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				<title>Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ 1750<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> 4x plasma chimera<br /> <br /> Vet squad 3x plasma autocannon chimera<br /> Vet squad 3x plasma autocannon chimera<br /> <br /> Vet squad 3x Melta autocannon chimera<br /> Vet squad 3x Melta autocannon chimera<br /> <br /> Vendetta<br /> <br /> Leman Russ Squad 2x Demolishers stock<br /> <br /> Leman Russ Squad 2x leman russ stock<br /> <br /> Leman Russ 1x Leman russ stock<br />                          1x Punisher Heavy Bolter Sponsons <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Hull Pask<br /> <br /> Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 02:41:25]]> GMT</pubDate>
				<author><![CDATA[ BoltcutterIG]]></author>
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				<title>Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ don't put a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> with a punisher, you won't be able to fire it. instead think about 2 punishers w/ sponsons. ]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 03:02:16]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Re:Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ I could shift <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> to other squad with the other two <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>. I shifted it to be able to fire at more targets.]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 03:04:49]]> GMT</pubDate>
				<author><![CDATA[ BoltcutterIG]]></author>
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				<title>Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ heres the thing, you have alot of anti tank as is. demoloisher is the larger <span class="glossaryitem" onmouseover='gp(123);'>str</span> 10 pie plate? I would say drop them for more <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> as you get the <span class="glossaryitem" onmouseover='gp(101);'>mos</span> "bang for buck" from the main battle tank, personally I like the executioner tank for the 3 plasma shots w/out gets hot. the 2 punishers w/ <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons spit out a ton of <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5/6 shots.  ]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 03:08:58]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ When I do armor guard, I find that saturation is key. Naked <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>'s and demolishers are effective for thier points, but numbers are the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>'s bag and to that end I prefer platoon squads in chimeras. For 295 pts, you get 3 chimeras with a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> and 2 inf squads. Throw in some special weapons for spice (I find that flamers are best for making thier points back, especially when disembarking from the chimera) and you have 3 expendable and useful units. This is about 50% more expensive than a single vet squad with plama in a chimera.<br /> Check this out:<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, Lcan, 2x plasma, flamer, chimera--160<br /> Marbo -- 65<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> 4x Flamer, chimera -- 105<br /> Inf squad, plasma, chimera -- 120<br /> Inf squad, plasma, chimera -- 120<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> 4x Flamer, chimera -- 105<br /> Inf squad, plasma, chimera -- 120<br /> Inf squad, plasma, chimera -- 120<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> 4x Flamer, chimera -- 105<br /> Inf squad, Melta, chimera -- 115<br /> Inf squad, Melta, chimera -- 115<br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> -- 150<br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> -- 150<br /> Griffon + Basilisk -- 200<br /> <br /> for 1750, you have 10 chimeras to shove in someone's face, not to mention 9 scoring units with a whole lot of dakka (30 multilaser and 30 heavy bolter shots from the transpots alone, Heavy flamers are also nice). Send multiple chimeras to each objective and use them to attack vulnurable units in packs. For maximum cheese, have a unit hide behind a chimera (wrecked or no) or in other cover and order them to hit the ground for a nice cover save.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 06:38:12]]> GMT</pubDate>
				<author><![CDATA[ Mad_Proctologist]]></author>
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				<title>Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9817dad0e9cb34fd1e46a0eecbc02eaa.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/561663/6221361.page"><b>raiden wrote:</b></a><br/>don't put a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> with a punisher, you won't be able to fire it. instead think about 2 punishers w/ sponsons. </div></blockquote><br /> <br /> Why? The <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> would just be stuck shooting infantry but the ap3 will allow it to kill most infantry more easily.]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 16:34:13]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9a5145a9dff4c1ac741028d7d6a53555.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/561663/6223147.page"><b>tankboy145 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9817dad0e9cb34fd1e46a0eecbc02eaa.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/561663/6221361.page"><b>raiden wrote:</b></a><br/>don't put a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> with a punisher, you won't be able to fire it. instead think about 2 punishers w/ sponsons. </div></blockquote><br /> <br /> Why? The <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> would just be stuck shooting infantry but the ap3 will allow it to kill most infantry more easily.</div></blockquote><br /> <br /> the punisher has a 24" range on its gun. the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> cannot move and shoot, so you are either shooting one, and not shooting the other for about 1 turn. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> also, the thing about chimeras is they pop easier than tanks. I say take a mix and use the chimeras as a screen for the main tanks and to give cover/<span class="glossaryitem" onmouseover='gp(85);'>LoS</span> against side armor and keep nasties from sneaking around to rear armor. also 1 vanquisher would be recommended as a heavy anti armor tank. ]]></description>
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				<pubDate><![CDATA[Wed, 6 Nov 2013 18:00:24]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Re:Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ What stops the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> from firing? In mini rulebook page 71 it directly says a vehicle can move and fire ordnance weapons but can only snap shot any other weapons. Also rules for <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> allows a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> to fire all weapons as its a lumbering behemoth...<br /> I appreciate the suggestions...as far as the chimeras go I only have 5 so more than that cant happen yet <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. As far as the platoons I feel for the 20 pts more to have a better ballistic and more special weapons than an infantry squad seems like a more solid choice. ]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 00:53:09]]> GMT</pubDate>
