DaisyWondercow wrote:Here's what stands out to me from these models:
60 shootas is a nice core, kitted out just like you have them (I'd go big shoota over rokkit, because number of shots wins the day).
A Big Mek chillin' with the burnas in a battlewagon sounds pretty fun. Roll in, draw fire, Mek can repair hull point damage just to frustrate your opponent, then: Unleash the flamer templates!!! (Downside: taking it full of burnas makes it a
HS, not a dedicated transport. Poop.)
Dakkajet is fun, cheap, and more fun. Go for the shooty upgrade- totally worth it.
Grots to put it reserve then skulk on to capture a point late in the game.
The things I'm not sure about fitting in there are the Kans and the Nobz. I don't have much experience foot slogging nobz, I guess that could work with a warboss? And Kanz... Mine kept getting blown up turn 1- I don't think I've ever had one reach close combat.
And I wouldn't grotsnik. He's fun, but I don't see him meshing with your other models.
Yea, can't seem to find my codex either. Anyhow, I can take off the extra gear and barebones the Meks, is the Kan-Wall still an option in the current state of the game. I know the cover saves use to be decent enough, has something changed? I know from playing Tau that I can use marker lights to remove cover saves, but, save that situation, is there a lot out there removing it? What has the competetive list gone to for Orks now?
I have the parts to make any jet really, but, I know from previous reading that the Dakkajet "was" the way to go, so it's still the choice of the 3 then?
Yea got quite a few grots to get blown up or
GTG in case they get shot at..
lol