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		<title><![CDATA[Latest posts for the thread "1750 IG/ =I= EXTRAVAGANZA! "]]></title>
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				<title>1750 IG/ =I= EXTRAVAGANZA! </title>
				<description><![CDATA[ So this is a quick 1750 list I wrote using the new Inquisition codex. The idea is that the mech elements start on the board and do what the mech do while the platoon, inquisitor and priest show up later to snag objectives and secure my opponents deployment zone. Skulls are there for anti-scout and more accurate blasts. <br /> <br /> Comments, criticism, praise and $100 checks are encouraged. <br /> Total: 1746<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>:117<br /> 4x plasma guns<br /> Boltgun<br /> Melta bomb<br /> Chimera: 55<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> Hereticus Inquisitor: 89 (Warlord)<br /> 3x servo skulls<br /> Psyker<br /> Inferno Pistol<br /> Liber Heresius<br /> <br /> <br /> Priest:60<br /> Eviscerator <br /> Shotgun<br /> <br /> Troops: <br /> <br /> Platoon:<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>: 140<br /> Al’rahem<br /> 4x melta guns<br /> <br /> PIS: 125<br /> Comissar<br /> Melta bombs<br /> Krak grenades<br /> 2x power axes<br /> Flamer<br /> <br /> PIS: 80<br /> Melta bombs<br /> Krak grenades<br /> 1x power axe<br /> Flamer<br /> <br /> PIS: 80<br /> Melta bombs<br /> Krak grenades<br /> 1x power axes<br /> Flamer<br /> <br /> Vets: 125<br /> <span class="glossaryitem" onmouseover='gp(194);'>PP</span><br /> 3x Plasma<br /> Chimera: 55<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> Vets: 125<br /> <span class="glossaryitem" onmouseover='gp(194);'>PP</span><br /> 3x plasma<br /> Chimera: 55 <br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> Vets: 100<br /> 3x melta<br /> Chimera: 55<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> Vets: 100<br /> 3x melta<br /> Chimera: 55<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> Heavy Support:<br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Demolisher: 165<br /> <br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Demolisher: 165<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 18:43:39]]> GMT</pubDate>
				<author><![CDATA[ Happygrunt]]></author>
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				<title>1750 IG/ =I= EXTRAVAGANZA! </title>
				<description><![CDATA[ Interesting ..Very interesting set up..solid <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list that has no one hard counter but is not a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> set up ..but one that requires skill to win and will work in heavy terrain or an open board.. ]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 21:37:16]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>1750 IG/ =I= EXTRAVAGANZA! </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/563903/6263648.page"><b>morfydd wrote:</b></a><br/>Interesting ..Very interesting set up..solid <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list that has no one hard counter but is not a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> set up ..but one that requires skill to win and will work in heavy terrain or an open board.. </div></blockquote><br /> <br /> I will take that as a compliment. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I have been thinking of trying to add Coteaz to the list in place of the PIS melta bombs and the Inquisitor. Sure, it is Coteaz, but I feel like I will be kicking myself over the missing servo skulls. <br /> <br /> Some local guys have been saying I should drop the Demolishers to <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>. I don't see it; besides range the demolisher has all the advantages. <br /> <br /> Also, would swapping the flamers and melta guns in the platoon be a wise decision? ]]></description>
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				<pubDate><![CDATA[Mon, 18 Nov 2013 22:48:45]]> GMT</pubDate>
				<author><![CDATA[ Happygrunt]]></author>
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				<title>1750 IG/ =I= EXTRAVAGANZA! </title>
				<description><![CDATA[ It was meant as a compliment ..The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> leading all those Vets in tanks is nice ..you have all the melta and plasma you need on the Vets and <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> combined<br /> <br /> ..so Swapping the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>  to Flamers or Grenade Launchers is not a bad idea as opposed to melta gunz...(Flamers are great upclose ..grenade launchers give you some mobile templates or higher <span class="glossaryitem" onmouseover='gp(123);'>str</span> shots for cheap).. <br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>'s are fine if all you will face are <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> ..but for <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>, Death Stars, or <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s the demolisher is impossible to beat ..(Ignores all armor saves and provides instant death to anything that can be <span class="glossaryitem" onmouseover='gp(269);'>ID</span>'d) ..The <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> just does not bring that to the field..<br /> <br /> .<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I would find this list a solid challenge to my Orks and would be a fun game that would be very hard to beat.. ]]></description>
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				<pubDate><![CDATA[Tue, 19 Nov 2013 00:00:28]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>1750 IG/ =I= EXTRAVAGANZA! </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/563903/6264082.page"><b>morfydd wrote:</b></a><br/>It was meant as a compliment ..The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> leading all those Vets in tanks is nice ..you have all the melta and plasma you need on the Vets and <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> combined<br /> <br /> ..so Swapping the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>  to Flamers or Grenade Launchers is not a bad idea as opposed to melta gunz...(Flamers are great upclose ..grenade launchers give you some mobile templates or higher <span class="glossaryitem" onmouseover='gp(123);'>str</span> shots for cheap).. <br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>'s are fine if all you will face are <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> ..but for <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>, Death Stars, or <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s the demolisher is impossible to beat ..(Ignores all armor saves and provides instant death to anything that can be <span class="glossaryitem" onmouseover='gp(269);'>ID</span>'d) ..The <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> just does not bring that to the field..<br />  </div></blockquote><br /> <br /> The idea was that I would swap the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> so they would have flamers, but then the PIS get the melta guns. I feel like it would sync better with the jobs of the PISs, but then the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> has to get VERY close to do it's job.<br /> <br /> And your right, the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> just dose not bring as much to the fight as the Demolisher. <br /> <br /> Anyone have any thoughts about my Coteaz issue? ]]></description>
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				<pubDate><![CDATA[Tue, 19 Nov 2013 01:43:35]]> GMT</pubDate>
				<author><![CDATA[ Happygrunt]]></author>
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				<title>Re:1750 IG/ =I= EXTRAVAGANZA! </title>
				<description><![CDATA[ Ok, Coteaz:<br /> <br /> He would allow you to bring henchmen as troops, but for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> that isn't an issue, so you'd be paying for 2 Divination powers and the Spy Network (initiative rule), but giving up your Scouting ability and the utility Skulls gives you for blasts and bubble defense.<br /> So the question is: what synergizes best with what you are bringing?]]></description>
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				<pubDate><![CDATA[Tue, 19 Nov 2013 03:29:59]]> GMT</pubDate>
				<author><![CDATA[ davidgr33n]]></author>
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