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		<title><![CDATA[Latest posts for the thread "No longer thinking now playing OnGs need help"]]></title>
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				<title>No longer thinking now playing OnGs need help</title>
				<description><![CDATA[ Ok Q&A time<br /> Q: night Gobos should they have bows or spears or hand weapons?<br /> A: ??<br /> Q: how many Gobos should be in a rank?<br /> A: ??<br /> Q: Orc boys are spears worth it or just hand weapon/ shield??<br /> A: ??<br /> Q: how many Orc boys should be in a rank??<br /> A: ??<br /> That's all I have right now. Let me say Thank you in advance to any one willing to help me here]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 15:46:45]]> GMT</pubDate>
				<author><![CDATA[ Orkhead]]></author>
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				<title>No longer thinking now playing OnGs need help</title>
				<description><![CDATA[ These are all questions that depend on other answers.  Do you want night goblins to stand and fight or do you want them to just be a caddy for fanatics?  What's the overall strategy for the army?]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 16:22:35]]> GMT</pubDate>
				<author><![CDATA[ namiel]]></author>
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				<title>No longer thinking now playing OnGs need help</title>
				<description><![CDATA[ I was going to fill them up with fanatics. But I am not real sure of a tactic yet.  Many have already said Night Gobos and Savage Orcs but what lay out is where I am lost.  I have 43 Orc boys and 40 Night Gobos sitting in a box with no arms because it am afraid to put the wrong arms on.  Are spears they weapon of choice the way the were years ago.  Last time I played we were still pulling cards out of a deck for magic.]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 17:35:44]]> GMT</pubDate>
				<author><![CDATA[ Orkhead]]></author>
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				<title>No longer thinking now playing OnGs need help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/557229/6138628.page"><b>Orkhead wrote:</b></a><br/>Ok Q&A time<br /> Q: night Gobos should they have bows or spears or hand weapons?<br /> A: ??<br /> Q: how many Gobos should be in a rank?<br /> A: ??<br /> Q: Orc boys are spears worth it or just hand weapon/ shield??<br /> A: ??<br /> Q: how many Orc boys should be in a rank??<br /> A: ??<br /> That's all I have right now. Let me say Thank you in advance to any one willing to help me here</div></blockquote><br /> - It depends what you want the <span class="glossaryitem" onmouseover='gp(575);'>NGs</span> to do. Bows work well when coupled with the Poison Banner, but otherwise I would go with Hand Weapon + Shield, for the extra survivability from the parry save.<br /> <br /> - 5 if you want a bunker, 10 if you want a horde. 10 is usually best as you can normally get 40+ models in the unit.<br /> <br /> - Orc Boyz should always be savage, and run with extra hand weapons for the extra attack. Hand Weapon + Shield is a decent option for a pseudo-bunker, but <span class="glossaryitem" onmouseover='gp(575);'>NGs</span> do that better.<br /> <br /> - 10. Horde = more attacks.]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 21:27:50]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>No longer thinking now playing OnGs need help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eaaddc2f2263164bf921d7a32307a69b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557229/6139691.page"><b>The Shadow wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/557229/6138628.page"><b>Orkhead wrote:</b></a><br/>Ok Q&A time<br /> Q: night Gobos should they have bows or spears or hand weapons?<br /> A: ??<br /> Q: how many Gobos should be in a rank?<br /> A: ??<br /> Q: Orc boys are spears worth it or just hand weapon/ shield??<br /> A: ??<br /> Q: how many Orc boys should be in a rank??<br /> A: ??<br /> That's all I have right now. Let me say Thank you in advance to any one willing to help me here</div></blockquote><br /> - It depends what you want the <span class="glossaryitem" onmouseover='gp(575);'>NGs</span> to do. Bows work well when coupled with the Poison Banner, but otherwise I would go with Hand Weapon + Shield, for the extra survivability from the parry save.<br /> <br /> - 5 if you want a bunker, 10 if you want a horde. 10 is usually best as you can normally get 40+ models in the unit.<br /> <br /> - Orc Boyz should always be savage, and run with extra hand weapons for the extra attack. Hand Weapon + Shield is a decent option for a pseudo-bunker, but <span class="glossaryitem" onmouseover='gp(575);'>NGs</span> do that better.<br /> <br /> - 10. Horde = more attacks.</div></blockquote><br /> <br /> <br /> Nah. Savages are the best bunker for Orc characters. Which you will end up taking most of the time. They're surprisingly the most durable unit in the book, because of the 5+ ward. Which they WILL have.]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 21:44:17]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>No longer thinking now playing OnGs need help</title>
				<description><![CDATA[ Ok I admit I have not yet bought the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> for Fantasy so please explain are bunker/horde's a rule or just slang?  <br /> I can look through a friends when we get together and don't want to waste time looking for a rule that isn't there, haha.]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 22:48:57]]> GMT</pubDate>
				<author><![CDATA[ Orkhead]]></author>
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				<title>No longer thinking now playing OnGs need help</title>
				<description><![CDATA[ Bunker is slang, horde is rule.<br /> <br /> A 'bunker' is just a (usually inexpensive) unit to hide a character in so that they can't be sniped by shooting or most magic spells outside of Death.  If the unit gets shot, the character is safe.<br /> <br /> A 'horde' is any unit that has 10 models or more per rank, and grants the bonus of an extra row of supporting attacks.  A 'horde' of Monstrous Infantry or Monstrous Cavalry only needs 6 wide to get the bonus.]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 23:10:44]]> GMT</pubDate>
				<author><![CDATA[ Evertras]]></author>
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				<title>No longer thinking now playing OnGs need help</title>
				<description><![CDATA[ You'll get used to what's slang and what's rules after a while on this forum, don't worry! Deathstar is not a rule, just to let you know.<br /> <br /> @thedarkavenger: A unit of Savages is the most durable unit with it's 5++, but that's the unit I'm going to be wanting to do some killing. It'll see combat fairly often, and combat is not the best place for many characters who want bunkering to be.]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 19:07:46]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>No longer thinking now playing OnGs need help</title>
				<description><![CDATA[ Ok I have heard a couple of people say to put the poison standard in my goblin archers but I use Night Gobos and they can't take it, so can I take a normal Gobo character and have him join the night Gobos??]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 19:54:27]]> GMT</pubDate>
				<author><![CDATA[ Orkhead]]></author>
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				<title>No longer thinking now playing OnGs need help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/557229/6142145.page"><b>Orkhead wrote:</b></a><br/>Ok I have heard a couple of people say to put the poison standard in my goblin archers but I use Night Gobos and they can't take it, so can I take a normal Gobo character and have him join the night Gobos??</div></blockquote><br /> That's the idea: put it on a normal Goblin <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>. <br /> <br /> It's not the only way to do it though. Personally, I prefer a Black Orc <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> with the Talisman of Preservation. ]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 20:49:57]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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