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Made in us
Imperial Recruit in Training




1750

CCS 4x plasma chimera

Vet squad 3x plasma autocannon chimera
Vet squad 3x plasma autocannon chimera

Vet squad 3x Melta autocannon chimera
Vet squad 3x Melta autocannon chimera

Vendetta

Leman Russ Squad 2x Demolishers stock

Leman Russ Squad 2x leman russ stock

Leman Russ 1x Leman russ stock
1x Punisher Heavy Bolter Sponsons HB Hull Pask

Thoughts?
   
Made in us
Stubborn Dark Angels Veteran Sergeant





don't put a LRBT with a punisher, you won't be able to fire it. instead think about 2 punishers w/ sponsons.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Imperial Recruit in Training




I could shift LRBT to other squad with the other two LRBT. I shifted it to be able to fire at more targets.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





heres the thing, you have alot of anti tank as is. demoloisher is the larger str 10 pie plate? I would say drop them for more LRBT as you get the mos "bang for buck" from the main battle tank, personally I like the executioner tank for the 3 plasma shots w/out gets hot. the 2 punishers w/ HB sponsons spit out a ton of str 5/6 shots.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Cackling Chaos Conscript





When I do armor guard, I find that saturation is key. Naked LRBT's and demolishers are effective for thier points, but numbers are the IG's bag and to that end I prefer platoon squads in chimeras. For 295 pts, you get 3 chimeras with a ccs and 2 inf squads. Throw in some special weapons for spice (I find that flamers are best for making thier points back, especially when disembarking from the chimera) and you have 3 expendable and useful units. This is about 50% more expensive than a single vet squad with plama in a chimera.
Check this out:

PCS, Lcan, 2x plasma, flamer, chimera--160
Marbo -- 65
PCS 4x Flamer, chimera -- 105
Inf squad, plasma, chimera -- 120
Inf squad, plasma, chimera -- 120
PCS 4x Flamer, chimera -- 105
Inf squad, plasma, chimera -- 120
Inf squad, plasma, chimera -- 120
PCS 4x Flamer, chimera -- 105
Inf squad, Melta, chimera -- 115
Inf squad, Melta, chimera -- 115
LRBT -- 150
LRBT -- 150
Griffon + Basilisk -- 200

for 1750, you have 10 chimeras to shove in someone's face, not to mention 9 scoring units with a whole lot of dakka (30 multilaser and 30 heavy bolter shots from the transpots alone, Heavy flamers are also nice). Send multiple chimeras to each objective and use them to attack vulnurable units in packs. For maximum cheese, have a unit hide behind a chimera (wrecked or no) or in other cover and order them to hit the ground for a nice cover save.
   
Made in us
Boom! Leman Russ Commander





Ohio

 raiden wrote:
don't put a LRBT with a punisher, you won't be able to fire it. instead think about 2 punishers w/ sponsons.


Why? The LRBT would just be stuck shooting infantry but the ap3 will allow it to kill most infantry more easily.

 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





 tankboy145 wrote:
 raiden wrote:
don't put a LRBT with a punisher, you won't be able to fire it. instead think about 2 punishers w/ sponsons.


Why? The LRBT would just be stuck shooting infantry but the ap3 will allow it to kill most infantry more easily.


the punisher has a 24" range on its gun. the LRBT cannot move and shoot, so you are either shooting one, and not shooting the other for about 1 turn.


Automatically Appended Next Post:
also, the thing about chimeras is they pop easier than tanks. I say take a mix and use the chimeras as a screen for the main tanks and to give cover/LoS against side armor and keep nasties from sneaking around to rear armor. also 1 vanquisher would be recommended as a heavy anti armor tank.

This message was edited 1 time. Last update was at 2013/11/06 18:01:49


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Imperial Recruit in Training




What stops the LR from firing? In mini rulebook page 71 it directly says a vehicle can move and fire ordnance weapons but can only snap shot any other weapons. Also rules for LRBT allows a LRBT to fire all weapons as its a lumbering behemoth...
I appreciate the suggestions...as far as the chimeras go I only have 5 so more than that cant happen yet lol. As far as the platoons I feel for the 20 pts more to have a better ballistic and more special weapons than an infantry squad seems like a more solid choice.
   
