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		<title><![CDATA[Latest posts for the thread "Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?"]]></title>
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				<title>Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?</title>
				<description><![CDATA[ So after a while, I've tried another list of Blood Angels.<br /> Recently I've seen/heard of many Drop Pod themed lists for our Angels, and since I like bikes I tried to combine these two.<br /> A succesful plan or another folly to waste money for? You decide!<br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Libarian - 135p<br /> - Bike; Divination<br /> <br /> <b>Elites</b><br /> Sanguinary Priest - 100p<br /> - Bike; Power Axe<br /> <br /> 5x Sternguard Veterans - 185p<br /> - 5x Combi-meltas; Drop Pod<br /> <br /> <b>Troops</b><br /> 10x Assault Marines - 200p<br /> - 2x Flamers; Drop Pod<br /> <br /> 10x Assault Marines - 230p<br /> - 2x Melta Guns; Power Axe; Melta Bombs<br /> <br /> <b>Fast Attack</b><br /> 3x Attack Bikes - 150p<br /> - 3x Multi-Meltas<br /> <br /> <br /> Sternguard in turn one to get rid of annoying enemy tank (First Blood if possible), Assault Marines and my Bike squad will move in the center (hopefully close enough for <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>).<br /> In turn two the Bikes will go after tank/<span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>/<span class="glossaryitem" onmouseover='gp(93);'>MC</span>-hunting with Divination precience for re-rolls. Assault Marines will fill whichever gap is needed and go after infantry (let's just assume that the Sternguard Vets are dead by now, okay?).<br /> T2-3 the Pod Marines will come at objective and see what they can do.<br /> <br /> Opinions? C&C appreciated.]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 18:15:49]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?</title>
				<description><![CDATA[ I would swap divination for unleashed rage and put the second squad in a drop pod as well. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I would swap divination for unleashed rage and put the second squad in a drop pod as well. ]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 18:29:27]]> GMT</pubDate>
				<author><![CDATA[ kranki]]></author>
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				<title>Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/566023/6302212.page"><b>kranki wrote:</b></a><br/>I would swap divination for unleashed rage and put the second squad in a drop pod as well. </div></blockquote><br /> <br /> - I took the Divinations for twin-linked <span class="glossaryitem" onmouseover='gp(330);'>MM</span> shots. If that isn't a good <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-solution, I don't know what is <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> - With the other Assault squad I tought that mobility is good, especially in the later game. Also I dind't want my biggest weapon to be my only squad on the field when the game starts.]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 18:34:16]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?</title>
				<description><![CDATA[ Unleash rage gives preferred enemy - re roll hits (twin link) and 1s to wound which is divination +<br /> <br /> I think your priority is wrong, your troops are your most important units unless you never play objective games (no troops means no objectives) <br /> <br /> If you want them to have jump packs then drop the drop pod on the other assault marines, combat squad them and keep them safe.]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 18:54:55]]> GMT</pubDate>
				<author><![CDATA[ kranki]]></author>
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				<title>Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?</title>
				<description><![CDATA[ They will be reasonably safe tbf. They wont be coming on till turn two earliest, when the opponent already has his hands full with the other threats. Defo combat squad them on the drop though. Or you could scrap the flamers and take them as 2 squads of 5 in pods, then you have the option of deploying them in seperate areas. And you also get two pods arriving turn 1.<br /> Blood rage only allows rerolls on a 1 to hit not a 2 to hit so its about the same as presience. ]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 19:15:22]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?</title>
				<description><![CDATA[ @kranki<br /> I believe that Unleash Rage only works at Assault Phase, whereas with Precience I get to re-roll all to hits on my turn (shooting + <span class="glossaryitem" onmouseover='gp(19);'>CC</span> = win)<br /> <br /> @Poly Ranger<br /> I actually like the idea of two separate units, but I'd rather have a flamer in each so maybe I could also drop a single meltagun on the other squad?<br /> <br /> Overall I'd have 20 scoring marines and half of them will have <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> in the beginning whereas the other one will be relatively safe the first two turns.]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 19:26:09]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?</title>
				<description><![CDATA[ I tend to only unleashed rage with might of heroes for making my units hit like a truck completely forgot its an assault only cast.]]></description>
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				<pubDate><![CDATA[Sun, 1 Dec 2013 19:41:49]]> GMT</pubDate>
				<author><![CDATA[ kranki]]></author>
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