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Made in us
Judgemental Grey Knight Justicar






I'm looking for feedback on the following list. I'm acquiring some Space Marines to make an allied Red Hunters detachment, and I'd like some feedback as I've never played vanilla Marines before.

Spoiler:
HQ
1- Ordo Malleus Inquisitor: Terminator armor, Psycannon, Daemon Hammer, 3 Servo-skulls, Lvl 1 Psyker
1- Captain: bike, Artificer Armor, Storm Shield, Grav-Gun
ELITES
5- Paladins: 2 Psycannons, 2 Daemon Hammers
TROOPS
5- Strike Squad: 1 Psycannon, in a Razorback w/ twin-linked Assault Cannon w/ Psybolt ammo
5- Strike Squad: 1 Psycannon, in a Razorback w/ twin-linked Assault Cannon w/ Psybolt ammo
10- Tactical Squad: 1 Missile Launcher, in a Rhino
5- Bike Squad: 2 GravGuns, Sergeant with a Combi-Grav
HEAVY SUPPORT
2- Nemesis Dreadknights: Heavy Incinerator
1- Predator: twin-linked Lascannon, two Lascannon sponsons


Let me know your thoughts!


 
   
Made in us
Societal Outcast





Needs AA badly, Stormtalons are my preferred choice. Is the FW rules typically allowed in tournament play?

   
Made in us
Lone Wolf Sentinel Pilot






Red Hunters can give any unit Skyfire each turn. Its in there FW rules.
   
Made in us
Judgemental Grey Knight Justicar






I was banking on a combination of prescienced Psycannons on the Paladins, or the twin-linked Assault Cannons from the Razorbacks, or using the Red Hunters chapter tactics to give Skyfire for a turn.


 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





I feel to make best use of your Red Hunter tactics, your predator needs to be replaced with a devastator squad.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Trustworthy Shas'vre






I haven't gotten a chance to read the Forgeworld Chapter Tactics rules yet, but I've seen it said that After the Inquisition book comes out shortly after Forge-world will become official.

That being said, it has the makings of a good and solic TMC list. Three Precienced Psycannons will definitely help with AA. Servo Skulls are amazing, especially in the age of the Grav Bikers. Though, if its Chapter Tactics that grant Skyfire, I agree the Pred is out of place, some cheap Lascannon Devs would serve you better.

Can the Captain have a Grav Gun, or is that a Combi?

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Judgemental Grey Knight Justicar






You guys totally read my mind on the Predator. I kept it in the list because I've never gotten to use one before and front armor 13 is really appealing. Help me out here: 5 devs with 4 lascannons is very close to the cost of the predator, unless I read something wrong. As soon as I start taking wounds I'm losing firepower. Does this not matter?

Zagman, double checked the codex: no grav gun for the Captain! Boo. I'll give him a grav pistol instead


 
   
Made in us
Trustworthy Shas'vre






 Homeskillet wrote:
You guys totally read my mind on the Predator. I kept it in the list because I've never gotten to use one before and front armor 13 is really appealing. Help me out here: 5 devs with 4 lascannons is very close to the cost of the predator, unless I read something wrong. As soon as I start taking wounds I'm losing firepower. Does this not matter?

Zagman, double checked the codex: no grav gun for the Captain! Boo. I'll give him a grav pistol instead



Actually the predator is cheaper by 10 points. Ideally you'd want a few ablative wounds in that squad. Best option is to drop the Tactical Squad down to 5 Strong and upping the LC Devs to 10 Strong. I don't see you accomplishing much with tacs besides sitting still and firing the Missile out of the Rhino. But.. That depletes your already small scoring contingent.

The Tac Rhino can also be used to block LOS to the LC Devs until you need them for AA.

Also, I'm not seeing a melee weapon for your Captain? Thunder Hammer is good, but riskier without the Shield Eternal. Without a Command Squad I'd say try a tooled out Chapter Master with Bike, AA, Shield Eternal, and Thunder Hammer. But, I don't know what to drop to make that happen.

