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				<title>1250 pt. CSM vs. Dark Eldar Request</title>
				<description><![CDATA[ i have a game against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> coming up soon.  I've never played <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, although I understand that they are FAST, have good anti-tank, and use a lot of 4+ poison weapons.<br /> <br /> Here is what I have in my toolbox for list-building:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Chaos Lord with power (or force) sword and plasma pistol<br /> Chaos sorcerer in terminator armor with power (or force) staff<br /> Dark Apostle with power maul<br /> <br /> Troops:<br /> roughly 25 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, mostly vanilla, but heavy bolter and magnetized pistol and bolter/plasma/melta/flamer weapon combinations available<br /> 2x Aspiring champions, one with power axe, one with power fist<br /> (20) <span class="glossaryitem" onmouseover='gp(437);'>DV</span> cultists (9 with autopistols, 1 shotgun, 1 flamer, one close combat only, 1 heavy stubber, 8 autoguns)<br /> <br /> Transports:<br /> (2) Rhinos.  Magnetized for additional combi-bolter or havoc missles<br /> <br /> Elites:<br /> (5) terminators, built more or less per the box.  Reaper autocannon and heavy flamer are magnetized/swappable<br /> (7) plague marines, one with plasma gun<br /> (1) <span class="glossaryitem" onmouseover='gp(437);'>DV</span> helbrute with powerfist and multi-melta<br /> <br /> Fast Attack<br /> (5) raptors.  one meltagun, champion with plasma pistol and lightening claw, one magnetized for plasma/melta options. two are vanilla<br /> (1) heldrake<br /> <br /> Heavy Support<br /> (3) Obliterators<br /> (1) Predator with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon.  Lascannon side sponsons are magnetized.  I do not have  the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> side sponsons, thought (it was used)<br /> <br /> I have been running mostly Mark of Nurgle to make the plague marines troops.<br /> <br /> I'm thinking along these lines:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Lord and Sorcerer.  <br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> on lord to make plague marines scoring.  lord will probably join <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squad, not really sure. warlord.<br /> Sorcerer with terminator armor.  ML2 and <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.  <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> has some goodies in psychic power, and <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> gives him 4+ invuln on top of 2+ armor<br /> <br /> Troops: <br /> 10 person <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad with power axe champion.  +1 plasma pistol, +1 plasma gun  backfield objective grabbers<br /> 7 person plague marines<br /> <br /> transport: 1 rhino with extra combi-bolter.  Plague marines into rhino to try and get to midfield objectives and hold it, moving flat-out in turn 1.<br /> <br /> Elite: <br /> 3 termies to escort sorcerer.  this is a wandering back-up/strike team, starting in backfield with obliterators.  Probably 1x combi-flamer and 2x power fists.  <br /> <br /> Fast Attack:<br /> 5 raptors with 2x melta for deep strike, try to get behind a vehicle and pop it<br /> heldrake with hades autocannon to try and counter his air unit (I'm pretty certain he will bring at least 1 flyer) and pop armor.  <br /> (since <span class="glossaryitem" onmouseover='gp(27);'>DE</span> will be unlikely to bring large quantities of troops, the autocannon seems to make more sense than the baleflamer to me)<br /> <br /> Heavy Support:<br /> 2x obliterators with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> to avoid instant death  They remain in backfield as separate units, sniping with lascannon and plasma cannon/guns<br /> <br /> I know I can't move nearly as fast as he can, so I want to "fort up" using cover near objectives and try to focus firepower with relatively large blobs.<br /> The rhino hopefully will live long enough to get the <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> + lord near an objective, and may provide some mobile cover or even wrecked <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> cover.<br /> <br /> I only have 2 scoring units, although depending on mission the maybe the raptors or oblits are also scoring.<br /> <br /> I usually run my <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> with close-combat weapons, but since I don't expect the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> to want to get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, maybe I can drop these points and spend elsewhere?<br /> <br /> Advice?<br /> <br /> Oh, and if you are my opponent, then you need to stop reading this...  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Thanks, <br /> -Aeglos<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 18:32:05]]> GMT</pubDate>
				<author><![CDATA[ aeglos]]></author>
