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		<title><![CDATA[Latest posts for the thread "Chaos idea"]]></title>
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				<title>Chaos idea</title>
				<description><![CDATA[ +++ 2000pt Chaos Space Marines 6th Ed (2012) by SN Roster (Primary Detachment)) +++<br /> <br /> Selections:<br /> <br /> Chaos Space Marines 6th Ed (2012) by SN (Primary Detachment) Selections:<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + (195pts)<br /> <br />     * Chaos Lord (195pts)<br />         (Champion of Chaos, Fearless, Independent Character)<br />         Gift of mutation , Mark of Slaanesh , Sigil of corruption , Veterans of the Long War<br />         * Terminator Armour<br />             Burning Brand of Skalanthrax , Lightning claw <br /> <br /> <br /> + Elites + (396pts)<br /> <br />     * Chaos Terminators (200pts)<br />         (Deep Strike)<br />         Mark of Slaanesh, Veteran of the Long War <br />         * Terminator <br />             Combi-melta, -flamer, -plasma, Lightning Claw<br />         * Terminator<br />             Combi-melta, -flamer, -plasma, Lightning Claw<br />         * Terminator<br />             Combi-melta, -flamer, -plasma, Lightning Claw<br />         * Terminator Champion<br />             Lightning Claw, Lightning Claw<br /> <br /> <br />     * Chaos Terminators (196pts)<br />         (Deep Strike)<br />         Veteran of the Long War<br />         * Terminator<br />             Combi-melta, -flamer, -plasma, Powerfist<br />         * Terminator<br />             Combi-melta, -flamer, -plasma, Powerfist<br />         * Terminator<br />             Combi-melta, -flamer, -plasma, Powerfist<br />         * Terminator Champion<br />             Chainfist, Combi-flamer, -melta, or plasma<br /> <br /> <br /> + Troops + (201pts)<br /> <br />     * Chaos Cultists<br />         (Champion of Chaos)<br />         Flamer<br />         * Champion's upgrade<br />             Cultist Champion's Shotgun<br />         * 10x Squad models (champion included)<br />             10x Mark of Slaanesh<br /> <br />     * Chaos Cultists<br />         (Champion of Chaos)<br />         Flamer<br />         * Champion's upgrade<br />             Cultist Champion's Shotgun<br />         * 10x Squad models (champion included)<br />             10x Mark of Slaanesh <br /> <br />     * Chaos Cultists<br />         (Champion of Chaos)<br />         Flamer<br />         * Champion's upgrade<br />             Cultist Champion's Shotgun<br />         * 10x Squad models (champion included)<br />             10x Mark of Slaanesh<br /> <br /> <br /> <br /> <br /> + Fast Attack + (510pts)<br /> <br />     * Heldrake <br />         (Daemon, Daemonforge, It Will Not Die, Meteroric Descent)<br />         Baleflamer<br /> <br /> <br />     * Heldrake <br />         (Daemon, Daemonforge, It Will Not Die, Meteroric Descent)<br />         Baleflamer<br /> <br /> <br />     * Heldrake <br />         (Daemon, Daemonforge, It Will Not Die, Meteroric Descent)<br />         Baleflamer<br /> <br /> <br /> + Heavy Support + (690pts)<br /> <br />     * Chaos Land Raider <br />         (Assault Vehicle, Transport 10 models)<br /> <br /> <br />     * Chaos Land Raider <br />         (Assault Vehicle, Transport 10 models)<br /> <br /> <br />     * Chaos Land Raider <br />         (Assault Vehicle, Transport 10 models)]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 15:27:51]]> GMT</pubDate>
				<author><![CDATA[ Rivet]]></author>
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				<title>Chaos idea</title>
				<description><![CDATA[ You're not supposed to put detailed points values on dakka - you're allowed to do total points values for a squad though.<br /> <br /> I think you've put too many points in landraiders.Whats going into the third raider? you've got two squads of termies, then you're down to cultists.<br /> Thats nearly 700pts for 6 twin linked lascannons. I'd drop a landraider and use the points to get something like some plague marines for objective holding.<br /> Other than that, I think the biggest thing you'd have to fear is when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> eventually changes the <span class="glossaryitem" onmouseover='gp(22);'>csm</span> codex and nerfs the heldrake <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 15:38:55]]> GMT</pubDate>
				<author><![CDATA[ PredaKhaine]]></author>
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				<title>Chaos idea</title>
