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		<title><![CDATA[Latest posts for the thread "Blood Angels Starting Army - 500 points"]]></title>
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				<title>Blood Angels Starting Army - 500 points</title>
				<description><![CDATA[ Ok I've lowered the points value to just 500, I want to get the base of my army sorted. This is what I came up with:<br /> <br /> 125 - Librarian (1) Jump Pack<br /> <br /> 140 - Assault Squad (5) Meltagun, Power Fist, Meltabombs<br /> <br /> 235 - Tactical Squad (10) Plasmagun, Multi-Melta, Combi-Plasma, Rhino<br /> <br /> Seems a very straight forward list, wanted to add a bit more shooty to the list than assault hence the tactical squad.<br /> The main thing I'm looking foe feedback on is the equipment each unit has. My thinking was that the Assault Squad has the close combat charging weaponary while the tactical squad hops out of the rhino and can shoot every weapon so long as they are in 24" range thus everything being 24". <br /> <br /> Anyway what do you think?]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 07:32:15]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Blood Angels Starting Army - 500 points</title>
				<description><![CDATA[ about the best you will get at 500, double up when expanding. if you are new and want to use tactical squads, buy a battle force. combine the death co bits with the other squads to build a ten man assault squad and ten man tactical squad with some. unique blood angely bits. ]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 11:25:43]]> GMT</pubDate>
				<author><![CDATA[ stargasm]]></author>
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				<title>Blood Angels Starting Army - 500 points</title>
				<description><![CDATA[ Yeah I was thinking along those lines, do each unit in the battleforce have all their sprues as if you buy them seperate or is that not the case? Thanks<br /> <br /> I have an assault squad, <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and custom librarian already, so I might but the battle force when I expand to 1000.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I could use the thunder hammer on the assault sarge, would that be better than <span class="glossaryitem" onmouseover='gp(105);'>pf</span> and <span class="glossaryitem" onmouseover='gp(254);'>mb</span>?]]></description>
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				<pubDate><![CDATA[Thu, 26 Sep 2013 19:43:55]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Re:Blood Angels Starting Army - 500 points</title>
				<description><![CDATA[ No one got any more suggestions?<br /> <br /> What about the new grav guns? I heard <span class="glossaryitem" onmouseover='gp(10);'>BA</span> could use them?]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 18:48:36]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Blood Angels Starting Army - 500 points</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> Grav is not in the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex unless you decide to use regular <span class="glossaryitem" onmouseover='gp(119);'>SM</span> rules (which are, at the moment, slightly better in some areas.)<br /> <br /> I'd drop the Librarian's jump pack and just give him wings of sanguinis. Cutting another 25 points somewhere -- the power fist, for instance, will allow you to pick up a Sanguinary Priest. Freeing up points for a <span class="glossaryitem" onmouseover='gp(457);'>JP</span> for him will give the assault squad a lot more survivability.<br /> <br /> If you're going to be playing 500 points a lot, I'd suggest scouts. They are about half the cost of your normal marines so you can wind up with a lot more bodies to hold objectives.]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 10:11:35]]> GMT</pubDate>
				<author><![CDATA[ Radical_Edward]]></author>
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				<title>Blood Angels Starting Army - 500 points</title>
				<description><![CDATA[ Slightly better?<br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> lib is 45% cheaper than the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> equivalent.<br /> Scouts are 15% cheaper.<br /> Tacticals are 12.5% cheaper.<br /> Assault marines are 6% cheaper.<br /> And you don't HAVE to buy vet sergeants for a squad if you dont want to whilst <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have to auto pay for it.<br /> <br /> Lets look at BAs other two troops.<br /> Neither is scoring.<br /> Death co is cheap for what they do... but they need the charge, and to be guarenteed the charge they are going to NEED either jump packs for a WHOOPING 15pts each, need to be transported in an expensive land raider, or need to risk being shot down inside a stormraven. Therefore they become overpriced for what they do.<br /> The other unit is hit and miss. IF you get it into combat (needs a raven) it is the best thing since sliced bread. Especially if a nearby libby casts prescience on it. But minimum 5 dc to take it and it needs a raven. So if taking death co dreads you need to build a list to incorporate them.<br /> Oh and a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> ravens missiles are concussive for no extra points.<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> captain cheaper and better. Can be upgaded with fantastic wargear like a build your own bear.<br /> Chaplains also cheaper (although take up an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>).<br /> Chapter master 130pts... compare it to a reclusiarch for the same points. Enough said.<br /> Access to master of the forge for nice options.<br /> Lastly for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, their techmarines dont take up an important elites slot.