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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ I'm 90% sure i know the answer to this already but i just want to be sure.<br /> Night shields reduce the range of enemy weapons by 6", which has an effect on calculating melta-range, rapid fire, etc.<br /> Cannot reduce the range of weapons whose maximum range is 6" or less<br /> so my question is as follows: A krak grenade thrown against a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> vehicle with <span class="glossaryitem" onmouseover='gp(546);'>NS</span>  has range 8"-6"=2" ... but a gun with 6" range still has 6" range....? I looked through the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> to see if there was something saying "cannot reduce to less than 6" " or some such, but alas nothing.<br /> <br /> Am i right about this?<br /> sad, sad, grenades.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 14:19:52]]> GMT</pubDate>
				<author><![CDATA[ nwabudikemorgan]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ It still constitutes as a shooting attack so it follows the same rules of a gun. As a avid Dark Eldar player, that is how I see the rule.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 14:38:10]]> GMT</pubDate>
				<author><![CDATA[ Dastrike]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ Yeah like I said in <span class="glossaryitem" onmouseover='gp(280);'>OP</span> I'm pretty sure that's how it works, just seems like it wasn't taken into account when designing night shields: <br /> 12&quot;--&gt;6&quot;<br /> 8&quot;--&gt;2&quot;<br /> 6&quot;--&gt;6&quot;<br /> Seems weird.<br /> Would have expected the clause at the end to say ... Has no effect on weapons with 6&quot; range or less, in addition, cannot reduce the range of shooting attacks below 6&quot; <br /> Or some such]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 16:47:42]]> GMT</pubDate>
				<author><![CDATA[ nwabudikemorgan]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ It want taken into effect because when the rules were written, you could not throw grenades.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 17:02:25]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ why are you throwing grenades at a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> vehicle? bolters can take them all down.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 17:04:27]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddb8a9fc4e81ab9b04fad210290e9202.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555831/6113209.page"><b>SoloFalcon1138 wrote:</b></a><br/>why are you throwing grenades at a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> vehicle? bolters can take them all down.</div></blockquote><br /> <br /> Lasguns/autoguns cannot.<br /> <br /> The rules do make any weapon of Ranges between(but not including) 12" and 6" reduced to less than 6" no matter the weapon used(ok, excepting a Barrage weapon with a max range within the variance). <br /> <br /> Any weapon with a range of 6" or less keeps their full range.<br /> <br /> So, yes grenades, by rule, are 2" weapons]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 17:37:25]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ Yeah bolters can take them down, but if I've got marines near a raider/venom I'd rather throw 1 Krak than two more bolter rounds. And if it's front/side armour on a ravager then the bolter cannot hurt it. And yes, poor little guardsmen with their laser pointers would really like to throw grenades instead.<br /> Also yeah I know it's a 5th ed codex, that's what the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>/errata is for, and the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> errata doesn't have anything to say on the matter.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 18:27:43]]> GMT</pubDate>
				<author><![CDATA[ nwabudikemorgan]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ba379318f58bb1e10ab02fad7ce3c806.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555831/6113333.page"><b>Kommissar Kel wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddb8a9fc4e81ab9b04fad210290e9202.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555831/6113209.page"><b>SoloFalcon1138 wrote:</b></a><br/>why are you throwing grenades at a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> vehicle? bolters can take them all down.</div></blockquote><br /> <br /> Lasguns/autoguns cannot.<br /> <br /> The rules do make any weapon of Ranges between(but not including) 12" and 6" reduced to less than 6" no matter the weapon used(ok, excepting a Barrage weapon with a max range within the variance). <br /> <br /> Any weapon with a range of 6" or less keeps their full range.<br /> <br /> So, yes grenades, by rule, are 2" weapons</div></blockquote><br /> <br /> Grenades are Shooting Attacks so they still abide by the no less then 6" rule as laid out by the Night Shield ruling that no weapons range be reduced below 6".]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 18:48:52]]> GMT</pubDate>
