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		<title><![CDATA[Latest posts for the thread "Grey Knights with Red Hunters allies 1850"]]></title>
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				<title>Grey Knights with Red Hunters allies 1850</title>
				<description><![CDATA[ I'm looking for feedback on the following list.  I'm acquiring some Space Marines to make an allied Red Hunters detachment, and I'd like some feedback as I've never played vanilla Marines before.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 1- Ordo Malleus Inquisitor: Terminator armor, Psycannon, Daemon Hammer, 3 Servo-skulls, <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 1 Psyker<br /> 1- Captain: bike, Artificer Armor, Storm Shield, Grav-Gun<br /> ELITES<br /> 5- Paladins: 2 Psycannons, 2 Daemon Hammers<br /> TROOPS<br /> 5- Strike Squad: 1 Psycannon, in a Razorback w/ twin-linked Assault Cannon w/ Psybolt ammo<br /> 5- Strike Squad: 1 Psycannon, in a Razorback w/ twin-linked Assault Cannon w/ Psybolt ammo<br /> 10- Tactical Squad: 1 Missile Launcher, in a Rhino<br /> 5- Bike Squad: 2 GravGuns, Sergeant with a Combi-Grav<br /> HEAVY SUPPORT<br /> 2- Nemesis Dreadknights: Heavy Incinerator<br /> 1- Predator: twin-linked Lascannon, two Lascannon sponsons
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</div><br /> <br /> Let me know your thoughts!<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 04:02:25]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>Re:Grey Knights with Red Hunters allies 1850</title>
				<description><![CDATA[ Needs <span class="glossaryitem" onmouseover='gp(805);'>AA</span> badly, Stormtalons are my preferred choice.  Is the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules typically allowed in tournament play?]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 04:48:47]]> GMT</pubDate>
				<author><![CDATA[ Einlanzer37]]></author>
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				<title>Grey Knights with Red Hunters allies 1850</title>
				<description><![CDATA[ Red Hunters can give any unit Skyfire each turn. Its in there <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules. ]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 05:43:40]]> GMT</pubDate>
				<author><![CDATA[ ultimentra]]></author>
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				<title>Re:Grey Knights with Red Hunters allies 1850</title>
				<description><![CDATA[ I was banking on a combination of prescienced Psycannons on the Paladins, or the twin-linked Assault Cannons from the Razorbacks, or using the Red Hunters chapter tactics to give Skyfire for a turn.]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 06:58:54]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>Grey Knights with Red Hunters allies 1850</title>
				<description><![CDATA[ I feel to make best use of your Red Hunter tactics, your predator needs to be replaced with a devastator squad.]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 08:32:51]]> GMT</pubDate>
				<author><![CDATA[ Coyote81]]></author>
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				<title>Re:Grey Knights with Red Hunters allies 1850</title>
				<description><![CDATA[ I haven't gotten a chance to read the Forgeworld Chapter Tactics rules yet, but I've seen it said that After the Inquisition book comes out shortly after Forge-world will become official.<br /> <br /> That being said, it has the makings of a good and solic <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> list.  Three Precienced Psycannons will definitely help with <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.  Servo Skulls are amazing, especially in the age of the Grav Bikers.   Though, if its Chapter Tactics that grant Skyfire, I agree the Pred is out of place, some cheap Lascannon <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> would serve you better.<br /> <br /> Can the Captain have a Grav Gun, or is that a Combi?]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 14:08:24]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Re:Grey Knights with Red Hunters allies 1850</title>
				<description><![CDATA[ You guys totally read my mind on the Predator.  I kept it in the list because I've never gotten to use one before and front armor 13 is really appealing.  Help me out here: 5 <span class="glossaryitem" onmouseover='gp(29);'>devs</span> with 4 lascannons is very close to the cost of the predator, unless I read something wrong.  As soon as I start taking wounds I'm losing firepower.  Does this not matter?<br /> <br /> Zagman, double checked the codex:  no grav gun for the Captain!  Boo.  I'll give him a grav pistol instead]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 16:29:27]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>Re:Grey Knights with Red Hunters allies 1850</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70a0879ecbde05d380cffaf1abda0c6d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/560672/6203982.page"><b>Homeskillet wrote:</b></a><br/>You guys totally read my mind on the Predator.  I kept it in the list because I've never gotten to use one before and front armor 13 is really appealing.  Help me out here: 5 <span class="glossaryitem" onmouseover='gp(29);'>devs</span> with 4 lascannons is very close to the cost of the predator, unless I read something wrong.  As soon as I start taking wounds I'm losing firepower.  Does this not matter?<br /> <br /> Zagman, double checked the codex:  no grav gun for the Captain!  Boo.  I'll give him a grav pistol instead</div></blockquote><br /> <br /> <br /> Actually the predator is cheaper by 10 points.  Ideally you'd want a few ablative wounds in that squad.  Best option is to drop the Tactical Squad down to 5 Strong and upping the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> to 10 Strong.  I don't see you accomplishing much with tacs besides sitting still and firing the Missile out of the Rhino.  But.. That depletes your already small scoring contingent.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Rhino can also be used to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> until you need them for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.  <br /> <br /> Also, I'm not seeing a melee weapon for your Captain?  Thunder Hammer is good, but riskier without the Shield Eternal.  Without a Command Squad I'd say try a tooled out Chapter Master with Bike, <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, Shield Eternal, and Thunder Hammer.  But, I don't know what to drop to make that happen.<br /> <br /> Are there Personal Teleporters on the Dreadknights?  Or just running them on foot.  Which, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> is still pretty effective with the amazing Heavy Incinerator.  Without adding it up, the list feels light for 1850.]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 16:48:05]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Re:Grey Knights with Red Hunters allies 1850</title>
