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				<title>Grey Knights 1250 List (Please help!)</title>
				<description><![CDATA[ Hey everyone, <br /> <br /> I'm currently working on a Grey Knights army list of 1250 points for use against Orks.<br /> Basically I've been losing to this Ork player who hides his troops behind a wall of Killa Kans and Deff Dreads then at his back line he shoots with his <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> which takes out my expensive units.<br /> Also he has a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> which covers his 'Kan wall' and obviously his troops, which is quite annoying.<br /> <br /> So here's my list, I haven't had much experience with 6th ed or Grey Knights for that matter, so any help or advice would be really appreciated.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Inquisitor Coteaz<br /> <br /> Elites<br /> <br /> Vindicare Assassin<br /> <br /> Troops<br /> <br /> Grey Knight Strike Squad(10): Justicar w/Halberd, 2 Hammers, 5 Swords, 2 Psycannons<br /> Rhino<br /> <br /> Grey Knight Terminator Squad(5): Justicar w/Halberd, 1 Hammer, 1 Halberd, 2 Swords + 1 Psycannon<br /> <br /> Fast Attack<br /> <br /> Storm Raven: Hurricane Bolters, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Multi Melta, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons<br /> <br /> Heavy Support<br /> <br /> Nemesis Dreadknight: Great Sword, Personal Teleporter, Heavy Incinerator<br /> <br /> <b>Total 1250 points</b><br /> <br /> Basically I plan to use my <span class="glossaryitem" onmouseover='gp(514);'>DK</span> to shunt and take out his <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> in the backline, while the Vindicare tries to take out the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> guy so that when the SR arrives it can take out his troops while unloading Coteaz and my terminators into the fray, aided by some divination powers.<br /> <br /> The problem is that there's too many Orks and not enough of my forces to be able to take objectives!<br /> <br /> I've considered purifiers but against his tactics they would get chewed up by the <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> or the <span class="glossaryitem" onmouseover='gp(231);'>DD</span> and KK's before the Orks even got to them, plus it would be a struggle to get them in 1250 points given the situation.]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 03:22:38]]> GMT</pubDate>
				<author><![CDATA[ MikeClandestine]]></author>
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				<title>Grey Knights 1250 List (Please help!)</title>
				<description><![CDATA[ Hmm, I'm not 100%, but I play with my friend's orks while he plays GN and Draigo seems to have been the clutch player in nearly every game. He seems, to me, to be the best damn <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in the codex, if not the game, slicing through my nobz like there's no tomorrow.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> If i were you, I'd go with him]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 03:35:34]]> GMT</pubDate>
				<author><![CDATA[ thetallestgiraffe]]></author>
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				<title>Re:Grey Knights 1250 List (Please help!)</title>
				<description><![CDATA[ I agree, he's a very  powerful unit, but very expensive for a 1250 point list....]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 03:47:30]]> GMT</pubDate>
				<author><![CDATA[ MikeClandestine]]></author>
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				<title>Grey Knights 1250 List (Please help!)</title>
				<description><![CDATA[ Coteaz is awesome. I agree Draigo is clutch but he is nowhere near useable at this level. I'd do this.<br /> Coteaz-100pts<br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>(10)-2 psycannons, psybolt ammo, halber on justicar if you like-245pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>(10)-same as above-245pts<br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>(5)-1 psycannon 110pts<br /> <br /> NDK-PT, <span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span> 260pts<br /> NDK-PT, <span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span> 260pts<br /> <br /> Leaves you 30 points to play with and has masses of S5 stormbolter and psycannon fire.]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 03:50:32]]> GMT</pubDate>
				<author><![CDATA[ korghan]]></author>
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				<title>Re:Grey Knights 1250 List (Please help!)</title>
				<description><![CDATA[ Thanks for the list idea!<br /> I think I should take a SR still though because he will bring air support and I will struggle to take it down...]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 03:59:32]]> GMT</pubDate>
				<author><![CDATA[ MikeClandestine]]></author>
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				<title>Grey Knights 1250 List (Please help!)</title>
				<description><![CDATA[ I like the list idea, and I think every single model choice is good. Change some wargear, but keep the models.<br /> <br /> Coteaz is an outright hacker, probably the best named character for the points. Never a bad choice.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> always need 2 psycannons in full squads. You may also want to consider psybolt ammo to help dakka down hordes and better threaten kans. A S4 stormbolter can't touch a kan, but an S5 shot has the potential to glance. It is costly, but worth it for a full squad. As far as weapon upgrades, a hammer for damage is nice in case you end up in combat with a dread/kan, and want a bit more oomph than krak grenades. One hammer should be sufficient however. The halbred on the justicar is good for the extra I value, but against orks you should always go first, so just save the points. The same goes for all the other  halbreds.<br /> <br /> The terminators may want 2 hammers as they are free, but again don't need the halbreds. Swords are great to help tank saves against walkers or power klaws. <br /> <br /> Ork airpower is low <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, so the lascannon is overkill. The assault cannon provides anti tank as well as horde killing ability. It also meshes well with psybolt ammo, albeit expensive it will make your raven effective against anything an ork army can throw at you. <br /> <br /> Dreadknight is fine, but you can drop the sword to save points. If you think the re rolls are worth it, nothing wrong with keeping it. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 06:08:43]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:Grey Knights 1250 List (Please help!)</title>
				<description><![CDATA[ Thanks! <br /> I've redone the army list the way you said, I feel like I have a much better chance at winning now!]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 07:26:48]]> GMT</pubDate>
				<author><![CDATA[ MikeClandestine]]></author>