				<author><![CDATA[ BoltcutterIG]]></author>
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				<title>Re:Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ Well there's two misconceptions here;<br /> <br /> 1) Lumbering Behemoth doesn't apply anymore, it got <span class="glossaryitem" onmouseover='gp(36);'>faq</span>'ed out so <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>'s can't fire ordnance guns and sponsons at normal <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> <br /> 2) It got changed to a Heavy Vehicle, so it counts as stationary if it moves at combat speed; hence you can move and fire the main gun so long as you moved 6'' or less. ]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 01:09:36]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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				<title>Re:Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> can only move 6 inches a turn either way? firing or not. So if I put a stock <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> with a Punisher I should be able to get results I was looking for basically a lot of dakka dakka and a pie plate ontop of chosen target?]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 01:13:47]]> GMT</pubDate>
				<author><![CDATA[ BoltcutterIG]]></author>
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				<title>Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ I would run exeterminators with heavy bolter sponsons instead of the the regular russes, as I never find them actually making up the points I spend on them, whereas two executioners with mutilate infantry and <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 or below vehicles.]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 01:32:50]]> GMT</pubDate>
				<author><![CDATA[ thetallestgiraffe]]></author>
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				<title>Re:Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ I hear ya on the executioners just at this moment Im looking at a wall of AV14 and thats what im gunning for.]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 01:37:12]]> GMT</pubDate>
				<author><![CDATA[ BoltcutterIG]]></author>
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				<title>Re:Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I hear ya on the executioners just at this moment Im looking at a wall of AV14 and thats what im gunning for.</div></blockquote><br /> <br /> Sure, then if I were you i'd first put one of the vets squads in the vendetta so that you can do a form of termicide on enemy vehicles. I'd take the demolishers and run them as your wall of <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 but keep a couple of guard squads behind them to give them a nice meat shield for their rear.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 01:47:16]]> GMT</pubDate>
				<author><![CDATA[ thetallestgiraffe]]></author>
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				<title>Re:Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ hmmm could defintely do that maybe if i ditch an autocannon and stuff a vet squad of meltas in the vendetta then that frees up points for my homie marbo....Ive just havent had good luck with vets in vendetta...maybe i play it wrong i dunno. I find that either A I get dice screwed and it doesnt come out until its too late in the game or B the squad takes too much of a beating jumping out of the plane.]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 01:55:18]]> GMT</pubDate>
				<author><![CDATA[ BoltcutterIG]]></author>
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				<title>Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ Yeah, the vets in the Vendetta are something you may or may not want to take as they can be a bit of a risky move. I would actually take one more vendetta as they are dirt cheap for what they do, they can carry units AND they are a great counter against the night scythes AND once they clean up fliers and <span class="glossaryitem" onmouseover='gp(805);'>AA</span> guns (which they will; 6 lascannon shots is sure to take any flier down) they have free reign to take out enemy armour.]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 03:21:16]]> GMT</pubDate>
				<author><![CDATA[ thetallestgiraffe]]></author>
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				<title>Local tournament coming up imperial guard tank heavy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9817dad0e9cb34fd1e46a0eecbc02eaa.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/561663/6223459.page"><b>raiden wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9a5145a9dff4c1ac741028d7d6a53555.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/561663/6223147.page"><b>tankboy145 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9817dad0e9cb34fd1e46a0eecbc02eaa.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/561663/6221361.page"><b>raiden wrote:</b></a><br/>don't put a <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> with a punisher, you won't be able to fire it. instead think about 2 punishers w/ sponsons. </div></blockquote><br /> <br /> Why? The <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> would just be stuck shooting infantry but the ap3 will allow it to kill most infantry more easily.</div></blockquote><br /> <br /> the punisher has a 24" range on its gun. the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> cannot move and shoot, so you are either shooting one, and not shooting the other for about 1 turn. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> also, the thing about chimeras is they pop easier than tanks. I say take a mix and use the chimeras as a screen for the main tanks and to give cover/<span class="glossaryitem" onmouseover='gp(85);'>LoS</span> against side armor and keep nasties from sneaking around to rear armor. also 1 vanquisher would be recommended as a heavy anti armor tank. </div></blockquote><br /> <br /> Pretty sure there is a rule that says vehicles are able to move and fire ordnance weapons. Its right under the section that goes over vehicles and firing.<br /> <br /> <br /> Also the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> is heavy meaning it counts as stationary even if it moved so the cannon could fire regardless.<br /> <br /> Now if it fires its ordnance weapons and it has sponsons then the sponsons and the hull weapon fire at <span class="glossaryitem" onmouseover='gp(14);'>bs</span> one because of the ordnacne rule and firing multiple weapons.<br /> <br /> If running an av14 wall I would probably just stick with stock <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>'s and demolishers.  Thats about it.  Most of the other variants are good at specific roles and mostly rely on having upgraded sponsons to improve killing power, thus making the tanks more expensive.  So if its just a plain av14 wall just <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>'s and demolishers.]]></description>
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				<pubDate><![CDATA[Thu, 7 Nov 2013 05:34:51]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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