System<br /> Disruption Pods<br /> Blacksun Filter<br /> <font color='Cyan'>looks good</font><br /> <br /> Skyray;<br /> Twin-linked Smart Missile System<br /> Disruption Pods<br /> Blacksun Filter<br /> <font color='Cyan'>I personally don't think you need two of these either get another Hammerhead or Find the points for a broadside team</font><br /> <font color='red'>You clearly don't have a Hell Drake list or a Necron flying circus list in your local meta. I need all of the Skyfire vehicles I can get, as the vehicles often outlive the infantry</font><br /> <br /> Tau Allies Attachment:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Commander;<br /> Missile Pod<br /> Missile Pod<br /> Early Warning Override<br /> Velocity Tracker<br /> Puretide Engram Neurochip<br /> <font color='Cyan'>Looks ok</font><br /> <br /> Troops:<br /> Firewarrior Team;<br /> 9 Firewarriors<br /> Pulse Rifles<br /> <font color='Cyan'>looks good</font><br /> <br /> Firewarrior Team;<br /> 9 Firewarriors<br /> Pulse Rifles<br /> <font color='Cyan'>Looks Good</font><br /> <br /> Elites:<br /> Crisis Team;<br /> 2 Crisis Suits<br /> Two Missile Pods<br /> Target Lock<br /> 1 Crisis Suit<br /> Team Leader<br /> Multi-spectrum Systems Suite<br /> Command and Control  Node<br /> <font color='Cyan'>would be better just to give these guys 2 missle pods each and give them all <span class="glossaryitem" onmouseover='gp(658);'>EWO</span></font><br /> <font color='red'>I disagree respectfully. These suits can not Intercept with twin-linked weapons as the CaCN can only be used in their shooting phase. As a result I am firing 8 non twin-linked shots at something, which will probably be a flier, and I will land but one measly hit. Considering most of the fliers in my meta are <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 that is not sufficient to have any effect at all. The CaCN and <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span> give them and the now two commanders joining them 16 twin-linked S 7 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 shots a turn. Those shots can be split with 8 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 shots going towards a flier and 8 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 shots going towards a skimmer or infantry squad. and because of the <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span> they ignore the cover of infantry squads, making Rangers, Guard, and Space Marine Scouts hiding in cover child's play to deal with. As well as ignoring both jink saves and evasive maneuvers, which when used in conjunction with the Puretide Engram Neurochip will make mince meat of fliers and skimmers. Say good by to Wave Serpents and Hell Drakes.</font> <br /> <br /> Heavy Support:<br /> Hammerhead;<br /> Railgun<br /> Submunition<br /> Twin-linked Smart Missile System<br /> Disruption Pods<br /> <font color='Cyan'>Needs a Black sun Filter</font><br /> <font color='red'>Forgot to write that, but did intend to have one on there.</font><br /> <br /> The fact that there are seven troop choices makes me feel pretty safe about capturing objectives. The local meta includes two guard mech spam, they spams Leman Russ tanks and Vendetta, an Eldar Wave Serpent spam list with fliers, a Hell Drake spam list, and Dark Eldar Venom spam. There is a Tyranid Flyrant/Termagant spam list, but he doesn't give me trouble. Other less troubling lists feature drop pods, three players run these, and Land Raiders two players play them.</div></blockquote><br /> <br /> If you need some ideas Check out one of my Farsight lists.</div></blockquote><br /> <br /> This leaves me with a total of 35 points left over to play with, any suggestions? <br /> <br /> Also question, can I take Longstrike twice?]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 17:00:58]]> GMT</pubDate>
				<author><![CDATA[ OzTeG8ndPwRfl]]></author>
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				<title>1999+1 pt Tau Tournament List</title>
				<description><![CDATA[ Can you update your original list to reflect what changes you made. And you may be able to take him twice using one in your allies but i dont know if it works that way otherwise you could take a double Farsight Bomb.]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 04:32:46]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>1999+1 pt Tau Tournament List</title>
				<description><![CDATA[ Done, and correction, I have 25 points left... But where to put them?]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 10:28:00]]> GMT</pubDate>
				<author><![CDATA[ OzTeG8ndPwRfl]]></author>
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