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				<title>1250 pt. CSM vs. Dark Eldar Request</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/560388/6197105.page"><b>aeglos wrote:</b></a><br/>i have a game against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> coming up soon.  I've never played <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, although I understand that they are FAST, have good anti-tank, and use a lot of 4+ poison weapons.<br /> <br /> Here is what I have in my toolbox for list-building:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Chaos Lord with power (or force) sword and plasma pistol<br /> Chaos sorcerer in terminator armor with power (or force) staff<br /> Dark Apostle with power maul<br /> <br /> Troops:<br /> roughly 25 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, mostly vanilla, but heavy bolter and magnetized pistol and bolter/plasma/melta/flamer weapon combinations available<br /> 2x Aspiring champions, one with power axe, one with power fist<br /> (20) <span class="glossaryitem" onmouseover='gp(437);'>DV</span> cultists (9 with autopistols, 1 shotgun, 1 flamer, one close combat only, 1 heavy stubber, 8 autoguns)<br /> <br /> Transports:<br /> (2) Rhinos.  Magnetized for additional combi-bolter or havoc missles<br /> <br /> Elites:<br /> (5) terminators, built more or less per the box.  Reaper autocannon and heavy flamer are magnetized/swappable<br /> (7) plague marines, one with plasma gun<br /> (1) <span class="glossaryitem" onmouseover='gp(437);'>DV</span> helbrute with powerfist and multi-melta<br /> <br /> Fast Attack<br /> (5) raptors.  one meltagun, champion with plasma pistol and lightening claw, one magnetized for plasma/melta options. two are vanilla<br /> (1) heldrake<br /> <br /> Heavy Support<br /> (3) Obliterators<br /> (1) Predator with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon.  Lascannon side sponsons are magnetized.  I do not have  the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> side sponsons, thought (it was used)<br /> <br /> I have been running mostly Mark of Nurgle to make the plague marines troops.<br /> <br /> I'm thinking along these lines:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Lord and Sorcerer.  <br /> <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> on lord to make plague marines scoring.  lord will probably join <span class="glossaryitem" onmouseover='gp(634);'>PM</span> squad, not really sure. warlord.<br /> Sorcerer with terminator armor.  ML2 and <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>.  <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> has some goodies in psychic power, and <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> gives him 4+ invuln on top of 2+ armor<br /> <br /> Troops: <br /> 10 person <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad with power axe champion.  +1 plasma pistol, +1 plasma gun  backfield objective grabbers<br /> 7 person plague marines<br /> <br /> transport: 1 rhino with extra combi-bolter.  Plague marines into rhino to try and get to midfield objectives and hold it, moving flat-out in turn 1.<br /> <br /> Elite: <br /> 3 termies to escort sorcerer.  this is a wandering back-up/strike team, starting in backfield with obliterators.  Probably 1x combi-flamer and 2x power fists.  <br /> <br /> Fast Attack:<br /> 5 raptors with 2x melta for deep strike, try to get behind a vehicle and pop it<br /> heldrake with hades autocannon to try and counter his air unit (I'm pretty certain he will bring at least 1 flyer) and pop armor.  <br /> (since <span class="glossaryitem" onmouseover='gp(27);'>DE</span> will be unlikely to bring large quantities of troops, the autocannon seems to make more sense than the baleflamer to me)<br /> <br /> Heavy Support:<br /> 2x obliterators with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> to avoid instant death  They remain in backfield as separate units, sniping with lascannon and plasma cannon/guns<br /> <br /> I know I can't move nearly as fast as he can, so I want to "fort up" using cover near objectives and try to focus firepower with relatively large blobs.<br /> The rhino hopefully will live long enough to get the <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> + lord near an objective, and may provide some mobile cover or even wrecked <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> cover.<br /> <br /> I only have 2 scoring units, although depending on mission the maybe the raptors or oblits are also scoring.<br /> <br /> I usually run my <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> with close-combat weapons, but since I don't expect the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> to want to get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, maybe I can drop these points and spend elsewhere?<br /> <br /> Advice?<br /> <br /> Oh, and if you are my opponent, then you need to stop reading this...  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Thanks, <br /> -Aeglos<br /> </div></blockquote><br /> <br /> If you want to list tailor against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, drop <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> from everything, as <span class="glossaryitem" onmouseover='gp(27);'>DE</span> care not for toughness.  (<span class="glossaryitem" onmouseover='gp(100);'>MoN</span> can be ok on oblits, as <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can spam str8)<br /> Leave the plague marines at home or just call them regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>  <br /> Take a sorcerer <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or a cheap cheap chaos lord.  <br /> <br /> Take the flamer on the drake.  If <span class="glossaryitem" onmouseover='gp(27);'>DE</span> arent bringing troops I dont know what they will bring as half their codex is bonked and the other half(<span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot) relies on leet cover saves to survive. You will enjoy flaming beastpacks and reavers more than an additional 2 autocannons.  <br /> <br /> Do you have raptors with flamers?  Melta isnt super useful against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.  No need to get behind AV10 all around but remember that with nightshields meltaguns only have a 6" range.  