				<author><![CDATA[ Dastrike]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/555831/6113672.page"><b>Dastrike wrote:</b></a><br/>Grenades are Shooting Attacks so they still abide by the no less then 6" rule as laid out by the Night Shield ruling that no weapons range be reduced below 6".</div></blockquote><br /> That's not what Night Shields says.  It says if the weapons maximum range is 6" or less it's not reduced.<br /> Is a grenades maximum range 6" or less?]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 18:50:46]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/555831/6113684.page"><b>rigeld2 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/555831/6113672.page"><b>Dastrike wrote:</b></a><br/>Grenades are Shooting Attacks so they still abide by the no less then 6" rule as laid out by the Night Shield ruling that no weapons range be reduced below 6".</div></blockquote><br /> That's not what Night Shields says.  It says if the weapons maximum range is 6" or less it's not reduced.<br /> Is a grenades maximum range 6" or less?</div></blockquote><br /> I concede on that, guess it always came down to how the rules are read. Then again I can't recall the last time a grenade was thrown at me. ]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 19:05:42]]> GMT</pubDate>
				<author><![CDATA[ Dastrike]]></author>
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				<title>Re:Night Shields and grenades.</title>
				<description><![CDATA[ I throw grenades all the time.  Almost every shooting attack, in fact.  <br /> <br /> If we ever get a new round of <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s, I would expect to see this addressed.  Depending on how you think the order of operations (and the wording of certain rules) work, then <a href="http://www.dakkadakka.com/dakkaforum/posts/list/552081.page" target="_new" rel="nofollow">it might also come up</a> in the case of graviton guns.  ]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 21:38:24]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>: 2" range<br /> <span class="glossaryitem" onmouseover='gp(679);'>HIWPI</span>: 6" range.]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 00:20:31]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7afc94303b5e55b3359a818deadc207a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555831/6114827.page"><b>Happyjew wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(111);'>RAW</span>: 2" range<br /> <span class="glossaryitem" onmouseover='gp(679);'>HIWPI</span>: 6" range.</div></blockquote><br /> <br /> why? ]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 00:22:40]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ Why would I play it that way? Because, even though 6th edition has been out and there should have been at least an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> on this, we are trying to apply old rules to new situations. With the exception of grenades, nothing else can (currently) be knocked down to a range of &lt;6&quot;. I see this as yet another example of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> needing to get busy with some <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>.<br /> <br /> Of course that being said, the only time I've played against DEldar is with Nids, so the few models that might have grenades don't use them. If I'm close enough for grenades, my <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are too close. On the flip side, once in a while I do borrow DEldar and run them as allies with my Eldar. However, this has not come up yet.]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 00:33:14]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ There is no reason to pick one weapon and not another for being affected by night shields. Shooting attacks lose 6" of range... period. Not quite seeing where there is any room to argue grenades get a pass.]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 00:45:16]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ Like I said, it's <span class="glossaryitem" onmouseover='gp(679);'>HIWPI</span>. Either way it doesn't affect me, because my armies do not have Krak Grenades.<br /> Tyranids don't get grenades (except for a select few <span class="glossaryitem" onmouseover='gp(128);'>TMCs</span> and if they're that close to DEldar I'm in a lot of trouble) and Eldar only get Plasma Grenades, which are the same strength as Shuriken weapons which have a longer range anyway.<br /> <br /> I don't play every rule as written, my group tends to house rule stuff (such as old weapons that don't need <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, or cover saves in ruins). It isn't wrong per se, but the important thing is I specified what <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> is and <span class="glossaryitem" onmouseover='gp(679);'>HIWPI</span>, so people cannot try and argue that I'm wrong.]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 00:49:40]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ Personally I would play it as all weapons have a min 6" distance(unless, of course, the weapon had less than 6" range to begin with).<br /> <br /> Although that is because the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> gets goofy at under 12" max range(a 7" max range weapon has to get right up to as near the vehicle as it possibly can but a 6" max range weapon can shoot from waaaaay back there :/)]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 00:49:52]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ as has been said multiple times, <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> is not for <span class="glossaryitem" onmouseover='gp(679);'>HIWPI</span> arguments. The rules are clear about how night shields and shooting attacks interact.]