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		<title><![CDATA[Latest posts for the thread "Mechanicum Army List"]]></title>
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				<title>Mechanicum Army List</title>
				<description><![CDATA[ Archmagos <br /> Stubborn, Cybertheurgy, Battlesmith, Power Weapon, Laspistol, Cortex Controller<br /> -Photon Thruster <br /> -Abeyant (+1W, Move Through Cover, It Will Not Die, Very Bulky)<br /> -Master-crafted (reroll to hit once per turn)<br /> -Archmagos (relentless)<br /> -Mechanicum Protectiva (4++)<br /> <br /> 170pts<br /> <br /> <br /> Legio Cybernetica Castellax Class Battle-Automata <br /> <br /> Monstrous Creature, Mauler Pattern Bolt Cannon, Two Boltguns, Shock Chargers, Atomantic Shielding (5++ at range 6++ in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>), Cybernetica Cortex, Reactor Blast, Rage<br /> <br /> -+2 Battle-automata<br /> -+1 Darkfire Cannon<br /> <br /> 225pts<br /> <br /> Legio Cybernetica Castellax Class Battle-Automata <br /> <br /> Monstrous Creature, Mauler Pattern Bolt Cannon, Two Boltguns, Shock Chargers, Atomantic Shielding (5++ at range 6++ in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>), Cybernetica Cortex, Reactor Blast, Rage<br /> <br /> -+2 Battle-automata<br /> -+1 Darkfire Cannon<br /> <br /> 225pts<br /> <br /> Tech-Thrall Adsecularis <br /> <br /> Flak Armour, Heavy Chainblade, Close Combat Weapon, Feel No Pain (6+), Support Squad (10 models)<br /> <br /> -Heavy Chainblades<br /> -Paragon of Pure Thought (Fearless, cannot make Sweeping Advances or Overwatch)<br /> -Frag Grenades<br /> <br /> 70pts<br /> <br /> Tech-Thrall Adsecularis <br /> <br /> Flak Armour, Heavy Chainblade, Close Combat Weapon, Feel No Pain (6+), Support Squad (10 models)<br /> <br /> -Heavy Chainblades<br /> -Paragon of Pure Thought (Fearless, cannot make Sweeping Advances or Overwatch)<br /> -Frag Grenades<br /> <br /> 70pts<br /> <br /> Tech-Thrall Adsecularis <br /> <br /> Flak Armour, Heavy Chainblade, Close Combat Weapon, Feel No Pain (6+), Support Squad (10 models)<br /> <br /> -Heavy Chainblades<br /> -Paragon of Pure Thought (Fearless, cannot make Sweeping Advances or Overwatch)<br /> -Frag Grenades<br /> <br /> 70pts<br /> <br /> 1000pts Total<br /> <br /> <br /> Tactics are: <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> sits back and snipes tanks, Castellax move up and sit on objectives, Tech-Thralls Zerg Rush at the enemy lines and kill a load of infantry in combat<br /> If it's Killpoints which we usually do at my club, same thing but the Castellax move up close and finish off anything that the Zerg Rushing Tech-Thralls failed to kill<br /> C&C appreciated ^_^]]></description>
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				<pubDate><![CDATA[Mon, 28 Oct 2013 17:06:32]]> GMT</pubDate>
				<author><![CDATA[ BrotherOfBone]]></author>
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				<title>Mechanicum Army List</title>
				<description><![CDATA[ Were do you see the tech thrall models? Are they out yet?]]></description>
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				<pubDate><![CDATA[Wed, 27 Nov 2013 21:31:57]]> GMT</pubDate>
				<author><![CDATA[ Knockagh]]></author>
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				<title>Mechanicum Army List</title>
				<description><![CDATA[ Tech Thralls are on the link in one of my other threads, they look kinda like a mixture of humans and the Dark Eldar bike heads with the masks on..<br /> <br /> Lots of good stuff here: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/559843.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/559843.page</a> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 29 Nov 2013 20:34:43]]> GMT</pubDate>
				<author><![CDATA[ BrotherOfBone]]></author>
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				<title>Mechanicum Army List</title>
				<description><![CDATA[ I thought the stats of the tech thrall seemed more of a meat shield in comparision to what the enemy would be fielding in 30k.<br /> <br /> You only have 3 x realistic <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons there surely?<br /> <br /> I'm running thallax heavy lists with the odd castellax as a distraction.  Photon thrusters and plasma fusil for <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s<br /> <br /> Overall i think you've done well on 1000pts though - 30k seems nigh on impossible to achieve a reasonable list with admech.  I'd imagine it would do well in Zone mortalis when the next book comes along for the battle of phall based missions<br /> <br /> Is the current magos figure a 'abeyant' mounted one? i cant see the purpose on the stat lines of not having one mounted at all.