DSing that close is risky to say the least.  <br /> <br /> Terminators arent super good against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> either.  They can spam ap2, torrent them down with wounds, or simple run away from them.  Having a mobile reaper autocannon can be nice.  <br /> <br /> What you want is troops.  Masses marines and tons of autocannons.<br /> <br /> Cultists can be arlight to force the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player out of certain areas.   <br /> <br /> If you want to take the Helbrute, take the rhinos too to prevent one thing getting focused.  Leave the predator out if you dont have autocannon/heavybolter.<br /> <br /> <br /> <br /> Drop the upgrades.  plasma pistols, Lightning claws, meltabombs, and power fists.  keep things cheap so you can have more stuff.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <font color='yellow'>So basically I would run with what you have:</font><br /> Lvl3 sorcerer running telepethy.  <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> to make him live longer, force staff  Unmarked<br /> <br /> 3 terminators with power mauls and a reaper autocannon.  unmarked<br /> <br /> 1 unit of 20 cultists with minimal equipment.  Unmarked<br /> <br /> 3 units of 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.  Each with a flamer and an autocannon.  If you cannot get autocannons use heavy bolters.  If you cannot get heavy bolters use lascannons.  If you cannot get flamers, leave them unarmed.  Unmarked<br /> <br /> 3 units of 1 <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> Oblitorator.  3 units is much better than 1 big unit in this case<br /> <br /> Heldrake with flamer<br /> <br /> 5 raptors with 2 flamers.  Unmarked<br /> <br /> If points are still a problem, add the helbrute, try to convert the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> into a twinlinked autocannon.  <br /> along with the helbrute add in the rhinos to use as mobile cover.  <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 19:38:13]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>1250 pt. CSM vs. Dark Eldar Request</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4f51cf2b15930c57fb609a08b362bdb2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/560388/6197354.page"><b>Exergy wrote:</b></a><br/><br /> <br /> If you want to list tailor against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, drop <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> from everything, as <span class="glossaryitem" onmouseover='gp(27);'>DE</span> care not for toughness.  (<span class="glossaryitem" onmouseover='gp(100);'>MoN</span> can be ok on oblits, as <span class="glossaryitem" onmouseover='gp(27);'>DE</span> can spam str8)<br /> Leave the plague marines at home or just call them regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>  <br /> Take a sorcerer <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or a cheap cheap chaos lord.  <br /> <br /> Take the flamer on the drake.  If <span class="glossaryitem" onmouseover='gp(27);'>DE</span> arent bringing troops I dont know what they will bring as half their codex is bonked and the other half(<span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot) relies on leet cover saves to survive. You will enjoy flaming beastpacks and reavers more than an additional 2 autocannons.  <br /> <br /> Do you have raptors with flamers?  Melta isnt super useful against <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.  No need to get behind AV10 all around but remember that with nightshields meltaguns only have a 6" range.  DSing that close is risky to say the least.  <br /> <br /> Terminators arent super good against <span class="glossaryitem" onmouseover='gp(27);'>DE</span> either.  They can spam ap2, torrent them down with wounds, or simple run away from them.  Having a mobile reaper autocannon can be nice.  <br /> <br /> What you want is troops.  Masses marines and tons of autocannons.<br /> <br /> Cultists can be arlight to force the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player out of certain areas.   <br /> <br /> If you want to take the Helbrute, take the rhinos too to prevent one thing getting focused.  Leave the predator out if you dont have autocannon/heavybolter.<br /> <br /> <br /> <br /> Drop the upgrades.  plasma pistols, Lightning claws, meltabombs, and power fists.  keep things cheap so you can have more stuff.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <font color='yellow'>So basically I would run with what you have:</font><br /> Lvl3 sorcerer running telepethy.  <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> to make him live longer, force staff  Unmarked<br /> <br /> 3 terminators with power mauls and a reaper autocannon.  unmarked<br /> <br /> 1 unit of 20 cultists with minimal equipment.  Unmarked<br /> <br /> 3 units of 10 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.  Each with a flamer and an autocannon.  If you cannot get autocannons use heavy bolters.  If you cannot get heavy bolters use lascannons.  If you cannot get flamers, leave them unarmed.  Unmarked<br /> <br /> 3 units of 1 <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> Oblitorator.  3 units is much better than 1 big unit in this case<br /> <br /> Heldrake with flamer<br /> <br /> 5 raptors with 2 flamers.  Unmarked<br /> <br /> If points are still a problem, add the helbrute, try to convert the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> into a twinlinked autocannon.  <br /> along with the helbrute add in the rhinos to use as mobile cover.  <br /> </div></blockquote><br /> <br /> So basically 1HQ and lots of bodies then?  