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 02:42:47]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddb8a9fc4e81ab9b04fad210290e9202.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555831/6115138.page"><b>SoloFalcon1138 wrote:</b></a><br/>as has been said multiple times, <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> is not for <span class="glossaryitem" onmouseover='gp(679);'>HIWPI</span> arguments. The rules are clear about how night shields and shooting attacks interact.</div></blockquote><br /> <br /> Well, according to the Tenets:<br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/acc32d845d3e9b9c84925aa50a7fdb43.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/253892/931434.page"><b>Lorek wrote:</b></a><br/>4. Rules as Written are not How You Would Play It. Please clearly state which one you are talking about during a rules debate, and do not argue a <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> point against a <span class="glossaryitem" onmouseover='gp(678);'>HYWPI</span> point (or vice-versa). <br /> - Many arguments can be avoided if this is made clear. Don't assume you know the point your opponent is arguing about. </div></blockquote><br /> <br /> I'm not arguing <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>. I agree whole-heartedly that <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> it is 2". In fact I even mentioned that in my first post. I then included a <span class="glossaryitem" onmouseover='gp(679);'>HIWPI</span>, again specified. You wanted to know why I would play it differently, and I answered. I also play that models such as Wraithguard can shoot despite not having eyes, even though <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> they cannot. Does that bother you?]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 02:46:59]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddb8a9fc4e81ab9b04fad210290e9202.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555831/6115138.page"><b>SoloFalcon1138 wrote:</b></a><br/>as has been said multiple times, <span class="glossaryitem" onmouseover='gp(151);'>YMDC</span> is not for <span class="glossaryitem" onmouseover='gp(679);'>HIWPI</span> arguments.</div></blockquote>Just because it's been said multiple times, doesn't mean it's true. The explicit Tenets contradict your position, as <i>also</i> pointed out multiple times.]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 03:56:33]]> GMT</pubDate>
				<author><![CDATA[ Pyrian]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7afc94303b5e55b3359a818deadc207a.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555831/6115148.page"><b>Happyjew wrote:</b></a><br/>I'm not arguing <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>. I agree whole-heartedly that <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> it is 2". In fact I even mentioned that in my first post. I then included a <span class="glossaryitem" onmouseover='gp(679);'>HIWPI</span>, again specified. You wanted to know why I would play it differently, and I answered. I also play that models such as Wraithguard can shoot despite not having eyes, even though <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> they cannot.</div></blockquote>^^ This sums up the argument for me. <br /> <br /> There are lots of goofy things in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> but having an 8" max range weapon reduced to less than a 6" max ranged weapon doesn't make sense to me. The <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> may be clear, but I think it would be fair to house-rule a "weapons cannot be reduced to less than 6 inches max range" clause as nwabudikemorgan mentioned. <br /> <br /> Then again, I play <span class="glossaryitem" onmouseover='gp(69);'>IG</span> so if a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> opponent really made a stink about it I wouldn't press the issue. <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.<br /> <br />  <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> <span class="glossaryitem" onmouseover='gp(324);'>DoW</span> <img src="/s/i/a/bc17cac4b0f5b45ef9767abe8c417c8e.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 04:56:14]]> GMT</pubDate>
				<author><![CDATA[ DogOfWar]]></author>
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				<title>Night Shields and grenades.</title>
				<description><![CDATA[ The existence of any non-excluded weapon with range 6&quot; &lt; X &lt; 12&quot; at the time of the Dark Eldar codex would essentially disprove the suggested <span class="glossaryitem" onmouseover='gp(110);'>RaI</span>. ...I can't think of one off-hand, though...<br /> <br /> EDIT: Dang buggy SQL-safer...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/555831/6115421.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/555831/6115421.page</link>
				<pubDate><![CDATA[Fri, 4 Oct 2013 05:03:58]]> GMT</pubDate>
				<author><![CDATA[ Pyrian]]></author>
			</item>
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