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 14:15:50]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>Mechanicum Army List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/560174/6299453.page"><b>badgermeister wrote:</b></a><br/>I thought the stats of the tech thrall seemed more of a meat shield in comparision to what the enemy would be fielding in 30k.<br /> <br /> You only have 3 x realistic <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons there surely?<br /> <br /> I'm running thallax heavy lists with the odd castellax as a distraction.  Photon thrusters and plasma fusil for <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s<br /> <br /> Overall i think you've done well on 1000pts though - 30k seems nigh on impossible to achieve a reasonable list with admech.  I'd imagine it would do well in Zone mortalis when the next book comes along for the battle of phall based missions<br /> <br /> Is the current magos figure a 'abeyant' mounted one? i cant see the purpose on the stat lines of not having one mounted at all.<br /> <br /> </div></blockquote><br /> He is mounted on an abeyant, yes, he's mainly there to support my main Castellax squad. The only problem I have with the Thallax is that they're very expensive to fit into 1000pts, and to make them viable I need to have 2 huge squads of them, and then I can't really fit in any <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons, aside from this, I think the Tech Thralls are insanely good at cracking tanks with their Heavy Chainswords, especially considering the fact they have rending, so if all else fails I can charge my Castellax into light infantry and use my Tech Thralls to crack tanks, it works both ways :3]]></description>
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				<pubDate><![CDATA[Sat, 30 Nov 2013 21:59:55]]> GMT</pubDate>
				<author><![CDATA[ BrotherOfBone]]></author>
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				<title>Mechanicum Army List</title>
				<description><![CDATA[ i was just trying to envisage the likely opponents at this point level as some of the armys posted on B+C look pretty nasty with the salamanders (dreadnought <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) and night lords lists at this level.<br /> <br /> I would of thought the tanks you would see at the most are predators/vindicators for the cost effectiveness.  Units of marines would be maxed for the fact they come cheaper by numbers so i suspect you would be gunned down pretty easily.  Failing that dont the marines have higher initiative?  I wouldnt expect much to survive if you got them hit by terror squads.<br /> <br /> obviously this is theoretical and your practical application will most likely dictate otherwise.<br /> <br /> i havent even got a 1k list yet, i know i'll end up running a cheap meatshield for filler in the end when i rock up my ZM list :(]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 07:58:51]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>Mechanicum Army List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/560174/6301193.page"><b>badgermeister wrote:</b></a><br/>i was just trying to envisage the likely opponents at this point level as some of the armys posted on B+C look pretty nasty with the salamanders (dreadnought <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) and night lords lists at this level.<br /> <br /> I would of thought the tanks you would see at the most are predators/vindicators for the cost effectiveness.  Units of marines would be maxed for the fact they come cheaper by numbers so i suspect you would be gunned down pretty easily.  Failing that dont the marines have higher initiative?  I wouldnt expect much to survive if you got them hit by terror squads.<br /> <br /> obviously this is theoretical and your practical application will most likely dictate otherwise.<br /> <br /> i havent even got a 1k list yet, i know i'll end up running a cheap meatshield for filler in the end when i rock up my ZM list :(</div></blockquote><br /> I figured huge squads of marines are going to focus their fire onto the Castellax rather than the 30 Meatshields running up the field, and even if they do choose to focus on the meatshields, they get engaged in combat by 3 raging Castellax, something I don't think they'll leave for the rest of the game xD And, terror squads perhaps not, but regular space marine squads? I hit on 5s, sure, but I would on 2s and ignore armour with Heavy Chainblades ;P And they have Fearless, so no running.]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 13:00:46]]> GMT</pubDate>
				<author><![CDATA[ BrotherOfBone]]></author>
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