OK, I can run as cheap as possible. I can probably get 1 flamer into my raptor squad since one of the models is magnetized.  The other specialist is glued melta, though.<br /> <br /> What do I do about his 1-2 flyers?  I know they bring a lot of dakka to the board.  I don't have anything with skyfire, unless I get lucky with a skyfire nexus objective.  With his speed, I was thinking the autocannon range on the drake would be needed to hit his flyers.<br /> <br /> I think I can pull off most of the rest of this, not sure if I can scratch up 30 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> bodies, but I can get close, with at least 2 flamers and one heavy bolter.  I don't have any autocannons on my marines.<br /> We're asked to use <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>, so I don't feel good about putting my green plague marines next to my red-and-copper  <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and calling them regular marines.<br /> <br /> Thanks for your inputs,<br /> -Aeglos]]></description>
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				<pubDate><![CDATA[Tue, 29 Oct 2013 23:49:59]]> GMT</pubDate>
				<author><![CDATA[ aeglos]]></author>
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				<title>1250 pt. CSM vs. Dark Eldar Request</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/560388/6198327.page"><b>aeglos wrote:</b></a><br/><br /> <br /> <br /> So basically 1HQ and lots of bodies then?  OK, I can run as cheap as possible. I can probably get 1 flamer into my raptor squad since one of the models is magnetized.  The other specialist is glued melta, though.<br /> <br /> What do I do about his 1-2 flyers?  I know they bring a lot of dakka to the board.  I don't have anything with skyfire, unless I get lucky with a skyfire nexus objective.  With his speed, I was thinking the autocannon range on the drake would be needed to hit his flyers.<br /> <br /> I think I can pull off most of the rest of this, not sure if I can scratch up 30 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> bodies, but I can get close, with at least 2 flamers and one heavy bolter.  I don't have any autocannons on my marines.<br /> We're asked to use <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>, so I don't feel good about putting my green plague marines next to my red-and-copper  <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and calling them regular marines.<br /> <br /> Thanks for your inputs,<br /> -Aeglos</div></blockquote><br /> <br /> Yes, you want minimal <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.  Either you arent going to get into close combat, are going to get into close combat with really squishy guys you will beat anyway, or are going to get into combat with a really nasty, really fast guy who will kill your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in seconds.  So spending points on an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> isn't a good idea, as none of those results is worth your investment in points.<br /> <br /> 1-2 flyers.  <span class="glossaryitem" onmouseover='gp(27);'>DE</span> flyers are weak and have either AV10(anti infantry) or AV11(anti tank)  You are going to be running a lot of infantry, so spread out and use twinlinked bolters and reaper autocannons to glance them to death.  Twinlinked hits 30% of the time.  Otherwise hug cover and wait for the flyer to run out of missiles(they have 4, and can fire max 2 a turn)]]></description>
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				<pubDate><![CDATA[Wed, 30 Oct 2013 20:45:12]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Re:1250 pt. CSM vs. Dark Eldar Request</title>
				<description><![CDATA[ As a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player I agree with Exergy. I also hate baleflamer Heldrakes. <br /> <br /> You could want to deep strike the obliterators depending on your play style. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> players will usually use speed to advantage. They will move out on to the field to strike whatever they can since they are so fragile. This will often leave flanks and the rear empty, lining you up for some nice shots from unexpected positions. <br /> <br /> I believe you can vector strike fliers as well, so you do have an option against fliers. Razorwing is the cheaper option  (AV10, ani-infantry) so you'll be fine glancing them to death. <br /> <br /> Oh and expect your rhinos to blow up on turn one. So do try to hide them. ]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 09:54:24]]> GMT</pubDate>
				<author><![CDATA[ oraj]]></author>
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				<title>Re:1250 pt. CSM vs. Dark Eldar Request</title>
				<description><![CDATA[ It was a close-fought battle and the forces of Chaos emerged victorious!  <br /> <br /> MVP units:<br /> <br />  Heldrake, which killed most of his jet bikes and glanced several vehicles along the way.  Drew a lot of fire as well.<br />  Plague marines as scoring units took control of a mid-board objective with their final consolidation, winning the game.<br />  <br />  Honorable mentions:<br /> <br /> Raptors did a lot of damage, including taking out 4 hover boards with a single flamed template<br /> Rhinos, which survived a surprisingly long time and provided tank shock, ram, and distraction/mobile cover while they did.<br /> <br /> Thanks for all advice.<br /> <br /> -Aeglos]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/560388/6211434.page</link>
				<pubDate><![CDATA[Sun, 3 Nov 2013 01:50:32]]> GMT</pubDate>
				<author><![CDATA[ aeglos]]></author>
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