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		<title><![CDATA[Latest posts for the thread "Tau 2000 point list"]]></title>
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				<title>Tau 2000 point list</title>
				<description><![CDATA[ Ok so let me give a little background before we proceed. This is my first list on this site and i recently got back into warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Played Tau and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> in 5th edition and was happy to find the Tau had gotten a much needed upgrade. So I start playing again and have come into contact with a person who likes to power game. So far our matches are 1 win for me, 1 win for him, and a draw. He plays two armies: <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with deamon allies (or vice versa) and necrons. <br /> <br /> Against his necrons i won fielding 3 riptides and some other stuff. <br /> <br /> Against his deamons i lose because he runs a 300 point winged tzeentch demon that is just ridiculous.<br /> <br /> So i decided to make a list to counter his, one that he would not expect from me ( i usually play a bit of a tau castle list with suits jumping around). <br /> <br /> So here it is, all help and advice is appreciated.<br /> <br /> <span style="font-size: 18px; line-height: normal;"><u><b>Death star <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- 900 points</b></u></span><br /> Commander Farsight<br /> Commander  Drone Controller, Command and Control Node,  Multi-spectrum Sensor suite,  flamer <br /> Body Guard #1 Plasma,  plasma <br /> Body Guard #2 Plasma,  plasma, Vectored Retro Thrusters <br /> Body Guard #3 Plasma,  plasma <br /> Body Guard #4  Plasma,  plasma <br /> Body Guard #5 flamer, flamer, target lock <br /> Body Guard #6 Fusion Blaster, Fusion Blaster, target lock <br /> Body Guard #7 Fusion Blaster,  Fusion Blaster, target lock <br /> 10 Gun drones<br /> 4 shield drones<br /> <br /> <span style="font-size: 18px; line-height: normal;"><u><b>Troops- 310</b></u></span><br />         Fire warrior team 80<br /> 		-8 fire warriors <br /> 	Fire warrior team 80<br /> 		-8 fire warrior<br /> 	Fire Warrior team 80<br /> 		-8 fire warrior<br /> 	Kroot Carnivore Squad 70<br /> 		-10 snipers <br /> <br /> <span style="font-size: 18px; line-height: normal;"><u><b>Fast Attack-154</b></u></span><br /> 	Pathfinders 77<br /> 		-7 pathfinders<br /> 	Pathfinders 77<br /> 		-7 pathfinders<br /> <br /> <span style="font-size: 18px; line-height: normal;"><u><b>Elites-570</b></u></span><br /> 	Riptide  285<br /> 		-Ion Accelerator, fusion blaster, Stim Injector, velocity tracker, 2 missile shield drones<br /> 	Riptide  285<br /> 		-Ion Accelerator, fusion blaster, Stim Injector, velocity tracker, 2 missile shield drones<br /> <br /> <br /> <span style="font-size: 18px; line-height: normal;"><u><b>Aegis defense line  70</b></u></span><br /> 	-teleport homer <br /> <br /> <b><span style="font-size: 24px; line-height: normal;">2000/2000</span></b><br /> <br /> the idea is the fire warriors man the defence line with pathfinders nearby doing their markerlight tactic. <br /> <br /> Riptides Jump shoot jump unleashing hell on the enemy<br /> <br /> Farsight deep strikes with his suits capable of shooting and wiping out two vehicles and hopefully a whole squad. The gun drones get the BS5 from the commander and the whole squad gets re-roll to hit, ignore cover, and Hit-and-run.<br /> at 12" the fire output for this squad will be: <br /> -18 plasma gun shots (16 at <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 3 and 2 at <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 5)<br /> -20 pulse carbine shots all at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5<br /> -4 melta gun shots at <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 3<br /> -2 flamers<br /> all of which might i remind you re-roll to hit.<br /> <br /> <br /> so your thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 06:36:05]]> GMT</pubDate>
				<author><![CDATA[ ScubaSteve]]></author>
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				<title>Tau 2000 point list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0b1becf6897a31d7fae2b800ab017ec5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/559629/6183506.page"><b>ScubaSteve wrote:</b></a><br/>( i usually play a bit of a tau castle list with suits jumping around)<br /> </div></blockquote><br /> <br /> Which is your list in a nutshell....a big blob of crisis suits, a gunline behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and dual riptides. Not that that is bad or anything, but it is what you are fielding.<br /> <br /> If your going to use a buffmander, take the neurochip. Tank hunters/monster hunter will help immensely against either army he fields. If you ever have spare points, take the neuroweb jammer, well worth it but not required. The onager gauntlet is another good budget wargear item. Iridium is good, but expensive. Last, move the thrusters here as the commander can take more damage to keep them alive.<br /> <br /> The riptides are fairly bloated. Velocity trackers, stims and 2 drones are very expensive. Trimming these down would buy a broadside or 2, maybe a hammerhead, or lots more troops. The drones are a bad call cause if one dies, you have to take a morale check(the last thing you want to happen). Stims and velocity trackers are OK in their own right, but 2 on the same model adds up quick. They are your only <span class="glossaryitem" onmouseover='gp(805);'>AA</span> against necron air and flying <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, but the farsight squad can drop a flier with twin linked, ignore cover and tank hunters/monster hunter. You also have markerlights in a pinch. <br /> <br /> A bit more dakka would be a good call, and your deathstar might be a bit bloated. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Oct 2013 07:20:34]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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