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		<title><![CDATA[Latest posts for the thread "750 Impeial fists"]]></title>
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				<title>750 Impeial fists</title>
				<description><![CDATA[ Im playing a small friendly game soon. <br /> <br /> I wanted to see how <span class="glossaryitem" onmouseover='gp(29);'>dev</span> centurions will pan out with the new chapter tactics. (will be proxying them with Dreadnoughts)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - librarian, epistolary, terminator armor, <span class="glossaryitem" onmouseover='gp(221);'>ss</span>. <br /> <br /> 2x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> - w heavy bolter. <br /> <br /> Centurion squad - Las/<span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Las/<span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Grav/GravAmp, omniscope. <br /> <br /> Drop pod for centurions   - or- Rhino for one of the TACs. <br /> <br /> 750<br /> <br /> I figure I could either suicide the Cent's into his deployment zone and pray for the best. <br /> Or keep them close to my half of the board and use my <span class="glossaryitem" onmouseover='gp(167);'>Tac</span>'s and their rhino as cover]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 16:09:46]]> GMT</pubDate>
				<author><![CDATA[ BoniFactor]]></author>
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				<title>750 Impeial fists</title>
				<description><![CDATA[ Not too much that can be tweaked at this point level.<br /> <br /> I'd definitely grab a rhino for a tactical squad - gives you so much needed mobility and cover as you mentioned. The centurions should hang back and pick off whatever comes into <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>. Podding them would just make them vulnerable to assaults from dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 18:44:01]]> GMT</pubDate>
				<author><![CDATA[ gossipmeng]]></author>
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				<title>750 Impeial fists</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d9ca4f0ab71cb0a8aa8b8cb1dcbcfaf7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/554121/6082420.page"><b>gossipmeng wrote:</b></a><br/>Not too much that can be tweaked at this point level.<br /> <br /> I'd definitely grab a rhino for a tactical squad - gives you so much needed mobility and cover as you mentioned. The centurions should hang back and pick off whatever comes into <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>. Podding them would just make them vulnerable to assaults from dedicated <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units.</div></blockquote><br /> <br /> Figured that'd be the safer bet. <br /> <br /> Thanks for the advice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 20:05:18]]> GMT</pubDate>
				<author><![CDATA[ BoniFactor]]></author>
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				<title>750 Impeial fists</title>
				<description><![CDATA[ You actually can't drop pod the cent's either, they can only take a raider. so definitely go with the rhino!<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 02:06:29]]> GMT</pubDate>
				<author><![CDATA[ titanictomato]]></author>
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				<title>750 Impeial fists</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/554121/6083811.page"><b>titanictomato wrote:</b></a><br/>You actually can't drop pod the cent's either, they can only take a raider. so definitely go with the rhino!<br /> </div></blockquote><br /> <br /> Really? Don't they just count as Very bulky and take up 3 model spots in any given transport?<br /> <br /> I read the land raider as being their Dedicated transport. I dont see anything about them 'only' allowed to take the raider. ]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 16:32:18]]> GMT</pubDate>
				<author><![CDATA[ BoniFactor]]></author>
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				<title>750 Impeial fists</title>
				<description><![CDATA[ If it isn't listed as thier dedicated transport they can't take it at all if itin the dedicated transport section. There is probably something else in the codex stating that Centurions can only take land raides, same applies to terminators. Pretty solid list though. ]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 20:00:46]]> GMT</pubDate>
				<author><![CDATA[ stargasm]]></author>
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				<title>Re:750 Impeial fists</title>