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				<title>Grey Knights 1250 List (Please help!)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ae42277e44694a525561503d1170c5e5.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/559240/6175762.page"><b>korghan wrote:</b></a><br/>Coteaz is awesome. I agree Draigo is clutch but he is nowhere near useable at this level. I'd do this.<br /> Coteaz-100pts<br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>(10)-2 psycannons, psybolt ammo, halber on justicar if you like-245pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>(10)-same as above-245pts<br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>(5)-1 psycannon 110pts<br /> <br /> NDK-PT, <span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span> 260pts<br /> NDK-PT, <span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span> 260pts<br /> <br /> Leaves you 30 points to play with and has masses of S5 stormbolter and psycannon fire.</div></blockquote><br /> This list looks much better. At smaller pt levels, you need numbers. However, I'd consider transports for your <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>. The great sword is not a must have.]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 07:34:54]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Grey Knights 1250 List (Please help!)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ae42277e44694a525561503d1170c5e5.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/559240/6175762.page"><b>korghan wrote:</b></a><br/>Coteaz is awesome. I agree Draigo is clutch but he is nowhere near useable at this level. I'd do this.<br /> Coteaz-100pts<br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>(10)-2 psycannons, psybolt ammo, halber on justicar if you like-245pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>(10)-same as above-245pts<br /> <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>(5)-1 psycannon 110pts<br /> <br /> NDK-PT, <span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span> 260pts<br /> NDK-PT, <span class="glossaryitem" onmouseover='gp(604);'>HI</span>, <span class="glossaryitem" onmouseover='gp(47);'>GS</span> 260pts<br /> <br /> Leaves you 30 points to play with and has masses of S5 stormbolter and psycannon fire.</div></blockquote><br /> <br /> I'd probably tweak this a little bit, dropping the great swords off the dreadknights (probably not necessary at this points level), and adding hammers into the strike squads to deal with kans and dreads. <br /> <br /> something like <br /> <br /> Coteaz - 100<br /> <br /> strikes x 10 2 psycannon, psybolt, hammer for justicar (just refuse challenges) - 250<br /> strikes x 10 as above - 250<br /> <br /> dreadknight - teleporter, incinerator - 235<br /> dreadknight - as above -235<br /> <br /> this leaves you at 1070, so maybe add another smaller strike squad, or possibly a small unit of purifiers with halbards to take it to 1250 points.]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 09:52:17]]> GMT</pubDate>
				<author><![CDATA[ grrrfranky]]></author>
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				<title>Grey Knights 1250 List (Please help!)</title>
				<description><![CDATA[ I'd agree that the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> isn't a must have but it will more than make back it's points if you get the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> into combat. On the charge you'll only have 5 attacks and 4 in subsequent rounds of assault. That reroll to hit AND to wound has saved my <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s countless times. I've tried the use of transports and I have mixed feelings about them. Razorbacks with psybolt heavy bolters are pretty good but I'm still not sold on rhinos for <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. If your opponent is bringing air power at 1250 it will either be so minute that it can be ignored, dealt with by a quad gun <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, or he's invested too many points in it which could cripple his body count.]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 12:41:28]]> GMT</pubDate>
				<author><![CDATA[ korghan]]></author>
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				<title>Grey Knights 1250 List (Please help!)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ae42277e44694a525561503d1170c5e5.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/559240/6176575.page"><b>korghan wrote:</b></a><br/>I'd agree that the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> isn't a must have but it will more than make back it's points if you get the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> into combat. On the charge you'll only have 5 attacks and 4 in subsequent rounds of assault. That reroll to hit AND to wound has saved my <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s countless times. I've tried the use of transports and I have mixed feelings about them. Razorbacks with psybolt heavy bolters are pretty good but I'm still not sold on rhinos for <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. If your opponent is bringing air power at 1250 it will either be so minute that it can be ignored, dealt with by a quad gun <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, or he's invested too many points in it which could cripple his body count.</div></blockquote><br /> <br /> The only problem is that even with air support he still has a high model count compared to mine.<br /> <br /> I can't remember his list that well but we played 1200 points last time and it was something like<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> hiding in 20 boys<br /> <br /> Guy with <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> hiding in a squad of 10 Gretchin<br /> <br /> 2 Deffdreads<br /> <br /> 3 Killa Kans<br /> <br /> 3 Bikers<br /> <br /> 12 Orks in a Trukk<br /> <br /> 1 Dakka Jet<br /> <br /> I can't remember the upgrades but man those power klaws are annoying.]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 15:19:09]]> GMT</pubDate>
				<author><![CDATA[ MikeClandestine]]></author>
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				<title>Grey Knights 1250 List (Please help!)</title>
				<description><![CDATA[ All of those things, aside from the dakka jet, will whither to prescienced and psybolted storm bolters and psycannons. I don't play orks but isn't the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> a cover save? Your dreadknights can flame and charge the boys, challenge the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s/leaders and tie up those units fairly easily. Even the kans still have to come to you. Wait for him to come inside your 24" kill zone. As for the jet I'd just ignore it. Bringing a SR is just silly to counter a dakka jet. It's just too many points. Terminators should be avoided altogether I'm this list as their fire output is terrible when compared to strike squads of similar cost. <br /> <br /> Another <span class="glossaryitem" onmouseover='gp(56);'>hq</span> idea, since you aren't running henchmen, is an OM inquisitor with <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, a psycannon and prescience. It's 110 points and you get a relentless psycannon with a 2+\5++ that can twin link a squad. It's a friggin bargain.]]></description>
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				<pubDate><![CDATA[Wed, 23 Oct 2013 15:39:52]]> GMT</pubDate>
				<author><![CDATA[ korghan]]></author>
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