<br /> <br /> Sternguard 12% cheaper.<br /> Vanguard vets with <span class="glossaryitem" onmouseover='gp(457);'>jps</span> 27% cheaper.<br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have access to fast vehicles (brilliant but expensive)<br /> Furioso (fantastic)<br /> Baal (Solid)<br /> Sanguinary guard (exceptionally expensive)<br /> And priests (minus corbulo, the buffs they bring I find are only just worth their price or not worth it at all)<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> have:<br /> Honour guard (proper honour guard with 2+ and access to relics)<br /> Crusader squad for <span class="glossaryitem" onmouseover='gp(15);'>BT</span><br /> Land speeder storm<br /> Ironclad<br /> Legion of the dammed<br /> Centurion assault squad<br /> Stormtalon<br /> Bikes for troops<br /> Centurion devestator squad<br /> Thunderfire cannon<br /> Hunter<br /> Stalker<br /> Relic blades<br /> Grav guns<br /> Chapter relics<br /> And some nice special issue wargear such as auspex and digital weapons which can make a lot of difference (auspex for 5 points is awsome).<br /> <br /> Anyway the point im making is that they are more than 'slightly better'.]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 11:10:08]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Blood Angels Starting Army - 500 points</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/554461/6097500.page"><b>Poly Ranger wrote:</b></a><br/>Slightly better?<br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> lib is 45% cheaper than the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> equivalent.<br /> Scouts are 15% cheaper.<br /> Tacticals are 12.5% cheaper.<br /> Assault marines are 6% cheaper.<br /> And you don't HAVE to buy vet sergeants for a squad if you dont want to whilst <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have to auto pay for it.<br /> <br /> Lets look at BAs other two troops.<br /> Neither is scoring.<br /> Death co is cheap for what they do... but they need the charge, and to be guarenteed the charge they are going to NEED either jump packs for a WHOOPING 15pts each, need to be transported in an expensive land raider, or need to risk being shot down inside a stormraven. Therefore they become overpriced for what they do.<br /> The other unit is hit and miss. IF you get it into combat (needs a raven) it is the best thing since sliced bread. Especially if a nearby libby casts prescience on it. But minimum 5 dc to take it and it needs a raven. So if taking death co dreads you need to build a list to incorporate them.<br /> Oh and a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> ravens missiles are concussive for no extra points.<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> captain cheaper and better. Can be upgaded with fantastic wargear like a build your own bear.<br /> Chaplains also cheaper (although take up an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>).<br /> Chapter master 130pts... compare it to a reclusiarch for the same points. Enough said.<br /> Access to master of the forge for nice options.<br /> Lastly for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, their techmarines dont take up an important elites slot.<br /> <br /> Sternguard 12% cheaper.<br /> Vanguard vets with <span class="glossaryitem" onmouseover='gp(457);'>jps</span> 27% cheaper.<br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have access to fast vehicles (brilliant but expensive)<br /> Furioso (fantastic)<br /> Baal (Solid)<br /> Sanguinary guard (exceptionally expensive)<br /> And priests (minus corbulo, the buffs they bring I find are only just worth their price or not worth it at all)<br /> <br /> <span class="glossaryitem" onmouseover='gp(119);'>SM</span> have:<br /> Honour guard (proper honour guard with 2+ and access to relics)<br /> Crusader squad for <span class="glossaryitem" onmouseover='gp(15);'>BT</span><br /> Land speeder storm<br /> Ironclad<br /> Legion of the dammed<br /> Centurion assault squad<br /> Stormtalon<br /> Bikes for troops<br /> Centurion devestator squad<br /> Thunderfire cannon<br /> Hunter<br /> Stalker<br /> Relic blades<br /> Grav guns<br /> Chapter relics<br /> And some nice special issue wargear such as auspex and digital weapons which can make a lot of difference (auspex for 5 points is awsome).<br /> <br /> Anyway the point im making is that they are more than 'slightly better'.</div></blockquote><br /> <br /> But still not as awsome.]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 11:14:22]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Blood Angels Starting Army - 500 points</title>
				<description><![CDATA[ ^ haha true! We are the party! ]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 11:15:54]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Blood Angels Starting Army - 500 points</title>
				<description><![CDATA[ And you still wreck face if you know what your doing.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 11:21:40]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Blood Angels Starting Army - 500 points</title>
				<description><![CDATA[ Yep. You seen the astorath <span class="glossaryitem" onmouseover='gp(349);'>DC</span> list i put up yesterday? I figured that the weakness of podding dc are they are vulnerable to the charge... so why not drop 3 dc units while another jumps across the board?]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 11:45:05]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Blood Angels Starting Army - 500 points</title>
				<description><![CDATA[ could work]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 11:55:40]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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