				<description><![CDATA[ I've recently played a 750 points tournament at the local <span class="glossaryitem" onmouseover='gp(50);'>GWS</span> and used Imperial Fists with quite good results.<br /> <br /> First up, terrain in 6th is awesome, just had to say that.<br /> <br /> The tourny was a doubles tournament using Allied <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.<br /> <br /> That out of the way, here's what I used, 747 pts:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 Libby, always rolling on Biomancy, love that table<br /> <br /> Elite<br /> Vanilla Dread with Multi Melta and Heavy Flamer under the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, with Pod + Deathwind<br /> <br /> Troops<br /> 5x Marine suicide squad with Combi Melta and Melta, with Pod + Deathwind<br /> 8x Marine objective grabber squad with Combi Plasma and Plasma, with Pod + Deathwind<br /> <br /> Fast<br /> Landspeeder with Heavy Flamer and Multi Melta<br /> <br /> Heavy<br /> 5x Marines with 2x Plasma Cannons, and 1x Flakk Missile Launcher<br /> <br /> I was allied with my mates Tau (which I understand goes some ways to explain why we were quite successful).<br /> <br /> The pods gave me the tactical flexibility to be able to drop them empty, and act as <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> breakers and to drop pie plates in the enemy deployment zone. Ignore them at your peril. In saying that, the Dread always came down on turn 1, there was always something to pop.<br /> <br /> The biggest mindset hurdle that I got over was not taking full squads of Marines; they just seem to work better (for me) as smaller squads, especially at this small points value.<br /> <br /> My MVP was definitely my Librarian! I'll never go to war without him again!<br /> <br /> Just thought I would share what has been quite a flexible and fun list at 750, both in the tournament, and in 1 on 1 games.]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 01:37:39]]> GMT</pubDate>
				<author><![CDATA[ Skabfang]]></author>
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				<title>Re:750 Impeial fists</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/554121/6087441.page"><b>Skabfang wrote:</b></a><br/>I've recently played a 750 points tournament at the local <span class="glossaryitem" onmouseover='gp(50);'>GWS</span> and used Imperial Fists with quite good results.<br /> <br /> First up, terrain in 6th is awesome, just had to say that.<br /> <br /> The tourny was a doubles tournament using Allied <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.<br /> <br /> That out of the way, here's what I used, 747 pts:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 Libby, always rolling on Biomancy, love that table<br /> <br /> Elite<br /> Vanilla Dread with Multi Melta and Heavy Flamer under the <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, with Pod + Deathwind<br /> <br /> Troops<br /> 5x Marine suicide squad with Combi Melta and Melta, with Pod + Deathwind<br /> 8x Marine objective grabber squad with Combi Plasma and Plasma, with Pod + Deathwind<br /> <br /> Fast<br /> Landspeeder with Heavy Flamer and Multi Melta<br /> <br /> Heavy<br /> 5x Marines with 2x Plasma Cannons, and 1x Flakk Missile Launcher<br /> <br /> I was allied with my mates Tau (which I understand goes some ways to explain why we were quite successful).<br /> <br /> The pods gave me the tactical flexibility to be able to drop them empty, and act as <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> breakers and to drop pie plates in the enemy deployment zone. Ignore them at your peril. In saying that, the Dread always came down on turn 1, there was always something to pop.<br /> <br /> The biggest mindset hurdle that I got over was not taking full squads of Marines; they just seem to work better (for me) as smaller squads, especially at this small points value.<br /> <br /> My MVP was definitely my Librarian! I'll never go to war without him again!<br /> <br /> Just thought I would share what has been quite a flexible and fun list at 750, both in the tournament, and in 1 on 1 games.</div></blockquote><br /> <br /> I like the list, but wouldn't this have worked better using vulkan and Salamander tactics? what with all the flame and melta. Vulkan may have been too pricy to get in there though.<br /> <br /> How did tank hunter work out for your <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> marines?]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 16:14:47]]> GMT</pubDate>
				<author><![CDATA[ BoniFactor]]></author>
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				<title>Re:750 Impeial fists</title>
				<description><![CDATA[ You're right, Vulkan would have worked. But the Fists chapter tactics were very useful for the most part. I love Bolter Drill. Tank Hunters wasn't the best, because if I hit a vehicle it was either penned and asploded, or I failed to even glance :S<br /> <br /> Back to Vulkan, I couldn't use him. My force is painted Fists, and the store is pretty big on <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span> when using specific chapter tactics.<br /> <br /> Besides, my force kept with the relatively short ranges siege theme for the most part. Or at least, that's how I played them.]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 00:39:22]]> GMT</pubDate>
				<author><![CDATA[ Skabfang]]></author>
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