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		<title><![CDATA[Latest posts for the thread "1850 SM+TAU Wraithknight + riptide killer"]]></title>
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				<title>1850 SM+TAU Wraithknight + riptide killer</title>
				<description><![CDATA[ Edited List:<br /> 1849 Pts - <span class="glossaryitem" onmouseover='gp(119);'>SM</span> TAU<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Chapter Master (1 , 250 pts)<br /> Artificer Armour; Power Fist (x1); The Shield Eternal: Auspex;Space Marine Bike; Warlord<br /> <br /> Troops: Bike Squad 5 (7 , 221 pts)<br /> Grav-gun (x2); <br /> Attack Bike [55] Multi-melta;<br /> Biker Sergeant [31] Combi-Grav; <br /> <br /> Troops: Bike Squad 5 (7 , 221 pts)<br /> Grav-gun (x2); <br /> Attack Bike [55] Multi-melta;<br /> Biker Sergeant [31] Combi-Grav; <br /> <br /> Troops: Bike Squad 5 (7 , 221 pts)<br /> Grav-gun (x2); <br /> Attack Bike [55] Multi-melta;<br /> Biker Sergeant [31] Combi-Grav; <br /> <br /> Troops: Bike Squad 4 (6 , 200 pts)<br /> Grav-gun (x2); <br /> Attack Bike [55] Multi-melta;<br /> Biker Sergeant [31] Combi-Grav; <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Commander (1 , 189 pts)<br /> Early Warning Override; Target Lock; Drone Controller; Velocity Tracker; Puretide Engram Neurochip; XV8-02 Crisis 'Iridium' Battlesuit; neuroweb system jammer<br /> Gun Drone (12)<br /> Gun Drone (12) <br /> <br /> Troops: Kroot Carnivore Squad (11 , 65 pts)<br /> Kroot Hounds<br /> <br /> XV88 Broadside Team (Heavy) 282<br /> Broadside Shas'ui; [94] <span class="glossaryitem" onmouseover='gp(658);'>EWO</span><br /> Missile pod, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> Missile Drone [Tau] [12]<br /> Missile Drone [Tau] [12]<br /> Broadside Shas'ui; [94] <span class="glossaryitem" onmouseover='gp(658);'>EWO</span><br /> Missile pod, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> Missile Drone [Tau] [12]<br /> Missile Drone [Tau] [12]<br /> Broadside Shas'ui; [94] <span class="glossaryitem" onmouseover='gp(658);'>EWO</span><br /> Missile pod, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> Missile Drone [Tau] [12]<br /> Missile Drone [Tau] [12]<br /> <br /> <br /> Elite: XV104 Riptide (1 , 205 pts)<br /> XV104 Riptide (Elite) [Tau] 205<br /> <span class="glossaryitem" onmouseover='gp(389);'>BC</span>+<span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> Early Warning Override; Velocity Tracker;<br /> <br /> Is that the right setup for the commander?<br /> <br /> <br /> <br /> Im planning to bring marines superiority on the table this sunday. I got tons of tau eldar players in my gaming group. one dude bringing 2 wraithknights and another bringing 3 riptides. Ill be proxying those gravguns with plasma guns.<br />  <br /> 1850 Pts - <span class="glossaryitem" onmouseover='gp(119);'>SM</span>+TAU<br />  <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Chapter Master (1 , 245 pts)<br /> Artificer Armour; Power Fist (x1);  The Shield Eternal: Space Marine Bike; Warlord<br />  <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Librarian (1 , 110 pts)<br /> Force Axe; <br /> Psyker (Mastery Level 2);<br /> Space Marine Bike<br />  <br /> Troops: Bike Squad (9 , 263 pts)<br /> Grav-gun (x2)<br /> Attack Bike [55] Multi-melta;<br /> Biker Sergeant [31] Combi-Grav; <br />  <br /> Troops: Bike Squad (8 , 242 pts)<br /> Grav-gun (x2)<br /> Attack Bike [55] Multi-melta;<br /> Biker Sergeant [31] Combi-Grav; <br />  <br /> Troops: Bike Squad (8 , 242 pts)<br /> Grav-gun (x2)<br /> Attack Bike [55] Multi-melta;<br /> Biker Sergeant [31] Combi-Grav; <br />  <br /> Heavy Support: Thunderfire Cannon (2 , 100 pts)<br />  <br /> TAU<br /> Commander (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) [Tau] 180<br /> Missile Pod (x2); Early Warning Override; Velocity Tracker; Puretide Engram Neurochip; XV8-02 Crisis 'Iridium' Battlesuit; <br />  <br /> Troops: Kroot Carnivore Squad (11 , 65 pts)<br /> Kroot Hounds<br />  <br /> Troops: Kroot Carnivore Squad (11 , 65 pts)<br /> Kroot Hounds<br />  <br /> Heavy Support: XV88 Broadside Team (5 , 234 pts)<br /> XV88 Broadside Team (Heavy)<br /> Broadside Shas'ui [Tau][94]<br /> Early Warning Override; <br /> Shield Drone [Tau] [12]<br /> Shield Drone [Tau] [12]<br /> Broadside Shas'ui [Tau] [70]<br /> Early Warning Override;<br /> Broadside Shas'ui [Tau] [70]<br /> Early Warning Override;<br />  <br /> Gun Emplacement [fort] [100]<br /> Quad-gun+<span class="glossaryitem" onmouseover='gp(637);'>ADL</span><br />  <br /> Evreybody hides behind <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>.