				<description><![CDATA[ Yup, I forgot to put in the list that I gave the Captain a Thunder Hammer.  I was thinking if they got caught in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> I'd let the sergeant take the challenge so the Captain can bash away with the hammer.  Needing S10 to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> him, I'm not super worried.<br /> <br /> So despite the Predator being cheaper, you'd still advocate for the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>?  Are Predators not as decent as they seem?  I know I'd hate to have my flyer come on and get Skyfired down by one, or have my <span class="glossaryitem" onmouseover='gp(93);'>MC</span> come in from reserve and get Intercepted by it.<br /> <br /> With the Dreadknights, how I deploy them totally depends on who I face.  If I know you're coming to me, I'll start with them on the board.  If I have to come get you, I'll typically <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them in.  The servo-skulls help with that a lot, since such a big dude leaves a big footprint to drop in.]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 18:38:41]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>Grey Knights with Red Hunters allies 1850</title>
				<description><![CDATA[ Do you have personal teleporters on the Dreadknights? They are bleh without shunting and moving 12". <br /> <br /> You're solid on <span class="glossaryitem" onmouseover='gp(805);'>AA</span> methinks.<br /> <br /> I think the Predator might actually  be better than the <span class="glossaryitem" onmouseover='gp(29);'>devs</span>, and here's why: You're list is currently pretty much all tanks and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s. If you start the game with only a single infantry unit outside then every enemy unit that can't hurt the vehicles will target the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and likely kill them. I like the list though, looks pretty good for a first try and no testing out!]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 18:44:06]]> GMT</pubDate>
				<author><![CDATA[ jathomas2013]]></author>
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				<title>Re:Grey Knights with Red Hunters allies 1850</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70a0879ecbde05d380cffaf1abda0c6d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/560672/6204425.page"><b>Homeskillet wrote:</b></a><br/>Yup, I forgot to put in the list that I gave the Captain a Thunder Hammer.  I was thinking if they got caught in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> I'd let the sergeant take the challenge so the Captain can bash away with the hammer.  Needing S10 to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> him, I'm not super worried.<br /> <br /> So despite the Predator being cheaper, you'd still advocate for the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>?  Are Predators not as decent as they seem?  I know I'd hate to have my flyer come on and get Skyfired down by one, or have my <span class="glossaryitem" onmouseover='gp(93);'>MC</span> come in from reserve and get Intercepted by it.<br /> <br /> With the Dreadknights, how I deploy them totally depends on who I face.  If I know you're coming to me, I'll start with them on the board.  If I have to come get you, I'll typically <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them in.  The servo-skulls help with that a lot, since such a big dude leaves a big footprint to drop in.</div></blockquote><br /> <br /> I advocate for the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> as they have the Chapter Tactics Special Rule and become supremely flexible and dangerous.  Otherwise I feel like you are better off allying another <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Chapter even if they aren't Battle Brothers.<br /> <br /> Preds are good, but i see the ability to utilize the Chapter Tactics as too great an opportunity to pass up.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/560672/6204442.page"><b>jathomas2013 wrote:</b></a><br/>Do you have personal teleporters on the Dreadknights? They are bleh without shunting and moving 12". <br /> <br /> You're solid on <span class="glossaryitem" onmouseover='gp(805);'>AA</span> methinks.<br /> <br /> I think the Predator might actually  be better than the <span class="glossaryitem" onmouseover='gp(29);'>devs</span>, and here's why: You're list is currently pretty much all tanks and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s. If you start the game with only a single infantry unit outside then every enemy unit that can't hurt the vehicles will target the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and likely kill them. I like the list though, looks pretty good for a first try and no testing out!</div></blockquote><br /> <br /> Dreadknights can be used effectively without the Personal Teleporters.  They are a Dirt Cheap counter attack and Dangerous Melee threat and for 160pts come with a 26" range S6/AP4 Ingore Cover Ranged Weapon.  You can get three on the ground for the cost of Two with PTs.]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 19:53:41]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Re:Grey Knights with Red Hunters allies 1850</title>
				<description><![CDATA[ I didn't even think that the Pred couldn't use the chapter tactics, just assumed every unit could.  Laaaaaaame.  Well, the Predator is for sure out then, I'll revise it to get the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> in.  ]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 20:54:52]]> GMT</pubDate>
				<author><![CDATA[ Homeskillet]]></author>
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				<title>Re:Grey Knights with Red Hunters allies 1850</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70a0879ecbde05d380cffaf1abda0c6d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/560672/6204880.page"><b>Homeskillet wrote:</b></a><br/>I didn't even think that the Pred couldn't use the chapter tactics, just assumed every unit could.  Laaaaaaame.  Well, the Predator is for sure out then, I'll revise it to get the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> in.  </div></blockquote><br /> <br /> Right?  Though, Ironhands does grant <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> to its vehicles which is awesome <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Thu, 31 Oct 2013 22:28:06]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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