				<description><![CDATA[ Try not to put up the individual prices of the upgrades, the mods probably won't be happy with it.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 15:45:02]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Chaos idea</title>
				<description><![CDATA[ Sorry, I did a direct copy paste from battle scribe I will edit the post. <br /> <br /> The termies deep strike and the cultists go in the landraiders. ]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 15:47:42]]> GMT</pubDate>
				<author><![CDATA[ Rivet]]></author>
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				<title>Chaos idea</title>
				<description><![CDATA[ I'd put the termies in the raiders (no problems with deep strike mishap then) - and you can charge turn two if you're in range.<br /> With deep strike it'll be at least turn 3 before you can charge and use your claws.<br /> Deep striking your teminators, you'd get to come in on a turn 2 or after (maybe not even arriving in the the same turn as each other) and you'd be suiciding your terminators - a lot of armies have the firepower to put down 5-10 terminators in 1 turn.<br /> You might get to kill a vehicle with shooting, but you'll die straight after <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> My record with eldar was 25 terminators in one shooting phase. <br /> <br /> But then, you have got three heldrakes in this list, so that probably makes it viable anyway <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 15:53:58]]> GMT</pubDate>
				<author><![CDATA[ PredaKhaine]]></author>
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				<title>Chaos idea</title>
				<description><![CDATA[ Why would you protect the cultists so much?<br /> They're supposed to be cannon fodder.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 15:54:24]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Chaos idea</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef4e3ea889fd8890ef586a1dcfb35afe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/563338/6253210.page"><b>Selym wrote:</b></a><br/>Why would you protect the cultists so much?<br /> They're supposed to be cannon fodder.</div></blockquote><br /> They are the only troop choices in the list. Protection is key for late game objective delivery. Terminators cannot claim objectives so They are meant to come in, do some damage but ultimately be a sacrifice/distraction to protect landraiders/cultists. Heldrakes for bringing the pain and 3 landraiders should open up vehicles nicely. ]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 16:08:36]]> GMT</pubDate>
				<author><![CDATA[ Rivet]]></author>
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				<title>Chaos idea</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/64e32261b458824c0120ed87a0220a88.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/563338/6253257.page"><b>Rivet wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef4e3ea889fd8890ef586a1dcfb35afe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/563338/6253210.page"><b>Selym wrote:</b></a><br/>Why would you protect the cultists so much?<br /> They're supposed to be cannon fodder.</div></blockquote><br /> They are the only troop choices in the list. Protection is key for late game objective delivery. Terminators cannot claim objectives so They are meant to come in, do some damage but ultimately be a sacrifice/distraction to protect landraiders/cultists. Heldrakes for bringing the pain and 3 landraiders should open up vehicles nicely. </div></blockquote><br /> Fair enough.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 16:16:45]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Chaos idea</title>
				<description><![CDATA[ Just reserve them, put the third land raider away and put in a comms relay on an aegis line with a unit of oblits. Put the termies in the two remaining <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>. Turn 2 alpha strike, comms makes sure your drakes come in, and your cultists stay out. <br /> <br /> If you want to go with the deepstrike termies, I'd just drop ANOTHER <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and put a third unit of termies in or drop the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and a unit of cultists to put a unit of noise marines in to give some shooting support and a pretty resilient scoring unit.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 16:31:33]]> GMT</pubDate>
				<author><![CDATA[ Dude_I_Suck]]></author>
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