i have a game against
DE coming up soon. I've never played
DE, although I understand that they are FAST, have good anti-tank, and use a lot of 4+ poison weapons.
Here is what I have in my toolbox for list-building:
HQ:
Chaos Lord with power (or force) sword and plasma pistol
Chaos sorcerer in terminator armor with power (or force) staff
Dark Apostle with power maul
Troops:
roughly 25
CSM, mostly vanilla, but heavy bolter and magnetized pistol and bolter/plasma/melta/flamer weapon combinations available
2x Aspiring champions, one with power axe, one with power fist
(20)
DV cultists (9 with autopistols, 1 shotgun, 1 flamer, one close combat only, 1 heavy stubber, 8 autoguns)
Transports:
(2) Rhinos. Magnetized for additional combi-bolter or havoc missles
Elites:
(5) terminators, built more or less per the box. Reaper autocannon and heavy flamer are magnetized/swappable
(7) plague marines, one with plasma gun
(1)
DV helbrute with powerfist and multi-melta
Fast Attack
(5) raptors. one meltagun, champion with plasma pistol and lightening claw, one magnetized for plasma/melta options. two are vanilla
(1) heldrake
Heavy Support
(3) Obliterators
(1) Predator with
TL lascannon. Lascannon side sponsons are magnetized. I do not have the
HB side sponsons, thought (it was used)
I have been running mostly Mark of Nurgle to make the plague marines troops.
I'm thinking along these lines:
HQ:
Lord and Sorcerer.
MoN on lord to make plague marines scoring. lord will probably join
PM squad, not really sure. warlord.
Sorcerer with terminator armor. ML2 and
MoT.
MoT has some goodies in psychic power, and
MoT gives him 4+ invuln on top of 2+ armor
Troops:
10 person
CSM squad with power axe champion. +1 plasma pistol, +1 plasma gun backfield objective grabbers
7 person plague marines
transport: 1 rhino with extra combi-bolter. Plague marines into rhino to try and get to midfield objectives and hold it, moving flat-out in turn 1.
Elite:
3 termies to escort sorcerer. this is a wandering back-up/strike team, starting in backfield with obliterators. Probably 1x combi-flamer and 2x power fists.
Fast Attack:
5 raptors with 2x melta for deep strike, try to get behind a vehicle and pop it
heldrake with hades autocannon to try and counter his air unit (I'm pretty certain he will bring at least 1 flyer) and pop armor.
(since
DE will be unlikely to bring large quantities of troops, the autocannon seems to make more sense than the baleflamer to me)
Heavy Support:
2x obliterators with
MoN to avoid instant death They remain in backfield as separate units, sniping with lascannon and plasma cannon/guns
I know I can't move nearly as fast as he can, so I want to "fort up" using cover near objectives and try to focus firepower with relatively large blobs.
The rhino hopefully will live long enough to get the
PMs + lord near an objective, and may provide some mobile cover or even wrecked
LoS cover.
I only have 2 scoring units, although depending on mission the maybe the raptors or oblits are also scoring.
I usually run my
CSMs with close-combat weapons, but since I don't expect the
DE to want to get into
cc, maybe I can drop these points and spend elsewhere?
Advice?
Oh, and if you are my opponent, then you need to stop reading this...
Thanks,
-Aeglos