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Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in fi
Homicidal Veteran Blood Angel Assault Marine





So after a while, I've tried another list of Blood Angels.
Recently I've seen/heard of many Drop Pod themed lists for our Angels, and since I like bikes I tried to combine these two.
A succesful plan or another folly to waste money for? You decide!


HQ
Libarian - 135p
- Bike; Divination

Elites
Sanguinary Priest - 100p
- Bike; Power Axe

5x Sternguard Veterans - 185p
- 5x Combi-meltas; Drop Pod

Troops
10x Assault Marines - 200p
- 2x Flamers; Drop Pod

10x Assault Marines - 230p
- 2x Melta Guns; Power Axe; Melta Bombs

Fast Attack
3x Attack Bikes - 150p
- 3x Multi-Meltas


Sternguard in turn one to get rid of annoying enemy tank (First Blood if possible), Assault Marines and my Bike squad will move in the center (hopefully close enough for FnP).
In turn two the Bikes will go after tank/TEQ/MC-hunting with Divination precience for re-rolls. Assault Marines will fill whichever gap is needed and go after infantry (let's just assume that the Sternguard Vets are dead by now, okay?).
T2-3 the Pod Marines will come at objective and see what they can do.

Opinions? C&C appreciated.

This message was edited 1 time. Last update was at 2013/12/01 18:30:44


4000p
1500p

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Made in gb
Regular Dakkanaut





I would swap divination for unleashed rage and put the second squad in a drop pod as well.


Automatically Appended Next Post:
I would swap divination for unleashed rage and put the second squad in a drop pod as well.

This message was edited 1 time. Last update was at 2013/12/01 18:29:52


 
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





kranki wrote:
I would swap divination for unleashed rage and put the second squad in a drop pod as well.


- I took the Divinations for twin-linked MM shots. If that isn't a good AT-solution, I don't know what is
- With the other Assault squad I tought that mobility is good, especially in the later game. Also I dind't want my biggest weapon to be my only squad on the field when the game starts.

4000p
1500p

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Made in gb
Regular Dakkanaut





Unleash rage gives preferred enemy - re roll hits (twin link) and 1s to wound which is divination +

I think your priority is wrong, your troops are your most important units unless you never play objective games (no troops means no objectives)

If you want them to have jump packs then drop the drop pod on the other assault marines, combat squad them and keep them safe.
   
Made in gb
Prophetic Blood Angel Librarian




They will be reasonably safe tbf. They wont be coming on till turn two earliest, when the opponent already has his hands full with the other threats. Defo combat squad them on the drop though. Or you could scrap the flamers and take them as 2 squads of 5 in pods, then you have the option of deploying them in seperate areas. And you also get two pods arriving turn 1.
Blood rage only allows rerolls on a 1 to hit not a 2 to hit so its about the same as presience.
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





@kranki
I believe that Unleash Rage only works at Assault Phase, whereas with Precience I get to re-roll all to hits on my turn (shooting + CC = win)

@Poly Ranger
I actually like the idea of two separate units, but I'd rather have a flamer in each so maybe I could also drop a single meltagun on the other squad?

Overall I'd have 20 scoring marines and half of them will have FnP in the beginning whereas the other one will be relatively safe the first two turns.

4000p
1500p

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Made in gb
Regular Dakkanaut





I tend to only unleashed rage with might of heroes for making my units hit like a truck completely forgot its an assault only cast.
   
 
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