Are there Personal Teleporters on the Dreadknights? Or just running them on foot. Which, IMO is still pretty effective with the amazing Heavy Incinerator. Without adding it up, the list feels light for 1850.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Judgemental Grey Knight Justicar






Yup, I forgot to put in the list that I gave the Captain a Thunder Hammer. I was thinking if they got caught in cc I'd let the sergeant take the challenge so the Captain can bash away with the hammer. Needing S10 to ID him, I'm not super worried.

So despite the Predator being cheaper, you'd still advocate for the Devs? Are Predators not as decent as they seem? I know I'd hate to have my flyer come on and get Skyfired down by one, or have my MC come in from reserve and get Intercepted by it.

With the Dreadknights, how I deploy them totally depends on who I face. If I know you're coming to me, I'll start with them on the board. If I have to come get you, I'll typically DS them in. The servo-skulls help with that a lot, since such a big dude leaves a big footprint to drop in.


 
   
Made in us
Regular Dakkanaut





Do you have personal teleporters on the Dreadknights? They are bleh without shunting and moving 12".

You're solid on AA methinks.

I think the Predator might actually be better than the devs, and here's why: You're list is currently pretty much all tanks and MC's. If you start the game with only a single infantry unit outside then every enemy unit that can't hurt the vehicles will target the devs and likely kill them. I like the list though, looks pretty good for a first try and no testing out!

13000
12000
:daemon 14000
:darkeldar 5000 
   
Made in us
Trustworthy Shas'vre






 Homeskillet wrote:
Yup, I forgot to put in the list that I gave the Captain a Thunder Hammer. I was thinking if they got caught in cc I'd let the sergeant take the challenge so the Captain can bash away with the hammer. Needing S10 to ID him, I'm not super worried.

So despite the Predator being cheaper, you'd still advocate for the Devs? Are Predators not as decent as they seem? I know I'd hate to have my flyer come on and get Skyfired down by one, or have my MC come in from reserve and get Intercepted by it.

With the Dreadknights, how I deploy them totally depends on who I face. If I know you're coming to me, I'll start with them on the board. If I have to come get you, I'll typically DS them in. The servo-skulls help with that a lot, since such a big dude leaves a big footprint to drop in.


I advocate for the Devs as they have the Chapter Tactics Special Rule and become supremely flexible and dangerous. Otherwise I feel like you are better off allying another SM Chapter even if they aren't Battle Brothers.

Preds are good, but i see the ability to utilize the Chapter Tactics as too great an opportunity to pass up.


Automatically Appended Next Post:
jathomas2013 wrote:
Do you have personal teleporters on the Dreadknights? They are bleh without shunting and moving 12".

You're solid on AA methinks.

I think the Predator might actually be better than the devs, and here's why: You're list is currently pretty much all tanks and MC's. If you start the game with only a single infantry unit outside then every enemy unit that can't hurt the vehicles will target the devs and likely kill them. I like the list though, looks pretty good for a first try and no testing out!


Dreadknights can be used effectively without the Personal Teleporters. They are a Dirt Cheap counter attack and Dangerous Melee threat and for 160pts come with a 26" range S6/AP4 Ingore Cover Ranged Weapon. You can get three on the ground for the cost of Two with PTs.

This message was edited 1 time. Last update was at 2013/10/31 19:55:44


40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Judgemental Grey Knight Justicar






I didn't even think that the Pred couldn't use the chapter tactics, just assumed every unit could. Laaaaaaame. Well, the Predator is for sure out then, I'll revise it to get the Devs in.


 
   
Made in us
Trustworthy Shas'vre






 Homeskillet wrote:
I didn't even think that the Pred couldn't use the chapter tactics, just assumed every unit could. Laaaaaaame. Well, the Predator is for sure out then, I'll revise it to get the Devs in.


Right? Though, Ironhands does grant IWND to its vehicles which is awesome IMO.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
 
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