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		<title><![CDATA[Latest posts for the thread "Ork List Assistance"]]></title>
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				<title>Ork List Assistance</title>
				<description><![CDATA[ Taking into account the new rules/Codex additions. I was looking at my Ork lists from the past, mostly Kan Wall lists. I have the following models, and until I can locate my paperback Ork Codex in my attic somewhere....was wondering if you all could look this over. This is all the models I have currently and I am looking to work it into a 1500 point list that would still be semi-competative at this point with the flyers etc. I do have the bits to make some adjustments like Big Shootas, more burna's Lootas, more Rockit Launchers etc. Let me know if you have any ideas?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- BigMek(1)-Burna & <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- BigMek(1)-Burna & <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> <br /> <br /> Warboss<br /> <br /> Mad Doc Grotsnik<br /> <br /> Grots 17 w/ Herder<br /> <br /> Nobz(10)-Painboy-grot orderly <br /> -Shoota/Scorcher kombi-weapon <br /> -Dedicated Transport: Battlewagon-Base Cost-Deff Rolla-Wrecking Ball-Boarding Plank-'Ard Case <br /> <br /> Burna Boyz 7 <br /> <br /> Lootas 6 <br /> <br /> Ork Boyz(30)-Shootas-Rokkit Launcher/or Big Shoota(3)-Nob-Power Claw-Bosspole <br /> <br /> Ork Boyz(30)-Shootas-Rokkit Launcher/or Big Shoota(3)-Nob-Power Claw-Bosspole <br /> <br /> Dakkajet / Burna Bommer / Blitza Bommer ??<br /> <br /> Killa Kan(3)<br /> <br /> Killa Kan(3)<br /> <br /> Assistance is needed from all those Warbosses out there...<span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Mon, 11 Nov 2013 20:41:55]]> GMT</pubDate>
				<author><![CDATA[ TBone]]></author>
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				<title>Ork List Assistance</title>
				<description><![CDATA[ Here's what stands out to me from these models:<br /> <br /> 60 shootas is a nice core, kitted out just like you have them (I'd go big shoota over rokkit, because number of shots wins the day).<br /> <br /> A Big Mek chillin' with the burnas in a battlewagon sounds pretty fun.  Roll in, draw fire, Mek can repair hull point damage just to frustrate your opponent, then: Unleash the flamer templates!!!  (Downside: taking it full of burnas makes it a <span class="glossaryitem" onmouseover='gp(57);'>HS</span>, not a dedicated transport.  Poop.)<br /> <br /> Dakkajet is fun, cheap, and more fun.  Go for the shooty upgrade- totally worth it.<br /> <br /> Grots to put it reserve then skulk on to capture a point late in the game.<br /> <br /> The things I'm not sure about fitting in there are the Kans and the Nobz.  I don't have much experience foot slogging nobz, I guess that could work with a warboss?  And Kanz... Mine kept getting blown up turn 1- I don't think I've ever had one reach close combat.<br /> <br /> And I wouldn't grotsnik.  He's fun, but I don't see him meshing with your other models.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 05:18:00]]> GMT</pubDate>
				<author><![CDATA[ DaisyWondercow]]></author>
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				<title>Ork List Assistance</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/562630/6241778.page"><b>DaisyWondercow wrote:</b></a><br/>Here's what stands out to me from these models:<br /> <br /> 60 shootas is a nice core, kitted out just like you have them (I'd go big shoota over rokkit, because number of shots wins the day).<br /> <br /> A Big Mek chillin' with the burnas in a battlewagon sounds pretty fun.  Roll in, draw fire, Mek can repair hull point damage just to frustrate your opponent, then: Unleash the flamer templates!!!  (Downside: taking it full of burnas makes it a <span class="glossaryitem" onmouseover='gp(57);'>HS</span>, not a dedicated transport.  Poop.)<br /> <br /> Dakkajet is fun, cheap, and more fun.  Go for the shooty upgrade- totally worth it.<br /> <br /> Grots to put it reserve then skulk on to capture a point late in the game.<br /> <br /> The things I'm not sure about fitting in there are the Kans and the Nobz.  I don't have much experience foot slogging nobz, I guess that could work with a warboss?  And Kanz... Mine kept getting blown up turn 1- I don't think I've ever had one reach close combat.<br /> <br /> And I wouldn't grotsnik.  He's fun, but I don't see him meshing with your other models.<br /> </div></blockquote><br /> <br /> Yea, can't seem to find my codex either. Anyhow, I can take off the extra gear and barebones the Meks, is the Kan-Wall still an option in the current state of the game. I know the cover saves use to be decent enough, has something changed? I know from playing Tau that I can use marker lights to remove cover saves, but, save that situation, is there a lot out there removing it? What has the competetive list gone to for Orks now?<br /> I have the parts to make any jet really, but, I know from previous reading that the Dakkajet "was" the way to go, so it's still the choice of the 3 then?<br /> Yea got quite a few grots to get blown up or <span class="glossaryitem" onmouseover='gp(315);'>GTG</span> in case they get shot at..<span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Tue, 12 Nov 2013 10:56:57]]> GMT</pubDate>
				<author><![CDATA[ TBone]]></author>
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