<br /> Commander joins Broadside behind <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>. thunderfire cannon improves +1 cover for <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>.<br /> Bike moves up turn 1 shoots out 6 grav gun + 3 combi grav (salvo 2/3) + prescience from librarian. <br /> attackbike multimelta is for Look out sir wound allocation and to take out waveserpents/tanks.<br />  <br /> weakness: helldrakes, flyers. But, thats what the commander+<span class="glossaryitem" onmouseover='gp(637);'>adl</span> quadgun is for.<br />  <br /> i was thinking about auspex for -1 cover.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 16:39:57]]> GMT</pubDate>
				<author><![CDATA[ Pellegrino]]></author>
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				<title>1850 SM+TAU Wraithknight + riptide killer</title>
				<description><![CDATA[ Sniper Drones are good for <span class="glossaryitem" onmouseover='gp(93);'>MC</span> duty as well.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 16:42:41]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>1850 SM+TAU Wraithknight + riptide killer</title>
				<description><![CDATA[ Tech marines can only fortify NON fortification terrain. So only terrain that is placed on the board. Not fortifications you can buy ie <span class="glossaryitem" onmouseover='gp(637);'>adl</span> or sky pad etc.<br /> <br /> Also I think you could drop the numbers of each bike squad down to fit another in with gravs? ]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 16:58:45]]> GMT</pubDate>
				<author><![CDATA[ SpankingApe]]></author>
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				<title>1850 SM+TAU Wraithknight + riptide killer</title>
				<description><![CDATA[ As already mentioned unfortunately you can't bolster <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>/Bastions and the like..<br /> <br /> I will certainly limit the number of models in the bikes units to max out the number of special weapons and in the same time having more units.<br /> <br /> IE, with almost the same amount of pts you're actually investing you'll may have:<br /> <br /> 4 units with each 4 bikers, 2 grav-guns + 1 combi-grav and 1 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike. Tot. 716 pts<br /> <br /> Otherwise, 5 units with 5 bikers, 2x grav-guns and a combi-grav each. 725 pts<br /> <br /> Or eve, adding some pts, 6 units of 5 bikers with just 2 Grav-guns each. 810 pts<br /> <br /> Besides, I will take a <span class="glossaryitem" onmouseover='gp(224);'>TH</span> on the <span class="glossaryitem" onmouseover='gp(746);'>CM</span>, for 5 pts it's just so better than a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>..<br /> <br /> And, finally, I wouldn't take a librarian that can't have prescence. What power charts your looking for? Telepaty? ]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 17:27:45]]> GMT</pubDate>
				<author><![CDATA[ Toban]]></author>
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				<title>1850 SM+TAU Wraithknight + riptide killer</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/563354/6253467.page"><b>SpankingApe wrote:</b></a><br/>Tech marines can only fortify NON fortification terrain. So only terrain that is placed on the board. Not fortifications you can buy ie <span class="glossaryitem" onmouseover='gp(637);'>adl</span> or sky pad etc.<br /> <br /> Also I think you could drop the numbers of each bike squad down to fit another in with gravs? </div></blockquote><br /> <br /> Yes, I just read <span class="glossaryitem" onmouseover='gp(329);'>pg</span> 92 <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. what a bummer. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fc26b56bb89e3ee891babb409293a18f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/563354/6253578.page"><b>Toban wrote:</b></a><br/>As already mentioned unfortunately you can't bolster <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>/Bastions and the like..