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		<title><![CDATA[Latest posts for the thread "Blood Angels Army - Death Company and Assault Squads + ???"]]></title>
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				<title>Blood Angels Army - Death Company and Assault Squads + ???</title>
				<description><![CDATA[ Ok this is my idea for an army, this time using Death Company. I know they are not overly competitive<br /> but they look fun and they bypass the challenge in the assault phase...<br /> The main emphasis of this army is a wall of troops being supported by scoring units.<br /> <br /> 130 - Reclusiarch (1)<br /> 780 - Death Company (30) 2x Thunder Hammer, 2x Power Axe<br /> <br /> 075 - Sanguinary Priest (1) Jump Pack<br /> 225 - Assault Squad (10) 2x Meltagun, Power Sword<br /> <br /> 075 - Sanguinary Priest (1) Jump Pack<br /> 225 - Assault Squad (10) 2x Meltagun, Power Sword<br /> <br /> This comes to 1510 points. What I am concerned about is that there is only two scoring units and they will move a lot faster than the death company.<br /> I think this army needs to have more scoring units that can stay behind the death company moving onto objectives as the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> clear them.<br /> The assault squads move out to the sides of the board and claim objectives there.<br /> <br /> So... I am looking for feedback on the current list and suggestions on what to add to bring the list up to 2000 points... (Tactical Squads???) Thanks]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 23:12:29]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Re:Blood Angels Army - Death Company and Assault Squads + ???</title>
				<description><![CDATA[ What sort of opponents do you intend to fight?<br /> <br /> It looks like you're lacking in ranged firepower. Maybe add one or two 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads with razorbacks and backfield objective holders.<br /> <br /> _e]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 23:26:11]]> GMT</pubDate>
				<author><![CDATA[ erick99]]></author>
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				<title>Blood Angels Army - Death Company and Assault Squads + ???</title>
				<description><![CDATA[ Death Company have had a boost with the new rules, but even then, that's far too many points you're sinking into the unit. I'd halve the numbers, ditch most of the Thunder Hammers in favour of Power Weapons (probably about a 3:1 ratio, but keep most of your guys with basic loadout). <br /> <br /> Assault Squads look good, might be worth ditching the Jump Packs for a Drop Pod for Turn 1 Melta. With the points free-ed up from the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> modifications you might want to put a Dreadnought or two in there: At 1500 points there's just too few units to pose much of a threat. Sure the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> will pack a massive punch when they hit, but without Jump Packs, they'll lose quite a few when foot-slogging.  ]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 23:36:09]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Blood Angels Army - Death Company and Assault Squads + ???</title>
				<description><![CDATA[ Thanks for replying.<br /> <br /> I'm not sure on the opponents but mostly space marine I think.<br /> <br /> Yes two <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in razorbacks is a good idea maybe this...?<br /> <br /> 180 - Tactical Squad (5) Razorback, lascannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasma gun<br /> 180 - Tactical Squad (5) Razorback, lascannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasma gun<br /> <br /> Though still 130 points left over....<br /> <br /> Valkyrie could you type up your improved list please? (Though I'd like to keep the assault units as they are please) Also won't <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> etc stop the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> from taking too many casualties?<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 23:41:39]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Blood Angels Army - Death Company and Assault Squads + ???</title>
				<description><![CDATA[ Well <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> will help but it took a bit of a hit being reduced to 5+ instead of 4+, and as Plasma seems to be "in" with 6th Edition, you might find your guys dying quite easily, so it might help to take some guys out and use the points to give the others Jump Packs. My Blood Angels focus around <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines and heavier armour, so it'd be noticeably different from yours. <br /> <br /> If I have some time tomorrow I could post my list, but it might be inaccurate since I left my Blood Angels at home when I came to uni...]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 00:26:12]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Blood Angels Army - Death Company and Assault Squads + ???</title>
				<description><![CDATA[ Ok thanks much appreciated.<br /> <br /> Been tossing around this...<br /> <br /> 130 - Reclusiarch<br /> 270 - Death Company (9) 2x Thunder Hammer, 2x Power Axe<br /> <br /> Not sure how to transport them quickly, would a drop pod work?<br /> Do thunder hammers take up extra room in transports?<br /> <br /> Would a unit of <span class="glossaryitem" onmouseover='gp(349);'>DC</span> this size be effective without transport? (They have Bolters)]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 00:40:25]]> GMT</pubDate>
				<author><![CDATA[ Mephiston33]]></author>
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				<title>Blood Angels Army - Death Company and Assault Squads + ???</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/555107/6099428.page"><b>Mephiston33 wrote:</b></a><br/>Ok thanks much appreciated.<br /> <br /> Been tossing around this...<br /> <br /> 130 - Reclusiarch<br /> 270 - Death Company (9) 2x Thunder Hammer, 2x Power Axe<br /> <br /> Not sure how to transport them quickly, would a drop pod work?<br /> Do thunder hammers take up extra room in transports?<br /> <br /> Would a unit of <span class="glossaryitem" onmouseover='gp(349);'>DC</span> this size be effective without transport? (They have Bolters)</div></blockquote><br /> <br /> A drop pod would work, but as you said they'd stand around for a turn before they could assault.<br /> Thunder hammers do not take up extra space.<br /> Without a transport and without jump packs, they wouldn't be great. They need <span class="glossaryitem" onmouseover='gp(457);'>JPs</span> or a Transport.<br /> <br /> _e]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 01:20:01]]> GMT</pubDate>
				<author><![CDATA[ erick99]]></author>
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