Made in gb
Lone Wolf Sentinel Pilot





UK

Well there's two misconceptions here;

1) Lumbering Behemoth doesn't apply anymore, it got faq'ed out so LRBT's can't fire ordnance guns and sponsons at normal BS

2) It got changed to a Heavy Vehicle, so it counts as stationary if it moves at combat speed; hence you can move and fire the main gun so long as you moved 6'' or less.
   
Made in us
Imperial Recruit in Training




LRBT can only move 6 inches a turn either way? firing or not. So if I put a stock LRBT with a Punisher I should be able to get results I was looking for basically a lot of dakka dakka and a pie plate ontop of chosen target?
   
Made in au
Road-Raging Blood Angel Biker







I would run exeterminators with heavy bolter sponsons instead of the the regular russes, as I never find them actually making up the points I spend on them, whereas two executioners with mutilate infantry and AV 12 or below vehicles.

my guys: 40k
7000 4000 3000 5000 Daemonkin rar 3500 Daemons grr 5000 Pick 'n mix warband yaay 7000 Hostile environment tank army ooooh 4000 Imp. night :O 
   
Made in us
Imperial Recruit in Training




I hear ya on the executioners just at this moment Im looking at a wall of AV14 and thats what im gunning for.
   
Made in au
Road-Raging Blood Angel Biker







I hear ya on the executioners just at this moment Im looking at a wall of AV14 and thats what im gunning for.


Sure, then if I were you i'd first put one of the vets squads in the vendetta so that you can do a form of termicide on enemy vehicles. I'd take the demolishers and run them as your wall of AV 14 but keep a couple of guard squads behind them to give them a nice meat shield for their rear.


my guys: 40k
7000 4000 3000 5000 Daemonkin rar 3500 Daemons grr 5000 Pick 'n mix warband yaay 7000 Hostile environment tank army ooooh 4000 Imp. night :O 
   
Made in us
Imperial Recruit in Training




hmmm could defintely do that maybe if i ditch an autocannon and stuff a vet squad of meltas in the vendetta then that frees up points for my homie marbo....Ive just havent had good luck with vets in vendetta...maybe i play it wrong i dunno. I find that either A I get dice screwed and it doesnt come out until its too late in the game or B the squad takes too much of a beating jumping out of the plane.
   
Made in au
Road-Raging Blood Angel Biker







Yeah, the vets in the Vendetta are something you may or may not want to take as they can be a bit of a risky move. I would actually take one more vendetta as they are dirt cheap for what they do, they can carry units AND they are a great counter against the night scythes AND once they clean up fliers and AA guns (which they will; 6 lascannon shots is sure to take any flier down) they have free reign to take out enemy armour.

This message was edited 1 time. Last update was at 2013/11/07 03:21:45


my guys: 40k
7000 4000 3000 5000 Daemonkin rar 3500 Daemons grr 5000 Pick 'n mix warband yaay 7000 Hostile environment tank army ooooh 4000 Imp. night :O 
   
Made in us
Boom! Leman Russ Commander





Ohio

 raiden wrote:
 tankboy145 wrote:
 raiden wrote:
don't put a LRBT with a punisher, you won't be able to fire it. instead think about 2 punishers w/ sponsons.


Why? The LRBT would just be stuck shooting infantry but the ap3 will allow it to kill most infantry more easily.


the punisher has a 24" range on its gun. the LRBT cannot move and shoot, so you are either shooting one, and not shooting the other for about 1 turn.


Automatically Appended Next Post:
also, the thing about chimeras is they pop easier than tanks. I say take a mix and use the chimeras as a screen for the main tanks and to give cover/LoS against side armor and keep nasties from sneaking around to rear armor. also 1 vanquisher would be recommended as a heavy anti armor tank.


Pretty sure there is a rule that says vehicles are able to move and fire ordnance weapons. Its right under the section that goes over vehicles and firing.


Also the LRBT is heavy meaning it counts as stationary even if it moved so the cannon could fire regardless.

Now if it fires its ordnance weapons and it has sponsons then the sponsons and the hull weapon fire at bs one because of the ordnacne rule and firing multiple weapons.

If running an av14 wall I would probably just stick with stock LRBT's and demolishers. Thats about it. Most of the other variants are good at specific roles and mostly rely on having upgraded sponsons to improve killing power, thus making the tanks more expensive. So if its just a plain av14 wall just LRBT's and demolishers.

 
   
 
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