<br /> <br /> I will certainly limit the number of models in the bikes units to max out the number of special weapons and in the same time having more units.<br /> <br /> IE, with almost the same amount of pts you're actually investing you'll may have:<br /> <br /> 4 units with each 4 bikers, 2 grav-guns + 1 combi-grav and 1 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike. Tot. 716 pts<br /> <br /> Otherwise, 5 units with 5 bikers, 2x grav-guns and a combi-grav each. 725 pts<br /> <br /> Or eve, adding some pts, 6 units of 5 bikers with just 2 Grav-guns each. 810 pts<br /> <br /> Besides, I will take a <span class="glossaryitem" onmouseover='gp(224);'>TH</span> on the <span class="glossaryitem" onmouseover='gp(746);'>CM</span>, for 5 pts it's just so better than a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>..<br /> <br /> And, finally, I wouldn't take a librarian that can't have prescence. What power charts your looking for? Telepaty? </div></blockquote><br /> <br /> Actually, I might just do that. I really want to maximize firepower on this one.  more grav means more kill. <br /> <br /> Both divination and telepathy is good. I really want both <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. But if i have to choose. Ill take prescience.]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 17:47:01]]> GMT</pubDate>
				<author><![CDATA[ Pellegrino]]></author>
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				<title>Re:1850 SM+TAU Wraithknight + riptide killer</title>
				<description><![CDATA[ I think the broadside squad will do much more damage if the commander takes support upgrades instead of shooting(ignore cover is just too much) also consider taking missile drones instead, there's a reason they are only available for broadsides. ]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 17:58:38]]> GMT</pubDate>
				<author><![CDATA[ Continuity]]></author>
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				<title>Re:1850 SM+TAU Wraithknight + riptide killer</title>
				<description><![CDATA[ I just realize <span class="glossaryitem" onmouseover='gp(119);'>SM</span> librarian cant take divination. how am i suppose to reroll <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. unless for tigurius of coz.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6351999738301406da9eb228b9498f89.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/563354/6253696.page"><b>Continuity wrote:</b></a><br/>I think the broadside squad will do much more damage if the commander takes support upgrades instead of shooting(ignore cover is just too much) also consider taking missile drones instead, there's a reason they are only available for broadsides. </div></blockquote><br /> <br /> you mean taking "drone controller"? I got bad experience on pie plates blast weapons. My missile drones always got creamed whenever it is out in the open. I just add 2 shield drones for anti grav weapons. so its 4+ to wound kind of thing.<br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span>, I could only choose 2 support systems. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> rather take <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> and VT. <br /> <br /> By upgrading my commander to 2+ armor i think the squad survives better with wound allocation and all. The commander will try to soak as much damage before assigning it to each broadsides.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6351999738301406da9eb228b9498f89.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/563354/6253696.page"><b>Continuity wrote:</b></a><br/>I think the broadside squad will do much more damage if the commander takes support upgrades instead of shooting(ignore cover is just too much) also consider taking missile drones instead, there's a reason they are only available for broadsides. </div></blockquote><br /> <br /> i change my mind. Im taking your word for it. I think its a much more powerful unit this way]]></description>
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				<pubDate><![CDATA[Fri, 15 Nov 2013 18:00:05]]> GMT</pubDate>
				<author><![CDATA[ Pellegrino]]></author>
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